HPL3/Amnesia: Rebirth/Scripting/iScrPlayer Interface

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< HPL3‎ | Amnesia: Rebirth‎ | Scripting
Revision as of 23:49, 15 November 2020 by Abion47 (talk | contribs) (Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== iScrPlayer_Interface has no public fields....")
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Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!

Fields

iScrPlayer_Interface has no public fields.

Functions

Return Type Function And Description
void CharBody_GravityCollide(iCharacterBody@ apCharBody, iPhysicsBody@ apBody, cCollideData@ apCollideData)
void CharBody_HitGround(iCharacterBody@ apCharBody, const cVector3f &in avVel)
void CreateWorldEntities(cLuxMap@ apMap)
void DestroyWorldEntities(cLuxMap@ apMap)
float DrawDebugOutput(cGuiSet@ apSet, iFontData@ apFont, float afStartY)
cLuxPlayer GetBase()
int GetCharacterState()
void LoadUserConfig()
void OnAction(int alAction, bool abPressed)
void OnAnalogInput(int alAnalogId, const cVector3f &in avAmount)
void OnDraw(float afFrameTime)
void OnEnterContainer(const tString &in asOldContainer)
void OnExitPressed()
void OnLeaveContainer(const tString &in asNewContainer)
void OnMapEnter(cLuxMap@ apMap)
void OnMapLeave(cLuxMap@ apMap)
void OnUnderwaterEffectActive(bool abX, bool abUseStartAndEndEffects)
void PostUpdate(float afTimeStep)
void PreloadData(cLuxMap@ apMap)
void Reset()
void SaveUserConfig()
void SetCharacterState(int alState)
void SetupStartPos(const cVector3f &in avPos, float afAngle, bool abCrouching)
void Update(float afTimeStep)

Details

CharBody_GravityCollide

void CharBody_GravityCollide(iCharacterBody@ apCharBody,
                             iPhysicsBody@ apBody,
                             cCollideData@ apCollideData)


Parameters

Returns:

  • void

CharBody_HitGround

void CharBody_HitGround(iCharacterBody@ apCharBody,
                        const cVector3f &in avVel)


Parameters

Returns:

  • void

CreateWorldEntities

void CreateWorldEntities(cLuxMap@ apMap)


Parameters

Returns:

  • void

DestroyWorldEntities

void DestroyWorldEntities(cLuxMap@ apMap)


Parameters

Returns:

  • void

DrawDebugOutput

float DrawDebugOutput(cGuiSet@ apSet,
                      iFontData@ apFont,
                      float afStartY)


Parameters

Returns:

  • float

GetBase

cLuxPlayer@ GetBase()

Returns:

  • cLuxPlayer@

GetCharacterState

int GetCharacterState()

Returns:

  • int

LoadUserConfig

void LoadUserConfig()

Returns:

  • void

OnAction

void OnAction(int alAction,
              bool abPressed)


Parameters

  • alAction (int) —
  • abPressed (bool) —

Returns:

  • void

OnAnalogInput

void OnAnalogInput(int alAnalogId,
                   const cVector3f &in avAmount)


Parameters

  • alAnalogId (int) —
  • avAmount (cVector3f) —

Returns:

  • void

OnDraw

void OnDraw(float afFrameTime)


Parameters

  • afFrameTime (float) —

Returns:

  • void

OnEnterContainer

void OnEnterContainer(const tString &in asOldContainer)


Parameters

Returns:

  • void

OnExitPressed

void OnExitPressed()

Returns:

  • void

OnLeaveContainer

void OnLeaveContainer(const tString &in asNewContainer)


Parameters

Returns:

  • void

OnMapEnter

void OnMapEnter(cLuxMap@ apMap)


Parameters

Returns:

  • void

OnMapLeave

void OnMapLeave(cLuxMap@ apMap)


Parameters

Returns:

  • void

OnUnderwaterEffectActive

void OnUnderwaterEffectActive(bool abX,
                              bool abUseStartAndEndEffects)


Parameters

  • abX (bool) —
  • abUseStartAndEndEffects (bool) —

Returns:

  • void

PostUpdate

void PostUpdate(float afTimeStep)


Parameters

  • afTimeStep (float) —

Returns:

  • void

PreloadData

void PreloadData(cLuxMap@ apMap)


Parameters

Returns:

  • void

Reset

void Reset()

Returns:

  • void

SaveUserConfig

void SaveUserConfig()

Returns:

  • void

SetCharacterState

void SetCharacterState(int alState)


Parameters

  • alState (int) —

Returns:

  • void

SetupStartPos

void SetupStartPos(const cVector3f &in avPos,
                   float afAngle,
                   bool abCrouching)


Parameters

  • avPos (cVector3f) —
  • afAngle (float) —
  • abCrouching (bool) —

Returns:

  • void

Update

void Update(float afTimeStep)


Parameters

  • afTimeStep (float) —

Returns:

  • void

References


See all references...