HPL3/Amnesia: Rebirth/Scripting/Scripting Api/Billboard
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This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
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Contents
Summary
Return Type | Function and Description |
---|---|
void | Billboard_SetBrightness(const tString &in asBillboardName, float afBrightness) Sets the brightness of a billboard |
void | Billboard_SetRangeMax(const tString &in asBillboardName, float afRangeStart, float afRangeEnd) Sets the max range of a billboard, getting far away will cause the billboard to fade out |
void | Billboard_SetRangeMin(const tString &in asBillboardName, float afRangeStart, float afRangeEnd) Sets the minimum range of a billboard, getting closer will cause the billboard to fade out |
void | Billboard_SetReflectionVisibility(const tString &in asBillboardName, bool abVisibleInReflection, bool abVisibleInWorld) Sets whether the billboard is drawn in reflections or not, and the real world or not |
void | Billboard_SetRenderLayer(const tString &in asBillboardName, int alLayer) Sets the layer to render the billboard on |
void | Billboard_SetVisible(const tString &in asBillboardName, bool abVisible) Sets if a billboard should be rendered or not |
Function Detail
Billboard_SetBrightness
void Billboard_SetBrightness(const tString &in asBillboardName,
float afBrightness)
Sets the brightness of a billboard
Parameters
- asBillboardName (tString) —
- afBrightness (float) —
Returns:
- void
Billboard_SetRangeMax
void Billboard_SetRangeMax(const tString &in asBillboardName,
float afRangeStart,
float afRangeEnd)
Sets the max range of a billboard, getting far away will cause the billboard to fade out
Parameters
- asBillboardName (tString) —
- afRangeStart (float) —
- afRangeEnd (float) —
Returns:
- void
Billboard_SetRangeMin
void Billboard_SetRangeMin(const tString &in asBillboardName,
float afRangeStart,
float afRangeEnd)
Sets the minimum range of a billboard, getting closer will cause the billboard to fade out
Parameters
- asBillboardName (tString) —
- afRangeStart (float) —
- afRangeEnd (float) —
Returns:
- void
Billboard_SetReflectionVisibility
void Billboard_SetReflectionVisibility(const tString &in asBillboardName,
bool abVisibleInReflection,
bool abVisibleInWorld)
Sets whether the billboard is drawn in reflections or not, and the real world or not.
Parameters
- asBillboardName (tString) —
- abVisibleInReflection (bool) —
- abVisibleInWorld (bool) —
Returns:
- void
Billboard_SetRenderLayer
void Billboard_SetRenderLayer(const tString &in asBillboardName,
int alLayer)
Sets the layer to render the billboard on
Parameters
- asBillboardName (tString) —
- alLayer (int) —
Returns:
- void
Billboard_SetVisible
void Billboard_SetVisible(const tString &in asBillboardName,
bool abVisible)
Sets if a billboard should be rendered or not.
Parameters
- asBillboardName (tString) —
- abVisible (bool) —
Returns:
- void