User:Abion47/Sandbox
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This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
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Summary
Return Type | Function and Description |
---|---|
void | Billboard_SetBrightness(const tString &in asBillboardName, float afBrightness) |
void | Billboard_SetRangeMax(const tString &in asBillboardName, float afRangeStart, float afRangeEnd) |
void | Billboard_SetRangeMin(const tString &in asBillboardName, float afRangeStart, float afRangeEnd) |
void | Billboard_SetReflectionVisibility(const tString &in asBillboardName, bool abVisibleInReflection, bool abVisibleInWorld) |
void | Billboard_SetVisible(const tString &in asBillboardName, bool abVisible) |
void | Body_AddForce(const tString &in asBodyName, const cVector3f &in avForce, bool abLocalSpace) |
void | Body_AddImpulse(const tString &in asBodyName, const cVector3f &in avImpulse, bool abLocalSpace) |
tString | Body_GetEntityName(const tString &in asBodyName) |
void | Body_SetCollides(const tString &in asBodyName, bool abCollides) |
void | Button_Blink(const tString &in asName) |
bool | Button_IsDisabled(const tString &in asName) |
bool | Button_IsLocked(const tString &in asName) |
bool | Button_IsSwitchedOn(const tString &in asName) |
void | Button_SetCanBeSwitchedOff(const tString &in asName, bool abState) |
void | Button_SetCanBeSwitchedOn(const tString &in asName, bool abState) |
void | Button_SetDisabled(const tString &in asName, bool abState, bool abUseEffects = true) |
void | Button_SetLocked(const tString &in asName, bool abState, bool abUseEffects = true) |
void | Button_SetSwitchedOn(const tString &in asName, bool abState, bool abEffects) |
cEventDatabase | cAI_CreateEventDatabase(const tString &in asName) |
void | cAI_DestroyEventDatabase(cEventDatabase @apDB) |
void | cEngine_Exit() |
float | cEngine_GetAvgFrameTimeInMS() |
float | cEngine_GetAvgLogicFrameTimeMS() |
float | cEngine_GetAvgRenderFrameTimeMS() |
float | cEngine_GetAvgVariableFrameTimeMS() |
float | cEngine_GetFPS() |
void | cEngine_GetFPSMinMax(float &out afMin, float &out afMax) |
float | cEngine_GetFPSUpdateRate() |
float | cEngine_GetFrameTime() |
void | cEngine_GetFrameTimeMinMax(float &out afMin, float &out afMax) |
double | cEngine_GetGameTime() |
bool | cEngine_GetLimitFPS() |
float | cEngine_GetMaxMS() |
float | cEngine_GetMinMS() |
uint | cEngine_GetPerFrameUpdateSteps() |
uint | cEngine_GetSceneRenderFlags() |
float | cEngine_GetStepSize() |
int | cEngine_GetUpdatesPerSec() |
bool | cEngine_GetWaitIfAppOutOfFocus() |
void | cEngine_ResetLogicTimer() |
void | cEngine_SetAllGlobalUpdatersPaused(bool abPaused) |
void | cEngine_SetAllUpdatersPaused(const tString &in asContainer, bool abPaused) |
void | cEngine_SetFPSUpdateRate(float afSec) |
void | cEngine_SetGlobalUpdaterPaused(const tString &in asUpdate, bool abPaused) |
void | cEngine_SetLimitFPS(bool abX) |
void | cEngine_SetSceneRenderFlags(uint alFlags) |
void | cEngine_SetUpdaterPaused(const tString &in asContainer, const tString &in asUpdate, bool abPaused) |
void | cEngine_SetUpdatesPerSec(int alUpdatesPerSec) |
void | cEngine_SetWaitIfAppOutOfFocus(bool abX) |
float | cGenerate_FractalNoise1D(float afX, const cFractalNoiseParams &in aParams) |
float | cGenerate_FractalNoise2D(const cVector2f &in avPos, const cFractalNoiseParams &in aParams) |
float | cGenerate_FractalNoise3D(const cVector3f &in avPos, const cFractalNoiseParams &in aParams) |
float | cGenerate_GetNoiseCosine1D(float afX) |
float | cGenerate_GetNoiseCosine2D(const cVector2f &in avPos) |
float | cGenerate_GetNoiseCubic1D(float afX) |
float | cGenerate_GetNoiseCubic2D(const cVector2f &in avPos) |
float | cGenerate_GetNoisePerlin1D(float afX) |
float | cGenerate_GetNoisePerlin2D(const cVector2f &in avPos) |
float | cGenerate_GetNoisePerlin3D(const cVector3f &in avPos) |
iDepthStencilBuffer | cGraphics_CreateDepthStencilBuffer(const cVector2l &in avSize, int alDepthBits, int alStencilBits, bool abLookForMatchingFirst) |
iFrameBuffer | cGraphics_CreateFrameBuffer(const tString &in asName) |
iGpuProgram | cGraphics_CreateGpuProgram(const tString &in asName) |
iGpuProgram | cGraphics_CreateGpuProgramFromShaders(const tString &in asName, const tString &in asVtxShader, const tString &in asFragShader, cPrepParserVarContainer @apVarContainer) |
cHeightMap | cGraphics_CreateHeightMap() |
cHeightMap | cGraphics_CreateHeightMapResizedCopy(cHeightMap @apHeightMap, const cVector2l &in avSize) |
cPostEffect_ChromaticAberration | cGraphics_CreatePostEffect_ChromaticAberration() |
cPostEffect_ImageFadeFX | cGraphics_CreatePostEffect_ImageFadeFX() |
cPostEffect_ImageTrail | cGraphics_CreatePostEffect_ImageTrail() |
cPostEffect_RadialBlur | cGraphics_CreatePostEffect_RadialBlur() |
cPostEffect_ToneMapping | cGraphics_CreatePostEffect_ToneMapping() |
cPostEffect_VideoDistortion | cGraphics_CreatePostEffect_VideoDistortion() |
cPostEffectComposite | cGraphics_CreatePostEffectComposite() |
iTexture | cGraphics_CreateTexture(const tString &in asName, eTextureType aType, eTextureUsage aUsage) |
void | cGraphics_DestoroyDepthStencilBuffer(iDepthStencilBuffer@ apBuffer) |
void | cGraphics_DestroyFrameBuffer(iFrameBuffer@ apFrameBuffer) |
void | cGraphics_DestroyGpuProgram(iGpuProgram@ apProgram) |
void | cGraphics_DestroyHeightMap(cHeightMap@ apHeightMap) |
void | cGraphics_DestroyPostEffect(iPostEffect@ apPostEffect) |
void | cGraphics_DestroyPostEffectComposite(cPostEffectComposite@ apComposite) |
void | cGraphics_DestroyTexture(iTexture@ apTexture) |
iDepthStencilBuffer | cGraphics_FindDepthStencilBuffer(const cVector2l &in avSize, int alMinDepthBits, int alMinStencilBits) |
iLowLevelGraphics | cGraphics_GetLowLevel() |
iMaterialType | cGraphics_GetMaterialType(const tString &in asName) |
iRenderer | cGraphics_GetRenderer(eRenderer aType) |
iFrameBuffer | cGraphics_GetTempFrameBuffer(const cVector2l &in avSize, ePixelFormat aPixelFormat, int alIndex) |
cHeightMap | cGraphics_LoadHeightMapPackedRGB(const tString &in asFileName) |
cHeightMap | cGraphics_LoadHeightMapRaw(const tString &in asFileName, const cVector2l &in avSize) |
void | cGraphics_ReloadMaterials() |
void | cGraphics_ReloadRendererData() |
cGuiGfxElement | cGui_CreateGfxFilledRect(const cColor &in aColor, eGuiMaterial aMaterial) |
cGuiGfxElement | cGui_CreateGfxImage(const tString &in asFile, eGuiMaterial aMaterial) |
cGuiGfxElement | cGui_CreateGfxImage(const tString &in asFile, eGuiMaterial aMaterial, const cColor &in aColor) |
cGuiGfxElement | cGui_CreateGfxImageBuffer(const tString &in asFile, eGuiMaterial aMaterial, bool abCreateAnimation, const cColor &in aColor) |
cGuiGfxElement | cGui_CreateGfxTexture(const tString &in asFile, eGuiMaterial aMaterial, eTextureType aTextureType) |
cGuiGfxElement | cGui_CreateGfxTexture(const tString &in asFile, eGuiMaterial aMaterial, eTextureType aTextureType, const cColor &in aColor, bool abMipMaps) |
cGuiGfxElement | cGui_CreateGfxTexture(iTexture @apTexture, bool abAutoDestroyTexture, eGuiMaterial aMaterial) |
cGuiGfxElement | cGui_CreateGfxTexture(iTexture @apTexture, bool abAutoDestroyTexture, eGuiMaterial aMaterial, const cColor &in aColor, const cVector2f &in avStartUV, const cVector2f &in avEndUV) |
cImGui | cGui_CreateImGui(const tString &in asName, cGuiSet @apSet) |
cGuiSet | cGui_CreateSet(const tString &in asName, cGuiSkin @apSkin) |
cGuiSkin | cGui_CreateSkin(const tString &in asFile) |
void | cGui_DestroyGfx(cGuiGfxElement@ apGfx) |
void | cGui_DestroyImGui(cImGui@ apImGui) |
void | cGui_DestroySet(cGuiSet @apSet) |
cGuiSet | cGui_GetFocusedSet() |
void | cGui_GetImGuiIdFromName(const tString &in asName) |
void | cGui_GetImGuiStateVarString(eImGuiStateVar aVar) |
cGuiSet | cGui_GetSetFromName(const tString &in asName) |
void | cGui_SetFocus(cGuiSet@ apSet) |
void | cGui_SetFocusByName(const tString &in asSetName) |
bool | cInput_BecameTriggered(const tString &in asName) |
bool | cInput_BecameTriggered(int alId) |
bool | cInput_CheckForInput() |
cAction | cInput_CreateAction(const tString &in asName, int alId) |
void | cInput_DestroyAction(cAction @apAction) |
bool | cInput_DoubleTriggered(const tString &in asName, float afLimit) |
bool | cInput_DoubleTriggered(int alId, float afLimit) |
cAction | cInput_GetAction(const tString &in asName) |
cAction | cInput_GetAction(int alId) |
iEyeTracker | cInput_GetEyeTracker() |
iKeyboard | cInput_GetKeyboard() |
iMouse | cInput_GetMouse() |
iSubAction | cInput_InputToSubAction() |
bool | cInput_IsTriggered(const tString &in asName) |
bool | cInput_IsTriggered(int alId) |
void | cInput_ResetActionsToCurrentState() |
void | cInput_Update(float afX) |
bool | cInput_WasTriggered(const tString &in asName) |
bool | cInput_WasTriggered(int alId) |
void | cLux_AddAreaType(const tString &in asName, const tString &in asScriptFile, const tString &in asScriptClass, bool abForceFullGameSave) |
void | cLux_AddCritterType(const tString &in asName, const tString &in asScriptFile, const tString &in asScriptClass, bool abForceFullGameSave) |
void | cLux_AddDebugMessage(const tString &in asText, bool abCheckForDuplicates) |
void | cLux_AddDebugMessage(const tString &in asText) |
void | cLux_AddEntityToInteractionWhiteList(iLuxEntity@ apEntity) |
void | cLux_AddLiquidAreaType(const tString &in asName, const tString &in asScriptFile, const tString &in asScriptClass, bool abForceFullGameSave) |
void | cLux_AddModule(const tString &in asName, const tString &in asScriptFile, const tString &in asScriptClass, int alId, bool abIsGlobal, const tString &in sContainer, bool abUseInputCallbacks) |
void | cLux_AddPropType(const tString &in asName, const tString &in asScriptFile, const tString &in asScriptClass, bool abForceFullGameSave) |
void | cLux_AddTodoMessage(const tString &in asText, bool abCheckForDuplicates) |
void | cLux_AddTodoMessage(const tString &in asText) |
bool | cLux_ApplyUserConfig() |
bool | cLux_CanContinue() |
void | cLux_ChangeMap(const tString &in asMapName, const tString &in asStartPos, const tString &in asTransferArea, const tString &in asStartSound, const tString &in asEndSound) |
bool | cLux_CheckLineOfSight(const cVector3f &in avStart, const cVector3f &in avEnd, bool abCheckOnlyShadowCasters, bool abCheckOnlyStatic, iLuxEntity@ apSkipEntity = null) |
void | cLux_CleanupData() |
void | cLux_Continue() |
cLuxBackboneTail | cLux_CreateEntityComponent_BackboneTail(iLuxEntity @apEntity) |
cLuxBarkMachine | cLux_CreateEntityComponent_BarkMachine(iLuxEntity @apEntity) |
cLuxCharMover | cLux_CreateEntityComponent_CharMover(iLuxEntity @apEntity, iCharacterBody @apCharBody) |
cLuxEdgeGlow | cLux_CreateEntityComponent_EdgeGlow(iLuxEntity @apEntity) |
cLuxForceEmitter | cLux_CreateEntityComponent_ForceEmitter(iLuxEntity @apEntity) |
cLuxHeadTracker | cLux_CreateEntityComponent_HeadTracker(iLuxEntity @apEntity) |
cLuxLightSensor | cLux_CreateEntityComponent_LightSensor(iLuxEntity @apEntity) |
cLuxPathfinder | cLux_CreateEntityComponent_Pathfinder(iLuxEntity @apEntity) |
cLuxSoundListener | cLux_CreateEntityComponent_SoundListener(iLuxEntity @apEntity) |
cLuxStateMachine | cLux_CreateEntityComponent_StateMachine(iLuxEntity @apEntity) |
tString | cLux_CreateHTMLImage(const tString &in asSrc, const tString &in asTitle = """", const cVector2l &in avSize = cVector2l_MinusOne) |
tString | cLux_CreateHTMLParagraph(const tString &in asContent) |
tString | cLux_CreateHTMLTag(const tString &in asTag, const tString &in asContent = """", const tString &in asParams = """") |
cLuxScriptImGui | cLux_CreateScriptImGui(const tString &in asName, bool abRegisterForDrawing, bool abSkipResetOnRegistration = true) |
bool | cLux_DebugModeOn() |
void | cLux_DecUnderwaterEffectUserCount() |
void | cLux_DeloadMap(const tString &in asTransferArea) |
float | cLux_DrawDebugText(const tString &in asText, float afY, float afSize = 14, cColor aColor = cColor, ../ 1, ../ 1, bool abAddNewLine = true) |
void | cLux_DrawHint(cImGui @apImGui, float afTimeStep, const cImGuiLabelData &in aLabel, const cVector3f &in avPosition, float afLineWidth, float afLineSpacing, const ../ &in avTextLines, const ../ &in avIcons, const ../ &in avIconsPerLine) |
void | cLux_DrawScreenText(cImGui @apImGui, float afTimeStep, const cImGuiLabelData &in aLabel, const cVector3f &in avPosition, float afLineWidth, float afLineSpacing, const ../ &in avTextLines, const ../ &in avIcons, const ../ &in avIconsPerLine) |
void | cLux_DrawSetToScreen(bool abClearScreen, const cColor &in aCol, cGuiSet@ apSet) |
void | cLux_DropPageFocus(const tString &in asX) |
void | cLux_Exit() |
iLuxAchievementHandler | cLux_GetAchievementHandler() |
iLuxEntity | cLux_GetBodyEntity(iPhysicsBody @apBody) |
iPhysicsBody | cLux_GetClosestBody(const cVector3f &in avStart, const cVector3f &in avDir, float afRayLength, float &out afDistance, cVector3f &out avSurfaceNormal) |
bool | cLux_GetClosestCharCollider(const cVector3f &in avStart, const cVector3f &in avDir, float afRayLength, bool abCheckDynamic, cLuxClosestCharCollider @apOutput) |
bool | cLux_GetClosestEntity(const cVector3f &in avStart, const cVector3f &in avDir, float afRayLength, int alIteractType, bool abCheckLineOfSight, cLuxClosestEntityData @apOutput) |
cImGui | cLux_GetCurrentImGui() |
tString | cLux_GetCurrentLanguage() |
cLuxMap | cLux_GetCurrentMap() |
tWString | cLux_GetCurrentUserProfilePath() |
iFontData | cLux_GetDefaultFont() |
tString | cLux_GetDefaultGameLanguage() |
cLuxDialogHandler | cLux_GetDialogHandler() |
cLuxEffectHandler | cLux_GetEffectHandler() |
cLuxEventDatabaseHandler | cLux_GetEventDatabaseHandler() |
bool | cLux_GetExplorationModeActive() |
cConfigFile | cLux_GetGameConfig() |
cImGui | cLux_GetGameHudImGui() |
cGuiSet | cLux_GetGameHudSet() |
tString | cLux_GetGameLanguageFolder() |
bool | cLux_GetGamePaused() |
double | cLux_GetGameTime() |
bool | cLux_GetGodModeActivated() |
cLuxGuiHandler | cLux_GetGuiHandler() |
cGuiSet | cLux_GetHelpGuiSet() |
cVector2f | cLux_GetHudVirtualCenterScreenSize() |
cVector3f | cLux_GetHudVirtualCenterScreenStartPos() |
cVector2f | cLux_GetHudVirtualCenterSize() |
cVector2f | cLux_GetHudVirtualOffset() |
cVector2f | cLux_GetHudVirtualSize() |
cVector3f | cLux_GetHudVirtualStartPos() |
cImGui | cLux_GetInputFocusImGui() |
cLuxInputHandler | cLux_GetInputHandler() |
bool | cLux_GetInteractionWhiteListActive() |
cConfigFile | cLux_GetKeyConfig() |
float | cLux_GetLightLevelAtPos(const cVector3f &in avPos, iLight @apSkipLight, float afRadiusAdd) |
tString | cLux_GetMainMenuFile() |
cLuxMusicHandler | cLux_GetMusicHandler() |
cLuxPlayer | cLux_GetPlayer() |
cLuxMap | cLux_GetPreloadMap() |
cImGui | cLux_GetPrevInputFocusImGui() |
bool | cLux_GetSaveConfigAtExit() |
cLuxSaveHandler | cLux_GetSaveHandler() |
cLuxSoundscapeHandler | cLux_GetSoundscapeHandler() |
float | cLux_GetStringDuration(const tWString &in asStr) |
tWString | cLux_GetStringWFromDate(const cDate &in aDate) |
bool | cLux_GetSupportExplorationMode() |
void | cLux_GetTextCatAndEntryFromString(const tString &in asData, tString &out asOutCat, tString &out asOutEntry) |
bool | cLux_GetUnderwaterEffectsActive() |
cConfigFile | cLux_GetUserConfig() |
iScrUserModule_Interface | cLux_GetUserModuleFromID(int alID) |
iScrUserModule_Interface | cLux_GetUserModuleFromName(const tString &in asName) |
cViewport | cLux_GetViewport() |
cLuxVoiceHandler | cLux_GetVoiceHandler() |
bool | cLux_HasConfigLoadError(tString &out asError) |
bool | cLux_HasTranslation(const tString &in asCat, const tString &in asEntry) |
bool | cLux_HasUnderwaterEffectUsers() |
cLuxAgent | cLux_ID_Agent(tID aID) |
cLuxArea | cLux_ID_Area(tID aID) |
cBeam | cLux_ID_Beam(tID aID) |
cBillboard | cLux_ID_Billboard(tID aID) |
cBillboardGroup | cLux_ID_BillboardGroup(tID aID) |
iPhysicsBody | cLux_ID_Body(tID aID) |
iCharacterBody | cLux_ID_CharacterBody(tID aID) |
cClothEntity | cLux_ID_ClothEntity(tID aID) |
cLuxCritter | cLux_ID_Critter(tID aID) |
iLuxEntity | cLux_ID_Entity(tID aID) |
iEntity3D | cLux_ID_Entity3D(tID aID) |
cExposureArea | cLux_ID_ExposureArea(tID aID) |
cFogArea | cLux_ID_FogArea(tID aID) |
cForceField | cLux_ID_ForceField(tID aID) |
cGuiSetEntity | cLux_ID_GuiSetEntity(tID aID) |
iPhysicsJoint | cLux_ID_Joint(tID aID) |
cLensFlare | cLux_ID_LensFlare(tID aID) |
iLight | cLux_ID_Light(tID aID) |
cLightMaskBox | cLux_ID_LightMaskBox(tID aID) |
cLuxLiquidArea | cLux_ID_LiquidArea(tID aID) |
cMeshEntity | cLux_ID_MeshEntity(tID aID) |
cParticleSystem | cLux_ID_ParticleSystem(tID aID) |
cLuxProp | cLux_ID_Prop(tID aID) |
cLuxSoundscapeArea | cLux_ID_ReverbArea(tID aID) |
iRopeEntity | cLux_ID_RopeEntity(tID aID) |
cSoundEntity | cLux_ID_SoundEntity(tID aID) |
cSubMeshEntity | cLux_ID_SubMeshEntity(tID aID) |
void | cLux_IncUnderwaterEffectUserCount() |
bool | cLux_IsChangingMap() |
bool | cLux_IsLoadingScreenVisible() |
bool | cLux_IsPlayGoReady(int &out alETA) |
bool | cLux_IsReadyToChangeMap() |
bool | cLux_IsStreamingMap() |
void | cLux_LoadScreenSetBarPosAndSize(const cVector2f &in avPos, const cVector2f &in avSize) |
void | cLux_LoadScreenSetForceBackground(bool abX) |
void | cLux_LoadScreenSetUseSmallIcon(bool abX) |
void | cLux_LoadScreenShowLoadingIcon(float afTime) |
bool | cLux_MapChangeIsTransfer() |
bool | cLux_MapIsLoaded() |
void | cLux_OutputTextToFile(const tWString &in asPath, const tString &in asText) |
tWString | cLux_ParseString(const tWString &in asInput) |
void | cLux_ParseStringIntoScreenText(const tWString &in asInput, cImGui @apImGui, const cLuxScreenTextFormatParameters & aFormatParams, ../ &out aOutLines, ../ &out aIconArray, ../ &out aOutIconsPerLine, float &out afMaxLineHeight, float &out afDisplayTime, bool abTriggeredByGamepad) |
bool | cLux_PlayGuiSoundData(const tString &in asName, eSoundEntryType aDestType, float afVolMul, bool abSkipPreviousRandom) |
bool | cLux_PlayGuiSoundDataEx(const tString &in asName, eSoundEntryType aDestType, float afVolMul, bool abSkipPreviousRandom, cLuxSoundExtraData @apExtraData) |
void | cLux_PreloadEntity(const tString &in asFile) |
void | cLux_PreloadGuiGfx(const tString &in asFile, eImGuiGfx aType) |
void | cLux_PreloadMap(const tString &in asMapName, eWorldStreamPriority aPrio = eWorldStreamPriority_Normal) |
void | cLux_PreloadMaterial(const tString &in asFile) |
void | cLux_PreloadParticleSystem(const tString &in asFile) |
void | cLux_PreloadSound(const tString &in asFile) |
void | cLux_PreloadWebpage(const tString &in asX) |
void | cLux_RegisterCollisionRadius(int alX) |
void | cLux_RegisterEventListenerUserModule_AgentSetActive(const tString &in asModuleName) |
void | cLux_RenderBackgroundScreen(bool abDrawFullHUD) |
void | cLux_ResetShudderEffects(int alX) |
void | cLux_SaveScreenshotToFile(const tWString &in asPath, const cVector2l &in avSize = cVector2l_MinusOne, bool abKeepAspect = true, float afBrightness = 1.0f) |
bool | cLux_ScriptDebugOn() |
void | cLux_SendInputToGui(bool abX) |
void | cLux_SetAreaOffline(int alX) |
void | cLux_SetDebugInfoWindowText(const tString &in asText) |
void | cLux_SetExplorationModeActive(bool abX) |
void | cLux_SetGamePaused(bool abX) |
void | cLux_SetImGuiInputFocus(cImGui@ apImGui, bool abShowMouse) |
void | cLux_SetInteractionWhiteListActive(bool abX, bool abClearList) |
void | cLux_SetMapPreloadPriority(eWorldStreamPriority aPrio) |
void | cLux_SetUnderwaterEffectsActive(bool abX, bool abUseStartAndEndEffects) |
void | cLux_SetupDefaultGlobalReverb(eSoundReverbPreset aType, float afFadeTime) |
void | cLux_ShapeDamage(int aShape, const cMatrixf &in a_mtxTransform, const cVector3f &in avOrigin, float afMinDamage, float afMaxDamage, float afForce, float afMaxImpulse, int alStrength, float afHitSpeed, int aDamageType, bool abCheckEnemies, bool abCheckPlayer, bool abCheckProps, bool abLethalForPlayer, const tString &in asSource) |
void | cLux_ShapeDamage(iCollideShape@ aShape, const cMatrixf &in a_mtxTransform, const cVector3f &in avOrigin, float afMinDamage, float afMaxDamage, float afForce, float afMaxImpulse, int alStrength, float afHitSpeed, int aDamageType, bool abCheckEnemies, bool abCheckPlayer, bool abCheckProps, bool abLethalForPlayer, const tString &in asSource) |
void | cLux_StartMap(const tString &in asMapName) |
void | cLux_StartNewGame() |
bool | cLux_TestModeOn() |
cLuxAgent | cLux_ToAgent(iLuxEntity @apEntity) |
cLuxArea | cLux_ToArea(iLuxEntity @apEntity) |
cLuxCritter | cLux_ToCritter(iLuxEntity @apEntity) |
cLuxLiquidArea | cLux_ToLiquidArea(iLuxEntity @apEntity) |
cLuxProp | cLux_ToProp(iLuxEntity @apEntity) |
tWString | cLux_Translate(const tString &in asCat, const tString &in asEntry) |
void | cLux_TruncateTextFile(const tWString &in asPath, const tString &in asPattern, int alTimes) |
float | cMath_Abs(float afX) |
int | cMath_Abs(int alX) |
float | cMath_ACos(float afX) |
float | cMath_ASin(float afX) |
float | cMath_ATan(float afX) |
float | cMath_ATan2(float afY, float afX) |
bool | cMath_CheckAABBInside(const cVector3f &in avInsideMin, const cVector3f &in avInsideMax, const cVector3f &in avOutsideMin, const cVector3f &in avOutsideMax) |
bool | cMath_CheckAABBIntersection(const cVector3f &in avMin1, const cVector3f &in avMax1, const cVector3f &in avMin2, const cVector3f &in avMax2) |
bool | cMath_CheckAABBLineIntersection(const cVector3f &in avMin, const cVector3f &in avMax, const cVector3f &in avLineStart, const cVector3f &in avLineEnd, cVector3f &out avIntersectionPos, float &out afT) |
bool | cMath_CheckAABBSphereCollision(const cVector3f &in avMin, const cVector3f &in avMax, const cVector3f &in avCenter, float afRadius) |
bool | cMath_CheckBVIntersection(cBoundingVolume@+ aBV1, cBoundingVolume@+ aBV2) |
bool | cMath_CheckPlaneAABBCollision(const cPlanef &in aPlane, const cVector3f &in avMin, const cVector3f &in avMax, const cVector3f &in avSphereCenter, float afSphereRadius) |
bool | cMath_CheckPlaneAABBCollision(const cPlanef &in aPlane, const cVector3f &in avMin, const cVector3f &in avMax) |
bool | cMath_CheckPlaneBVCollision(const cPlanef &in aPlane, cBoundingVolume@+ aBV) |
bool | cMath_CheckPlaneLineIntersection(const cPlanef &in aPlane, const cVector3f &in avLineStart, const cVector3f &in avLineEnd, cVector3f &out avIntersectionPos, float &out afT) |
bool | cMath_CheckPlaneSphereCollision(const cPlanef &in aPlane, const cVector3f &in avCenter, float afRadius) |
bool | cMath_CheckPointInAABBIntersection(const cVector3f &in avPoint, const cVector3f &in avMin, const cVector3f &in avMax) |
bool | cMath_CheckPointInBVIntersection(const cVector3f &in avPoint, cBoundingVolume@+ aBV) |
bool | cMath_CheckPointInRectIntersection(const cVector2f &in avPoint, const cRect2f &in aRect) |
bool | cMath_CheckPointInSphereIntersection(const cVector3f &in avPoint, const cVector3f &in avSpherePos, float afSphereRadius) |
bool | cMath_CheckRectFit(const cRect2l &in aRectSrc, const cRect2l &in aRectDest) |
bool | cMath_CheckRectFit(const cRect2f &in aRectSrc, const cRect2f &in aRectDest) |
bool | cMath_CheckRectIntersection(const cRect2l &in aRect1, const cRect2l &in aRect2) |
bool | cMath_CheckRectIntersection(const cRect2f &in aRect1, const cRect2f &in aRect2) |
bool | cMath_CheckRectIntersection(const cVector2l &in avMin1, const cVector2l &in avMax1, const cVector2l &in avMin2, const cVector2l &in avMax2) |
bool | cMath_CheckRectIntersection(const cVector2f &in avMin1, const cVector2f &in avMax1, const cVector2f &in avMin2, const cVector2f &in avMax2) |
bool | cMath_CheckSphereIntersection(const cVector3f &in avPosA, float afRadiusA, const cVector3f &in avPosB, float afRadiusB) |
bool | cMath_CheckSphereLineIntersection(const cVector3f &in avSpherePos, float afSphereRadius, const cVector3f &in avLineStart, const cVector3f &in avLineEnd, float &out afT1, cVector3f &out afIntersection1, float &out afT2, cVector3f &out avIntersection2) |
float | cMath_Clamp(float afX, float afMin, float afMax) |
int | cMath_Clamp(int alX, int alMin, int alMax) |
float | cMath_Cos(float afX) |
float | cMath_Easing(eEasing aType, float afT, float afMin = 0, float afMax = 1) |
cVector3f | cMath_ExpandAABBMax(const cVector3f &in avBaseMax, const cVector3f &in avAddMax) |
cVector3f | cMath_ExpandAABBMin(const cVector3f &in avBaseMin, const cVector3f &in avAddMin) |
float | cMath_FastRandomFloat(int alSeed) |
float | cMath_GetAngleDistance(float afAngle1, float afAngle2, float afMaxAngle) |
float | cMath_GetAngleDistanceDeg(float afAngle1, float afAngle2) |
float | cMath_GetAngleDistanceRad(float afAngle1, float afAngle2) |
cVector2f | cMath_GetAngleDistanceVector2f(const cVector2f &in avAngle1, const cVector2f &in avAngle2, float afMaxAngle) |
cVector2f | cMath_GetAngleDistanceVector2fDeg(const cVector2f &in avAngle1, const cVector2f &in avAngle2) |
cVector2f | cMath_GetAngleDistanceVector2fRad(const cVector2f &in avAngle1, const cVector2f &in avAngle2) |
cVector3f | cMath_GetAngleDistanceVector3f(const cVector3f &in avAngle1, const cVector3f &in avAngle2, float afMaxAngle) |
cVector3f | cMath_GetAngleDistanceVector3fDeg(const cVector3f &in avAngle1, const cVector3f &in avAngle2) |
cVector3f | cMath_GetAngleDistanceVector3fRad(const cVector3f &in avAngle1, const cVector3f &in avAngle2) |
float | cMath_GetAngleFromPoints2D(const cVector2f &in aStartPos, const cVector2f &in avGoalPos) |
cVector3f | cMath_GetAngleFromPoints3D(const cVector3f &in avStartPos, const cVector3f &in avGoalPos) |
void | cMath_GetAngleFromVector(const cVector2f &in avVec, float &out afAngle, float &out afLength) |
int | cMath_GetBit(int alBitNum) |
bool | cMath_GetBitFlag(int alFlagNum, int alBit) |
cRect2f | cMath_GetClipRect(const cRect2f &in aRectSrc, const cRect2f &in aRectDest) |
void | cMath_GetClipRectFromBV(cRect2l &out aDestRect, cBoundingVolume@+ aBV, cFrustum@+ apFrustum, const cVector2l &in avScreenSize) |
cRect2l | cMath_GetClipRectFromNormalizedMinMax(const cVector3f &in avMin, const cVector3f &in avMax, const cVector2l &in avScreenSize) |
cRect2l | cMath_GetClipRectFromSphere(const cVector3f &in avPosition, float afRadius, cFrustum@+ apFrustum, const cVector2l &in avScreenSize, bool abPositionIsScreenSpace) |
float | cMath_GetCorrectSignOfSpeed(float afCurrent, float afDest, float afSpeed) |
float | cMath_GetFraction(float afVal) |
bool | cMath_GetNormalizedClipRectFromBV(cVector3f &out avDestMin, cVector3f &out avDestMax, cBoundingVolume@+ aBV, cFrustum@+ aFrustum) |
cVector3f | cMath_GetPoint3DFromSphericalCoords(const cVector3f &in avSphCenter, float afSphRadius, const cVector2f &in avSphCoords) |
cVector2f | cMath_GetSphericalCoordsFromPoint3D(const cVector3f &in avSphCenter, const cVector3f &in avPoint) |
cVector2f | cMath_GetVectorFromAngle2D(float afAngle, float afLength) |
cColor | cMath_HexToRGB(const tString &in asHex) |
cColor | cMath_HexWToRGB(const tWString &in asHex) |
cColor | cMath_HSBToRGB(const cVector3f &in avHSB) |
float | cMath_IncreaseTo(float afX, float afAdd, float afDest) |
float | cMath_InterpolateCosine(float afA, float afB, float afT) |
float | cMath_InterpolateCubic(float afX0, float afX1, float afX2, float afX3, float afT) |
float | cMath_InterpolateHermite(float afX0, float afX1, float afX2, float afX3, float afT, float afTension, float afBias) |
float | cMath_InterpolateLinear(float afA, float afB, float afT) |
float | cMath_InterpolateSigmoid(float afA, float afB, float afT) |
bool | cMath_IsPow2(int alX) |
float | cMath_Log(float afX) |
int | cMath_Log2ToInt(int alX) |
cVector3f | cMath_MatrixEulerAngleDistance(const cMatrixf &in a_mtxA, const cMatrixf &in a_mtxB) |
cMatrixf | cMath_MatrixInverse(const cMatrixf &in a_mtxA) |
cMatrixf | cMath_MatrixMul(const cMatrixf &in a_mtxA, const cMatrixf &in a_mtxB) |
cVector3f | cMath_MatrixMul(const cMatrixf &in a_mtxA, const cVector3f &in avB) |
cVector3f | cMath_MatrixMul3x3(const cMatrixf &in a_mtxA, const cVector3f &in avB) |
cVector3f | cMath_MatrixMulDivideW(const cMatrixf &in a_mtxA, const cVector3f &in avB) |
cMatrixf | cMath_MatrixMulScalar(const cMatrixf &in a_mtxA, float afB) |
cMatrixf | cMath_MatrixOrthographicProjection(float afNearClipPlane, float afFarClipPlane, const cVector2f &in avViewSize) |
cMatrixf | cMath_MatrixPerspectiveProjection(float afNearClipPlane, float afFarClipPlane, float afFOV, float afAspect, bool abInfFarPlane) |
cMatrixf | cMath_MatrixPlaneMirror(const cPlanef &in aPlane) |
cMatrixf | cMath_MatrixQuaternion(const cQuaternion &in aqRot) |
cMatrixf | cMath_MatrixRotateX(float afAngle) |
cMatrixf | cMath_MatrixRotateXYZ(const cVector3f &in avRot) |
cMatrixf | cMath_MatrixRotateXZY(const cVector3f &in avRot) |
cMatrixf | cMath_MatrixRotateY(float afAngle) |
cMatrixf | cMath_MatrixRotateYXZ(const cVector3f &in avRot) |
cMatrixf | cMath_MatrixRotateYZX(const cVector3f &in avRot) |
cMatrixf | cMath_MatrixRotateZ(float afAngle) |
cMatrixf | cMath_MatrixRotateZXY(const cVector3f &in avRot) |
cMatrixf | cMath_MatrixRotateZYX(const cVector3f &in avRot) |
cMatrixf | cMath_MatrixScale(const cVector3f &in avScale) |
cMatrixf | cMath_MatrixSlerp(float afT, const cMatrixf &in a_mtxA, const cMatrixf &in a_mtxB, bool abShortestPath) |
cVector3f | cMath_MatrixToEulerAngles(const cMatrixf &in a_mtxA) |
cVector3f | cMath_MatrixToEulerAnglesMultiSolution(const cMatrixf &in a_mtxA, cVector3f &out avSolution1, cVector3f &out avSolution2) |
cMatrixf | cMath_MatrixTranslate(const cVector3f &in avTrans) |
cMatrixf | cMath_MatrixUnitVectors(const cVector3f &in avRight, const cVector3f &in avUp, const cVector3f &in avForward, const cVector3f &in avTranslate) |
float | cMath_Max(float afX, float afY) |
int | cMath_Max(int alX, int alY) |
float | cMath_Min(float afX, float afY) |
int | cMath_Min(int alX, int alY) |
float | cMath_Modulus(float afDividend, float afDivisor) |
float | cMath_PlaneDot(const cPlanef &in aPlaneA, const cPlanef &in aPlaneB) |
bool | cMath_PlaneIntersectionPoint(const cPlanef &in aP1, const cPlanef &in aP2, const cPlanef &in aP3, cVector3f &in avPoint) |
bool | cMath_PlaneParallel(const cPlanef &in aPlaneA, const cPlanef &in aPlaneB) |
float | cMath_PlaneToPointDist(const cPlanef &in aPlane, const cVector3f &in avVec) |
float | cMath_Pow(float afX, float afExp) |
int | cMath_Pow2(int alX) |
cMatrixf | cMath_ProjectionMatrixObliqueNearClipPlane(const cMatrixf &in a_mtxProjMatrix, const cPlanef &in aClipPlane) |
cVector2f | cMath_ProjectVector2D(const cVector2f &in avSrcVec, const cVector2f &in avDestVec) |
cQuaternion | cMath_QuaternionConjugate(const cQuaternion &in aqA) |
float | cMath_QuaternionDot(const cQuaternion &in aqA, const cQuaternion &in aqB) |
cQuaternion | cMath_QuaternionEuler(const cVector3f &in avEuler, eEulerRotationOrder aOrder) |
cQuaternion | cMath_QuaternionInverse(const cQuaternion &in aqA) |
cQuaternion | cMath_QuaternionLerp(float afT, const cQuaternion &in aqA, const cQuaternion &in aqB) |
cQuaternion | cMath_QuaternionMatrix(const cMatrixf &in a_mtxA) |
cQuaternion | cMath_QuaternionMul(const cQuaternion &in aqA, const cQuaternion &in aqB) |
cQuaternion | cMath_QuaternionNlerp(float afT, const cQuaternion &in aqA, const cQuaternion &in aqB) |
cQuaternion | cMath_QuaternionNormalize(const cQuaternion &in aqA) |
cQuaternion | cMath_QuaternionSlerp(float afT, const cQuaternion &in aqA, const cQuaternion &in aqB, bool abShortestPath) |
cVector2f | cMath_RandomCircleEdgePoint(float afRadius) |
void | cMath_Randomize(int alSeed) |
cColor | cMath_RandRectColor(const cColor &in aMin, const cColor &in aMax) |
float | cMath_RandRectf(float alMin, float alMax) |
int | cMath_RandRectl(int alMin, int alMax) |
cVector2f | cMath_RandRectVector2f(const cVector2f &in avMin, const cVector2f &in avMax) |
cVector3f | cMath_RandRectVector3f(const cVector3f &in avMin, const cVector3f &in avMax) |
tString | cMath_RGBToHex(const cColor &in aRGB) |
tWString | cMath_RGBToHexW(const cColor &in aRGB) |
cVector3f | cMath_RGBToHSB(const cColor &in aX) |
float | cMath_Round(float afVal) |
float | cMath_RoundFloatToDecimals(float afVal, int alPrecision) |
int | cMath_RoundToInt(float afVal) |
cVector2l | cMath_RoundToInt(const cVector2f &in avX) |
cVector3l | cMath_RoundToInt(const cVector3f &in avX) |
void | cMath_SetBitFlag(int &out alFlagNum, int alBit, bool abSet) |
float | cMath_SigmoidCurve(float afX) |
float | cMath_Sign(float afX) |
int | cMath_Sign(int alX) |
float | cMath_Sin(float afX) |
float | cMath_Sqrt(float afX) |
float | cMath_Tan(float afX) |
float | cMath_ToDeg(float afAngle) |
float | cMath_ToRad(float afAngle) |
cPlanef | cMath_TransformPlane(const cMatrixf &in a_mtxTransform, const cPlanef &in aPlane) |
float | cMath_TurnAngle(float afAngle, float afFinalAngle, float afSpeed, float afMaxAngle) |
float | cMath_TurnAngleDeg(float afAngle, float afFinalAngle, float afSpeed) |
float | cMath_TurnAngleRad(float afAngle, float afFinalAngle, float afSpeed) |
cVector2f | cMath_Vector2Abs(const cVector2f &in avVec) |
cVector2f | cMath_Vector2CatmullRom(const cVector2f &in avP0, const cVector2f &in avP1, const cVector2f &in avP2, const cVector2f &in avP3, float afFract) |
cVector2f | cMath_Vector2Ceil(const cVector2f &in avVec) |
float | cMath_Vector2Dist(const cVector2f &in avPosA, const cVector2f &in avPosB) |
float | cMath_Vector2DistSqr(const cVector2f &in avPosA, const cVector2f &in avPosB) |
float | cMath_Vector2DistSqrXY(const cVector3f &in avPosA, const cVector3f &in avPosB) |
float | cMath_Vector2DistSqrXZ(const cVector3f &in avPosA, const cVector3f &in avPosB) |
float | cMath_Vector2DistSqrYZ(const cVector3f &in avPosA, const cVector3f &in avPosB) |
float | cMath_Vector2DistXY(const cVector3f &in avPosA, const cVector3f &in avPosB) |
float | cMath_Vector2DistXZ(const cVector3f &in avPosA, const cVector3f &in avPosB) |
float | cMath_Vector2DistYZ(const cVector3f &in avPosA, const cVector3f &in avPosB) |
float | cMath_Vector2Dot(const cVector2f &in avPosA, const cVector2f &in avPosB) |
cVector2f | cMath_Vector2Floor(const cVector2f &in avVec) |
cVector2f | cMath_Vector2IncreaseTo(const cVector2f &in avX, const cVector2f &in avAdd, const cVector2f &in avDest) |
cVector2f | cMath_Vector2Max(const cVector2f &in avVecA, const cVector2f &in avVecB) |
float | cMath_Vector2MaxElement(const cVector2f &in avVec) |
cVector2f | cMath_Vector2Min(const cVector2f &in avVecA, const cVector2f &in avVecB) |
float | cMath_Vector2MinElement(const cVector2f &in avVec) |
cVector2f | cMath_Vector2Normalize(const cVector2f &in avVec) |
cVector2f | cMath_Vector2Rotate(const cVector2f &in avVec, float afAngle) |
cVector2f | cMath_Vector2ToDeg(const cVector2f &in avVec) |
cVector2f | cMath_Vector2ToRad(const cVector2f &in avVec) |
cVector3f | cMath_Vector3Abs(const cVector3f &in avVec) |
float | cMath_Vector3Angle(const cVector3f &in avVecA, const cVector3f &in avVecB) |
cVector3f | cMath_Vector3AngleDistance(const cVector3f &in avAngles1, const cVector3f &in avAngles2, float afMaxAngle) |
cVector3f | cMath_Vector3AngleDistanceDeg(const cVector3f &in avAngles1, const cVector3f &in avAngles2) |
cVector3f | cMath_Vector3AngleDistanceRad(const cVector3f &in avAngles1, const cVector3f &in avAngles2) |
cVector3f | cMath_Vector3CatmullRom(const cVector3f &in avP0, const cVector3f &in avP1, const cVector3f &in avP2, const cVector3f &in avP3, float afFract) |
cVector3f | cMath_Vector3Ceil(const cVector3f &in avVec) |
cVector3f | cMath_Vector3ClampLength(const cVector3f &in avVec, float afMinLength, float afMaxLength) |
void | cMath_Vector3ClampToLength(cVector3f &in avVec, float afMaxLength) |
cVector3f | cMath_Vector3Cross(const cVector3f &in avVecA, const cVector3f &in avVecB) |
float | cMath_Vector3Dist(const cVector3f &in avStartPos, const cVector3f &in avEndPos) |
float | cMath_Vector3DistSqr(const cVector3f &in avStartPos, const cVector3f &in avEndPos) |
float | cMath_Vector3Dot(const cVector3f &in avVecA, const cVector3f &in avVecB) |
cVector3f | cMath_Vector3Floor(const cVector3f &in avVec) |
cVector3f | cMath_Vector3IncreaseTo(const cVector3f &in avX, const cVector3f &in avAdd, const cVector3f &in avDest) |
cVector3f | cMath_Vector3Max(const cVector3f &in avVecA, const cVector3f &in avVecB) |
float | cMath_Vector3MaxElement(const cVector3f &in avVec) |
cVector3f | cMath_Vector3MaxLength(const cVector3f &in avVec, float afMaxLength) |
cVector3f | cMath_Vector3Min(const cVector3f &in avVecA, const cVector3f &in avVecB) |
float | cMath_Vector3MinElement(const cVector3f &in avVec) |
cVector3f | cMath_Vector3MinLength(const cVector3f &in avVec, float afMinLength) |
cVector3f | cMath_Vector3Normalize(const cVector3f &in avVec) |
void | cMath_Vector3OrthonormalizeBasis(const cVector3f &in avSrcRight, const cVector3f &in avSrcUp, const cVector3f &in avSrcForward, cVector3f &out avDstRight, cVector3f &out avDstUp, cVector3f &out avDstForward) |
cVector3f | cMath_Vector3Project(const cVector3f &in avSrcVec, const cVector3f &in avDestVec) |
cVector3f | cMath_Vector3ProjectOnPlane(const cVector3f &in avSrcVec, const cVector3f &in avPlaneNormal) |
cVector3f | cMath_Vector3Reflect(const cVector3f &in avVec, const cVector3f &in avNormal) |
cVector3f | cMath_Vector3SphereSurfacePoint(const cVector2f &in avSeed, float afRadius) |
cVector3f | cMath_Vector3ToDeg(const cVector3f &in avVec) |
cVector3f | cMath_Vector3ToRad(const cVector3f &in avVec) |
cVector3f | cMath_Vector3UnProject(const cVector3f &in avVec, const cRect2f &in aScreenRect, const cMatrixf &in a_mtxViewProj) |
float | cMath_Wrap(float afX, float afMin, float afMax) |
iPhysicsWorld | cPhysics_CreateWorld(bool abAddSurfaceData) |
void | cPhysics_DestroyWorld(iPhysicsWorld@ apWorld) |
float | cPhysics_GetImpactDuration() |
int | cPhysics_GetMaxImpacts() |
void | cPhysics_SetImpactDuration(float afX) |
void | cPhysics_SetMaxImpacts(int alX) |
iPhysicsBody | cPhysics_ToBody(iEntity3D@ apEntity) |
iPhysicsJointBall | cPhysics_ToJointBall(iPhysicsJoint@ apJoint) |
iPhysicsJointHinge | cPhysics_ToJointHinge(iPhysicsJoint@ apJoint) |
iPhysicsJointSlider | cPhysics_ToJointSlider(iPhysicsJoint@ apJoint) |
bool | cResources_AddLanguageFile(const tString &in asFilePath, bool abAddResourceDirs) |
bool | cResources_AddResourceDir(const tWString &in asDir, bool abAddSubDirectories, const tString &in asMask) |
void | cResources_ClearResourceDirs() |
void | cResources_ClearTranslations() |
iFontData | cResources_CreateFontData(const tString &in asName) |
iGpuShader | cResources_CreateGpuShader(const tString &in asName, int alType, cPrepParserVarContainer @apVarCont) |
iGpuShader | cResources_CreateGpuShader(const tString &in asName, int alType) |
cFrameSubImage | cResources_CreateImage(const tString &in asName) |
cMaterial | cResources_CreateMaterial(const tString &in asName) |
cMesh | cResources_CreateMesh(const tString &in asName) |
iSoundData | cResources_CreateSoundData(const tString &in asName, bool abStream, bool abLooping, bool ab3, bool abNonBlockingLoad) |
cSoundEntityData | cResources_CreateSoundEntityData(const tString &in asName) |
iTexture | cResources_CreateTexture1D(const tString &in asName, bool abUseMipMaps) |
iTexture | cResources_CreateTexture2D(const tString &in asName, bool abUseMipMaps) |
iTexture | cResources_CreateTexture3D(const tString &in asName, bool abUseMipMaps) |
iTexture | cResources_CreateTextureCubeMap(const tString &in asName, bool abUseMipMaps) |
iVideoStream | cResources_CreateVideo(const tString &in asName) |
void | cResources_DestroyFontData(iFontData @apData) |
void | cResources_DestroyGpuShader(iGpuShader @apShader) |
void | cResources_DestroyImage(cFrameSubImage @apData) |
void | cResources_DestroyMaterial(cMaterial @apMaterial) |
void | cResources_DestroyMesh(cMesh@ apMesh) |
void | cResources_DestroySoundData(iSoundData@ apData) |
void | cResources_DestroySoundEntityData(cSoundEntityData @apData) |
void | cResources_DestroyTexture(iTexture @apTexture) |
void | cResources_DestroyUnusedParticleSystems(int alMaxToKeep) |
void | cResources_DestroyUnusedSoundData(int alMaxToKeep) |
void | cResources_DestroyVideo(iVideoStream @apVideo) |
void | cResources_DestroyXmlDocument(iXmlDocument@ apDoc) |
tString | cResources_GetMaterialPhysicsName(const tString &in asName) |
float | cResources_GetMaterialTextureAnisotropy() |
int | cResources_GetMaterialTextureFilter() |
int | cResources_GetMaterialTextureSizeDownScaleLevel() |
bool | cResources_LoadResourceDirsFile(const tString &in asFile) |
iXmlDocument | cResources_LoadXmlDocument(const tString &in asFile) |
void | cResources_PreloadParticleSystem(const tString &in asDataName) |
void | cResources_PreloadSoundEntityData(const tString &in asName, bool abNonBlockingLoad) |
void | cResources_SetMaterialTextureAnisotropy(float afX) |
void | cResources_SetMaterialTextureFilter(int alFilter) |
void | cResources_SetMaterialTextureSizeDownScaleLevel(int alLevel) |
tWString | cResources_Translate(const tString &in asCat, const tString &in asName) |
cCamera | cScene_CreateCamera(eCameraMoveMode aMoveMode) |
cViewport | cScene_CreateViewport(cCamera @apCamera, cWorld @apWorld, bool abAddLast) |
cWorld | cScene_CreateWorld(const tString &in asName) |
void | cScene_DestroyCamera(cCamera@ apCam) |
void | cScene_DestroyViewport(cViewport@ apViewPort) |
void | cScene_DestroyWorld(cWorld@ apWorld) |
void | cScene_FadeGradingTexture(cWorld@ apWorld, iTexture@ apGrading, float afTime) |
cWorld | cScene_LoadWorld(const tString &in asFile, int aFlags) |
void | cScene_Reset() |
void | cScene_SetCurrentListener(cViewport@ apViewPort) |
cBeam | cScene_ToBeam(iEntity3D@ apEntity) |
cBillboard | cScene_ToBillboard(iEntity3D@ apEntity) |
cForceField | cScene_ToForceField(iEntity3D@ apEntity) |
cLensFlare | cScene_ToLensFlare(iEntity3D@ apEntity) |
cLightBox | cScene_ToLightBox(iLight@ apLight) |
cLightDirectional | cScene_ToLightDirectional(iLight@ apLight) |
cLightPoint | cScene_ToLightPoint(iLight@ apLight) |
cLightSpot | cScene_ToLightSpot(iLight@ apLight) |
cMeshEntity | cScene_ToMeshEntity(iEntity3D@ apEntity) |
iRopeEntity | cScene_ToRopeEntity(iEntity3D@ apEntity) |
cRopeEntity3D | cScene_ToRopeEntity3D(iEntity3D@ apEntity) |
cRopeEntityBillboard | cScene_ToRopeEntityBillboard(iEntity3D@ apEntity) |
cSoundEntity | cScene_ToSoundEntity(iEntity3D@ apEntity) |
cSubMeshEntity | cScene_ToSubMeshEntity(iEntity3D@ apEntity) |
bool | cScene_ViewportExists(cViewport@ apViewPort) |
void | cScene_WorldExists(cWorld@ apWorld) |
bool | cScript_GetGlobalArgBool(int alIdx) |
cColor | cScript_GetGlobalArgColor(int alIdx) |
float | cScript_GetGlobalArgFloat(int alIdx) |
tID | cScript_GetGlobalArgID(int alIdx) |
int | cScript_GetGlobalArgInt(int alIdx) |
cMatrixf | cScript_GetGlobalArgMatrix(int alIdx) |
tString | cScript_GetGlobalArgString(int alIdx) |
cVector2f | cScript_GetGlobalArgVector2f(int alIdx) |
cVector3f | cScript_GetGlobalArgVector3f(int alIdx) |
cVector4f | cScript_GetGlobalArgVector4f(int alIdx) |
bool | cScript_GetGlobalReturnBool() |
cColor | cScript_GetGlobalReturnColor() |
float | cScript_GetGlobalReturnFloat() |
tID | cScript_GetGlobalReturnID() |
int | cScript_GetGlobalReturnInt() |
cMatrixf | cScript_GetGlobalReturnMatrix() |
tString | cScript_GetGlobalReturnString() |
cVector2f | cScript_GetGlobalReturnVector2f() |
cVector3f | cScript_GetGlobalReturnVector3f() |
cVector4f | cScript_GetGlobalReturnVector4f() |
bool | cScript_GetGlobalVarBool(const tString &in asName) |
cColor | cScript_GetGlobalVarColor(const tString &in asName) |
float | cScript_GetGlobalVarFloat(const tString &in asName) |
tID | cScript_GetGlobalVarID(const tString &in asName) |
int | cScript_GetGlobalVarInt(const tString &in asName) |
cMatrixf | cScript_GetGlobalVarMatrix(const tString &in asName) |
tString | cScript_GetGlobalVarString(const tString &in asName) |
cVector2f | cScript_GetGlobalVarVector2f(const tString &in asName) |
cVector3f | cScript_GetGlobalVarVector3f(const tString &in asName) |
cVector4f | cScript_GetGlobalVarVector4f(const tString &in asName) |
bool | cScript_RunGlobalFunc(const tString &in asObjName, const tString &in asClassName, const tString &in asFuncName) |
void | cScript_SetGlobalArgBool(int alIdx, bool abX) |
void | cScript_SetGlobalArgColor(int alIdx, const cColor &in aX) |
void | cScript_SetGlobalArgFloat(int alIdx, float afX) |
void | cScript_SetGlobalArgID(int alIdx, tID alX) |
void | cScript_SetGlobalArgInt(int alIdx, int alX) |
void | cScript_SetGlobalArgMatrix(int alIdx, const cMatrixf &in a_mtxX) |
void | cScript_SetGlobalArgString(int alIdx, const tString &in asVar) |
void | cScript_SetGlobalArgVector2f(int alIdx, const cVector2f &in avX) |
void | cScript_SetGlobalArgVector3f(int alIdx, const cVector3f &in avX) |
void | cScript_SetGlobalArgVector4f(int alIdx, const cVector4f &in avX) |
void | cScript_SetGlobalReturnBool(bool abX) |
void | cScript_SetGlobalReturnColor(const cColor &in aX) |
void | cScript_SetGlobalReturnFloat(float afX) |
void | cScript_SetGlobalReturnID(tID alX) |
void | cScript_SetGlobalReturnInt(int alX) |
void | cScript_SetGlobalReturnMatrix(const cMatrixf &in a_mtxX) |
void | cScript_SetGlobalReturnString(const tString &in asVar) |
void | cScript_SetGlobalReturnVector2f(const cVector2f &in avX) |
void | cScript_SetGlobalReturnVector3f(const cVector3f &in avX) |
void | cScript_SetGlobalReturnVector4f(const cVector4f &in avX) |
void | cScript_SetGlobalVarBool(const tString &in asName, bool abX) |
void | cScript_SetGlobalVarColor(const tString &in asName, const cColor &in aX) |
void | cScript_SetGlobalVarFloat(const tString &in asName, float afX) |
void | cScript_SetGlobalVarID(const tString &in asName, tID alX) |
void | cScript_SetGlobalVarInt(const tString &in asName, int alX) |
void | cScript_SetGlobalVarMatrix(const tString &in asName, const cMatrixf &in a_mtxX) |
void | cScript_SetGlobalVarString(const tString &in asName, const tString &in asVar) |
void | cScript_SetGlobalVarVector2f(const tString &in asName, const cVector2f &in avX) |
void | cScript_SetGlobalVarVector3f(const tString &in asName, const cVector3f &in avX) |
void | cScript_SetGlobalVarVector4f(const tString &in asName, const cVector4f &in avX) |
bool | cSound_CheckSoundIsBlocked(const cVector3f &in avSoundPosition) |
iSoundEvent | cSound_CreateEvent(iSoundEventData@ apData, bool abNonBlockingLoad) |
void | cSound_DestroyEvent(iSoundEvent@ apEvent) |
void | cSound_DestroyUnusedData(int alMaxAmount, int alMaxAge, bool abRemoveUnusedProjects, bool abRemovePreloaded) |
int | cSound_FadeGlobalSpeed(float afDestSpeed, float afSpeed, uint mAffectedTypes, int alId, bool abDestroyIdAtDest) |
int | cSound_FadeGlobalVolume(float afDestVolume, float afSpeed, uint mAffectedTypes, int alId, bool abDestroyIdAtDest) |
void | cSound_FadeHighPassFilter(float afDestCutOff, float afDestResonance, float afTime, uint mAffectedTypes) |
void | cSound_FadeLowPassFilter(float afDestCutOff, float afDestResonance, float afTime, uint mAffectedTypes) |
void | cSound_FadeMusicVolumeMul(float afDest, float afSpeed) |
void | cSound_FadeOutAll(uint mTypes, float afFadeSpeed, bool abDisableStop) |
cSoundEntry | cSound_GetEntry(const tString &in asName) |
tString | cSound_GetEventCategory_Gui() |
tString | cSound_GetEventCategory_World() |
tString | cSound_GetEventCategory_WorldClean() |
iSoundEventData | cSound_GetEventData(const tString &in asInternalPath, bool abLoadData, bool abNonBlockingLoad) |
iSoundEventProject | cSound_GetEventProject(const tString &in asName) |
uint | cSound_GetEventSystemMemoryUsed() |
float | cSound_GetGlobalSpeed(eSoundEntryType aType) |
float | cSound_GetGlobalSpeedFromId(int alId) |
float | cSound_GetGlobalVolume(eSoundEntryType aType) |
float | cSound_GetGlobalVolumeFromId(int alId) |
float | cSound_GetMusicVolumeMul() |
bool | cSound_GetSilent() |
bool | cSound_IsPlaying(const tString &in asName) |
bool | cSound_IsValid(cSoundEntry @apEntry, int alID) |
void | cSound_PauseAll(uint mTypes) |
void | cSound_PauseMusic() |
cSoundEntry | cSound_Play(const tString &in asName, bool abLoop, float afVolume, const cVector3f &in avPos, float afMinDist, float afMaxDist, eSoundEntryType aEntryType, bool abRelative, bool ab3D, int alPriorityModifier, bool abStream, bool abNonBlockedLoad) |
cSoundEntry | cSound_Play3D(const tString &in asName, bool abLoop, float afVolume, const cVector3f &in avPos, float afMinDist, float afMaxDist, eSoundEntryType aEntryType, bool abRelative, int alPriorityModifier, bool abStream, bool abNonBlockedLoad) |
cSoundEntry | cSound_PlayGui(const tString &in asName, bool abLoop, float afVolume, const cVector3f &in avPos, eSoundEntryType aEntryType) |
cSoundEntry | cSound_PlayGuiStream(const tString &in asFileName, bool abLoop, float afVolume, const cVector3f &in avPos, eSoundEntryType aEntryType) |
bool | cSound_PlayMusic(const tString &in asFileName, float afVolume, float afVolumeFadeStepSize, float afFreq, float afFreqFadeStepSize, bool abLoop, bool abResume) |
cSoundEntry | cSound_PlaySoundEntityGui(const tString &in asName, bool abLoop, float afVolume, eSoundEntryType aEntryType, const cVector3f &in avPos) |
cSoundEntry | cSound_PlaySoundEvent(const tString &in asInternalPath, float afVolume, const cVector3f &in avPos, const cVector3f &in avOrientation, bool abNonBlockLoad) |
void | cSound_PreloadGroup(const tString &in asInternalPath, bool abNonBlockingLoad, bool abSubGroups) |
void | cSound_PreloadProject(const tString &in asName, bool abNonBlockingLoad) |
void | cSound_ResumeAll(uint mTypes) |
void | cSound_ResumeMusic() |
void | cSound_SetEventCategory_Gui(const tString &in asCat) |
void | cSound_SetEventCategory_World(const tString &in asCat) |
void | cSound_SetEventCategory_WorldClean(const tString &in asCat) |
int | cSound_SetGlobalSpeed(float afSpeed, uint mAffectedTypes, int alId) |
int | cSound_SetGlobalVolume(float afVolume, uint mAffectedTypes, int alId) |
void | cSound_SetMusicVolumeMul(float afMul) |
void | cSound_SetSilent(bool abX) |
bool | cSound_Stop(const tString &in asName, bool abPlayEnd) |
void | cSound_StopAll(uint mTypes, bool abPlayEnd) |
void | cSound_StopMusic(float afFadeStepSize) |
tString | cString_AddSlashAtEnd(const tString &in asPath) |
tWString | cString_AddSlashAtEndW(const tWString &in asPath) |
bool | cString_CheckWildcardStrings(const tString &in asStr, const tString &in asWildcardStr, ../ &in avSubStringArray) |
int | cString_CountCharsInString(const tString &in aString, const tString &in aChar) |
int | cString_CountCharsInStringW(const tWString &in aString, const tWString &in aChar) |
tWString | cString_Get16BitFromArray(const tString &in asArray) |
tString | cString_GetFileExt(const tString &in aString) |
tWString | cString_GetFileExtW(const tWString &in aString) |
tString | cString_GetFileName(const tString &in aString) |
tWString | cString_GetFileNameW(const tWString &in aString) |
tString | cString_GetFilePath(const tString &in aString) |
tString | cString_GetFilePathTopFolder(const tString &in aString) |
tWString | cString_GetFilePathTopFolderW(const tWString &in aString) |
tWString | cString_GetFilePathW(const tWString &in aString) |
int | cString_GetFirstCharPos(const tString &in aString, ../ alChar) |
int | cString_GetFirstStringPos(const tString &in aString, const tString &in aChar) |
int | cString_GetFirstStringPosW(const tWString &in aString, const tWString &in aChar) |
void | cString_GetFloatVec(const tString &in asData, ../ &inout avOutFloats, const tString &in asSepp) |
uint | cString_GetHash(const tString &in asStr) |
uint64 | cString_GetHash64(const tString &in asStr) |
uint64 | cString_GetHash64W(const tWString &in asStr) |
uint | cString_GetHashW(const tWString &in asStr) |
void | cString_GetIntVec(const tString &in asData, ../ &inout avOutInts, const tString &in asSepp) |
tString | cString_GetLastChar(const tString &in aString) |
int | cString_GetLastCharPos(const tString &in aString, ../ alChar) |
tWString | cString_GetLastCharW(const tWString &in aString) |
int | cString_GetLastStringPos(const tString &in aString, const tString &in aChar) |
int | cString_GetLastStringPosW(const tWString &in aString, const tWString &in aChar) |
tString | cString_GetNumericSuffix(const tString &in asStr) |
float | cString_GetNumericSuffixFloat(const tString &in aString, float afDefault = 0) |
float | cString_GetNumericSuffixFloatW(const tWString &in aString, float afDefault = 0) |
int | cString_GetNumericSuffixInt(const tString &in aString, int alDefault = 0) |
int | cString_GetNumericSuffixIntW(const tWString &in aString, int alDefault = 0) |
tWString | cString_GetNumericSuffixW(const tWString &in asStr) |
void | cString_GetStringVec(const tString &in asData, ../ &inout avOutStrings, const tString &in asSepp) |
tString | cString_RemoveSlashAtEnd(const tString &in asPath) |
tWString | cString_RemoveSlashAtEndW(const tWString &in asPath) |
tString | cString_ReplaceCharTo(const tString &in aString, const tString &in asOldChar, const tString &in asNewChar) |
tWString | cString_ReplaceCharToW(const tWString &in aString, const tWString &in asOldChar, const tWString &in asNewChar) |
tString | cString_ReplaceStringTo(const tString &in aString, const tString &in asOldString, const tString &in asNewString) |
tWString | cString_ReplaceStringToW(const tWString &in aString, const tWString &in asOldString, const tWString &in asNewString) |
tString | cString_S16BitToUTF8(const tWString &in awsString) |
tString | cString_SetFileExt(const tString &in aString, const tString &in aExt) |
tWString | cString_SetFileExtW(const tWString &in aString, const tWString &in aExt) |
tString | cString_SetFilePath(const tString &in aString, const tString &in aPath) |
tWString | cString_SetFilePathW(const tWString &in aString, const tWString &in aPath) |
tString | cString_Sub(const tString &in asString, int alStart, int alCount = -1) |
tWString | cString_SubW(const tWString &in asString, int alStart, int alCount = -1) |
tWString | cString_To16Char(const tString &in asString) |
tString | cString_To8Char(const tWString &in awsString) |
bool | cString_ToBool(const tString &in asStr, bool abDefault) |
cColor | cString_ToColor(const tString &in asStr, const cColor &in aDefault) |
float | cString_ToFloat(const tString &in asStr, float afDefault) |
int | cString_ToInt(const tString &in asStr, int alDefault) |
tString | cString_ToLowerCase(const tString &in aString) |
tWString | cString_ToLowerCaseW(const tWString &in aString) |
cMatrixf | cString_ToMatrixf(const tString &in asStr, const cMatrixf &in a_mtxDefault) |
tString | cString_ToString(float afX, int alNumOfDecimals = -1, bool abRemoveZeros = false) |
tString | cString_ToString(int alX, int alPaddingZeros) |
tWString | cString_ToStringW(float afX, int alNumOfDecimals = -1, bool abRemoveZeros = false) |
tWString | cString_ToStringW(int alX, int alPaddingZeros) |
tString | cString_ToUpperCase(const tString &in aString) |
tWString | cString_ToUpperCaseW(const tWString &in aString) |
cVector2f | cString_ToVector2f(const tString &in asStr, const cVector2f &in avDefault) |
cVector2l | cString_ToVector2l(const tString &in asStr, const cVector2l &in avDefault) |
cVector3f | cString_ToVector3f(const tString &in asStr, const cVector3f &in avDefault) |
cVector3l | cString_ToVector3l(const tString &in asStr, const cVector3l &in avDefault) |
cVector4f | cString_ToVector4f(const tString &in asStr, const cVector4f &in avDefault) |
bool | cSystem_CloneFile(const tWString &in asSrcFileName, const tWString &in asDestFileName, bool abFailIfExists) |
void | cSystem_CopyTextToClipboard(const tWString &in asText) |
bool | cSystem_CreateFolder(const tWString &in asPath) |
cDate | cSystem_FileCreationDate(const tWString &in asFilePath) |
bool | cSystem_FileExists(const tWString &in asFileName) |
cDate | cSystem_FileModifiedDate(const tWString &in asFilePath) |
void | cSystem_FindFilesInDir(../ &inout avStrings, const tWString &in asDir, const tWString &in asMask, bool abAddHidden) |
void | cSystem_FindFoldersInDir(../ &inout avtStrings, const tWString &in asDir, bool abAddHidden, bool abAddUpFolder) |
bool | cSystem_FolderExists(const tWString &in asPath) |
uint | cSystem_GetApplicationTime() |
void | cSystem_GetAvailableVideoDrivers(../ &inout avDrivers) |
void | cSystem_GetAvailableVideoModes(../ &inout avScreenSizes, ../ &inout avBpps, ../ &inout avMinRefreshRates, int alMinBpp, int alMinRefreshRate, bool abRemoveDuplicates) |
cDate | cSystem_GetDate() |
uint | cSystem_GetFileSize(const tWString &in asFileName) |
tWString | cSystem_GetFullFilePath(const tWString &in asFilePath) |
tString | cSystem_GetPlatformName() |
uint | cSystem_GetSystemAvailableDrives() |
tWString | cSystem_GetSystemSpecialPath(eSystemPath aPathType) |
tWString | cSystem_GetWorkingDir() |
bool | cSystem_HasWindowFocus(const tWString &in asWindowCaption) |
tWString | cSystem_LoadTextFromClipboard() |
void | cSystem_ProfileEnd(const tString &in asName) |
void | cSystem_ProfileStart(const tString &in asName) |
void | cSystem_RemoveFile(const tWString &in asFileName) |
bool | cSystem_RemoveFolder(const tWString &in asPath, bool abDeleteAllFiles, bool abDeleteAllSubFolders) |
void | cSystem_Sleep(uint alMilliSecs) |
void | cSystem_Wrapper_CreateMessageBox(eMsgBoxType aType, const tWString &in asCaption, const tWString &in asMessage) |
void | EnergySource_SetEnergy(const tString &in asName, float afX) |
bool | Entity_AddCollideCallback(const tString &in asParentName, const tString &in asChildName, const tString &in asFunction) |
void | Entity_AddForce(const tString &in asEntityName, const cVector3f &in avForce, bool abLocalSpace, bool abOnlyMainBody) |
void | Entity_AddForceFromEntity(const tString &in asEntityName, const tString &in asForceEntityName, float afForce, bool abOnlyMainBody) |
void | Entity_AddImpulse(const tString &in asEntityName, const cVector3f &in avImpulse, bool abLocalSpace, bool abOnlyMainBody) |
void | Entity_AddImpulseFromEntity(const tString &in asEntityName, const tString &in asImpulseEntityName, float afImpulse, bool abOnlyMainBody) |
void | Entity_AddTorque(const tString &in asEntityName, const cVector3f &in avTorque, bool abLocalSpace, bool abOnlyMainBody) |
bool | Entity_AttachToEntity(const tString &in asName, const tString &in asParentName, const tString &in asParentBodyName, bool abUseRotation, bool abSnapToParent = false, bool abLocked = false) |
bool | Entity_AttachToSocket(const tString &in asName, const tString &in asParentName, const tString &in asParentSocketName, bool abUseRotation, bool abSnapToParent = true) |
void | Entity_CallEntityInteract(const tString &in asName, const tString &in asBodyName = """", const cVector3f &in avFocusBodyOffset = cVector3f_Zero, const tString &in asData = """") |
void | Entity_Connect(const tString &in asName, const tString &in asMainEntity, const tString &in asConnectEntity, bool abInvertStateSent, int alStatesUsed) |
iLuxEntity | Entity_CreateAtEntity(const tString &in asNewEntityName, const tString &in asEntityFile, const tString &in asTargetEntityName, bool abFullGameSave) |
iLuxEntity | Entity_CreateAtEntityExt(const tString &in asNewEntityName, const tString &in asEntityFile, const tString &in asTargetEntityName, bool abFullGameSave, const cVector3f &in avScale, const cVector3f &in avOffsetPosition, const cVector3f &in avOffsetRotation, bool abLocalOffset) |
void | Entity_Destroy(const tString &in asName) |
bool | Entity_EntityIsInFront(const tString &in asTargetEntity, const tString &in asForwardEntity) |
bool | Entity_Exists(const tString &in asName) |
bool | Entity_Exists(tID aID) |
void | Entity_FadeEffectBaseColor(const tString &in asEntityName, const cColor &in aColor, float afTime) |
void | Entity_FadeProcAnimationSpeed(const tString &in asEntityName, const tString &in asAnimationName, float afSpeed, float afTime) |
bool | Entity_GetAutoSleep(const tString &in asName) |
cVector3f | Entity_GetBodyOffset(const tString &in asEntityName) |
bool | Entity_GetCollide(const tString &in asEntityA, const tString &in asEntityB) |
cVector3f | Entity_GetDeltaToEntity(const tString &in asEntityA, const tString &in asEntityB) |
bool | Entity_GetVarBool(const tString &in asEntityName, const tString &in asVarName) |
cColor | Entity_GetVarColor(const tString &in asEntityName, const tString &in asVarName) |
float | Entity_GetVarFloat(const tString &in asEntityName, const tString &in asVarName) |
int | Entity_GetVarInt(const tString &in asEntityName, const tString &in asVarName) |
tString | Entity_GetVarString(const tString &in asEntityName, const tString &in asVarName) |
cVector2f | Entity_GetVarVector2f(const tString &in asEntityName, const tString &in asVarName) |
cVector3f | Entity_GetVarVector3f(const tString &in asEntityName, const tString &in asVarName) |
void | Entity_IncVarFloat(const tString &in asEntityName, const tString &in asVarName, float afX) |
void | Entity_IncVarInt(const tString &in asEntityName, const tString &in asVarName, int alX) |
void | Entity_IncVarVector2f(const tString &in asEntityName, const tString &in asVarName, const cVector2f &in avX) |
void | Entity_IncVarVector3f(const tString &in asEntityName, const tString &in asVarName, const cVector3f &in avX) |
bool | Entity_IsActive(const tString &in asName) |
bool | Entity_IsInPlayerFOV(const tString &in asEntity) |
bool | Entity_IsInteractedWith(const tString &in asName) |
bool | Entity_IsOccluder(const tString &in asName) |
bool | Entity_IsSleeping(const tString &in asName) |
void | Entity_PlaceAtEntity(const tString &in asEntityName, const tString &in asTargetEntity, const cVector3f &in avOffset = cVector3f_Zero, bool abAlignRotation = false, bool abUseEntFileCenter = false) |
void | Entity_PlayAnimation(const tString &in asEntityName, const tString &in asAnimation, float afFadeTime = 0.1f, bool abLoop = false, bool abPlayTransition = true, const tString &in asCallback = """") |
bool | Entity_PlayerIsInFront(const tString &in asName) |
void | Entity_PlayProcAnimation(const tString &in asEntityName, const tString &in asAnimation, float afLength, bool abLoop = false, float afAmountFadeTime = 0.1, float afSpeedFadeTime = -1.0f) |
void | Entity_Preload(const tString &in asEntityFile) |
void | Entity_RemoveAllConnections(const tString &in asMainEntity) |
bool | Entity_RemoveCollideCallback(const tString &in asParentName, const tString &in asChildName) |
void | Entity_RemoveConnection(const tString &in asName, const tString &in asMainEntity) |
bool | Entity_RemoveEntityAttachment(const tString &in asName) |
void | Entity_SetActive(const tString &in asName, bool abActive) |
void | Entity_SetAnimationMessageEventCallback(const tString &in asEntityName, const tString &in asCallbackFunc, bool abAutoRemove) |
void | Entity_SetAnimationPaused(const tString &in asEntityName, const tString &in asAnimationName, bool abPaused = true) |
void | Entity_SetAnimationRelativeTimePosition(const tString &in asEntityName, const tString &in asAnimationName, float afTimePos) |
void | Entity_SetAutoSleep(const tString &in asName, bool abX) |
void | Entity_SetCollide(const tString &in asEntityName, bool abActive) |
void | Entity_SetCollideCharacter(const tString &in asEntityName, bool abActive) |
void | Entity_SetColorMul(const tString &in asEntityName, const cColor &in aColor) |
void | Entity_SetConnectionStateChangeCallback(const tString &in asEntityName, const tString &in asCallback) |
void | Entity_SetEffectBaseColor(const tString &in asEntityName, const cColor &in aColor) |
void | Entity_SetEffectsActive(const tString &in asEntityName, bool abActive, bool abFadeAndPlaySounds) |
void | Entity_SetInteractionDisabled(const tString &in asEntityName, bool abX) |
void | Entity_SetIsOccluder(const tString &in asName, bool abOccluder) |
void | Entity_SetMaxInteractionDistance(const tString &in asEntityName, float afDistance) |
void | Entity_SetPlayerInteractCallback(const tString &in asEntityName, const tString &in asCallback, bool abRemoveWhenInteracted) |
void | Entity_SetPlayerLookAtCallback(const tString &in asEntityName, const tString &in asCallback, bool abRemoveWhenLookedAt = true, bool abCheckCenterOfScreen = true, bool abCheckRayIntersection = true, float afMaxDistance = -1, float afCallbackDelay = 0) |
void | Entity_SetProcAnimationPaused(const tString &in asEntityName, const tString &in asAnimationName, bool abPaused = true) |
void | Entity_SetProcAnimationSpeed(const tString &in asEntityName, const tString &in asAnimationName, float afSpeed) |
void | Entity_SetReflectionVisibility(const tString &in asEntityName, bool abVisibleInReflection, bool abVisibleInWorld) |
void | Entity_SetVarBool(const tString &in asEntityName, const tString &in asVarName, bool abX) |
void | Entity_SetVarColor(const tString &in asEntityName, const tString &in asVarName, const cColor &in aX) |
void | Entity_SetVarFloat(const tString &in asEntityName, const tString &in asVarName, float afX) |
void | Entity_SetVarInt(const tString &in asEntityName, const tString &in asVarName, int alX) |
void | Entity_SetVarString(const tString &in asEntityName, const tString &in asVarName, const tString &in asX) |
void | Entity_SetVarVector2f(const tString &in asEntityName, const tString &in asVarName, const cVector2f &in avX) |
void | Entity_SetVarVector3f(const tString &in asEntityName, const tString &in asVarName, const cVector3f &in avX) |
void | Entity_Sleep(const tString &in asName) |
void | Entity_StopAnimation(const tString &in asEntityName) |
void | Entity_StopProcAnimation(const tString &in asEntityName, const tString &in asAnimation, float afFadeTime = 0.1f) |
void | Entity_WakeUp(const tString &in asName) |
void | Error(const tString &in asString) |
void | Error(uint aLabel, const tString &in asString) |
void | Error(const tString &in asString, uint aLabel) |
void | FatalError(const tString &in asString) |
void | FogArea_SetVisible(const tString &in asFogAreaName, bool abActive) |
void | FogArea_SetVisibleInReflection(const tString &in asFogAreaName, bool abActive) |
void | Grab_SetForceMul(const tString &in asName, float afForceMul) |
uint | H32(const tString &in asStr) |
uint64 | H64(const tString &in asStr) |
void | IrradianceSet_FadeIn(const tString &in asSet, float afTime) |
void | IrradianceSet_FadeInSingleProbe(const tString &in asProbe, const tString &in asSet, float afTime) |
void | Joint_Break(const tString &in asJointName) |
float | Joint_GetForceSize(const tString &in asJointName) |
bool | Joint_IsBroken(const tString &in asJointName) |
void | Joint_SetBreakable(const tString &in asJointName, bool abBreakable) |
bool | Lamp_GetLit(const tString &in asName) |
void | Lamp_SetFlickerActive(const tString &in asName, bool abActive) |
void | Lamp_SetLit(const tString &in asName, bool abLit, bool abEffects) |
void | Lamp_SetupFlicker(const tString &in asName, float afMinOnTime, float afMaxOnTime, float afMinOffTime, float afMaxOffTime, bool abFade = false, const tString &in asOnSound = """", const tString &in asOffSound = """", const tString &in asOnPS = """", const tString &in asOffPS = """") |
void | LensFlare_SetVisible(const tString &in asLensFlareName, bool abVisible) |
bool | LevelDoor_GetLocked(const tString &in asName) |
void | LevelDoor_SetLocked(const tString &in asName, bool abState) |
int | Lever_GetState(const tString &in asName) |
void | Lever_SetAutoMoveEnabled(const tString &in asName, bool abAutoMove) |
void | Lever_SetAutoMoveTarget(const tString &in asName, int alTarget) |
void | Lever_SetInteractionDisablesStuck(const tString &in asName, bool abX) |
void | Lever_SetStuckState(const tString &in asName, int alState, bool abEffects) |
void | Light_FadeTo(const tString &in asLightName, const cColor &in acColor, float afRadius, float afTime) |
float | Light_GetBrightness(const tString &in asLightName) |
void | Light_SetBrightness(const tString &in asLightName, float afBrightness) |
void | Light_SetCastShadows(const tString &in asLightName, bool abX) |
void | Light_SetCheapGobo(const tString &in asLightName, bool abX) |
void | Light_SetFlickerActive(const tString &in asLightName, bool abX) |
void | Light_SetShadowBiasMul(const tString &in asLightName, float afBias, float afSlopeBias) |
void | Light_SetVisible(const tString &in asLightName, bool abVisible) |
void | Log(const tString &in asString) |
void | Log(uint aLabel, const tString &in asString) |
void | Log(const tString &in asString, uint aLabel) |
void | LogNewLine(const tString &in asString) |
bool | Map_GetBillboardArray(const tString &in asName, ../ &inout avOutBillboards) |
bool | Map_GetFogAreaArray(const tString &in asName, ../ &inout avOutFogAreas) |
bool | Map_GetLensFlareArray(const tString &in asName, ../ &inout avOutLensFlares) |
bool | Map_GetLightArray(const tString &in asName, ../ &inout avOutLights) |
bool | Map_GetParticleSystemArray(const tString &in asName, ../ &inout avOutParticles) |
void | Material_Preload(const tString &in asFile) |
void | Math_CatmullRom(cVector3f &out avResult, const cVector3f &in avP0, const cVector3f &in avP1, const cVector3f &in avP2, const cVector3f &in avP3, float afFract) |
void | Meter_SetShakeMul(const tString &in asName, float afShakeMul) |
void | Meter_SetSpeedMul(const tString &in asName, float afSpeedMul) |
void | Meter_SetState(const tString &in asName, float afState, bool abFadeToState = true) |
void | MoveObject_SetState(const tString &in asName, float afState) |
void | MoveObject_SetStateExt(const tString &in asName, float afState, float afAcc, float afMaxSpeed, float afSlowdownDist, bool abResetSpeed) |
void | MovingButton_Blink(const tString &in asName) |
float | MovingButton_GetStateAmount(const tString &in asName) |
bool | MovingButton_IsDisabled(const tString &in asName) |
bool | MovingButton_IsLocked(const tString &in asName) |
bool | MovingButton_IsSwitchedOn(const tString &in asName) |
void | MovingButton_SetCanBeSwitchedOff(const tString &in asName, bool abState) |
void | MovingButton_SetCanBeSwitchedOn(const tString &in asName, bool abState) |
void | MovingButton_SetDisabled(const tString &in asName, bool abState, bool abUseEffects = true) |
void | MovingButton_SetLocked(const tString &in asName, bool abState, bool abUseEffects = true) |
void | MovingButton_SetReturnToOffTime(const tString &in asName, float afTime) |
void | MovingButton_SetSwitchedOn(const tString &in asName, bool abState, bool abEffects) |
void | ParticleSystem_AttachToEntity(const tString &in asPSName, const tString &in asEntityName) |
cParticleSystem | ParticleSystem_CreateAtEntity(const tString &in asPSName, const tString &in asPSFile, const tString &in asEntity, bool abAttach) |
cParticleSystem | ParticleSystem_CreateAtEntityExt(const tString &in asPSName, const tString &in asPSFile, const tString &in asEntity, bool abAttach, const cColor &in acColor, float afBrightness = 1.0f, bool abFadeAtDistance = false, float afFadeMinEnd = 1.0f, float afFadeMinStart = 2.0f, float afFadeMaxStart = 100.0f, float afFadeMaxEnd = 110.0f) |
void | ParticleSystem_Destroy(const tString &in asPSName) |
bool | ParticleSystem_Exists(const tString &in asPSName) |
void | ParticleSystem_Preload(const tString &in asFile) |
void | ParticleSystem_SetActive(const tString &in asPSName, bool abActive) |
void | ParticleSystem_SetBrightness(const tString &in asPSName, float afBrightness) |
void | ParticleSystem_SetColor(const tString &in asPSName, const cColor &in acColor) |
void | ParticleSystem_SetVisible(const tString &in asPSName, bool abVisible) |
void | PhysicsSlideDoor_AutoMoveToState(const tString &in asName, int alState) |
bool | PhysicsSlideDoor_GetClosed(const tString &in asName) |
float | PhysicsSlideDoor_GetOpenAmount(const tString &in asName) |
void | PhysicsSlideDoor_SetLocked(const tString &in asName, bool abLocked, bool abEffects) |
void | Prop_AddAttachedProp(tString &in asPropName, tString &in asAttachName, tString &in asAttachFile, cVector3f &in avPosOffset, cVector3f &in avRotOffset) |
void | Prop_AddHealth(const tString &in asPropName, float afHealth) |
void | Prop_AlignRotation(const tString &in asName, const tString &in asTargetEntity, float afAcceleration, float afMaxSpeed, float afSlowDownDist, bool abResetSpeed, const tString &in asCallback = """") |
void | Prop_ClearVelocity(const tString &in asPropName) |
void | Prop_DisableCollisionUntilOutsidePlayer(const tString &in asPropName) |
float | Prop_GetHealth(const tString &in asPropName) |
void | Prop_MoveLinearTo(const tString &in asName, const tString &in asTargetEntity, float afAcceleration, float afMaxSpeed, float afSlowDownDist, bool abResetSpeed, const tString &in asCallback = """") |
void | Prop_RemoveAttachedProp(tString &in asPropName, tString &in asAttachName) |
void | Prop_RotateToSpeed(const tString &in asPropName, float afAcc, float afGoalSpeed, const cVector3f &in avAxis, bool abResetSpeed, const tString &in asOffsetEntity) |
void | Prop_RotateToSpeed(const tString &in asPropName, float afAcc, float afGoalSpeed, bool abResetSpeed, const tString &in asOffsetEntity) |
void | Prop_SetActiveAndFade(const tString &in asPropName, bool abActive, float afFadeTime) |
void | Prop_SetAllowMapTransfer(const tString &in asPropName, bool abX) |
void | Prop_SetHealth(const tString &in asPropName, float afHealth) |
void | Prop_SetStaticPhysics(const tString &in asPropName, bool abX) |
void | Prop_StopMovement(const tString &in asPropName) |
void | Readable_SetCloseCallback(const tString &in asName, const tString &in asCallback) |
void | Readable_SetOpenEntityFile(const tString &in asName, const tString &in asEntityFile) |
void | Slide_AutoMoveTo(const tString &in asName, float afAmount) |
bool | Slide_GetLocked(const tString &in asName) |
float | Slide_GetSlideAmount(const tString &in asName) |
cVector3f | Slide_GetSlideVel(const tString &in asName) |
void | Slide_SetLocked(const tString &in asName, bool abLocked, bool abEffects) |
void | Slide_SetSlideAmount(const tString &in asName, float afAmount) |
float | SlideDoor_GetOpenAmount(const tString &in asName) |
void | SlideDoor_SetClosed(const tString &in asName, bool abClosed, bool abInstant = false) |
void | SlideDoor_SetOpenableByAgent(const tString &in asName, bool abX) |
void | SlideDoor_SetOpenAmount(const tString &in asName, float afOpenAmount, bool abInstant = false) |
tString | String_SecondsToClockDisplay(float afSeconds, bool abShowHours, bool abShowMinutes, bool abShowSeconds, bool abShowHundredths) |
void | SwingDoor_AddDoorBodyImpulse(const tString &in asName, float afImpulseAmount) |
bool | SwingDoor_GetBlocked(const tString &in asName) |
bool | SwingDoor_GetClosed(const tString &in asName) |
bool | SwingDoor_GetLocked(const tString &in asName) |
float | SwingDoor_GetOpenAmount(const tString &in asName) |
int | SwingDoor_GetState(const tString &in asName) |
void | SwingDoor_SetBlocked(const tString &in asName, bool abBlocked, bool abEffects) |
void | SwingDoor_SetClosed(const tString &in asName, bool abClosed, bool abEffects) |
void | SwingDoor_SetDisableAutoClose(const tString &in asName, bool abDisableAutoClose) |
void | SwingDoor_SetLocked(const tString &in asName, bool abLocked, bool abEffects) |
void | SwingDoor_SetOpenAmount(const tString &in asName, float afOpenAmount) |
void | Terminal_FadeImGuiStateColor(const tString &in asPropName, const tString &in asVarName, cColor aGoalVal, float afTime, eEasing aType = eEasing_QuadInOut, bool abReplaceIfExist = true) |
void | Terminal_FadeImGuiStateFloat(const tString &in asPropName, const tString &in asVarName, float afGoalVal, float afTime, eEasing aType = eEasing_QuadInOut, bool abReplaceIfExist = true) |
void | Terminal_FadeImGuiStateVector3f(const tString &in asPropName, const tString &in asVarName, cVector3f avGoalVal, float afTime, eEasing aType = eEasing_QuadInOut, bool abReplaceIfExist = true) |
void | Terminal_ForceCacheUpdate(const tString &in asName) |
bool | Terminal_GetImGuiStateBool(const tString &in asPropName, const tString &in asVarName, bool alDefault = false) |
cColor | Terminal_GetImGuiStateColor(const tString &in asPropName, const tString &in asVarName, const cColor &in aDefault) |
float | Terminal_GetImGuiStateFloat(const tString &in asPropName, const tString &in asVarName, float afDefault = 0.0f) |
int | Terminal_GetImGuiStateInt(const tString &in asPropName, const tString &in asVarName, int alDefault = 0) |
cVector3f | Terminal_GetImGuiStateVector3f(const tString &in asPropName, const tString &in asVarName, const cVector3f &in avDefault) |
void | Terminal_IncImGuiStateColor(const tString &in asPropName, const tString &in asVarName, const cColor &in aVal) |
void | Terminal_IncImGuiStateFloat(const tString &in asPropName, const tString &in asVarName, float afVal) |
void | Terminal_IncImGuiStateInt(const tString &in asPropName, const tString &in asVarName, int alVal) |
void | Terminal_IncImGuiStateVector3f(const tString &in asPropName, const tString &in asVarName, const cVector3f &in avVal) |
bool | Terminal_IsGuiActive(const tString &in asName) |
void | Terminal_SetAllowInteraction(const tString &in asName, bool abX) |
void | Terminal_SetEnterCallback(const tString &in asName, const tString &in asCallback) |
void | Terminal_SetFPSWhenIdle(const tString &in asName, float afFPS) |
void | Terminal_SetGuiActive(const tString &in asName, bool abX, float afFadeTime = 0.0f) |
void | Terminal_SetImGuiStateBool(const tString &in asPropName, const tString &in asVarName, bool abVal) |
void | Terminal_SetImGuiStateColor(const tString &in asPropName, const tString &in asVarName, const cColor &in aVal) |
void | Terminal_SetImGuiStateFloat(const tString &in asPropName, const tString &in asVarName, float afVal) |
void | Terminal_SetImGuiStateInt(const tString &in asPropName, const tString &in asVarName, int alVal) |
void | Terminal_SetImGuiStateVector3f(const tString &in asPropName, const tString &in asVarName, const cVector3f &in avVal) |
void | Terminal_SetLeaveCallback(const tString &in asName, const tString &in asCallback) |
void | Terminal_SetOnGuiFunction(const tString &in asName, const tString &in asCallback) |
void | Terminal_SetShowMouse(const tString &in asPropName, bool abShow) |
void | Terminal_SetUpdateWhenOutOfView(const tString &in asName, bool abX) |
void | Terminal_StopImGuiFade(const tString &in asPropName, const tString &in asVarName) |
tString | Tool_GetHandAnimationSuffix(const tString &in asName) |
void | Tool_PickUp(const tString &in asName, bool abEquipTool, bool abCallback) |
void | Tool_SetAutoHideAfterPickup(const tString &in asName, bool abX) |
void | Tool_SetHighlightActive(const tString &in asName, bool abX) |
void | Warning(const tString &in asString) |
void | Warning(uint aLabel, int alWarningLevel, const tString &in asString) |
void | Warning(const tString &in asString, uint aLabel, int alWarningLevel) |
float | Wheel_GetCurrentAngle(const tString &in asName) |
int | Wheel_GetState(const tString &in asName) |
void | Wheel_SetAngle(const tString &in asName, float afAngle, bool abAutoMove) |
void | Wheel_SetInteractionDisablesStuck(const tString &in asName, bool abX) |
void | Wheel_SetStuckState(const tString &in asName, int alState, bool abEffects) |
Constant Detail
cColor_Blue
const cColor cColor_Blue
cColor_Green
const cColor cColor_Green
cColor_Red
const cColor cColor_Red
cColor_White
const cColor cColor_White
cMath_Epsilon
const float cMath_Epsilon
cMath_Pi
const float cMath_Pi
cMath_PiDiv2
const float cMath_PiDiv2
cMath_PiDiv4
const float cMath_PiDiv4
cMath_PiMul2
const float cMath_PiMul2
cMath_Sqrt2
const float cMath_Sqrt2
cMatrixf_Identity
const cMatrixf cMatrixf_Identity
cMatrixf_Zero
const cMatrixf cMatrixf_Zero
cQuaternion_Identity
const cQuaternion cQuaternion_Identity
cVector2f_Down
const cVector2f cVector2f_Down
cVector2f_Left
const cVector2f cVector2f_Left
cVector2f_MinusOne
const cVector2f cVector2f_MinusOne
cVector2f_One
const cVector2f cVector2f_One
cVector2f_Right
const cVector2f cVector2f_Right
cVector2f_Up
const cVector2f cVector2f_Up
cVector2f_Zero
const cVector2f cVector2f_Zero
cVector2l_MinusOne
const cVector2l cVector2l_MinusOne
cVector3f_Back
const cVector3f cVector3f_Back
cVector3f_Down
const cVector3f cVector3f_Down
cVector3f_Forward
const cVector3f cVector3f_Forward
cVector3f_Left
const cVector3f cVector3f_Left
cVector3f_MinusOne
const cVector3f cVector3f_MinusOne
cVector3f_One
const cVector3f cVector3f_One
cVector3f_Right
const cVector3f cVector3f_Right
cVector3f_Up
const cVector3f cVector3f_Up
cVector3f_Zero
const cVector3f cVector3f_Zero
cVector4f_MinusOne
const cVector4f cVector4f_MinusOne
cVector4f_One
const cVector4f cVector4f_One
cVector4f_Zero
const cVector4f cVector4f_Zero
tID_Invalid
const tID tID_Invalid