Hpl3:Tools:maineditors:common:particle systems
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It has been suggested that this article or section be merged with HPL2/Particle Systems. (Discuss) |
Particle Systems
General Parameters:
- Name: Name for the PS. Should be unique for all objects in map.
- Active
- Position: 3D Vector storing the position in world.
- Rotation: 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates.
- Scale
Specific Parameters:
- Particle System file: .ps file to be spawned.
- Color: color that the PS will be tinted with.
- Fade at distance: if active, the particles will be faded if the camera is either too close or too far away according to the following parameters.
Fading Full Color Fading <) |----------|-------------------------|-----------| Camera Min End Min Start Max Start Max End
Min End: close distance in which the particles will be completely faded out. Min Start: close distance in which the particles will start to fade. Max Start: far distance in which the particles will start to fade. Max End: far distance in which the particles will be completely faded out.