Materials Overview
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A material is a .mat
text file that defines a two-dimensional surface. It contains all of the information needed for HPL3 to simulate the surface visually, aurally, and physically.
The main attributes of a material are:
- Material Type
- Corresponding Physics Material
- Texture Units
- Material Variables
HPL3 Material are created and edited using the Material Editor.
.mat
files can be opened directly with the material editor application, if you set it as the default app in your computer's settings.Example
<Material>
<Main BlendMode="Add" DepthTest="true" ForceFullScaleTextures="true" PhysicsMaterial="Bed" Type="soliddiffuse" UVSubDivs="1 1" UseAlpha="false" />
<TextureUnits>
<Diffuse AnimFrameTime="1" AnimMode="None" AnimStartTime="0" Compress="false" File="textures/detail/algae_detail.dds" MipMaps="true" Type="2D" Wrap="Repeat" />
</TextureUnits>
<SpecificVariables>
<Var Name="HeightMapScale" Value="0.05" />
<Var Name="HeightMapBias" Value="0" />
<Var Name="IlluminationBrightness" Value="1" />
<Var Name="FrenselBias" Value="0.2" />
<Var Name="FrenselPow" Value="8" />
<Var Name="AlphaDissolveFilter" Value="false" />
<Var Name="DissolveLayer" Value="0" />
<Var Name="DetailUvMul" Value="4 4" />
<Var Name="DetailWeight_Diffuse" Value="1" />
<Var Name="DetailWeight_Specular" Value="1" />
<Var Name="DetailWeight_Normal" Value="1" />
<Var Name="DetailFadeStart" Value="5" />
<Var Name="DetailFadeEnd" Value="10" />
<Var Name="SwayActive" Value="false" />
<Var Name="SwayForceFieldAffected" Value="true" />
<Var Name="SwayFreq" Value="1" />
<Var Name="SwayAmplitude" Value="0.1" />
<Var Name="SwaySpeed" Value="1" />
<Var Name="SwayOctaveMuls" Value="0.125 0.25 1" />
<Var Name="SwayForceFieldMul" Value="0.3" />
<Var Name="SwayForceFieldMax" Value="0.6" />
<Var Name="SwayYFreqMul" Value="0" />
<Var Name="SwaySingleDir" Value="false" />
<Var Name="SwaySingleDirVector" Value="0 0 1" />
<Var Name="SwaySingleSampleVector" Value="1 0 0" />
<Var Name="LiquidTrickleColor" Value="0 0 0 1" />
<Var Name="LiquidTrickleSpecular" Value="0 0 0 0" />
<Var Name="LiquidTrickleLoopFade" Value="false" />
<Var Name="LiquidTrickleFadeSpeed" Value="0.5 0.5" />
<Var Name="LiquidTrickleEdgeSize" Value="0.5" />
<Var Name="LiquidTrickleDryness" Value="0.5" />
<Var Name="LiquidTrickleBlendMode" Value="Alpha" />
</SpecificVariables>
</Material>
Finding Materials
.mat
files can be found in several locations:
- Inside a sub-folder under the
/textures
folder of the game. - Inside a sub-folder under the
/static_objects
folder of the game. - Inside a sub folder under the
/entities
folder of the game.