HPL3/Amnesia: Rebirth/Scripting/cGuiSetEntity

From Frictional Wiki
< HPL3‎ | Amnesia: Rebirth‎ | Scripting
Revision as of 22:14, 15 November 2020 by Abion47 (talk | contribs) (Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== cGuiSetEntity has no public fields. ==Fun...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!

Fields

cGuiSetEntity has no public fields.

Functions

Return Type Function And Description
void AddChild(iEntity3D@ apEntity)
cBoundingVolume GetBoundingVolume()
cEntity3DIterator GetChildIterator()
iEntity3D GetEntityParent()
eEntityType GetEntityType()
tID GetID()
cMatrixf GetLocalMatrix()
cVector3f GetLocalPosition()
tString GetName()
bool GetScriptableIsSaved()
int GetTransformUpdateCount()
int GetUniqueID()
cMatrixf GetWorldMatrix()
cVector3f GetWorldPosition()
bool HasParent()
bool IsActive()
bool IsChild(iEntity3D@ apEntity)
void RemoveChild(iEntity3D@ apEntity)
void SetActive(bool abActive)
void SetMatrix(const cMatrixf &in a_mtxTransform)
void SetName(const tString &in asName)
void SetPosition(const cVector3f &in avPos)
void SetScriptableIsSaved(bool abX)
void SetWorldMatrix(const cMatrixf &in a_mtxWorldTransform)
void SetWorldPosition(const cVector3f &in avWorldPos)
void UpdateLogic(float afTimeStep)

Details

AddChild

void AddChild(iEntity3D@ apEntity)


Parameters

Returns:

  • void

GetBoundingVolume

cBoundingVolume@+ GetBoundingVolume()

Returns:

  • cBoundingVolume@+

GetChildIterator

cEntity3DIterator@ GetChildIterator()

Returns:

  • cEntity3DIterator@

GetEntityParent

iEntity3D@ GetEntityParent()

Returns:

  • iEntity3D@

GetEntityType

eEntityType GetEntityType()

Returns:

  • eEntityType

GetID

tID GetID()

Returns:

  • tID

GetLocalMatrix

cMatrixf& GetLocalMatrix()

Returns:

  • cMatrixf&

GetLocalPosition

cVector3f GetLocalPosition()

Returns:

  • cVector3f

GetName

const tString& GetName()

Returns:

  • const tString&

GetScriptableIsSaved

bool GetScriptableIsSaved()

Returns:

  • bool

GetTransformUpdateCount

int GetTransformUpdateCount()

Returns:

  • int

GetUniqueID

int GetUniqueID()

Returns:

  • int

GetWorldMatrix

cMatrixf& GetWorldMatrix()

Returns:

  • cMatrixf&

GetWorldPosition

cVector3f GetWorldPosition()

Returns:

  • cVector3f

HasParent

bool HasParent()

Returns:

  • bool

IsActive

bool IsActive()

Returns:

  • bool

IsChild

bool IsChild(iEntity3D@ apEntity)


Parameters

Returns:

  • bool

RemoveChild

void RemoveChild(iEntity3D@ apEntity)


Parameters

Returns:

  • void

SetActive

void SetActive(bool abActive)


Parameters

  • abActive (bool) —

Returns:

  • void

SetMatrix

void SetMatrix(const cMatrixf &in a_mtxTransform)


Parameters

Returns:

  • void

SetName

void SetName(const tString &in asName)


Parameters

Returns:

  • void

SetPosition

void SetPosition(const cVector3f &in avPos)


Parameters

Returns:

  • void

SetScriptableIsSaved

void SetScriptableIsSaved(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetWorldMatrix

void SetWorldMatrix(const cMatrixf &in a_mtxWorldTransform)


Parameters

Returns:

  • void

SetWorldPosition

void SetWorldPosition(const cVector3f &in avWorldPos)


Parameters

Returns:

  • void

UpdateLogic

void UpdateLogic(float afTimeStep)


Parameters

  • afTimeStep (float) —

Returns:

  • void

References

See all references...