Hpl3:Tools:maineditors:common:particlesystem editmode

From Frictional Wiki
Revision as of 19:36, 15 August 2020 by Mudbill (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Particle Systems EditMode

This EditMode helps in creating Particle systems on the map. These can be used to simulate effects like fire, smoke and many more.

To create a Particle System, just click on the grid when this EditMode is active. This will create an "empty" particle system, meaning it is just a container and no real particles are shown (yet) Optionally, there are two parameters one can set up prior to placing Particle Systems on maps. These are:

  • PS File: sets up the Particle System that the object will be created with, in a .ps file format that is created with the ParticleEditor. If a .ps file is selected here, then the created Particle System will not be a container, but a proper Particle System.
  • Color: just sets up the color parameter for the created Particle Systems.

Have into account that these options will be valid for objects created right after changing them, so any Particle System that is already created will keep its settings.

More on Particle Systems here.