HPL3/Amnesia: Rebirth/Scripting/Scripting Api/cEngine

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Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!

Summary

Return Type Function and Description
void cEngine_Exit()
float cEngine_GetAvgFrameTimeInMS()
float cEngine_GetAvgLogicFrameTimeMS()
float cEngine_GetAvgRenderFrameTimeMS()
float cEngine_GetAvgVariableFrameTimeMS()
float cEngine_GetFPS()
void cEngine_GetFPSMinMax(float &out afMin, float &out afMax)
float cEngine_GetFPSUpdateRate()
float cEngine_GetFrameTime()
void cEngine_GetFrameTimeMinMax(float &out afMin, float &out afMax)
double cEngine_GetGameTime()
bool cEngine_GetLimitFPS()
float cEngine_GetMaxMS()
float cEngine_GetMinMS()
uint cEngine_GetPerFrameUpdateSteps()
uint cEngine_GetSceneRenderFlags()
float cEngine_GetStepSize()
int cEngine_GetUpdatesPerSec()
void cEngine_ResetLogicTimer()
void cEngine_SetAllGlobalUpdatersPaused(bool abPaused)
void cEngine_SetAllUpdatersPaused(const tString &in asContainer, bool abPaused)
void cEngine_SetFPSUpdateRate(float afSec)
void cEngine_SetGlobalUpdaterPaused(const tString &in asUpdate, bool abPaused)
void cEngine_SetLimitFPS(bool abX)
void cEngine_SetSceneRenderFlags(uint alFlags)
void cEngine_SetUpdaterPaused(const tString &in asContainer, const tString &in asUpdate, bool abPaused)
void cEngine_SetUpdatesPerSec(int alUpdatesPerSec, int alMinUpdatesPerSec)

Function Detail

cEngine_Exit

void cEngine_Exit()

Returns:

  • void

cEngine_GetAvgFrameTimeInMS

float cEngine_GetAvgFrameTimeInMS()

Returns:

  • float

cEngine_GetAvgLogicFrameTimeMS

float cEngine_GetAvgLogicFrameTimeMS()

Returns:

  • float

cEngine_GetAvgRenderFrameTimeMS

float cEngine_GetAvgRenderFrameTimeMS()

Returns:

  • float

cEngine_GetAvgVariableFrameTimeMS

float cEngine_GetAvgVariableFrameTimeMS()

Returns:

  • float

cEngine_GetFPS

float cEngine_GetFPS()

Returns:

  • float

cEngine_GetFPSMinMax

void cEngine_GetFPSMinMax(float &out afMin,
                          float &out afMax)


Parameters

  • afMin (float) —
  • afMax (float) —

Returns:

  • void

cEngine_GetFPSUpdateRate

float cEngine_GetFPSUpdateRate()

Returns:

  • float

cEngine_GetFrameTime

float cEngine_GetFrameTime()

Returns:

  • float

cEngine_GetFrameTimeMinMax

void cEngine_GetFrameTimeMinMax(float &out afMin,
                                float &out afMax)


Parameters

  • afMin (float) —
  • afMax (float) —

Returns:

  • void

cEngine_GetGameTime

double cEngine_GetGameTime()

Returns:

  • double

cEngine_GetLimitFPS

bool cEngine_GetLimitFPS()

Returns:

  • bool

cEngine_GetMaxMS

float cEngine_GetMaxMS()

Returns:

  • float

cEngine_GetMinMS

float cEngine_GetMinMS()

Returns:

  • float

cEngine_GetPerFrameUpdateSteps

uint cEngine_GetPerFrameUpdateSteps()

Returns:

  • uint

cEngine_GetSceneRenderFlags

uint cEngine_GetSceneRenderFlags()

Returns:

  • uint

cEngine_GetStepSize

float cEngine_GetStepSize()

Returns:

  • float

cEngine_GetUpdatesPerSec

int cEngine_GetUpdatesPerSec()

Returns:

  • int

cEngine_ResetLogicTimer

void cEngine_ResetLogicTimer()

Returns:

  • void

cEngine_SetAllGlobalUpdatersPaused

void cEngine_SetAllGlobalUpdatersPaused(bool abPaused)


Parameters

  • abPaused (bool) —

Returns:

  • void

cEngine_SetAllUpdatersPaused

void cEngine_SetAllUpdatersPaused(const tString &in asContainer,
                                  bool abPaused)


Parameters

  • asContainer (tString) —
  • abPaused (bool) —

Returns:

  • void

cEngine_SetFPSUpdateRate

void cEngine_SetFPSUpdateRate(float afSec)


Parameters

  • afSec (float) —

Returns:

  • void

cEngine_SetGlobalUpdaterPaused

void cEngine_SetGlobalUpdaterPaused(const tString &in asUpdate,
                                    bool abPaused)


Parameters

  • asUpdate (tString) —
  • abPaused (bool) —

Returns:

  • void

cEngine_SetLimitFPS

void cEngine_SetLimitFPS(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

cEngine_SetSceneRenderFlags

void cEngine_SetSceneRenderFlags(uint alFlags)


Parameters

  • alFlags (uint) —

Returns:

  • void

cEngine_SetUpdaterPaused

void cEngine_SetUpdaterPaused(const tString &in asContainer,
                              const tString &in asUpdate,
                              bool abPaused)


Parameters

Returns:

  • void

cEngine_SetUpdatesPerSec

void cEngine_SetUpdatesPerSec(int alUpdatesPerSec,
                              int alMinUpdatesPerSec)


Parameters

  • alUpdatesPerSec (int) —
  • alMinUpdatesPerSec (int) —

Returns:

  • void