Return Type |
Function and Description |
cColor |
cColor_Blue
|
cColor |
cColor_Green
|
cColor |
cColor_Red
|
cColor |
cColor_White
|
float |
cMath_Epsilon
|
float |
cMath_Pi
|
float |
cMath_PiDiv2
|
float |
cMath_PiDiv4
|
float |
cMath_PiMul2
|
float |
cMath_Sqrt2
|
cMatrixf |
cMatrixf_Identity
|
cMatrixf |
cMatrixf_Zero
|
cQuaternion |
cQuaternion_Identity
|
cVector2f |
cVector2f_Down
|
cVector2f |
cVector2f_Left
|
cVector2f |
cVector2f_MinusOne
|
cVector2f |
cVector2f_One
|
cVector2f |
cVector2f_Right
|
cVector2f |
cVector2f_Up
|
cVector2f |
cVector2f_Zero
|
cVector2l |
cVector2l_MinusOne
|
cVector3f |
cVector3f_Back
|
cVector3f |
cVector3f_Down
|
cVector3f |
cVector3f_Forward
|
cVector3f |
cVector3f_Left
|
cVector3f |
cVector3f_MinusOne
|
cVector3f |
cVector3f_One
|
cVector3f |
cVector3f_Right
|
cVector3f |
cVector3f_Up
|
cVector3f |
cVector3f_Zero
|
cVector4f |
cVector4f_MinusOne
|
cVector4f |
cVector4f_One
|
cVector4f |
cVector4f_Zero
|
tID |
tID_Invalid
|
void |
Billboard_SetBrightness(const asBillboardName &in asBillboardName, afBrightness afBrightness)
|
void |
Billboard_SetRangeMax(const asBillboardName &in asBillboardName, afRangeStart afRangeStart, afRangeEnd afRangeEnd)
|
void |
Billboard_SetRangeMin(const asBillboardName &in asBillboardName, afRangeStart afRangeStart, afRangeEnd afRangeEnd)
|
void |
Billboard_SetReflectionVisibility(const asBillboardName &in asBillboardName, abVisibleInReflection abVisibleInReflection, abVisibleInWorld abVisibleInWorld)
|
void |
Billboard_SetVisible(const asBillboardName &in asBillboardName, abVisible abVisible)
|
void |
Body_AddForce(const asBodyName &in asBodyName, const avForce &in avForce, abLocalSpace abLocalSpace)
|
void |
Body_AddImpulse(const asBodyName &in asBodyName, const avImpulse &in avImpulse, abLocalSpace abLocalSpace)
|
tString |
Body_GetEntityName(const asBodyName &in asBodyName)
|
void |
Body_SetCollides(const asBodyName &in asBodyName, abCollides abCollides)
|
void |
Button_Blink(const asName &in asName)
|
bool |
Button_IsDisabled(const asName &in asName)
|
bool |
Button_IsLocked(const asName &in asName)
|
bool |
Button_IsSwitchedOn(const asName &in asName)
|
void |
Button_SetCanBeSwitchedOff(const asName &in asName, abState abState)
|
void |
Button_SetCanBeSwitchedOn(const asName &in asName, abState abState)
|
void |
{{{3}}} |
void |
{{{3}}} |
void |
Button_SetSwitchedOn(const asName &in asName, abState abState, abEffects abEffects)
|
cEventDatabase |
cAI_CreateEventDatabase(const asName &in asName)
|
void |
cAI_DestroyEventDatabase(@apDB @apDB)
|
void |
cEngine_Exit()
|
float |
cEngine_GetAvgFrameTimeInMS()
|
float |
cEngine_GetAvgLogicFrameTimeMS()
|
float |
cEngine_GetAvgRenderFrameTimeMS()
|
float |
cEngine_GetAvgVariableFrameTimeMS()
|
float |
cEngine_GetFPS()
|
void |
cEngine_GetFPSMinMax(afMin &out afMin, afMax &out afMax)
|
float |
cEngine_GetFPSUpdateRate()
|
float |
cEngine_GetFrameTime()
|
void |
cEngine_GetFrameTimeMinMax(afMin &out afMin, afMax &out afMax)
|
double |
cEngine_GetGameTime()
|
bool |
cEngine_GetLimitFPS()
|
float |
cEngine_GetMaxMS()
|
float |
cEngine_GetMinMS()
|
uint |
cEngine_GetPerFrameUpdateSteps()
|
uint |
cEngine_GetSceneRenderFlags()
|
float |
cEngine_GetStepSize()
|
int |
cEngine_GetUpdatesPerSec()
|
bool |
cEngine_GetWaitIfAppOutOfFocus()
|
void |
cEngine_ResetLogicTimer()
|
void |
cEngine_SetAllGlobalUpdatersPaused(abPaused abPaused)
|
void |
cEngine_SetAllUpdatersPaused(const asContainer &in asContainer, abPaused abPaused)
|
void |
cEngine_SetFPSUpdateRate(afSec afSec)
|
void |
cEngine_SetGlobalUpdaterPaused(const asUpdate &in asUpdate, abPaused abPaused)
|
void |
cEngine_SetLimitFPS(abX abX)
|
void |
cEngine_SetSceneRenderFlags(alFlags alFlags)
|
void |
cEngine_SetUpdaterPaused(const asContainer &in asContainer, const asUpdate &in asUpdate, abPaused abPaused)
|
void |
cEngine_SetUpdatesPerSec(alUpdatesPerSec alUpdatesPerSec)
|
void |
cEngine_SetWaitIfAppOutOfFocus(abX abX)
|
float |
cGenerate_FractalNoise1D(afX afX, const aParams &in aParams)
|
float |
cGenerate_FractalNoise2D(const avPos &in avPos, const aParams &in aParams)
|
float |
cGenerate_FractalNoise3D(const avPos &in avPos, const aParams &in aParams)
|
float |
cGenerate_GetNoiseCosine1D(afX afX)
|
float |
cGenerate_GetNoiseCosine2D(const avPos &in avPos)
|
float |
cGenerate_GetNoiseCubic1D(afX afX)
|
float |
cGenerate_GetNoiseCubic2D(const avPos &in avPos)
|
float |
cGenerate_GetNoisePerlin1D(afX afX)
|
float |
cGenerate_GetNoisePerlin2D(const avPos &in avPos)
|
float |
cGenerate_GetNoisePerlin3D(const avPos &in avPos)
|
iDepthStencilBuffer |
cGraphics_CreateDepthStencilBuffer(const avSize &in avSize, alDepthBits alDepthBits, alStencilBits alStencilBits, abLookForMatchingFirst abLookForMatchingFirst)
|
iFrameBuffer |
cGraphics_CreateFrameBuffer(const asName &in asName)
|
iGpuProgram |
cGraphics_CreateGpuProgram(const asName &in asName)
|
iGpuProgram |
cGraphics_CreateGpuProgramFromShaders(const asName &in asName, const asVtxShader &in asVtxShader, const asFragShader &in asFragShader, @apVarContainer @apVarContainer)
|
cHeightMap |
cGraphics_CreateHeightMap()
|
cHeightMap |
cGraphics_CreateHeightMapResizedCopy(@apHeightMap @apHeightMap, const avSize &in avSize)
|
cPostEffect_ChromaticAberration |
cGraphics_CreatePostEffect_ChromaticAberration()
|
cPostEffect_ImageFadeFX |
cGraphics_CreatePostEffect_ImageFadeFX()
|
cPostEffect_ImageTrail |
cGraphics_CreatePostEffect_ImageTrail()
|
cPostEffect_RadialBlur |
cGraphics_CreatePostEffect_RadialBlur()
|
cPostEffect_ToneMapping |
cGraphics_CreatePostEffect_ToneMapping()
|
cPostEffect_VideoDistortion |
cGraphics_CreatePostEffect_VideoDistortion()
|
cPostEffectComposite |
cGraphics_CreatePostEffectComposite()
|
iTexture |
cGraphics_CreateTexture(const asName &in asName, aType aType, aUsage aUsage)
|
void |
cGraphics_DestoroyDepthStencilBuffer(apBuffer apBuffer)
|
void |
cGraphics_DestroyFrameBuffer(apFrameBuffer apFrameBuffer)
|
void |
cGraphics_DestroyGpuProgram(apProgram apProgram)
|
void |
cGraphics_DestroyHeightMap(apHeightMap apHeightMap)
|
void |
cGraphics_DestroyPostEffect(apPostEffect apPostEffect)
|
void |
cGraphics_DestroyPostEffectComposite(apComposite apComposite)
|
void |
cGraphics_DestroyTexture(apTexture apTexture)
|
iDepthStencilBuffer |
cGraphics_FindDepthStencilBuffer(const avSize &in avSize, alMinDepthBits alMinDepthBits, alMinStencilBits alMinStencilBits)
|
iLowLevelGraphics |
cGraphics_GetLowLevel()
|
iMaterialType |
cGraphics_GetMaterialType(const asName &in asName)
|
iRenderer |
cGraphics_GetRenderer(aType aType)
|
iFrameBuffer |
cGraphics_GetTempFrameBuffer(const avSize &in avSize, aPixelFormat aPixelFormat, alIndex alIndex)
|
cHeightMap |
cGraphics_LoadHeightMapPackedRGB(const asFileName &in asFileName)
|
cHeightMap |
cGraphics_LoadHeightMapRaw(const asFileName &in asFileName, const avSize &in avSize)
|
void |
cGraphics_ReloadMaterials()
|
void |
cGraphics_ReloadRendererData()
|
cGuiGfxElement |
cGui_CreateGfxFilledRect(const aColor &in aColor, aMaterial aMaterial)
|
cGuiGfxElement |
cGui_CreateGfxImage(const asFile &in asFile, aMaterial aMaterial)
|
cGuiGfxElement |
cGui_CreateGfxImage(const asFile &in asFile, aMaterial aMaterial, const aColor &in aColor)
|
cGuiGfxElement |
cGui_CreateGfxImageBuffer(const asFile &in asFile, aMaterial aMaterial, abCreateAnimation abCreateAnimation, const aColor &in aColor)
|
cGuiGfxElement |
cGui_CreateGfxTexture(const asFile &in asFile, aMaterial aMaterial, aTextureType aTextureType)
|
cGuiGfxElement |
cGui_CreateGfxTexture(const asFile &in asFile, aMaterial aMaterial, aTextureType aTextureType, const aColor &in aColor, abMipMaps abMipMaps)
|
cGuiGfxElement |
cGui_CreateGfxTexture(@apTexture @apTexture, abAutoDestroyTexture abAutoDestroyTexture, aMaterial aMaterial)
|
cGuiGfxElement |
cGui_CreateGfxTexture(@apTexture @apTexture, abAutoDestroyTexture abAutoDestroyTexture, aMaterial aMaterial, const aColor &in aColor, const avStartUV &in avStartUV, const avEndUV &in avEndUV)
|
cImGui |
cGui_CreateImGui(const asName &in asName, @apSet @apSet)
|
cGuiSet |
cGui_CreateSet(const asName &in asName, @apSkin @apSkin)
|
cGuiSkin |
cGui_CreateSkin(const asFile &in asFile)
|
void |
cGui_DestroyGfx(apGfx apGfx)
|
void |
cGui_DestroyImGui(apImGui apImGui)
|
void |
cGui_DestroySet(@apSet @apSet)
|
cGuiSet |
cGui_GetFocusedSet()
|
void |
cGui_GetImGuiIdFromName(const asName &in asName)
|
void |
cGui_GetImGuiStateVarString(aVar aVar)
|
cGuiSet |
cGui_GetSetFromName(const asName &in asName)
|
void |
cGui_SetFocus(apSet apSet)
|
void |
cGui_SetFocusByName(const asSetName &in asSetName)
|
bool |
cInput_BecameTriggered(const asName &in asName)
|
bool |
cInput_BecameTriggered(alId alId)
|
bool |
cInput_CheckForInput()
|
cAction |
cInput_CreateAction(const asName &in asName, alId alId)
|
void |
cInput_DestroyAction(@apAction @apAction)
|
bool |
cInput_DoubleTriggered(const asName &in asName, afLimit afLimit)
|
bool |
cInput_DoubleTriggered(alId alId, afLimit afLimit)
|
cAction |
cInput_GetAction(const asName &in asName)
|
cAction |
cInput_GetAction(alId alId)
|
iEyeTracker |
cInput_GetEyeTracker()
|
iKeyboard |
cInput_GetKeyboard()
|
iMouse |
cInput_GetMouse()
|
iSubAction |
cInput_InputToSubAction()
|
bool |
cInput_IsTriggered(const asName &in asName)
|
bool |
cInput_IsTriggered(alId alId)
|
void |
cInput_ResetActionsToCurrentState()
|
void |
cInput_Update(afX afX)
|
bool |
cInput_WasTriggered(const asName &in asName)
|
bool |
cInput_WasTriggered(alId alId)
|
void |
cLux_AddAreaType(const asName &in asName, const asScriptFile &in asScriptFile, const asScriptClass &in asScriptClass, abForceFullGameSave abForceFullGameSave)
|
void |
cLux_AddCritterType(const asName &in asName, const asScriptFile &in asScriptFile, const asScriptClass &in asScriptClass, abForceFullGameSave abForceFullGameSave)
|
void |
cLux_AddDebugMessage(const asText &in asText, abCheckForDuplicates abCheckForDuplicates)
|
void |
cLux_AddDebugMessage(const asText &in asText)
|
void |
cLux_AddEntityToInteractionWhiteList(apEntity apEntity)
|
void |
cLux_AddLiquidAreaType(const asName &in asName, const asScriptFile &in asScriptFile, const asScriptClass &in asScriptClass, abForceFullGameSave abForceFullGameSave)
|
void |
cLux_AddModule(const asName &in asName, const asScriptFile &in asScriptFile, const asScriptClass &in asScriptClass, alId alId, abIsGlobal abIsGlobal, const sContainer &in sContainer, abUseInputCallbacks abUseInputCallbacks)
|
void |
cLux_AddPropType(const asName &in asName, const asScriptFile &in asScriptFile, const asScriptClass &in asScriptClass, abForceFullGameSave abForceFullGameSave)
|
void |
cLux_AddTodoMessage(const asText &in asText, abCheckForDuplicates abCheckForDuplicates)
|
void |
cLux_AddTodoMessage(const asText &in asText)
|
bool |
cLux_ApplyUserConfig()
|
bool |
cLux_CanContinue()
|
void |
cLux_ChangeMap(const asMapName &in asMapName, const asStartPos &in asStartPos, const asTransferArea &in asTransferArea, const asStartSound &in asStartSound, const asEndSound &in asEndSound)
|
bool |
{{{3}}} |
void |
cLux_CleanupData()
|
void |
cLux_Continue()
|
cLuxBackboneTail |
cLux_CreateEntityComponent_BackboneTail(@apEntity @apEntity)
|
cLuxBarkMachine |
cLux_CreateEntityComponent_BarkMachine(@apEntity @apEntity)
|
cLuxCharMover |
cLux_CreateEntityComponent_CharMover(@apEntity @apEntity, @apCharBody @apCharBody)
|
cLuxEdgeGlow |
cLux_CreateEntityComponent_EdgeGlow(@apEntity @apEntity)
|
cLuxForceEmitter |
cLux_CreateEntityComponent_ForceEmitter(@apEntity @apEntity)
|
cLuxHeadTracker |
cLux_CreateEntityComponent_HeadTracker(@apEntity @apEntity)
|
cLuxLightSensor |
cLux_CreateEntityComponent_LightSensor(@apEntity @apEntity)
|
cLuxPathfinder |
cLux_CreateEntityComponent_Pathfinder(@apEntity @apEntity)
|
cLuxSoundListener |
cLux_CreateEntityComponent_SoundListener(@apEntity @apEntity)
|
cLuxStateMachine |
cLux_CreateEntityComponent_StateMachine(@apEntity @apEntity)
|
tString |
{{{3}}} |
tString |
cLux_CreateHTMLParagraph(const asContent &in asContent)
|
tString |
{{{3}}} |
cLuxScriptImGui |
{{{3}}} |
bool |
cLux_DebugModeOn()
|
void |
cLux_DecUnderwaterEffectUserCount()
|
void |
cLux_DeloadMap(const asTransferArea &in asTransferArea)
|
float |
{{{3}}} |
void |
cLux_DrawHint(@apImGui @apImGui, afTimeStep afTimeStep, const aLabel &in aLabel, const avPosition &in avPosition, afLineWidth afLineWidth, afLineSpacing afLineSpacing, const avTextLines &in avTextLines, const avIcons &in avIcons, const avIconsPerLine &in avIconsPerLine)
|
void |
cLux_DrawScreenText(@apImGui @apImGui, afTimeStep afTimeStep, const aLabel &in aLabel, const avPosition &in avPosition, afLineWidth afLineWidth, afLineSpacing afLineSpacing, const avTextLines &in avTextLines, const avIcons &in avIcons, const avIconsPerLine &in avIconsPerLine)
|
void |
cLux_DrawSetToScreen(abClearScreen abClearScreen, const aCol &in aCol, apSet apSet)
|
void |
cLux_DropPageFocus(const asX &in asX)
|
void |
cLux_Exit()
|
iLuxAchievementHandler |
cLux_GetAchievementHandler()
|
iLuxEntity |
cLux_GetBodyEntity(@apBody @apBody)
|
iPhysicsBody |
cLux_GetClosestBody(const avStart &in avStart, const avDir &in avDir, afRayLength afRayLength, afDistance &out afDistance, avSurfaceNormal &out avSurfaceNormal)
|
bool |
cLux_GetClosestCharCollider(const avStart &in avStart, const avDir &in avDir, afRayLength afRayLength, abCheckDynamic abCheckDynamic, @apOutput @apOutput)
|
bool |
cLux_GetClosestEntity(const avStart &in avStart, const avDir &in avDir, afRayLength afRayLength, alIteractType alIteractType, abCheckLineOfSight abCheckLineOfSight, @apOutput @apOutput)
|
cImGui |
cLux_GetCurrentImGui()
|
tString |
cLux_GetCurrentLanguage()
|
cLuxMap |
cLux_GetCurrentMap()
|
tWString |
cLux_GetCurrentUserProfilePath()
|
iFontData |
cLux_GetDefaultFont()
|
tString |
cLux_GetDefaultGameLanguage()
|
cLuxDialogHandler |
cLux_GetDialogHandler()
|
cLuxEffectHandler |
cLux_GetEffectHandler()
|
cLuxEventDatabaseHandler |
cLux_GetEventDatabaseHandler()
|
bool |
cLux_GetExplorationModeActive()
|
cConfigFile |
cLux_GetGameConfig()
|
cImGui |
cLux_GetGameHudImGui()
|
cGuiSet |
cLux_GetGameHudSet()
|
tString |
cLux_GetGameLanguageFolder()
|
bool |
cLux_GetGamePaused()
|
double |
cLux_GetGameTime()
|
bool |
cLux_GetGodModeActivated()
|
cLuxGuiHandler |
cLux_GetGuiHandler()
|
cGuiSet |
cLux_GetHelpGuiSet()
|
cVector2f |
cLux_GetHudVirtualCenterScreenSize()
|
cVector3f |
cLux_GetHudVirtualCenterScreenStartPos()
|
cVector2f |
cLux_GetHudVirtualCenterSize()
|
cVector2f |
cLux_GetHudVirtualOffset()
|
cVector2f |
cLux_GetHudVirtualSize()
|
cVector3f |
cLux_GetHudVirtualStartPos()
|
cImGui |
cLux_GetInputFocusImGui()
|
cLuxInputHandler |
cLux_GetInputHandler()
|
bool |
cLux_GetInteractionWhiteListActive()
|
cConfigFile |
cLux_GetKeyConfig()
|
float |
cLux_GetLightLevelAtPos(const avPos &in avPos, @apSkipLight @apSkipLight, afRadiusAdd afRadiusAdd)
|
tString |
cLux_GetMainMenuFile()
|
cLuxMusicHandler |
cLux_GetMusicHandler()
|
cLuxPlayer |
cLux_GetPlayer()
|
cLuxMap |
cLux_GetPreloadMap()
|
cImGui |
cLux_GetPrevInputFocusImGui()
|
bool |
cLux_GetSaveConfigAtExit()
|
cLuxSaveHandler |
cLux_GetSaveHandler()
|
cLuxSoundscapeHandler |
cLux_GetSoundscapeHandler()
|
float |
cLux_GetStringDuration(const asStr &in asStr)
|
tWString |
cLux_GetStringWFromDate(const aDate &in aDate)
|
bool |
cLux_GetSupportExplorationMode()
|
void |
cLux_GetTextCatAndEntryFromString(const asData &in asData, asOutCat &out asOutCat, asOutEntry &out asOutEntry)
|
bool |
cLux_GetUnderwaterEffectsActive()
|
cConfigFile |
cLux_GetUserConfig()
|
iScrUserModule_Interface |
cLux_GetUserModuleFromID(alID alID)
|
iScrUserModule_Interface |
cLux_GetUserModuleFromName(const asName &in asName)
|
cViewport |
cLux_GetViewport()
|
cLuxVoiceHandler |
cLux_GetVoiceHandler()
|
bool |
cLux_HasConfigLoadError(asError &out asError)
|
bool |
cLux_HasTranslation(const asCat &in asCat, const asEntry &in asEntry)
|
bool |
cLux_HasUnderwaterEffectUsers()
|
cLuxAgent |
cLux_ID_Agent(aID aID)
|
cLuxArea |
cLux_ID_Area(aID aID)
|
cBeam |
cLux_ID_Beam(aID aID)
|
cBillboard |
cLux_ID_Billboard(aID aID)
|
cBillboardGroup |
cLux_ID_BillboardGroup(aID aID)
|
iPhysicsBody |
cLux_ID_Body(aID aID)
|
iCharacterBody |
cLux_ID_CharacterBody(aID aID)
|
cClothEntity |
cLux_ID_ClothEntity(aID aID)
|
cLuxCritter |
cLux_ID_Critter(aID aID)
|
iLuxEntity |
cLux_ID_Entity(aID aID)
|
iEntity3D |
cLux_ID_Entity3D(aID aID)
|
cExposureArea |
cLux_ID_ExposureArea(aID aID)
|
cFogArea |
cLux_ID_FogArea(aID aID)
|
cForceField |
cLux_ID_ForceField(aID aID)
|
cGuiSetEntity |
cLux_ID_GuiSetEntity(aID aID)
|
iPhysicsJoint |
cLux_ID_Joint(aID aID)
|
cLensFlare |
cLux_ID_LensFlare(aID aID)
|
iLight |
cLux_ID_Light(aID aID)
|
cLightMaskBox |
cLux_ID_LightMaskBox(aID aID)
|
cLuxLiquidArea |
cLux_ID_LiquidArea(aID aID)
|
cMeshEntity |
cLux_ID_MeshEntity(aID aID)
|
cParticleSystem |
cLux_ID_ParticleSystem(aID aID)
|
cLuxProp |
cLux_ID_Prop(aID aID)
|
cLuxSoundscapeArea |
cLux_ID_ReverbArea(aID aID)
|
iRopeEntity |
cLux_ID_RopeEntity(aID aID)
|
cSoundEntity |
cLux_ID_SoundEntity(aID aID)
|
cSubMeshEntity |
cLux_ID_SubMeshEntity(aID aID)
|
void |
cLux_IncUnderwaterEffectUserCount()
|
bool |
cLux_IsChangingMap()
|
bool |
cLux_IsLoadingScreenVisible()
|
bool |
cLux_IsPlayGoReady(alETA &out alETA)
|
bool |
cLux_IsReadyToChangeMap()
|
bool |
cLux_IsStreamingMap()
|
void |
cLux_LoadScreenSetBarPosAndSize(const avPos &in avPos, const avSize &in avSize)
|
void |
cLux_LoadScreenSetForceBackground(abX abX)
|
void |
cLux_LoadScreenSetUseSmallIcon(abX abX)
|
void |
cLux_LoadScreenShowLoadingIcon(afTime afTime)
|
bool |
cLux_MapChangeIsTransfer()
|
bool |
cLux_MapIsLoaded()
|
void |
cLux_OutputTextToFile(const asPath &in asPath, const asText &in asText)
|
tWString |
cLux_ParseString(const asInput &in asInput)
|
void |
cLux_ParseStringIntoScreenText(const asInput &in asInput, @apImGui @apImGui, const aFormatParams & aFormatParams, aOutLines &out aOutLines, aIconArray &out aIconArray, aOutIconsPerLine &out aOutIconsPerLine, afMaxLineHeight &out afMaxLineHeight, afDisplayTime &out afDisplayTime, abTriggeredByGamepad abTriggeredByGamepad)
|
bool |
cLux_PlayGuiSoundData(asName &in asName, aDestType aDestType, afVolMul afVolMul, abSkipPreviousRandom abSkipPreviousRandom)
|
bool |
cLux_PlayGuiSoundDataEx(const asName &in asName, aDestType aDestType, afVolMul afVolMul, abSkipPreviousRandom abSkipPreviousRandom, @apExtraData @apExtraData)
|
void |
cLux_PreloadEntity(const asFile &in asFile)
|
void |
cLux_PreloadGuiGfx(const asFile &in asFile, aType aType)
|
void |
{{{3}}} |
void |
cLux_PreloadMaterial(const asFile &in asFile)
|
void |
cLux_PreloadParticleSystem(const asFile &in asFile)
|
void |
cLux_PreloadSound(const asFile &in asFile)
|
void |
cLux_PreloadWebpage(const asX &in asX)
|
void |
cLux_RegisterCollisionRadius(alX alX)
|
void |
cLux_RegisterEventListenerUserModule_AgentSetActive(const asModuleName &in asModuleName)
|
void |
cLux_RenderBackgroundScreen(abDrawFullHUD abDrawFullHUD)
|
void |
cLux_ResetShudderEffects(alX alX)
|
void |
{{{3}}} |
bool |
cLux_ScriptDebugOn()
|
void |
cLux_SendInputToGui(abX abX)
|
void |
cLux_SetAreaOffline(alX alX)
|
void |
cLux_SetDebugInfoWindowText(const asText &in asText)
|
void |
cLux_SetExplorationModeActive(abX abX)
|
void |
cLux_SetGamePaused(abX abX)
|
void |
cLux_SetImGuiInputFocus(apImGui apImGui, abShowMouse abShowMouse)
|
void |
cLux_SetInteractionWhiteListActive(abX abX, abClearList abClearList)
|
void |
cLux_SetMapPreloadPriority(aPrio aPrio)
|
void |
cLux_SetUnderwaterEffectsActive(abX abX, abUseStartAndEndEffects abUseStartAndEndEffects)
|
void |
cLux_SetupDefaultGlobalReverb(aType aType, afFadeTime afFadeTime)
|
void |
cLux_ShapeDamage(aShape aShape, const a_mtxTransform &in a_mtxTransform, const avOrigin &in avOrigin, afMinDamage afMinDamage, afMaxDamage afMaxDamage, afForce afForce, afMaxImpulse afMaxImpulse, alStrength alStrength, afHitSpeed afHitSpeed, aDamageType aDamageType, abCheckEnemies abCheckEnemies, abCheckPlayer abCheckPlayer, abCheckProps abCheckProps, abLethalForPlayer abLethalForPlayer, const asSource &in asSource)
|
void |
cLux_ShapeDamage(aShape aShape, const a_mtxTransform &in a_mtxTransform, const avOrigin &in avOrigin, afMinDamage afMinDamage, afMaxDamage afMaxDamage, afForce afForce, afMaxImpulse afMaxImpulse, alStrength alStrength, afHitSpeed afHitSpeed, aDamageType aDamageType, abCheckEnemies abCheckEnemies, abCheckPlayer abCheckPlayer, abCheckProps abCheckProps, abLethalForPlayer abLethalForPlayer, const asSource &in asSource)
|
void |
cLux_StartMap(const asMapName &in asMapName)
|
void |
cLux_StartNewGame()
|
bool |
cLux_TestModeOn()
|
cLuxAgent |
cLux_ToAgent(@apEntity @apEntity)
|
cLuxArea |
cLux_ToArea(@apEntity @apEntity)
|
cLuxCritter |
cLux_ToCritter(@apEntity @apEntity)
|
cLuxLiquidArea |
cLux_ToLiquidArea(@apEntity @apEntity)
|
cLuxProp |
cLux_ToProp(@apEntity @apEntity)
|
tWString |
cLux_Translate(const asCat &in asCat, const asEntry &in asEntry)
|
void |
cLux_TruncateTextFile(const asPath &in asPath, const asPattern &in asPattern, alTimes alTimes)
|
float |
cMath_Abs(afX afX)
|
int |
cMath_Abs(alX alX)
|
float |
cMath_ACos(afX afX)
|
float |
cMath_ASin(afX afX)
|
float |
cMath_ATan(afX afX)
|
float |
cMath_ATan2(afY afY, afX afX)
|
bool |
cMath_CheckAABBInside(const avInsideMin &in avInsideMin, const avInsideMax &in avInsideMax, const avOutsideMin &in avOutsideMin, const avOutsideMax &in avOutsideMax)
|
bool |
cMath_CheckAABBIntersection(avMin1 &in avMin1, const avMax1 &in avMax1, const avMin2 &in avMin2, const avMax2 &in avMax2)
|
bool |
cMath_CheckAABBLineIntersection(avMin &in avMin, const avMax &in avMax, const avLineStart &in avLineStart, const avLineEnd &in avLineEnd, avIntersectionPos &out avIntersectionPos, afT &out afT)
|
bool |
cMath_CheckAABBSphereCollision(const avMin &in avMin, const avMax &in avMax, const avCenter &in avCenter, afRadius afRadius)
|
bool |
cMath_CheckBVIntersection(aBV1 aBV1, aBV2 aBV2)
|
bool |
cMath_CheckPlaneAABBCollision(const aPlane &in aPlane, const avMin &in avMin, const avMax &in avMax, const avSphereCenter &in avSphereCenter, afSphereRadius afSphereRadius)
|
bool |
cMath_CheckPlaneAABBCollision(const aPlane &in aPlane, const avMin &in avMin, const avMax &in avMax)
|
bool |
cMath_CheckPlaneBVCollision(const aPlane &in aPlane, aBV aBV)
|
bool |
cMath_CheckPlaneLineIntersection(const aPlane &in aPlane, const avLineStart &in avLineStart, const avLineEnd &in avLineEnd, avIntersectionPos &out avIntersectionPos, afT &out afT)
|
bool |
cMath_CheckPlaneSphereCollision(const aPlane &in aPlane, const avCenter &in avCenter, afRadius afRadius)
|
bool |
cMath_CheckPointInAABBIntersection(const avPoint &in avPoint, const avMin &in avMin, const avMax &in avMax)
|
bool |
cMath_CheckPointInBVIntersection(const avPoint &in avPoint, aBV aBV)
|
bool |
cMath_CheckPointInRectIntersection(const avPoint &in avPoint, const aRect &in aRect)
|
bool |
cMath_CheckPointInSphereIntersection(const avPoint &in avPoint, const avSpherePos &in avSpherePos, afSphereRadius afSphereRadius)
|
bool |
cMath_CheckRectFit(const aRectSrc &in aRectSrc, const aRectDest &in aRectDest)
|
bool |
cMath_CheckRectFit(const aRectSrc &in aRectSrc, const aRectDest &in aRectDest)
|
bool |
cMath_CheckRectIntersection(const aRect1 &in aRect1, const aRect2 &in aRect2)
|
bool |
cMath_CheckRectIntersection(const aRect1 &in aRect1, const aRect2 &in aRect2)
|
bool |
cMath_CheckRectIntersection(const avMin1 &in avMin1, const avMax1 &in avMax1, const avMin2 &in avMin2, const avMax2 &in avMax2)
|
bool |
cMath_CheckRectIntersection(const avMin1 &in avMin1, const avMax1 &in avMax1, const avMin2 &in avMin2, const avMax2 &in avMax2)
|
bool |
cMath_CheckSphereIntersection(const avPosA &in avPosA, afRadiusA afRadiusA, const avPosB &in avPosB, afRadiusB afRadiusB)
|
bool |
cMath_CheckSphereLineIntersection(const avSpherePos &in avSpherePos, afSphereRadius afSphereRadius, const avLineStart &in avLineStart, const avLineEnd &in avLineEnd, afT1 &out afT1, afIntersection1 &out afIntersection1, afT2 &out afT2, avIntersection2 &out avIntersection2)
|
float |
cMath_Clamp(afX afX, afMin afMin, afMax afMax)
|
int |
cMath_Clamp(alX alX, alMin alMin, alMax alMax)
|
float |
cMath_Cos(afX afX)
|
float |
{{{3}}} |
cVector3f |
cMath_ExpandAABBMax(const avBaseMax &in avBaseMax, const avAddMax &in avAddMax)
|
cVector3f |
cMath_ExpandAABBMin(const avBaseMin &in avBaseMin, const avAddMin &in avAddMin)
|
float |
cMath_FastRandomFloat(alSeed alSeed)
|
float |
cMath_GetAngleDistance(afAngle1 afAngle1, afAngle2 afAngle2, afMaxAngle afMaxAngle)
|
float |
cMath_GetAngleDistanceDeg(afAngle1 afAngle1, afAngle2 afAngle2)
|
float |
cMath_GetAngleDistanceRad(afAngle1 afAngle1, afAngle2 afAngle2)
|
cVector2f |
cMath_GetAngleDistanceVector2f(const avAngle1 &in avAngle1, const avAngle2 &in avAngle2, afMaxAngle afMaxAngle)
|
cVector2f |
cMath_GetAngleDistanceVector2fDeg(const avAngle1 &in avAngle1, const avAngle2 &in avAngle2)
|
cVector2f |
cMath_GetAngleDistanceVector2fRad(const avAngle1 &in avAngle1, const avAngle2 &in avAngle2)
|
cVector3f |
cMath_GetAngleDistanceVector3f(const avAngle1 &in avAngle1, const avAngle2 &in avAngle2, afMaxAngle afMaxAngle)
|
cVector3f |
cMath_GetAngleDistanceVector3fDeg(const avAngle1 &in avAngle1, const avAngle2 &in avAngle2)
|
cVector3f |
cMath_GetAngleDistanceVector3fRad(const avAngle1 &in avAngle1, const avAngle2 &in avAngle2)
|
float |
cMath_GetAngleFromPoints2D(const aStartPos &in aStartPos, const avGoalPos &in avGoalPos)
|
cVector3f |
cMath_GetAngleFromPoints3D(const avStartPos &in avStartPos, const avGoalPos &in avGoalPos)
|
void |
cMath_GetAngleFromVector(const avVec &in avVec, afAngle &out afAngle, afLength &out afLength)
|
int |
cMath_GetBit(alBitNum alBitNum)
|
bool |
cMath_GetBitFlag(alFlagNum alFlagNum, alBit alBit)
|
cRect2f |
cMath_GetClipRect(const aRectSrc &in aRectSrc, const aRectDest &in aRectDest)
|
void |
cMath_GetClipRectFromBV(aDestRect &out aDestRect, aBV aBV, apFrustum apFrustum, const avScreenSize &in avScreenSize)
|
cRect2l |
cMath_GetClipRectFromNormalizedMinMax(const avMin &in avMin, const avMax &in avMax, const avScreenSize &in avScreenSize)
|
cRect2l |
cMath_GetClipRectFromSphere(const avPosition &in avPosition, afRadius afRadius, apFrustum apFrustum, const avScreenSize &in avScreenSize, abPositionIsScreenSpace abPositionIsScreenSpace)
|
float |
cMath_GetCorrectSignOfSpeed(afCurrent afCurrent, afDest afDest, afSpeed afSpeed)
|
float |
cMath_GetFraction(afVal afVal)
|
bool |
cMath_GetNormalizedClipRectFromBV(avDestMin &out avDestMin, avDestMax &out avDestMax, aBV aBV, aFrustum aFrustum)
|
cVector3f |
cMath_GetPoint3DFromSphericalCoords(const avSphCenter &in avSphCenter, afSphRadius afSphRadius, const avSphCoords &in avSphCoords)
|
cVector2f |
cMath_GetSphericalCoordsFromPoint3D(const avSphCenter &in avSphCenter, const avPoint &in avPoint)
|
cVector2f |
cMath_GetVectorFromAngle2D(afAngle afAngle, afLength afLength)
|
cColor |
cMath_HexToRGB(const asHex &in asHex)
|
cColor |
cMath_HexWToRGB(const asHex &in asHex)
|
cColor |
cMath_HSBToRGB(const avHSB &in avHSB)
|
float |
cMath_IncreaseTo(afX afX, afAdd afAdd, afDest afDest)
|
float |
cMath_InterpolateCosine(afA afA, afB afB, afT afT)
|
float |
cMath_InterpolateCubic(afX0 afX0, afX1 afX1, afX2 afX2, afX3 afX3, afT afT)
|
float |
cMath_InterpolateHermite(afX0 afX0, afX1 afX1, afX2 afX2, afX3 afX3, afT afT, afTension afTension, afBias afBias)
|
float |
cMath_InterpolateLinear(afA afA, afB afB, afT afT)
|
float |
cMath_InterpolateSigmoid(afA afA, afB afB, afT afT)
|
bool |
cMath_IsPow2(alX alX)
|
float |
cMath_Log(afX afX)
|
int |
cMath_Log2ToInt(alX alX)
|
cVector3f |
cMath_MatrixEulerAngleDistance(const a_mtxA &in a_mtxA, const a_mtxB &in a_mtxB)
|
cMatrixf |
cMath_MatrixInverse(const a_mtxA &in a_mtxA)
|
cMatrixf |
cMath_MatrixMul(const a_mtxA &in a_mtxA, const a_mtxB &in a_mtxB)
|
cVector3f |
cMath_MatrixMul(const a_mtxA &in a_mtxA, const avB &in avB)
|
cVector3f |
cMath_MatrixMul3x3(const a_mtxA &in a_mtxA, const avB &in avB)
|
cVector3f |
cMath_MatrixMulDivideW(const a_mtxA &in a_mtxA, const avB &in avB)
|
cMatrixf |
cMath_MatrixMulScalar(const a_mtxA &in a_mtxA, afB afB)
|
cMatrixf |
cMath_MatrixOrthographicProjection(afNearClipPlane afNearClipPlane, afFarClipPlane afFarClipPlane, const avViewSize &in avViewSize)
|
cMatrixf |
cMath_MatrixPerspectiveProjection(afNearClipPlane afNearClipPlane, afFarClipPlane afFarClipPlane, afFOV afFOV, afAspect afAspect, abInfFarPlane abInfFarPlane)
|
cMatrixf |
cMath_MatrixPlaneMirror(const aPlane &in aPlane)
|
cMatrixf |
cMath_MatrixQuaternion(const aqRot &in aqRot)
|
cMatrixf |
cMath_MatrixRotateX(afAngle afAngle)
|
cMatrixf |
cMath_MatrixRotateXYZ(const avRot &in avRot)
|
cMatrixf |
cMath_MatrixRotateXZY(const avRot &in avRot)
|
cMatrixf |
cMath_MatrixRotateY(afAngle afAngle)
|
cMatrixf |
cMath_MatrixRotateYXZ(const avRot &in avRot)
|
cMatrixf |
cMath_MatrixRotateYZX(const avRot &in avRot)
|
cMatrixf |
cMath_MatrixRotateZ(afAngle afAngle)
|
cMatrixf |
cMath_MatrixRotateZXY(const avRot &in avRot)
|
cMatrixf |
cMath_MatrixRotateZYX(const avRot &in avRot)
|
cMatrixf |
cMath_MatrixScale(const avScale &in avScale)
|
cMatrixf |
cMath_MatrixSlerp(afT afT, const a_mtxA &in a_mtxA, const a_mtxB &in a_mtxB, abShortestPath abShortestPath)
|
cVector3f |
cMath_MatrixToEulerAngles(const a_mtxA &in a_mtxA)
|
cVector3f |
cMath_MatrixToEulerAnglesMultiSolution(const a_mtxA &in a_mtxA, avSolution1 &out avSolution1, avSolution2 &out avSolution2)
|
cMatrixf |
cMath_MatrixTranslate(const avTrans &in avTrans)
|
cMatrixf |
cMath_MatrixUnitVectors(const avRight &in avRight, const avUp &in avUp, const avForward &in avForward, const avTranslate &in avTranslate)
|
float |
cMath_Max(afX afX, afY afY)
|
int |
cMath_Max(alX alX, alY alY)
|
float |
cMath_Min(afX afX, afY afY)
|
int |
cMath_Min(alX alX, alY alY)
|
float |
cMath_Modulus(afDividend afDividend, afDivisor afDivisor)
|
float |
cMath_PlaneDot(const aPlaneA &in aPlaneA, const aPlaneB &in aPlaneB)
|
bool |
cMath_PlaneIntersectionPoint(const aP1 &in aP1, const aP2 &in aP2, const aP3 &in aP3, avPoint &in avPoint)
|
bool |
cMath_PlaneParallel(const aPlaneA &in aPlaneA, const aPlaneB &in aPlaneB)
|
float |
cMath_PlaneToPointDist(const aPlane &in aPlane, const avVec &in avVec)
|
float |
cMath_Pow(afX afX, afExp afExp)
|
int |
cMath_Pow2(alX alX)
|
cMatrixf |
cMath_ProjectionMatrixObliqueNearClipPlane(const a_mtxProjMatrix &in a_mtxProjMatrix, const aClipPlane &in aClipPlane)
|
cVector2f |
cMath_ProjectVector2D(const avSrcVec &in avSrcVec, const avDestVec &in avDestVec)
|
cQuaternion |
cMath_QuaternionConjugate(const aqA &in aqA)
|
float |
cMath_QuaternionDot(const aqA &in aqA, const aqB &in aqB)
|
cQuaternion |
cMath_QuaternionEuler(const avEuler &in avEuler, aOrder aOrder)
|
cQuaternion |
cMath_QuaternionInverse(const aqA &in aqA)
|
cQuaternion |
cMath_QuaternionLerp(afT afT, const aqA &in aqA, const aqB &in aqB)
|
cQuaternion |
cMath_QuaternionMatrix(const a_mtxA &in a_mtxA)
|
cQuaternion |
cMath_QuaternionMul(const aqA &in aqA, const aqB &in aqB)
|
cQuaternion |
cMath_QuaternionNlerp(afT afT, const aqA &in aqA, const aqB &in aqB)
|
cQuaternion |
cMath_QuaternionNormalize(const aqA &in aqA)
|
cQuaternion |
cMath_QuaternionSlerp(afT afT, const aqA &in aqA, const aqB &in aqB, abShortestPath abShortestPath)
|
cVector2f |
cMath_RandomCircleEdgePoint(afRadius afRadius)
|
void |
cMath_Randomize(alSeed alSeed)
|
cColor |
cMath_RandRectColor(const aMin &in aMin, const aMax &in aMax)
|
float |
cMath_RandRectf(alMin alMin, alMax alMax)
|
int |
cMath_RandRectl(alMin alMin, alMax alMax)
|
cVector2f |
cMath_RandRectVector2f(const avMin &in avMin, const avMax &in avMax)
|
cVector3f |
cMath_RandRectVector3f(const avMin &in avMin, const avMax &in avMax)
|
tString |
cMath_RGBToHex(const aRGB &in aRGB)
|
tWString |
cMath_RGBToHexW(const aRGB &in aRGB)
|
cVector3f |
cMath_RGBToHSB(const aX &in aX)
|
float |
cMath_Round(afVal afVal)
|
float |
cMath_RoundFloatToDecimals(afVal afVal, alPrecision alPrecision)
|
int |
cMath_RoundToInt(afVal afVal)
|
cVector2l |
cMath_RoundToInt(const avX &in avX)
|
cVector3l |
cMath_RoundToInt(const avX &in avX)
|
void |
cMath_SetBitFlag(alFlagNum &out alFlagNum, alBit alBit, abSet abSet)
|
float |
cMath_SigmoidCurve(afX afX)
|
float |
cMath_Sign(afX afX)
|
int |
cMath_Sign(alX alX)
|
float |
cMath_Sin(afX afX)
|
float |
cMath_Sqrt(afX afX)
|
float |
cMath_Tan(afX afX)
|
float |
cMath_ToDeg(afAngle afAngle)
|
float |
cMath_ToRad(afAngle afAngle)
|
cPlanef |
cMath_TransformPlane(const a_mtxTransform &in a_mtxTransform, const aPlane &in aPlane)
|
float |
cMath_TurnAngle(afAngle afAngle, afFinalAngle afFinalAngle, afSpeed afSpeed, afMaxAngle afMaxAngle)
|
float |
cMath_TurnAngleDeg(afAngle afAngle, afFinalAngle afFinalAngle, afSpeed afSpeed)
|
float |
cMath_TurnAngleRad(afAngle afAngle, afFinalAngle afFinalAngle, afSpeed afSpeed)
|
cVector2f |
cMath_Vector2Abs(const avVec &in avVec)
|
cVector2f |
cMath_Vector2CatmullRom(const avP0 &in avP0, const avP1 &in avP1, const avP2 &in avP2, const avP3 &in avP3, afFract afFract)
|
cVector2f |
cMath_Vector2Ceil(const avVec &in avVec)
|
float |
cMath_Vector2Dist(const avPosA &in avPosA, const avPosB &in avPosB)
|
float |
cMath_Vector2DistSqr(const avPosA &in avPosA, const avPosB &in avPosB)
|
float |
cMath_Vector2DistSqrXY(const avPosA &in avPosA, const avPosB &in avPosB)
|
float |
cMath_Vector2DistSqrXZ(const avPosA &in avPosA, const avPosB &in avPosB)
|
float |
cMath_Vector2DistSqrYZ(const avPosA &in avPosA, const avPosB &in avPosB)
|
float |
cMath_Vector2DistXY(const avPosA &in avPosA, const avPosB &in avPosB)
|
float |
cMath_Vector2DistXZ(const avPosA &in avPosA, const avPosB &in avPosB)
|
float |
cMath_Vector2DistYZ(const avPosA &in avPosA, const avPosB &in avPosB)
|
float |
cMath_Vector2Dot(const avPosA &in avPosA, const avPosB &in avPosB)
|
cVector2f |
cMath_Vector2Floor(const avVec &in avVec)
|
cVector2f |
cMath_Vector2IncreaseTo(const avX &in avX, const avAdd &in avAdd, const avDest &in avDest)
|
cVector2f |
cMath_Vector2Max(const avVecA &in avVecA, const avVecB &in avVecB)
|
float |
cMath_Vector2MaxElement(const avVec &in avVec)
|
cVector2f |
cMath_Vector2Min(const avVecA &in avVecA, const avVecB &in avVecB)
|
float |
cMath_Vector2MinElement(const avVec &in avVec)
|
cVector2f |
cMath_Vector2Normalize(const avVec &in avVec)
|
cVector2f |
cMath_Vector2Rotate(const avVec &in avVec, afAngle afAngle)
|
cVector2f |
cMath_Vector2ToDeg(const avVec &in avVec)
|
cVector2f |
cMath_Vector2ToRad(const avVec &in avVec)
|
cVector3f |
cMath_Vector3Abs(const avVec &in avVec)
|
float |
cMath_Vector3Angle(const avVecA &in avVecA, const avVecB &in avVecB)
|
cVector3f |
cMath_Vector3AngleDistance(const avAngles1 &in avAngles1, const avAngles2 &in avAngles2, afMaxAngle afMaxAngle)
|
cVector3f |
cMath_Vector3AngleDistanceDeg(const avAngles1 &in avAngles1, const avAngles2 &in avAngles2)
|
cVector3f |
cMath_Vector3AngleDistanceRad(const avAngles1 &in avAngles1, const avAngles2 &in avAngles2)
|
cVector3f |
cMath_Vector3CatmullRom(const avP0 &in avP0, const avP1 &in avP1, const avP2 &in avP2, const avP3 &in avP3, afFract afFract)
|
cVector3f |
cMath_Vector3Ceil(const avVec &in avVec)
|
cVector3f |
cMath_Vector3ClampLength(const avVec &in avVec, afMinLength afMinLength, afMaxLength afMaxLength)
|
void |
cMath_Vector3ClampToLength(avVec &in avVec, afMaxLength afMaxLength)
|
cVector3f |
cMath_Vector3Cross(const avVecA &in avVecA, const avVecB &in avVecB)
|
float |
cMath_Vector3Dist(const avStartPos &in avStartPos, const avEndPos &in avEndPos)
|
float |
cMath_Vector3DistSqr(const avStartPos &in avStartPos, const avEndPos &in avEndPos)
|
float |
cMath_Vector3Dot(const avVecA &in avVecA, const avVecB &in avVecB)
|
cVector3f |
cMath_Vector3Floor(const avVec &in avVec)
|
cVector3f |
cMath_Vector3IncreaseTo(const avX &in avX, const avAdd &in avAdd, const avDest &in avDest)
|
cVector3f |
cMath_Vector3Max(const avVecA &in avVecA, const avVecB &in avVecB)
|
float |
cMath_Vector3MaxElement(const avVec &in avVec)
|
cVector3f |
cMath_Vector3MaxLength(const avVec &in avVec, afMaxLength afMaxLength)
|
cVector3f |
cMath_Vector3Min(const avVecA &in avVecA, const avVecB &in avVecB)
|
float |
cMath_Vector3MinElement(const avVec &in avVec)
|
cVector3f |
cMath_Vector3MinLength(const avVec &in avVec, afMinLength afMinLength)
|
cVector3f |
cMath_Vector3Normalize(const avVec &in avVec)
|
void |
cMath_Vector3OrthonormalizeBasis(const avSrcRight &in avSrcRight, const avSrcUp &in avSrcUp, const avSrcForward &in avSrcForward, avDstRight &out avDstRight, avDstUp &out avDstUp, avDstForward &out avDstForward)
|
cVector3f |
cMath_Vector3Project(const avSrcVec &in avSrcVec, const avDestVec &in avDestVec)
|
cVector3f |
cMath_Vector3ProjectOnPlane(const avSrcVec &in avSrcVec, const avPlaneNormal &in avPlaneNormal)
|
cVector3f |
cMath_Vector3Reflect(const avVec &in avVec, const avNormal &in avNormal)
|
cVector3f |
cMath_Vector3SphereSurfacePoint(const avSeed &in avSeed, afRadius afRadius)
|
cVector3f |
cMath_Vector3ToDeg(const avVec &in avVec)
|
cVector3f |
cMath_Vector3ToRad(const avVec &in avVec)
|
cVector3f |
cMath_Vector3UnProject(const avVec &in avVec, const aScreenRect &in aScreenRect, const a_mtxViewProj &in a_mtxViewProj)
|
float |
cMath_Wrap(afX afX, afMin afMin, afMax afMax)
|
iPhysicsWorld |
cPhysics_CreateWorld(abAddSurfaceData abAddSurfaceData)
|
void |
cPhysics_DestroyWorld(apWorld apWorld)
|
float |
cPhysics_GetImpactDuration()
|
int |
cPhysics_GetMaxImpacts()
|
void |
cPhysics_SetImpactDuration(afX afX)
|
void |
cPhysics_SetMaxImpacts(alX alX)
|
iPhysicsBody |
cPhysics_ToBody(apEntity apEntity)
|
iPhysicsJointBall |
cPhysics_ToJointBall(apJoint apJoint)
|
iPhysicsJointHinge |
cPhysics_ToJointHinge(apJoint apJoint)
|
iPhysicsJointSlider |
cPhysics_ToJointSlider(apJoint apJoint)
|
bool |
cResources_AddLanguageFile(const asFilePath &in asFilePath, abAddResourceDirs abAddResourceDirs)
|
bool |
cResources_AddResourceDir(const asDir &in asDir, abAddSubDirectories abAddSubDirectories, const asMask &in asMask)
|
void |
cResources_ClearResourceDirs()
|
void |
cResources_ClearTranslations()
|
iFontData |
cResources_CreateFontData(const asName &in asName)
|
iGpuShader |
cResources_CreateGpuShader(const asName &in asName, alType alType, @apVarCont @apVarCont)
|
iGpuShader |
cResources_CreateGpuShader(const asName &in asName, alType alType)
|
cFrameSubImage |
cResources_CreateImage(const asName &in asName)
|
cMaterial |
cResources_CreateMaterial(const asName &in asName)
|
cMesh |
cResources_CreateMesh(const asName &in asName)
|
iSoundData |
cResources_CreateSoundData(const asName &in asName, abStream abStream, abLooping abLooping, ab3 ab3, abNonBlockingLoad abNonBlockingLoad)
|
cSoundEntityData |
cResources_CreateSoundEntityData(const asName &in asName)
|
iTexture |
cResources_CreateTexture1D(const asName &in asName, abUseMipMaps abUseMipMaps)
|
iTexture |
cResources_CreateTexture2D(const asName &in asName, abUseMipMaps abUseMipMaps)
|
iTexture |
cResources_CreateTexture3D(const asName &in asName, abUseMipMaps abUseMipMaps)
|
iTexture |
cResources_CreateTextureCubeMap(const asName &in asName, abUseMipMaps abUseMipMaps)
|
iVideoStream |
cResources_CreateVideo(const asName &in asName)
|
void |
cResources_DestroyFontData(@apData @apData)
|
void |
cResources_DestroyGpuShader(@apShader @apShader)
|
void |
cResources_DestroyImage(@apData @apData)
|
void |
cResources_DestroyMaterial(@apMaterial @apMaterial)
|
void |
cResources_DestroyMesh(apMesh apMesh)
|
void |
cResources_DestroySoundData(apData apData)
|
void |
cResources_DestroySoundEntityData(@apData @apData)
|
void |
cResources_DestroyTexture(@apTexture @apTexture)
|
void |
cResources_DestroyUnusedParticleSystems(alMaxToKeep alMaxToKeep)
|
void |
cResources_DestroyUnusedSoundData(alMaxToKeep alMaxToKeep)
|
void |
cResources_DestroyVideo(@apVideo @apVideo)
|
void |
cResources_DestroyXmlDocument(apDoc apDoc)
|
tString |
cResources_GetMaterialPhysicsName(const asName &in asName)
|
float |
cResources_GetMaterialTextureAnisotropy()
|
int |
cResources_GetMaterialTextureFilter()
|
int |
cResources_GetMaterialTextureSizeDownScaleLevel()
|
bool |
cResources_LoadResourceDirsFile(const asFile &in asFile)
|
iXmlDocument |
cResources_LoadXmlDocument(const asFile &in asFile)
|
void |
cResources_PreloadParticleSystem(const asDataName &in asDataName)
|
void |
cResources_PreloadSoundEntityData(const asName &in asName, abNonBlockingLoad abNonBlockingLoad)
|
void |
cResources_SetMaterialTextureAnisotropy(afX afX)
|
void |
cResources_SetMaterialTextureFilter(alFilter alFilter)
|
void |
cResources_SetMaterialTextureSizeDownScaleLevel(alLevel alLevel)
|
tWString |
cResources_Translate(const asCat &in asCat, const asName &in asName)
|
cCamera |
cScene_CreateCamera(aMoveMode aMoveMode)
|
cViewport |
cScene_CreateViewport(@apCamera @apCamera, @apWorld @apWorld, abAddLast abAddLast)
|
cWorld |
cScene_CreateWorld(const asName &in asName)
|
void |
cScene_DestroyCamera(apCam apCam)
|
void |
cScene_DestroyViewport(apViewPort apViewPort)
|
void |
cScene_DestroyWorld(apWorld apWorld)
|
void |
cScene_FadeGradingTexture(apWorld apWorld, apGrading apGrading, afTime afTime)
|
cWorld |
cScene_LoadWorld(const asFile &in asFile, aFlags aFlags)
|
void |
cScene_Reset()
|
void |
cScene_SetCurrentListener(apViewPort apViewPort)
|
cBeam |
cScene_ToBeam(apEntity apEntity)
|
cBillboard |
cScene_ToBillboard(apEntity apEntity)
|
cForceField |
cScene_ToForceField(apEntity apEntity)
|
cLensFlare |
cScene_ToLensFlare(apEntity apEntity)
|
cLightBox |
cScene_ToLightBox(apLight apLight)
|
cLightDirectional |
cScene_ToLightDirectional(apLight apLight)
|
cLightPoint |
cScene_ToLightPoint(apLight apLight)
|
cLightSpot |
cScene_ToLightSpot(apLight apLight)
|
cMeshEntity |
cScene_ToMeshEntity(apEntity apEntity)
|
iRopeEntity |
cScene_ToRopeEntity(apEntity apEntity)
|
cRopeEntity3D |
cScene_ToRopeEntity3D(apEntity apEntity)
|
cRopeEntityBillboard |
cScene_ToRopeEntityBillboard(apEntity apEntity)
|
cSoundEntity |
cScene_ToSoundEntity(apEntity apEntity)
|
cSubMeshEntity |
cScene_ToSubMeshEntity(apEntity apEntity)
|
bool |
cScene_ViewportExists(apViewPort apViewPort)
|
void |
cScene_WorldExists(apWorld apWorld)
|
bool |
cScript_GetGlobalArgBool(alIdx alIdx)
|
cColor |
cScript_GetGlobalArgColor(alIdx alIdx)
|
float |
cScript_GetGlobalArgFloat(alIdx alIdx)
|
tID |
cScript_GetGlobalArgID(alIdx alIdx)
|
int |
cScript_GetGlobalArgInt(alIdx alIdx)
|
cMatrixf |
cScript_GetGlobalArgMatrix(alIdx alIdx)
|
tString |
cScript_GetGlobalArgString(alIdx alIdx)
|
cVector2f |
cScript_GetGlobalArgVector2f(alIdx alIdx)
|
cVector3f |
cScript_GetGlobalArgVector3f(alIdx alIdx)
|
cVector4f |
cScript_GetGlobalArgVector4f(alIdx alIdx)
|
bool |
cScript_GetGlobalReturnBool()
|
cColor |
cScript_GetGlobalReturnColor()
|
float |
cScript_GetGlobalReturnFloat()
|
tID |
cScript_GetGlobalReturnID()
|
int |
cScript_GetGlobalReturnInt()
|
cMatrixf |
cScript_GetGlobalReturnMatrix()
|
tString |
cScript_GetGlobalReturnString()
|
cVector2f |
cScript_GetGlobalReturnVector2f()
|
cVector3f |
cScript_GetGlobalReturnVector3f()
|
cVector4f |
cScript_GetGlobalReturnVector4f()
|
bool |
cScript_GetGlobalVarBool(const asName &in asName)
|
cColor |
cScript_GetGlobalVarColor(const asName &in asName)
|
float |
cScript_GetGlobalVarFloat(const asName &in asName)
|
tID |
cScript_GetGlobalVarID(const asName &in asName)
|
int |
cScript_GetGlobalVarInt(const asName &in asName)
|
cMatrixf |
cScript_GetGlobalVarMatrix(const asName &in asName)
|
tString |
cScript_GetGlobalVarString(const asName &in asName)
|
cVector2f |
cScript_GetGlobalVarVector2f(const asName &in asName)
|
cVector3f |
cScript_GetGlobalVarVector3f(const asName &in asName)
|
cVector4f |
cScript_GetGlobalVarVector4f(const asName &in asName)
|
bool |
cScript_RunGlobalFunc(const asObjName &in asObjName, const asClassName &in asClassName, const asFuncName &in asFuncName)
|
void |
cScript_SetGlobalArgBool(alIdx alIdx, abX abX)
|
void |
cScript_SetGlobalArgColor(alIdx alIdx, const aX &in aX)
|
void |
cScript_SetGlobalArgFloat(alIdx alIdx, afX afX)
|
void |
cScript_SetGlobalArgID(alIdx alIdx, alX alX)
|
void |
cScript_SetGlobalArgInt(alIdx alIdx, alX alX)
|
void |
cScript_SetGlobalArgMatrix(alIdx alIdx, const a_mtxX &in a_mtxX)
|
void |
cScript_SetGlobalArgString(alIdx alIdx, const asVar &in asVar)
|
void |
cScript_SetGlobalArgVector2f(alIdx alIdx, const avX &in avX)
|
void |
cScript_SetGlobalArgVector3f(alIdx alIdx, const avX &in avX)
|
void |
cScript_SetGlobalArgVector4f(alIdx alIdx, const avX &in avX)
|
void |
cScript_SetGlobalReturnBool(abX abX)
|
void |
cScript_SetGlobalReturnColor(const aX &in aX)
|
void |
cScript_SetGlobalReturnFloat(afX afX)
|
void |
cScript_SetGlobalReturnID(alX alX)
|
void |
cScript_SetGlobalReturnInt(alX alX)
|
void |
cScript_SetGlobalReturnMatrix(const a_mtxX &in a_mtxX)
|
void |
cScript_SetGlobalReturnString(const asVar &in asVar)
|
void |
cScript_SetGlobalReturnVector2f(const avX &in avX)
|
void |
cScript_SetGlobalReturnVector3f(const avX &in avX)
|
void |
cScript_SetGlobalReturnVector4f(const avX &in avX)
|
void |
cScript_SetGlobalVarBool(const asName &in asName, abX abX)
|
void |
cScript_SetGlobalVarColor(const asName &in asName, const aX &in aX)
|
void |
cScript_SetGlobalVarFloat(const asName &in asName, afX afX)
|
void |
cScript_SetGlobalVarID(const asName &in asName, alX alX)
|
void |
cScript_SetGlobalVarInt(const asName &in asName, alX alX)
|
void |
cScript_SetGlobalVarMatrix(const asName &in asName, const a_mtxX &in a_mtxX)
|
void |
cScript_SetGlobalVarString(const asName &in asName, const asVar &in asVar)
|
void |
cScript_SetGlobalVarVector2f(const asName &in asName, const avX &in avX)
|
void |
cScript_SetGlobalVarVector3f(const asName &in asName, const avX &in avX)
|
void |
cScript_SetGlobalVarVector4f(const asName &in asName, const avX &in avX)
|
bool |
cSound_CheckSoundIsBlocked(const avSoundPosition &in avSoundPosition)
|
iSoundEvent |
cSound_CreateEvent(apData apData, abNonBlockingLoad abNonBlockingLoad)
|
void |
cSound_DestroyEvent(apEvent apEvent)
|
void |
cSound_DestroyUnusedData(alMaxAmount alMaxAmount, alMaxAge alMaxAge, abRemoveUnusedProjects abRemoveUnusedProjects, abRemovePreloaded abRemovePreloaded)
|
int |
cSound_FadeGlobalSpeed(afDestSpeed afDestSpeed, afSpeed afSpeed, mAffectedTypes mAffectedTypes, alId alId, abDestroyIdAtDest abDestroyIdAtDest)
|
int |
cSound_FadeGlobalVolume(afDestVolume afDestVolume, afSpeed afSpeed, mAffectedTypes mAffectedTypes, alId alId, abDestroyIdAtDest abDestroyIdAtDest)
|
void |
cSound_FadeHighPassFilter(afDestCutOff afDestCutOff, afDestResonance afDestResonance, afTime afTime, mAffectedTypes mAffectedTypes)
|
void |
cSound_FadeLowPassFilter(afDestCutOff afDestCutOff, afDestResonance afDestResonance, afTime afTime, mAffectedTypes mAffectedTypes)
|
void |
cSound_FadeMusicVolumeMul(afDest afDest, afSpeed afSpeed)
|
void |
cSound_FadeOutAll(mTypes mTypes, afFadeSpeed afFadeSpeed, abDisableStop abDisableStop)
|
cSoundEntry |
cSound_GetEntry(const asName &in asName)
|
tString |
cSound_GetEventCategory_Gui()
|
tString |
cSound_GetEventCategory_World()
|
tString |
cSound_GetEventCategory_WorldClean()
|
iSoundEventData |
cSound_GetEventData(const asInternalPath &in asInternalPath, abLoadData abLoadData, abNonBlockingLoad abNonBlockingLoad)
|
iSoundEventProject |
cSound_GetEventProject(const asName &in asName)
|
uint |
cSound_GetEventSystemMemoryUsed()
|
float |
cSound_GetGlobalSpeed(aType aType)
|
float |
cSound_GetGlobalSpeedFromId(alId alId)
|
float |
cSound_GetGlobalVolume(aType aType)
|
float |
cSound_GetGlobalVolumeFromId(alId alId)
|
float |
cSound_GetMusicVolumeMul()
|
bool |
cSound_GetSilent()
|
bool |
cSound_IsPlaying(const asName &in asName)
|
bool |
cSound_IsValid(@apEntry @apEntry, alID alID)
|
void |
cSound_PauseAll(mTypes mTypes)
|
void |
cSound_PauseMusic()
|
cSoundEntry |
cSound_Play(asName &in asName, abLoop abLoop, afVolume afVolume, const avPos &in avPos, afMinDist afMinDist, afMaxDist afMaxDist, aEntryType aEntryType, abRelative abRelative, ab3D ab3D, alPriorityModifier alPriorityModifier, abStream abStream, abNonBlockedLoad abNonBlockedLoad)
|
cSoundEntry |
cSound_Play3D(const asName &in asName, abLoop abLoop, afVolume afVolume, const avPos &in avPos, afMinDist afMinDist, afMaxDist afMaxDist, aEntryType aEntryType, abRelative abRelative, alPriorityModifier alPriorityModifier, abStream abStream, abNonBlockedLoad abNonBlockedLoad)
|
cSoundEntry |
cSound_PlayGui(const asName &in asName, abLoop abLoop, afVolume afVolume, const avPos &in avPos, aEntryType aEntryType)
|
cSoundEntry |
cSound_PlayGuiStream(asFileName &in asFileName, abLoop abLoop, afVolume afVolume, const avPos &in avPos, aEntryType aEntryType)
|
bool |
cSound_PlayMusic(const asFileName &in asFileName, afVolume afVolume, afVolumeFadeStepSize afVolumeFadeStepSize, afFreq afFreq, afFreqFadeStepSize afFreqFadeStepSize, abLoop abLoop, abResume abResume)
|
cSoundEntry |
cSound_PlaySoundEntityGui(const asName &in asName, abLoop abLoop, afVolume afVolume, aEntryType aEntryType, const avPos &in avPos)
|
cSoundEntry |
cSound_PlaySoundEvent(const asInternalPath &in asInternalPath, afVolume afVolume, const avPos &in avPos, const avOrientation &in avOrientation, abNonBlockLoad abNonBlockLoad)
|
void |
cSound_PreloadGroup(const asInternalPath &in asInternalPath, abNonBlockingLoad abNonBlockingLoad, abSubGroups abSubGroups)
|
void |
cSound_PreloadProject(const asName &in asName, abNonBlockingLoad abNonBlockingLoad)
|
void |
cSound_ResumeAll(mTypes mTypes)
|
void |
cSound_ResumeMusic()
|
void |
cSound_SetEventCategory_Gui(const asCat &in asCat)
|
void |
cSound_SetEventCategory_World(const asCat &in asCat)
|
void |
cSound_SetEventCategory_WorldClean(const asCat &in asCat)
|
int |
cSound_SetGlobalSpeed(afSpeed afSpeed, mAffectedTypes mAffectedTypes, alId alId)
|
int |
cSound_SetGlobalVolume(afVolume afVolume, mAffectedTypes mAffectedTypes, alId alId)
|
void |
cSound_SetMusicVolumeMul(afMul afMul)
|
void |
cSound_SetSilent(abX abX)
|
bool |
cSound_Stop(const asName &in asName, abPlayEnd abPlayEnd)
|
void |
cSound_StopAll(mTypes mTypes, abPlayEnd abPlayEnd)
|
void |
cSound_StopMusic(afFadeStepSize afFadeStepSize)
|
tString |
cString_AddSlashAtEnd(const asPath &in asPath)
|
tWString |
cString_AddSlashAtEndW(const asPath &in asPath)
|
bool |
cString_CheckWildcardStrings(const asStr &in asStr, const asWildcardStr &in asWildcardStr, avSubStringArray &in avSubStringArray)
|
int |
cString_CountCharsInString(const aString &in aString, const aChar &in aChar)
|
int |
cString_CountCharsInStringW(const aString &in aString, const aChar &in aChar)
|
tWString |
cString_Get16BitFromArray(const asArray &in asArray)
|
tString |
cString_GetFileExt(const aString &in aString)
|
tWString |
cString_GetFileExtW(const aString &in aString)
|
tString |
cString_GetFileName(const aString &in aString)
|
tWString |
cString_GetFileNameW(const aString &in aString)
|
tString |
cString_GetFilePath(const aString &in aString)
|
tString |
cString_GetFilePathTopFolder(const aString &in aString)
|
tWString |
cString_GetFilePathTopFolderW(const aString &in aString)
|
tWString |
cString_GetFilePathW(const aString &in aString)
|
int |
cString_GetFirstCharPos(const aString &in aString, alChar alChar)
|
int |
cString_GetFirstStringPos(const aString &in aString, const aChar &in aChar)
|
int |
cString_GetFirstStringPosW(const aString &in aString, const aChar &in aChar)
|
void |
cString_GetFloatVec(const asData &in asData, avOutFloats &inout avOutFloats, const asSepp &in asSepp)
|
uint |
cString_GetHash(const asStr &in asStr)
|
uint64 |
cString_GetHash64(const asStr &in asStr)
|
uint64 |
cString_GetHash64W(const asStr &in asStr)
|
uint |
cString_GetHashW(const asStr &in asStr)
|
void |
cString_GetIntVec(const asData &in asData, avOutInts &inout avOutInts, const asSepp &in asSepp)
|
tString |
cString_GetLastChar(const aString &in aString)
|
int |
cString_GetLastCharPos(const aString &in aString, alChar alChar)
|
tWString |
cString_GetLastCharW(const aString &in aString)
|
int |
cString_GetLastStringPos(const aString &in aString, const aChar &in aChar)
|
int |
cString_GetLastStringPosW(const aString &in aString, const aChar &in aChar)
|
tString |
cString_GetNumericSuffix(const asStr &in asStr)
|
float |
{{{3}}} |
float |
{{{3}}} |
int |
{{{3}}} |
int |
{{{3}}} |
tWString |
cString_GetNumericSuffixW(const asStr &in asStr)
|
void |
cString_GetStringVec(const asData &in asData, avOutStrings &inout avOutStrings, const asSepp &in asSepp)
|
tString |
cString_RemoveSlashAtEnd(const asPath &in asPath)
|
tWString |
cString_RemoveSlashAtEndW(const asPath &in asPath)
|
tString |
cString_ReplaceCharTo(const aString &in aString, const asOldChar &in asOldChar, const asNewChar &in asNewChar)
|
tWString |
cString_ReplaceCharToW(const aString &in aString, const asOldChar &in asOldChar, const asNewChar &in asNewChar)
|
tString |
cString_ReplaceStringTo(const aString &in aString, const asOldString &in asOldString, const asNewString &in asNewString)
|
tWString |
cString_ReplaceStringToW(const aString &in aString, const asOldString &in asOldString, const asNewString &in asNewString)
|
tString |
cString_S16BitToUTF8(const awsString &in awsString)
|
tString |
cString_SetFileExt(const aString &in aString, const aExt &in aExt)
|
tWString |
cString_SetFileExtW(const aString &in aString, const aExt &in aExt)
|
tString |
cString_SetFilePath(const aString &in aString, const aPath &in aPath)
|
tWString |
cString_SetFilePathW(const aString &in aString, const aPath &in aPath)
|
tString |
{{{3}}} |
tWString |
{{{3}}} |
tWString |
cString_To16Char(const asString &in asString)
|
tString |
cString_To8Char(const awsString &in awsString)
|
bool |
cString_ToBool(const asStr &in asStr, abDefault abDefault)
|
cColor |
cString_ToColor(const asStr &in asStr, const aDefault &in aDefault)
|
float |
cString_ToFloat(const asStr &in asStr, afDefault afDefault)
|
int |
cString_ToInt(const asStr &in asStr, alDefault alDefault)
|
tString |
cString_ToLowerCase(const aString &in aString)
|
tWString |
cString_ToLowerCaseW(const aString &in aString)
|
cMatrixf |
cString_ToMatrixf(const asStr &in asStr, const a_mtxDefault &in a_mtxDefault)
|
tString |
{{{3}}} |
tString |
cString_ToString(alX alX, alPaddingZeros alPaddingZeros)
|
tWString |
{{{3}}} |
tWString |
cString_ToStringW(alX alX, alPaddingZeros alPaddingZeros)
|
tString |
cString_ToUpperCase(const aString &in aString)
|
tWString |
cString_ToUpperCaseW(const aString &in aString)
|
cVector2f |
cString_ToVector2f(const asStr &in asStr, const avDefault &in avDefault)
|
cVector2l |
cString_ToVector2l(const asStr &in asStr, const avDefault &in avDefault)
|
cVector3f |
cString_ToVector3f(const asStr &in asStr, const avDefault &in avDefault)
|
cVector3l |
cString_ToVector3l(const asStr &in asStr, const avDefault &in avDefault)
|
cVector4f |
cString_ToVector4f(const asStr &in asStr, const avDefault &in avDefault)
|
bool |
cSystem_CloneFile(const asSrcFileName &in asSrcFileName, const asDestFileName &in asDestFileName, abFailIfExists abFailIfExists)
|
void |
cSystem_CopyTextToClipboard(const asText &in asText)
|
bool |
cSystem_CreateFolder(const asPath &in asPath)
|
cDate |
cSystem_FileCreationDate(const asFilePath &in asFilePath)
|
bool |
cSystem_FileExists(const asFileName &in asFileName)
|
cDate |
cSystem_FileModifiedDate(const asFilePath &in asFilePath)
|
void |
cSystem_FindFilesInDir(avStrings &inout avStrings, const asDir &in asDir, const asMask &in asMask, abAddHidden abAddHidden)
|
void |
cSystem_FindFoldersInDir(avtStrings &inout avtStrings, const asDir &in asDir, abAddHidden abAddHidden, abAddUpFolder abAddUpFolder)
|
bool |
cSystem_FolderExists(const asPath &in asPath)
|
uint |
cSystem_GetApplicationTime()
|
void |
cSystem_GetAvailableVideoDrivers(avDrivers &inout avDrivers)
|
void |
cSystem_GetAvailableVideoModes(avScreenSizes &inout avScreenSizes, avBpps &inout avBpps, avMinRefreshRates &inout avMinRefreshRates, alMinBpp alMinBpp, alMinRefreshRate alMinRefreshRate, abRemoveDuplicates abRemoveDuplicates)
|
cDate |
cSystem_GetDate()
|
uint |
cSystem_GetFileSize(const asFileName &in asFileName)
|
tWString |
cSystem_GetFullFilePath(const asFilePath &in asFilePath)
|
tString |
cSystem_GetPlatformName()
|
uint |
cSystem_GetSystemAvailableDrives()
|
tWString |
cSystem_GetSystemSpecialPath(aPathType aPathType)
|
tWString |
cSystem_GetWorkingDir()
|
bool |
cSystem_HasWindowFocus(const asWindowCaption &in asWindowCaption)
|
tWString |
cSystem_LoadTextFromClipboard()
|
void |
cSystem_ProfileEnd(const asName &in asName)
|
void |
cSystem_ProfileStart(const asName &in asName)
|
void |
cSystem_RemoveFile(const asFileName &in asFileName)
|
bool |
cSystem_RemoveFolder(const asPath &in asPath, abDeleteAllFiles abDeleteAllFiles, abDeleteAllSubFolders abDeleteAllSubFolders)
|
void |
cSystem_Sleep(alMilliSecs alMilliSecs)
|
void |
cSystem_Wrapper_CreateMessageBox(aType aType, const asCaption &in asCaption, const asMessage &in asMessage)
|
void |
EnergySource_SetEnergy(const asName &in asName, afX afX)
|
bool |
Entity_AddCollideCallback(const asParentName &in asParentName, const asChildName &in asChildName, const asFunction &in asFunction)
|
void |
Entity_AddForce(const asEntityName &in asEntityName, const avForce &in avForce, abLocalSpace abLocalSpace, abOnlyMainBody abOnlyMainBody)
|
void |
Entity_AddForceFromEntity(const asEntityName &in asEntityName, const asForceEntityName &in asForceEntityName, afForce afForce, abOnlyMainBody abOnlyMainBody)
|
void |
Entity_AddImpulse(const asEntityName &in asEntityName, const avImpulse &in avImpulse, abLocalSpace abLocalSpace, abOnlyMainBody abOnlyMainBody)
|
void |
Entity_AddImpulseFromEntity(const asEntityName &in asEntityName, const asImpulseEntityName &in asImpulseEntityName, afImpulse afImpulse, abOnlyMainBody abOnlyMainBody)
|
void |
Entity_AddTorque(const asEntityName &in asEntityName, const avTorque &in avTorque, abLocalSpace abLocalSpace, abOnlyMainBody abOnlyMainBody)
|
bool |
{{{3}}} |
bool |
{{{3}}} |
void |
{{{3}}} |
void |
Entity_Connect(const asName &in asName, const asMainEntity &in asMainEntity, const asConnectEntity &in asConnectEntity, abInvertStateSent abInvertStateSent, alStatesUsed alStatesUsed)
|
iLuxEntity |
Entity_CreateAtEntity(const asNewEntityName &in asNewEntityName, const asEntityFile &in asEntityFile, const asTargetEntityName &in asTargetEntityName, abFullGameSave abFullGameSave)
|
iLuxEntity |
Entity_CreateAtEntityExt(const asNewEntityName &in asNewEntityName, const asEntityFile &in asEntityFile, const asTargetEntityName &in asTargetEntityName, abFullGameSave abFullGameSave, const avScale &in avScale, const avOffsetPosition &in avOffsetPosition, const avOffsetRotation &in avOffsetRotation, abLocalOffset abLocalOffset)
|
void |
Entity_Destroy(const asName &in asName)
|
bool |
Entity_EntityIsInFront(const asTargetEntity &in asTargetEntity, const asForwardEntity &in asForwardEntity)
|
bool |
Entity_Exists(const asName &in asName)
|
bool |
Entity_Exists(aID aID)
|
void |
Entity_FadeEffectBaseColor(const asEntityName &in asEntityName, const aColor &in aColor, afTime afTime)
|
void |
Entity_FadeProcAnimationSpeed(const asEntityName &in asEntityName, const asAnimationName &in asAnimationName, afSpeed afSpeed, afTime afTime)
|
bool |
Entity_GetAutoSleep(const asName &in asName)
|
cVector3f |
Entity_GetBodyOffset(const asEntityName &in asEntityName)
|
bool |
Entity_GetCollide(const asEntityA &in asEntityA, const asEntityB &in asEntityB)
|
cVector3f |
Entity_GetDeltaToEntity(const asEntityA &in asEntityA, const asEntityB &in asEntityB)
|
bool |
Entity_GetVarBool(const asEntityName &in asEntityName, const asVarName &in asVarName)
|
cColor |
Entity_GetVarColor(const asEntityName &in asEntityName, const asVarName &in asVarName)
|
float |
Entity_GetVarFloat(const asEntityName &in asEntityName, const asVarName &in asVarName)
|
int |
Entity_GetVarInt(const asEntityName &in asEntityName, const asVarName &in asVarName)
|
tString |
Entity_GetVarString(const asEntityName &in asEntityName, const asVarName &in asVarName)
|
cVector2f |
Entity_GetVarVector2f(const asEntityName &in asEntityName, const asVarName &in asVarName)
|
cVector3f |
Entity_GetVarVector3f(const asEntityName &in asEntityName, const asVarName &in asVarName)
|
void |
Entity_IncVarFloat(const asEntityName &in asEntityName, const asVarName &in asVarName, afX afX)
|
void |
Entity_IncVarInt(const asEntityName &in asEntityName, const asVarName &in asVarName, alX alX)
|
void |
Entity_IncVarVector2f(const asEntityName &in asEntityName, const asVarName &in asVarName, const avX &in avX)
|
void |
Entity_IncVarVector3f(const asEntityName &in asEntityName, const asVarName &in asVarName, const avX &in avX)
|
bool |
Entity_IsActive(const asName &in asName)
|
bool |
Entity_IsInPlayerFOV(const asEntity &in asEntity)
|
bool |
Entity_IsInteractedWith(const asName &in asName)
|
bool |
Entity_IsOccluder(const asName &in asName)
|
bool |
Entity_IsSleeping(const asName &in asName)
|
void |
{{{3}}} |
void |
{{{3}}} |
bool |
Entity_PlayerIsInFront(const asName &in asName)
|
void |
{{{3}}} |
void |
Entity_Preload(const asEntityFile &in asEntityFile)
|
void |
Entity_RemoveAllConnections(const asMainEntity &in asMainEntity)
|
bool |
Entity_RemoveCollideCallback(const asParentName &in asParentName, const asChildName &in asChildName)
|
void |
Entity_RemoveConnection(const asName &in asName, const asMainEntity &in asMainEntity)
|
bool |
Entity_RemoveEntityAttachment(const asName &in asName)
|
void |
Entity_SetActive(const asName &in asName, abActive abActive)
|
void |
Entity_SetAnimationMessageEventCallback(const asEntityName &in asEntityName, const asCallbackFunc &in asCallbackFunc, abAutoRemove abAutoRemove)
|
void |
{{{3}}} |
void |
Entity_SetAnimationRelativeTimePosition(const asEntityName &in asEntityName, const asAnimationName &in asAnimationName, afTimePos afTimePos)
|
void |
Entity_SetAutoSleep(const asName &in asName, abX abX)
|
void |
Entity_SetCollide(const asEntityName &in asEntityName, abActive abActive)
|
void |
Entity_SetCollideCharacter(const asEntityName &in asEntityName, abActive abActive)
|
void |
Entity_SetColorMul(const asEntityName &in asEntityName, const aColor &in aColor)
|
void |
Entity_SetConnectionStateChangeCallback(const asEntityName &in asEntityName, const asCallback &in asCallback)
|
void |
Entity_SetEffectBaseColor(const asEntityName &in asEntityName, const aColor &in aColor)
|
void |
Entity_SetEffectsActive(const asEntityName &in asEntityName, abActive abActive, abFadeAndPlaySounds abFadeAndPlaySounds)
|
void |
Entity_SetInteractionDisabled(const asEntityName &in asEntityName, abX abX)
|
void |
Entity_SetIsOccluder(const asName &in asName, abOccluder abOccluder)
|
void |
Entity_SetMaxInteractionDistance(const asEntityName &in asEntityName, afDistance afDistance)
|
void |
Entity_SetPlayerInteractCallback(const asEntityName &in asEntityName, const asCallback &in asCallback, abRemoveWhenInteracted abRemoveWhenInteracted)
|
void |
{{{3}}} |
void |
{{{3}}} |
void |
Entity_SetProcAnimationSpeed(const asEntityName &in asEntityName, const asAnimationName &in asAnimationName, afSpeed afSpeed)
|
void |
Entity_SetReflectionVisibility(const asEntityName &in asEntityName, abVisibleInReflection abVisibleInReflection, abVisibleInWorld abVisibleInWorld)
|
void |
Entity_SetVarBool(const asEntityName &in asEntityName, const asVarName &in asVarName, abX abX)
|
void |
Entity_SetVarColor(const asEntityName &in asEntityName, const asVarName &in asVarName, const aX &in aX)
|
void |
Entity_SetVarFloat(const asEntityName &in asEntityName, const asVarName &in asVarName, afX afX)
|
void |
Entity_SetVarInt(const asEntityName &in asEntityName, const asVarName &in asVarName, alX alX)
|
void |
Entity_SetVarString(const asEntityName &in asEntityName, const asVarName &in asVarName, const asX &in asX)
|
void |
Entity_SetVarVector2f(const asEntityName &in asEntityName, const asVarName &in asVarName, const avX &in avX)
|
void |
Entity_SetVarVector3f(const asEntityName &in asEntityName, const asVarName &in asVarName, const avX &in avX)
|
void |
Entity_Sleep(const asName &in asName)
|
void |
Entity_StopAnimation(const asEntityName &in asEntityName)
|
void |
{{{3}}} |
void |
Entity_WakeUp(const asName &in asName)
|
void |
Error(const asString &in asString)
|
void |
Error(aLabel aLabel, const asString &in asString)
|
void |
Error(const asString &in asString, aLabel aLabel)
|
void |
FatalError(const asString &in asString)
|
void |
FogArea_SetVisible(const asFogAreaName &in asFogAreaName, abActive abActive)
|
void |
FogArea_SetVisibleInReflection(const asFogAreaName &in asFogAreaName, abActive abActive)
|
void |
Grab_SetForceMul(const asName &in asName, afForceMul afForceMul)
|
uint |
H32(const asStr &in asStr)
|
uint64 |
H64(const asStr &in asStr)
|
void |
IrradianceSet_FadeIn(const asSet &in asSet, afTime afTime)
|
void |
IrradianceSet_FadeInSingleProbe(const asProbe &in asProbe, const asSet &in asSet, afTime afTime)
|
void |
Joint_Break(const asJointName &in asJointName)
|
float |
Joint_GetForceSize(const asJointName &in asJointName)
|
bool |
Joint_IsBroken(const asJointName &in asJointName)
|
void |
Joint_SetBreakable(const asJointName &in asJointName, abBreakable abBreakable)
|
bool |
Lamp_GetLit(const asName &in asName)
|
void |
Lamp_SetFlickerActive(const asName &in asName, abActive abActive)
|
void |
Lamp_SetLit(const asName &in asName, abLit abLit, abEffects abEffects)
|
void |
{{{3}}} |
void |
LensFlare_SetVisible(const asLensFlareName &in asLensFlareName, abVisible abVisible)
|
bool |
LevelDoor_GetLocked(const asName &in asName)
|
void |
LevelDoor_SetLocked(const asName &in asName, abState abState)
|
int |
Lever_GetState(const asName &in asName)
|
void |
Lever_SetAutoMoveEnabled(const asName &in asName, abAutoMove abAutoMove)
|
void |
Lever_SetAutoMoveTarget(const asName &in asName, alTarget alTarget)
|
void |
Lever_SetInteractionDisablesStuck(const asName &in asName, abX abX)
|
void |
Lever_SetStuckState(const asName &in asName, alState alState, abEffects abEffects)
|
void |
Light_FadeTo(const asLightName &in asLightName, const acColor &in acColor, afRadius afRadius, afTime afTime)
|
float |
Light_GetBrightness(const asLightName &in asLightName)
|
void |
Light_SetBrightness(const asLightName &in asLightName, afBrightness afBrightness)
|
void |
Light_SetCastShadows(const asLightName &in asLightName, abX abX)
|
void |
Light_SetCheapGobo(const asLightName &in asLightName, abX abX)
|
void |
Light_SetFlickerActive(const asLightName &in asLightName, abX abX)
|
void |
Light_SetShadowBiasMul(const asLightName &in asLightName, afBias afBias, afSlopeBias afSlopeBias)
|
void |
Light_SetVisible(const asLightName &in asLightName, abVisible abVisible)
|
void |
Log(const asString &in asString)
|
void |
Log(aLabel aLabel, const asString &in asString)
|
void |
Log(const asString &in asString, aLabel aLabel)
|
void |
LogNewLine(const asString &in asString)
|
bool |
Map_GetBillboardArray(const asName &in asName, avOutBillboards &inout avOutBillboards)
|
bool |
Map_GetFogAreaArray(const asName &in asName, avOutFogAreas &inout avOutFogAreas)
|
bool |
Map_GetLensFlareArray(const asName &in asName, avOutLensFlares &inout avOutLensFlares)
|
bool |
Map_GetLightArray(const asName &in asName, avOutLights &inout avOutLights)
|
bool |
Map_GetParticleSystemArray(const asName &in asName, avOutParticles &inout avOutParticles)
|
void |
Material_Preload(const asFile &in asFile)
|
void |
Math_CatmullRom(avResult &out avResult, const avP0 &in avP0, const avP1 &in avP1, avP2 &in avP2, const avP3 &in avP3, afFract afFract)
|
void |
Meter_SetShakeMul(const asName &in asName, afShakeMul afShakeMul)
|
void |
Meter_SetSpeedMul(const asName &in asName, afSpeedMul afSpeedMul)
|
void |
{{{3}}} |
void |
MoveObject_SetState(const asName &in asName, afState afState)
|
void |
MoveObject_SetStateExt(const asName &in asName, afState afState, afAcc afAcc, afMaxSpeed afMaxSpeed, afSlowdownDist afSlowdownDist, abResetSpeed abResetSpeed)
|
void |
MovingButton_Blink(const asName &in asName)
|
float |
MovingButton_GetStateAmount(const asName &in asName)
|
bool |
MovingButton_IsDisabled(const asName &in asName)
|
bool |
MovingButton_IsLocked(const asName &in asName)
|
bool |
MovingButton_IsSwitchedOn(const asName &in asName)
|
void |
MovingButton_SetCanBeSwitchedOff(const asName &in asName, abState abState)
|
void |
MovingButton_SetCanBeSwitchedOn(const asName &in asName, abState abState)
|
void |
{{{3}}} |
void |
{{{3}}} |
void |
MovingButton_SetReturnToOffTime(const asName &in asName, afTime afTime)
|
void |
MovingButton_SetSwitchedOn(const asName &in asName, abState abState, abEffects abEffects)
|
void |
ParticleSystem_AttachToEntity(const asPSName &in asPSName, const asEntityName &in asEntityName)
|
cParticleSystem |
ParticleSystem_CreateAtEntity(const asPSName &in asPSName, const asPSFile &in asPSFile, const asEntity &in asEntity, abAttach abAttach)
|
cParticleSystem |
{{{3}}} |
void |
ParticleSystem_Destroy(const asPSName &in asPSName)
|
bool |
ParticleSystem_Exists(const asPSName &in asPSName)
|
void |
ParticleSystem_Preload(const asFile &in asFile)
|
void |
ParticleSystem_SetActive(const asPSName &in asPSName, abActive abActive)
|
void |
ParticleSystem_SetBrightness(const asPSName &in asPSName, afBrightness afBrightness)
|
void |
ParticleSystem_SetColor(const asPSName &in asPSName, const acColor &in acColor)
|
void |
ParticleSystem_SetVisible(const asPSName &in asPSName, abVisible abVisible)
|
void |
PhysicsSlideDoor_AutoMoveToState(const asName &in asName, alState alState)
|
bool |
PhysicsSlideDoor_GetClosed(const asName &in asName)
|
float |
PhysicsSlideDoor_GetOpenAmount(const asName &in asName)
|
void |
PhysicsSlideDoor_SetLocked(const asName &in asName, abLocked abLocked, abEffects abEffects)
|
void |
Prop_AddAttachedProp(asPropName &in asPropName, asAttachName &in asAttachName, asAttachFile &in asAttachFile, avPosOffset &in avPosOffset, avRotOffset &in avRotOffset)
|
void |
Prop_AddHealth(const asPropName &in asPropName, afHealth afHealth)
|
void |
{{{3}}} |
void |
Prop_ClearVelocity(const asPropName &in asPropName)
|
void |
Prop_DisableCollisionUntilOutsidePlayer(const asPropName &in asPropName)
|
float |
Prop_GetHealth(const asPropName &in asPropName)
|
void |
{{{3}}} |
void |
Prop_RemoveAttachedProp(asPropName &in asPropName, asAttachName &in asAttachName)
|
void |
Prop_RotateToSpeed(const asPropName &in asPropName, afAcc afAcc, afGoalSpeed afGoalSpeed, const avAxis &in avAxis, abResetSpeed abResetSpeed, const asOffsetEntity &in asOffsetEntity)
|
void |
Prop_RotateToSpeed(const asPropName &in asPropName, afAcc afAcc, afGoalSpeed afGoalSpeed, abResetSpeed abResetSpeed, const asOffsetEntity &in asOffsetEntity)
|
void |
Prop_SetActiveAndFade(const asPropName &in asPropName, abActive abActive, afFadeTime afFadeTime)
|
void |
Prop_SetAllowMapTransfer(const asPropName &in asPropName, abX abX)
|
void |
Prop_SetHealth(const asPropName &in asPropName, afHealth afHealth)
|
void |
Prop_SetStaticPhysics(const asPropName &in asPropName, abX abX)
|
void |
Prop_StopMovement(const asPropName &in asPropName)
|
void |
Readable_SetCloseCallback(const asName &in asName, const asCallback &in asCallback)
|
void |
Readable_SetOpenEntityFile(const asName &in asName, const asEntityFile &in asEntityFile)
|
void |
Slide_AutoMoveTo(const asName &in asName, afAmount afAmount)
|
bool |
Slide_GetLocked(const asName &in asName)
|
float |
Slide_GetSlideAmount(const asName &in asName)
|
cVector3f |
Slide_GetSlideVel(const asName &in asName)
|
void |
Slide_SetLocked(const asName &in asName, abLocked abLocked, abEffects abEffects)
|
void |
Slide_SetSlideAmount(const asName &in asName, afAmount afAmount)
|
float |
SlideDoor_GetOpenAmount(const asName &in asName)
|
void |
{{{3}}} |
void |
SlideDoor_SetOpenableByAgent(const asName &in asName, abX abX)
|
void |
{{{3}}} |
tString |
String_SecondsToClockDisplay(afSeconds afSeconds, abShowHours abShowHours, abShowMinutes abShowMinutes, abShowSeconds abShowSeconds, abShowHundredths abShowHundredths)
|
void |
SwingDoor_AddDoorBodyImpulse(const asName &in asName, afImpulseAmount afImpulseAmount)
|
bool |
SwingDoor_GetBlocked(const asName &in asName)
|
bool |
SwingDoor_GetClosed(const asName &in asName)
|
bool |
SwingDoor_GetLocked(const asName &in asName)
|
float |
SwingDoor_GetOpenAmount(const asName &in asName)
|
int |
SwingDoor_GetState(const asName &in asName)
|
void |
SwingDoor_SetBlocked(const asName &in asName, abBlocked abBlocked, abEffects abEffects)
|
void |
SwingDoor_SetClosed(const asName &in asName, abClosed abClosed, abEffects abEffects)
|
void |
SwingDoor_SetDisableAutoClose(const asName &in asName, abDisableAutoClose abDisableAutoClose)
|
void |
SwingDoor_SetLocked(const asName &in asName, abLocked abLocked, abEffects abEffects)
|
void |
SwingDoor_SetOpenAmount(const asName &in asName, afOpenAmount afOpenAmount)
|
void |
{{{3}}} |
void |
{{{3}}} |
void |
{{{3}}} |
void |
Terminal_ForceCacheUpdate(const asName &in asName)
|
bool |
{{{3}}} |
cColor |
Terminal_GetImGuiStateColor(const asPropName &in asPropName, const asVarName &in asVarName, const aDefault &in aDefault)
|
float |
{{{3}}} |
int |
{{{3}}} |
cVector3f |
Terminal_GetImGuiStateVector3f(const asPropName &in asPropName, const asVarName &in asVarName, const avDefault &in avDefault)
|
void |
Terminal_IncImGuiStateColor(const asPropName &in asPropName, const asVarName &in asVarName, const aVal &in aVal)
|
void |
Terminal_IncImGuiStateFloat(const asPropName &in asPropName, const asVarName &in asVarName, afVal afVal)
|
void |
Terminal_IncImGuiStateInt(const asPropName &in asPropName, const asVarName &in asVarName, alVal alVal)
|
void |
Terminal_IncImGuiStateVector3f(const asPropName &in asPropName, const asVarName &in asVarName, const avVal &in avVal)
|
bool |
Terminal_IsGuiActive(const asName &in asName)
|
void |
Terminal_SetAllowInteraction(const asName &in asName, abX abX)
|
void |
Terminal_SetEnterCallback(const asName &in asName, const asCallback &in asCallback)
|
void |
Terminal_SetFPSWhenIdle(const asName &in asName, afFPS afFPS)
|
void |
{{{3}}} |
void |
Terminal_SetImGuiStateBool(const asPropName &in asPropName, const asVarName &in asVarName, abVal abVal)
|
void |
Terminal_SetImGuiStateColor(const asPropName &in asPropName, const asVarName &in asVarName, const aVal &in aVal)
|
void |
Terminal_SetImGuiStateFloat(const asPropName &in asPropName, const asVarName &in asVarName, afVal afVal)
|
void |
Terminal_SetImGuiStateInt(const asPropName &in asPropName, const asVarName &in asVarName, alVal alVal)
|
void |
Terminal_SetImGuiStateVector3f(const asPropName &in asPropName, const asVarName &in asVarName, const avVal &in avVal)
|
void |
Terminal_SetLeaveCallback(const asName &in asName, const asCallback &in asCallback)
|
void |
Terminal_SetOnGuiFunction(const asName &in asName, const asCallback &in asCallback)
|
void |
Terminal_SetShowMouse(const asPropName &in asPropName, abShow abShow)
|
void |
Terminal_SetUpdateWhenOutOfView(const asName &in asName, abX abX)
|
void |
Terminal_StopImGuiFade(const asPropName &in asPropName, const asVarName &in asVarName)
|
tString |
Tool_GetHandAnimationSuffix(const asName &in asName)
|
void |
Tool_PickUp(const asName &in asName, abEquipTool abEquipTool, abCallback abCallback)
|
void |
Tool_SetAutoHideAfterPickup(const asName &in asName, abX abX)
|
void |
Tool_SetHighlightActive(const asName &in asName, abX abX)
|
void |
Warning(const asString &in asString)
|
void |
Warning(aLabel aLabel, alWarningLevel alWarningLevel, const asString &in asString)
|
void |
Warning(const asString &in asString, aLabel aLabel, alWarningLevel alWarningLevel)
|
float |
Wheel_GetCurrentAngle(const asName &in asName)
|
int |
Wheel_GetState(const asName &in asName)
|
void |
Wheel_SetAngle(const asName &in asName, afAngle afAngle, abAutoMove abAutoMove)
|
void |
Wheel_SetInteractionDisablesStuck(const asName &in asName, abX abX)
|
void |
Wheel_SetStuckState(const asName &in asName, alState alState, abEffects abEffects)
|