HPL3/SOMA/Scripting/Scripting Api/cEngine
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This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
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Contents
- 1 Summary
- 2 Function Detail
- 2.1 cEngine_Exit
- 2.2 cEngine_GetAvgFrameTimeInMS
- 2.3 cEngine_GetAvgLogicFrameTimeMS
- 2.4 cEngine_GetAvgRenderFrameTimeMS
- 2.5 cEngine_GetAvgVariableFrameTimeMS
- 2.6 cEngine_GetFPS
- 2.7 cEngine_GetFPSMinMax
- 2.8 cEngine_GetFPSUpdateRate
- 2.9 cEngine_GetFrameTime
- 2.10 cEngine_GetFrameTimeMinMax
- 2.11 cEngine_GetGameTime
- 2.12 cEngine_GetLimitFPS
- 2.13 cEngine_GetMaxMS
- 2.14 cEngine_GetMinMS
- 2.15 cEngine_GetPerFrameUpdateSteps
- 2.16 cEngine_GetSceneRenderFlags
- 2.17 cEngine_GetStepSize
- 2.18 cEngine_GetUpdatesPerSec
- 2.19 cEngine_GetWaitIfAppOutOfFocus
- 2.20 cEngine_ResetLogicTimer
- 2.21 cEngine_SetAllGlobalUpdatersPaused
- 2.22 cEngine_SetAllUpdatersPaused
- 2.23 cEngine_SetFPSUpdateRate
- 2.24 cEngine_SetGlobalUpdaterPaused
- 2.25 cEngine_SetLimitFPS
- 2.26 cEngine_SetSceneRenderFlags
- 2.27 cEngine_SetUpdaterPaused
- 2.28 cEngine_SetUpdatesPerSec
- 2.29 cEngine_SetWaitIfAppOutOfFocus
Summary
Function Detail
cEngine_Exit
void cEngine_Exit()
Returns:
- void
cEngine_GetAvgFrameTimeInMS
float cEngine_GetAvgFrameTimeInMS()
Returns:
- float—
cEngine_GetAvgLogicFrameTimeMS
float cEngine_GetAvgLogicFrameTimeMS()
Returns:
- float—
cEngine_GetAvgRenderFrameTimeMS
float cEngine_GetAvgRenderFrameTimeMS()
Returns:
- float—
cEngine_GetAvgVariableFrameTimeMS
float cEngine_GetAvgVariableFrameTimeMS()
Returns:
- float—
cEngine_GetFPS
float cEngine_GetFPS()
Returns:
- float—
cEngine_GetFPSMinMax
void cEngine_GetFPSMinMax(float &out afMin,
float &out afMax)
Parameters
- afMin (float) —
- afMax (float) —
Returns:
- void
cEngine_GetFPSUpdateRate
float cEngine_GetFPSUpdateRate()
Returns:
- float—
cEngine_GetFrameTime
float cEngine_GetFrameTime()
Returns:
- float—
cEngine_GetFrameTimeMinMax
void cEngine_GetFrameTimeMinMax(float &out afMin,
float &out afMax)
Parameters
- afMin (float) —
- afMax (float) —
Returns:
- void
cEngine_GetGameTime
double cEngine_GetGameTime()
Returns:
- double—
cEngine_GetLimitFPS
bool cEngine_GetLimitFPS()
Returns:
- bool—
cEngine_GetMaxMS
float cEngine_GetMaxMS()
Returns:
- float—
cEngine_GetMinMS
float cEngine_GetMinMS()
Returns:
- float—
cEngine_GetPerFrameUpdateSteps
uint cEngine_GetPerFrameUpdateSteps()
Returns:
- uint—
cEngine_GetSceneRenderFlags
uint cEngine_GetSceneRenderFlags()
Returns:
- uint—
cEngine_GetStepSize
float cEngine_GetStepSize()
Returns:
- float—
cEngine_GetUpdatesPerSec
int cEngine_GetUpdatesPerSec()
Returns:
- int—
cEngine_GetWaitIfAppOutOfFocus
bool cEngine_GetWaitIfAppOutOfFocus()
Returns:
- bool—
cEngine_ResetLogicTimer
void cEngine_ResetLogicTimer()
Returns:
- void
cEngine_SetAllGlobalUpdatersPaused
void cEngine_SetAllGlobalUpdatersPaused(bool abPaused)
Parameters
- abPaused (bool) —
Returns:
- void
cEngine_SetAllUpdatersPaused
void cEngine_SetAllUpdatersPaused(const tString &in asContainer,
bool abPaused)
Parameters
- asContainer (tString) —
- abPaused (bool) —
Returns:
- void
cEngine_SetFPSUpdateRate
void cEngine_SetFPSUpdateRate(float afSec)
Parameters
- afSec (float) —
Returns:
- void
cEngine_SetGlobalUpdaterPaused
void cEngine_SetGlobalUpdaterPaused(const tString &in asUpdate,
bool abPaused)
Parameters
- asUpdate (tString) —
- abPaused (bool) —
Returns:
- void
cEngine_SetLimitFPS
void cEngine_SetLimitFPS(bool abX)
Parameters
- abX (bool) —
Returns:
- void
cEngine_SetSceneRenderFlags
void cEngine_SetSceneRenderFlags(uint alFlags)
Parameters
- alFlags (uint) —
Returns:
- void
cEngine_SetUpdaterPaused
cEngine_SetUpdatesPerSec
void cEngine_SetUpdatesPerSec(int alUpdatesPerSec)
Parameters
- alUpdatesPerSec (int) —
Returns:
- void
cEngine_SetWaitIfAppOutOfFocus
void cEngine_SetWaitIfAppOutOfFocus(bool abX)
Parameters
- abX (bool) —
Returns:
- void