HPL3/Amnesia: Rebirth/Scripting/cLightDirectional

From Frictional Wiki
< HPL3‎ | Amnesia: Rebirth‎ | Scripting
Revision as of 22:19, 15 November 2020 by Abion47 (talk | contribs) (Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== cLightDirectional has no public fields. =...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!

Contents

Fields

cLightDirectional has no public fields.

Functions

Return Type Function And Description
void AddChild(iEntity3D@ apEntity)
void AttachBillboard(cBillboard@ apBillboard, const cColor &in aBaseColor, float afBaseBrightness)
void AttachParticleSystem(cParticleSystem@ apPS)
bool CollidesWithBV(cBoundingVolume@+ apBV)
bool CollidesWithFrustum(cFrustum@ apFrustum)
void FadeBrightnessTo(float afBrightness, float afTime, eEasing aEasing = eEasing_Linear)
void FadeBrightnessToDefault(float afTime, eEasing aEasing = eEasing_Linear)
void FadeTo(const cColor &in aCol, float afRadius, float afTime)
cColor GetAmbientColorGround()
cColor GetAmbientColorSky()
float GetAutoShadowSliceLogTerm()
bool GetAutoShadowSliceSettings()
cBoundingVolume GetBoundingVolume()
float GetBrightness()
bool GetCastDiffuseLight()
bool GetCastShadows()
bool GetCastSpecularLight()
bool GetCastTerrainShadow()
cEntity3DIterator GetChildIterator()
float GetCoverageAmount()
float GetDefaultBrightness()
cColor GetDefaultDiffuseColor()
cColor GetDestColor()
float GetDestRadius()
cColor GetDiffuseColor()
cVector3f GetDirection()
iEntity3D GetEntityParent()
eEntityType GetEntityType()
float GetFalloffPow()
bool GetFlickerActive()
bool GetFlickerFade()
cColor GetFlickerOffColor()
float GetFlickerOffFadeMaxLength()
float GetFlickerOffFadeMinLength()
float GetFlickerOffMaxLength()
float GetFlickerOffMinLength()
tString GetFlickerOffPS()
float GetFlickerOffRadius()
tString GetFlickerOffSound()
cColor GetFlickerOnColor()
float GetFlickerOnFadeMaxLength()
float GetFlickerOnFadeMinLength()
float GetFlickerOnMaxLength()
float GetFlickerOnMinLength()
tString GetFlickerOnPS()
float GetFlickerOnRadius()
tString GetFlickerOnSound()
cFrustum GetFrustum()
float GetGoboAnimFrameTime()
eTextureAnimMode GetGoboAnimMode()
float GetGoboAnimStartTime()
int GetGoboNextFrame()
iTexture GetGoboTexture()
tID GetID()
cColor GetIlluminationColor()
eLightType GetLightType()
float GetLiquidAmount()
cMatrixf GetLocalMatrix()
cVector3f GetLocalPosition()
cLightMaskBox GetMask()
cMaterial GetMaterial()
int GetMatrixUpdateCount()
tString GetName()
bool GetOcclusionCullShadowCasters()
float GetRadius()
cBoundingVolume GetRenderBV()
bool GetRenderFlagBit(int alFlagBit)
int GetRenderFlags()
int GetRenderFrameCount()
int GetRenderLayer()
tString GetRenderName()
eRenderableType GetRenderType()
bool GetScriptableIsSaved()
float GetShadowCasterDistance()
int GetShadowCastersAffected()
float GetShadowDistance()
float GetShadowMapBiasMul()
eShadowMapResolution GetShadowMapResolution()
float GetShadowMapSlopeScaleBiasMul()
cLightDirectional_ShadowSlice GetShadowSliceProperties(int alIdx)
float GetSourceRadius()
cColor GetSpecularColor()
int GetTransformUpdateCount()
float GetTranslucency()
int GetUniqueID()
iVertexBuffer GetVertexBuffer()
bool GetVisibleVar()
cVector3f GetWorldCenterPosition()
cMatrixf GetWorldMatrix()
cVector3f GetWorldPosition()
bool HasParent()
bool IsActive()
bool IsChild(iEntity3D@ apEntity)
bool IsFading()
bool IsOccluder()
bool IsStatic()
bool IsVisible()
void RemoveBillboard(cBillboard@ apBillboard)
void RemoveChild(iEntity3D@ apEntity)
void RemoveParticleSystem(cParticleSystem@ apPS)
void SetActive(bool abActive)
void SetAmbientColorGround(const cColor &in aColor)
void SetAmbientColorSky(const cColor &in aColor)
void SetAutoShadowSliceLogTerm(float afX)
void SetAutoShadowSliceSettings(bool abX)
void SetBrightness(float afX)
void SetCastDiffuseLight(bool afX)
void SetCastShadows(bool afX)
void SetCastSpecularLight(bool afX)
void SetCastTerrainShadow(bool abX)
void SetCoverageAmount(float afX)
void SetDefaultBrightness(float afX)
void SetDefaultDiffuseColor(const cColor &in aColor)
void SetDiffuseColor(const cColor &in aColor)
void SetDirection(const cVector3f &in avDir)
void SetFalloffPow(float afX)
void SetFlicker(const cColor &in aOffCol, float afOffRadius, float afOnMinLength, float afOnMaxLength, const tString &in asOnSound, const tString &in asOnPS, float afOffMinLength, float afOffMaxLength, const tString &in asOffSound, const tString &in asOffPS, bool abFade, float afOnFadeMinLength, float afOnFadeMaxLength, float afOffFadeMinLength, float afOffFadeMaxLength)
void SetFlickerActive(bool abX)
void SetFlickerOnColor(const cColor &in aColor)
void SetGoboAnimFrameTime(float afX)
void SetGoboAnimMode(eTextureAnimMode aMode)
void SetGoboAnimStartTime(float afX)
void SetGoboTexture(iTexture@ apTexture)
void SetIlluminationColor(const cColor &in aColor)
void SetLiquidAmount(float afX)
void SetMask(cLightMaskBox@ apMask)
void SetMatrix(const cMatrixf &in a_mtxTransform)
void SetName(const tString &in asName)
void SetOcclusionCullShadowCasters(bool abX)
void SetPosition(const cVector3f &in avPos)
void SetRadius(float afX)
void SetRenderFlagBit(int alFlagBit, bool abSet)
void SetRenderFrameCount(int alCount)
void SetRenderLayer(int alX)
void SetScriptableIsSaved(bool abX)
void SetShadowCasterDistance(float afX)
void SetShadowCastersAffected(int alX)
void SetShadowDistance(float afX)
void SetShadowMapBiasMul(float afX)
void SetShadowMapResolution(eShadowMapResolution aQuality)
void SetShadowMapSlopeScaleBiasMul(float afX)
void SetSourceRadius(float afX)
void SetSpecularColor(const cColor &in aColor)
void SetTranslucency(float afX)
void SetVisible(bool abVisible)
void SetWorldMatrix(const cMatrixf &in a_mtxWorldTransform)
void SetWorldPosition(const cVector3f &in avWorldPos)
void StopFading()
void UpdateLogic(float afTimeStep)
void UseAutomaticLiquidAmount(float afTime = 0)

Details

AddChild

void AddChild(iEntity3D@ apEntity)


Parameters

Returns:

  • void

AttachBillboard

void AttachBillboard(cBillboard@ apBillboard,
                     const cColor &in aBaseColor,
                     float afBaseBrightness)


Parameters

Returns:

  • void

AttachParticleSystem

void AttachParticleSystem(cParticleSystem@ apPS)


Parameters

Returns:

  • void

CollidesWithBV

bool CollidesWithBV(cBoundingVolume@+ apBV)


Parameters

Returns:

  • bool

CollidesWithFrustum

bool CollidesWithFrustum(cFrustum@ apFrustum)


Parameters

Returns:

  • bool

FadeBrightnessTo

void FadeBrightnessTo(float afBrightness,
                      float afTime,
                      eEasing aEasing = eEasing_Linear)


Parameters

  • afBrightness (float) —
  • afTime (float) —
  • aEasing (eEasing) —

Returns:

  • void

FadeBrightnessToDefault

void FadeBrightnessToDefault(float afTime,
                             eEasing aEasing = eEasing_Linear)


Parameters

  • afTime (float) —
  • aEasing (eEasing) —

Returns:

  • void

FadeTo

void FadeTo(const cColor &in aCol,
            float afRadius,
            float afTime)


Parameters

  • aCol (cColor) —
  • afRadius (float) —
  • afTime (float) —

Returns:

  • void

GetAmbientColorGround

const cColor& GetAmbientColorGround()

Returns:

  • const cColor&

GetAmbientColorSky

const cColor& GetAmbientColorSky()

Returns:

  • const cColor&

GetAutoShadowSliceLogTerm

float GetAutoShadowSliceLogTerm()

Returns:

  • float

GetAutoShadowSliceSettings

bool GetAutoShadowSliceSettings()

Returns:

  • bool

GetBoundingVolume

cBoundingVolume@+ GetBoundingVolume()

Returns:

  • cBoundingVolume@+

GetBrightness

float GetBrightness()

Returns:

  • float

GetCastDiffuseLight

bool GetCastDiffuseLight()

Returns:

  • bool

GetCastShadows

bool GetCastShadows()

Returns:

  • bool

GetCastSpecularLight

bool GetCastSpecularLight()

Returns:

  • bool

GetCastTerrainShadow

bool GetCastTerrainShadow()

Returns:

  • bool

GetChildIterator

cEntity3DIterator@ GetChildIterator()

Returns:

  • cEntity3DIterator@

GetCoverageAmount

float GetCoverageAmount()

Returns:

  • float

GetDefaultBrightness

float GetDefaultBrightness()

Returns:

  • float

GetDefaultDiffuseColor

const cColor& GetDefaultDiffuseColor()

Returns:

  • const cColor&

GetDestColor

const cColor& GetDestColor()

Returns:

  • const cColor&

GetDestRadius

float GetDestRadius()

Returns:

  • float

GetDiffuseColor

const cColor& GetDiffuseColor()

Returns:

  • const cColor&

GetDirection

const cVector3f& GetDirection()

Returns:

  • const cVector3f&

GetEntityParent

iEntity3D@ GetEntityParent()

Returns:

  • iEntity3D@

GetEntityType

eEntityType GetEntityType()

Returns:

  • eEntityType

GetFalloffPow

float GetFalloffPow()

Returns:

  • float

GetFlickerActive

bool GetFlickerActive()

Returns:

  • bool

GetFlickerFade

bool GetFlickerFade()

Returns:

  • bool

GetFlickerOffColor

const cColor& GetFlickerOffColor()

Returns:

  • const cColor&

GetFlickerOffFadeMaxLength

float GetFlickerOffFadeMaxLength()

Returns:

  • float

GetFlickerOffFadeMinLength

float GetFlickerOffFadeMinLength()

Returns:

  • float

GetFlickerOffMaxLength

float GetFlickerOffMaxLength()

Returns:

  • float

GetFlickerOffMinLength

float GetFlickerOffMinLength()

Returns:

  • float

GetFlickerOffPS

const tString& GetFlickerOffPS()

Returns:

  • const tString&

GetFlickerOffRadius

float GetFlickerOffRadius()

Returns:

  • float

GetFlickerOffSound

const tString& GetFlickerOffSound()

Returns:

  • const tString&

GetFlickerOnColor

const cColor& GetFlickerOnColor()

Returns:

  • const cColor&

GetFlickerOnFadeMaxLength

float GetFlickerOnFadeMaxLength()

Returns:

  • float

GetFlickerOnFadeMinLength

float GetFlickerOnFadeMinLength()

Returns:

  • float

GetFlickerOnMaxLength

float GetFlickerOnMaxLength()

Returns:

  • float

GetFlickerOnMinLength

float GetFlickerOnMinLength()

Returns:

  • float

GetFlickerOnPS

const tString& GetFlickerOnPS()

Returns:

  • const tString&

GetFlickerOnRadius

float GetFlickerOnRadius()

Returns:

  • float

GetFlickerOnSound

const tString& GetFlickerOnSound()

Returns:

  • const tString&

GetFrustum

cFrustum@+ GetFrustum()

Returns:

  • cFrustum@+

GetGoboAnimFrameTime

float GetGoboAnimFrameTime()

Returns:

  • float

GetGoboAnimMode

eTextureAnimMode GetGoboAnimMode()

Returns:

  • eTextureAnimMode

GetGoboAnimStartTime

float GetGoboAnimStartTime()

Returns:

  • float

GetGoboNextFrame

int GetGoboNextFrame()

Returns:

  • int

GetGoboTexture

iTexture@ GetGoboTexture()

Returns:

  • iTexture@

GetID

tID GetID()

Returns:

  • tID

GetIlluminationColor

const cColor& GetIlluminationColor()

Returns:

  • const cColor&

GetLightType

eLightType GetLightType()

Returns:

  • eLightType

GetLiquidAmount

float GetLiquidAmount()

Returns:

  • float

GetLocalMatrix

cMatrixf& GetLocalMatrix()

Returns:

  • cMatrixf&

GetLocalPosition

cVector3f GetLocalPosition()

Returns:

  • cVector3f

GetMask

cLightMaskBox@ GetMask()

Returns:

  • cLightMaskBox@

GetMaterial

cMaterial@ GetMaterial()

Returns:

  • cMaterial@

GetMatrixUpdateCount

int GetMatrixUpdateCount()

Returns:

  • int

GetName

const tString& GetName()

Returns:

  • const tString&

GetOcclusionCullShadowCasters

bool GetOcclusionCullShadowCasters()

Returns:

  • bool

GetRadius

float GetRadius()

Returns:

  • float

GetRenderBV

cBoundingVolume@+ GetRenderBV()

Returns:

  • cBoundingVolume@+

GetRenderFlagBit

bool GetRenderFlagBit(int alFlagBit)


Parameters

  • alFlagBit (int) —

Returns:

  • bool

GetRenderFlags

int GetRenderFlags()

Returns:

  • int

GetRenderFrameCount

int GetRenderFrameCount()

Returns:

  • int

GetRenderLayer

int GetRenderLayer()

Returns:

  • int

GetRenderName

const tString& GetRenderName()

Returns:

  • const tString&

GetRenderType

eRenderableType GetRenderType()

Returns:

  • eRenderableType

GetScriptableIsSaved

bool GetScriptableIsSaved()

Returns:

  • bool

GetShadowCasterDistance

float GetShadowCasterDistance()

Returns:

  • float

GetShadowCastersAffected

int GetShadowCastersAffected()

Returns:

  • int

GetShadowDistance

float GetShadowDistance()

Returns:

  • float

GetShadowMapBiasMul

float GetShadowMapBiasMul()

Returns:

  • float

GetShadowMapResolution

eShadowMapResolution GetShadowMapResolution()

Returns:

  • eShadowMapResolution

GetShadowMapSlopeScaleBiasMul

float GetShadowMapSlopeScaleBiasMul()

Returns:

  • float

GetShadowSliceProperties

cLightDirectional_ShadowSlice@ GetShadowSliceProperties(int alIdx)


Parameters

  • alIdx (int) —

Returns:

  • cLightDirectional_ShadowSlice@

GetSourceRadius

float GetSourceRadius()

Returns:

  • float

GetSpecularColor

const cColor& GetSpecularColor()

Returns:

  • const cColor&

GetTransformUpdateCount

int GetTransformUpdateCount()

Returns:

  • int

GetTranslucency

float GetTranslucency()

Returns:

  • float

GetUniqueID

int GetUniqueID()

Returns:

  • int

GetVertexBuffer

iVertexBuffer@ GetVertexBuffer()

Returns:

  • iVertexBuffer@

GetVisibleVar

bool GetVisibleVar()

Returns:

  • bool

GetWorldCenterPosition

cVector3f GetWorldCenterPosition()

Returns:

  • cVector3f

GetWorldMatrix

cMatrixf& GetWorldMatrix()

Returns:

  • cMatrixf&

GetWorldPosition

cVector3f GetWorldPosition()

Returns:

  • cVector3f

HasParent

bool HasParent()

Returns:

  • bool

IsActive

bool IsActive()

Returns:

  • bool

IsChild

bool IsChild(iEntity3D@ apEntity)


Parameters

Returns:

  • bool

IsFading

bool IsFading()

Returns:

  • bool

IsOccluder

bool IsOccluder()

Returns:

  • bool

IsStatic

bool IsStatic()

Returns:

  • bool

IsVisible

bool IsVisible()

Returns:

  • bool

RemoveBillboard

void RemoveBillboard(cBillboard@ apBillboard)


Parameters

Returns:

  • void

RemoveChild

void RemoveChild(iEntity3D@ apEntity)


Parameters

Returns:

  • void

RemoveParticleSystem

void RemoveParticleSystem(cParticleSystem@ apPS)


Parameters

Returns:

  • void

SetActive

void SetActive(bool abActive)


Parameters

  • abActive (bool) —

Returns:

  • void

SetAmbientColorGround

void SetAmbientColorGround(const cColor &in aColor)


Parameters

Returns:

  • void

SetAmbientColorSky

void SetAmbientColorSky(const cColor &in aColor)


Parameters

Returns:

  • void

SetAutoShadowSliceLogTerm

void SetAutoShadowSliceLogTerm(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetAutoShadowSliceSettings

void SetAutoShadowSliceSettings(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetBrightness

void SetBrightness(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetCastDiffuseLight

void SetCastDiffuseLight(bool afX)


Parameters

  • afX (bool) —

Returns:

  • void

SetCastShadows

void SetCastShadows(bool afX)


Parameters

  • afX (bool) —

Returns:

  • void

SetCastSpecularLight

void SetCastSpecularLight(bool afX)


Parameters

  • afX (bool) —

Returns:

  • void

SetCastTerrainShadow

void SetCastTerrainShadow(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetCoverageAmount

void SetCoverageAmount(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetDefaultBrightness

void SetDefaultBrightness(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetDefaultDiffuseColor

void SetDefaultDiffuseColor(const cColor &in aColor)


Parameters

Returns:

  • void

SetDiffuseColor

void SetDiffuseColor(const cColor &in aColor)


Parameters

Returns:

  • void

SetDirection

void SetDirection(const cVector3f &in avDir)


Parameters

Returns:

  • void

SetFalloffPow

void SetFalloffPow(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetFlicker

void SetFlicker(const cColor &in aOffCol,
                float afOffRadius,
                float afOnMinLength,
                float afOnMaxLength,
                const tString &in asOnSound,
                const tString &in asOnPS,
                float afOffMinLength,
                float afOffMaxLength,
                const tString &in asOffSound,
                const tString &in asOffPS,
                bool abFade,
                float afOnFadeMinLength,
                float afOnFadeMaxLength,
                float afOffFadeMinLength,
                float afOffFadeMaxLength)


Parameters

  • aOffCol (cColor) —
  • afOffRadius (float) —
  • afOnMinLength (float) —
  • afOnMaxLength (float) —
  • asOnSound (tString) —
  • asOnPS (tString) —
  • afOffMinLength (float) —
  • afOffMaxLength (float) —
  • asOffSound (tString) —
  • asOffPS (tString) —
  • abFade (bool) —
  • afOnFadeMinLength (float) —
  • afOnFadeMaxLength (float) —
  • afOffFadeMinLength (float) —
  • afOffFadeMaxLength (float) —

Returns:

  • void

SetFlickerActive

void SetFlickerActive(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetFlickerOnColor

void SetFlickerOnColor(const cColor &in aColor)


Parameters

Returns:

  • void

SetGoboAnimFrameTime

void SetGoboAnimFrameTime(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetGoboAnimMode

void SetGoboAnimMode(eTextureAnimMode aMode)


Parameters

Returns:

  • void

SetGoboAnimStartTime

void SetGoboAnimStartTime(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetGoboTexture

void SetGoboTexture(iTexture@ apTexture)


Parameters

Returns:

  • void

SetIlluminationColor

void SetIlluminationColor(const cColor &in aColor)


Parameters

Returns:

  • void

SetLiquidAmount

void SetLiquidAmount(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetMask

void SetMask(cLightMaskBox@ apMask)


Parameters

Returns:

  • void

SetMatrix

void SetMatrix(const cMatrixf &in a_mtxTransform)


Parameters

Returns:

  • void

SetName

void SetName(const tString &in asName)


Parameters

Returns:

  • void

SetOcclusionCullShadowCasters

void SetOcclusionCullShadowCasters(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetPosition

void SetPosition(const cVector3f &in avPos)


Parameters

Returns:

  • void

SetRadius

void SetRadius(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetRenderFlagBit

void SetRenderFlagBit(int alFlagBit,
                      bool abSet)


Parameters

  • alFlagBit (int) —
  • abSet (bool) —

Returns:

  • void

SetRenderFrameCount

void SetRenderFrameCount(int alCount)


Parameters

  • alCount (int) —

Returns:

  • void

SetRenderLayer

void SetRenderLayer(int alX)


Parameters

  • alX (int) —

Returns:

  • void

SetScriptableIsSaved

void SetScriptableIsSaved(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetShadowCasterDistance

void SetShadowCasterDistance(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetShadowCastersAffected

void SetShadowCastersAffected(int alX)


Parameters

  • alX (int) —

Returns:

  • void

SetShadowDistance

void SetShadowDistance(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetShadowMapBiasMul

void SetShadowMapBiasMul(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetShadowMapResolution

void SetShadowMapResolution(eShadowMapResolution aQuality)


Parameters

Returns:

  • void

SetShadowMapSlopeScaleBiasMul

void SetShadowMapSlopeScaleBiasMul(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetSourceRadius

void SetSourceRadius(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetSpecularColor

void SetSpecularColor(const cColor &in aColor)


Parameters

Returns:

  • void

SetTranslucency

void SetTranslucency(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetVisible

void SetVisible(bool abVisible)


Parameters

  • abVisible (bool) —

Returns:

  • void

SetWorldMatrix

void SetWorldMatrix(const cMatrixf &in a_mtxWorldTransform)


Parameters

Returns:

  • void

SetWorldPosition

void SetWorldPosition(const cVector3f &in avWorldPos)


Parameters

Returns:

  • void

StopFading

void StopFading()

Returns:

  • void

UpdateLogic

void UpdateLogic(float afTimeStep)


Parameters

  • afTimeStep (float) —

Returns:

  • void

UseAutomaticLiquidAmount

void UseAutomaticLiquidAmount(float afTime = 0)


Parameters

  • afTime (float) —

Returns:

  • void

References

See all references...