HPL3/Amnesia: Rebirth/Scripting/iSoundEvent

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< HPL3‎ | Amnesia: Rebirth‎ | Scripting
Revision as of 23:51, 15 November 2020 by Abion47 (talk | contribs) (Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== iSoundEvent has no public fields. ==Funct...")
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Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!

Fields

iSoundEvent has no public fields.

Functions

Return Type Function And Description
float GetAudibility()
iSoundEventData GetData()
float GetElapsedTime()
float GetMaxDistance()
float GetMinDistance()
tString GetName()
float GetParam(int alIdx)
float GetParam(const tString &in asName)
bool GetPaused()
cVector3f GetPosition()
bool GetPostionIsHeadRelative()
bool GetReverbActive()
float GetReverbAmount()
float GetSpeakerSpread()
float GetSpeed()
float GetTotalTime()
cVector3f GetVelocity()
float GetVolume()
bool Is3D()
bool IsLoading()
bool IsOneShot()
bool IsPlaying()
bool IsPriorityReleased()
void SetMaxDistance(float fMax)
void SetMinDistance(float fMin)
void SetParam(int alIdx, float afValue)
void SetParam(const tString &in asName, float afValue)
void SetPaused(bool abX)
void SetPosition(const cVector3f &in avPos)
void SetPostionIsHeadRelative(bool abX)
void SetReverbActive(bool abX)
void SetReverbAmount(float afX)
void SetSpeakerSpread(float afX)
void SetSpeed(float afSpeed)
void SetVelocity(const cVector3f &in avVel)
void SetVolume(float afVolume)
void Start()
void Stop(bool abPlayEnd)

Details

GetAudibility

float GetAudibility()

Returns:

  • float

GetData

iSoundEventData@ GetData()

Returns:

  • iSoundEventData@

GetElapsedTime

float GetElapsedTime()

Returns:

  • float

GetMaxDistance

float GetMaxDistance()

Returns:

  • float

GetMinDistance

float GetMinDistance()

Returns:

  • float

GetName

const tString& GetName()

Returns:

  • const tString&

GetParam

float GetParam(int alIdx)


Parameters

  • alIdx (int) —

Returns:

  • float

GetParam

float GetParam(const tString &in asName)


Parameters

Returns:

  • float

GetPaused

bool GetPaused()

Returns:

  • bool

GetPosition

const cVector3f& GetPosition()

Returns:

  • const cVector3f&

GetPostionIsHeadRelative

bool GetPostionIsHeadRelative()

Returns:

  • bool

GetReverbActive

bool GetReverbActive()

Returns:

  • bool

GetReverbAmount

float GetReverbAmount()

Returns:

  • float

GetSpeakerSpread

float GetSpeakerSpread()

Returns:

  • float

GetSpeed

float GetSpeed()

Returns:

  • float

GetTotalTime

float GetTotalTime()

Returns:

  • float

GetVelocity

const cVector3f& GetVelocity()

Returns:

  • const cVector3f&

GetVolume

float GetVolume()

Returns:

  • float

Is3D

bool Is3D()

Returns:

  • bool

IsLoading

bool IsLoading()

Returns:

  • bool

IsOneShot

bool IsOneShot()

Returns:

  • bool

IsPlaying

bool IsPlaying()

Returns:

  • bool

IsPriorityReleased

bool IsPriorityReleased()

Returns:

  • bool

SetMaxDistance

void SetMaxDistance(float fMax)


Parameters

  • fMax (float) —

Returns:

  • void

SetMinDistance

void SetMinDistance(float fMin)


Parameters

  • fMin (float) —

Returns:

  • void

SetParam

void SetParam(int alIdx,
              float afValue)


Parameters

  • alIdx (int) —
  • afValue (float) —

Returns:

  • void

SetParam

void SetParam(const tString &in asName,
              float afValue)


Parameters

  • asName (tString) —
  • afValue (float) —

Returns:

  • void

SetPaused

void SetPaused(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetPosition

void SetPosition(const cVector3f &in avPos)


Parameters

Returns:

  • void

SetPostionIsHeadRelative

void SetPostionIsHeadRelative(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetReverbActive

void SetReverbActive(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetReverbAmount

void SetReverbAmount(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetSpeakerSpread

void SetSpeakerSpread(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetSpeed

void SetSpeed(float afSpeed)


Parameters

  • afSpeed (float) —

Returns:

  • void

SetVelocity

void SetVelocity(const cVector3f &in avVel)


Parameters

Returns:

  • void

SetVolume

void SetVolume(float afVolume)


Parameters

  • afVolume (float) —

Returns:

  • void

Start

void Start()

Returns:

  • void

Stop

void Stop(bool abPlayEnd)


Parameters

  • abPlayEnd (bool) —

Returns:

  • void

References

See all references...