HPL3/Community/Scripting/Classes/cluxagent
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Contents
cLuxAgent
Fields
cLuxAgent has no public fields.
Functions
Return Type | Function Name | Parameters | Description |
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const tString& | GetName | ||
const tID& | GetID | ||
eLuxEntityType | GetEntityType | ||
const tString& | GetClassName | ||
void | SetActive | bool abX | |
bool | IsActive | ||
const tString& | GetEventTag | ||
const tString& | GetEventInstanceTag | ||
void | SetEventInstanceTag | const tString &in asTag | |
cSoundEntity@ | PlaySound | const tString &in asName, const tString &in asFile, bool abRemoveWhenDone, bool abAttach |
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bool | GetLastCreatedSoundIsPlaying | ||
cParticleSystem@ | CreateParticleSystem | const tString &in asName, const tString &in asFile, bool abRemoveWhenDone, bool abAttach |
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cParticleSystem@ | CreateParticleSystemOnBone | const tString &in asName, const tString &in asFile, const tString &in asBoneName, bool abRemoveWhenDone, bool abAttach |
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int | PlayAnimation | const tString &in asName, float afFadeTime = 0.3f, bool abLoop = false, bool abPlayTransition = true, const tString &in asCallback = "", bool abGlobalSpace = false |
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void | AppendAnimation | const tString &in asName, bool abLoop |
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bool | GetAnimationIsPlaying | ||
void | SetNormalizeAnimationWeights | bool abX | |
void | StopAllAnimations | float afFadeTime | |
void | StopAnimation | const tString &in asName, float afFadeTime |
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void | StopAnimation | int alIdx, float afFadeTime |
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void | SetCurrentAnimationPaused | bool abX | |
void | SetAnimationMessageEventCallback | const tString &in asFunc, bool abAutoRemove |
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int | GetCurrentAnimationIndex | ||
cAnimationState@ | GetCurrentAnimationState | ||
void | GiveDamage | float afAmount, int alStrength, const tString &in asType, const tString &in asSource |
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void | AttachToEntity | iLuxEntity@ apEntity, iPhysicsBody@ apTargetBody, bool abUseRotation, bool abSnapToParent, bool abLocked = false |
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void | AttachToSocket | iLuxEntity@ apEntity, const tString &in asSocket, bool abUseRotation, bool abSnapToParent, bool abLocked = false |
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void | RemoveEntityAttachment | ||
void | SetFullGameSave | bool abX | |
bool | IsLookedAtByPlayer | ||
void | SetForceLookAtCheck | bool abX | |
bool | GetForceLookAtCheck | ||
void | PreloadEntityModel | const tString& asFile | |
bool | CollidesWithPlayer | ||
cLuxMap@ | GetMap | ||
void | SetMatrix | const cMatrixf &in a_mtxTransform | |
void | SetPosition | const cVector3f &in avPos | |
cMatrixf | GetMatrix | ||
cVector3f | GetPosition | ||
int | GetBodyNum | ||
iPhysicsBody@ | GetBody | int alIdx | |
iPhysicsBody@ | GetBodyFromID | int alID | |
int | GetBodyIndexFromName | const tString &in asName | |
iPhysicsBody@ | GetBodyFromName | const tString &in asName | |
iPhysicsBody@ | GetMainBody | ||
void | SetMeshScaleMul | const cVector3f &in avScale | |
cVector3f | GetMeshScaleMul | ||
void | FadeMeshScaleMul | const cVector3f &in avDestScale, float afTime |
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cMeshEntity@ | GetMeshEntity | ||
cMaterial@ | GetBaseMaterial | ||
iEntity3D@ | GetAttachEntity | ||
cNode3D@ | GetVoiceAttachNode | ||
bool | CanInteract | int alType, iPhysicsBody@ apBody |
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bool | OnInteract | int alType, iPhysicsBody@ apBody, const cVector3f& avFocusPos, const tString &in asData |
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int | GetInteractIconId | int alType, iPhysicsBody@ apBody |
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void | SetIsInteractedWith | bool abX | |
bool | IsInteractedWith | ||
float | GetMaxInteractDistance | ||
void | SetMaxInteractDistance | float afX | |
void | SetInteractionDisabled | bool abX | |
bool | GetInteractionDisabled | ||
void | SetPlayerInteractCallback | const tString& asCallbackFunc, bool abRemoveWhenInteracted |
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void | SetPlayerLookAtCallback | const tString& asCallbackFunc, bool abRemoveWhenLookedAt, bool abCheckCenterOfScreen, bool abCheckRayIntersection, float afMaxDistance, float afCallbackDelay |
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void | SetRecieveMessageCallback | const tString &in asCallbackFunc | |
void | SetConnectionStateChangeCallback | const tString& asCallbackFunc | |
bool | HasPlayerInteractCallback | ||
bool | HasPlayerLookAtCallback | ||
void | SetupParent | int alTypeId, tID alId, const tString& asName |
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int | GetParentType | ||
tID | GetParentId | ||
const tString& | GetParentName | ||
void | ChangeConnectionState | int alState | |
void | AddConnection | const tString &in asName, iLuxEntity@ apEntity, bool abInvertStateSent, int alStatesUsed |
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void | RemoveConnection | const tString &in asName | |
void | RemoveAllConnections | ||
bool | CheckEntityCollision | iLuxEntity@ apEntity | |
bool | CheckBodyCollision | iPhysicsBody@ apBody, cLuxMap@ apMap |
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bool | CheckShapeCollision | iCollideShape@ apShape, const cMatrixf& a_mtxTransform, cLuxMap@ apMap |
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bool | CheckCharacterCollision | iCharacterBody@ apBody, cLuxMap@ apMap |
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bool | HasCollideCallbacks | ||
void | AddCollideCallback | iLuxEntity@ apEntity, const tString &in asCallbackFunc |
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void | RemoveCollideCallback | const tString &in asEntityName | |
bool | ScriptPrepare | const tString &in asMethod | |
bool | ScriptPrepareFast | const tString &in asMethod, int alId |
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bool | ScriptExecute | ||
bool | ScriptMethodExists | const tString &in asMethod | |
bool | ScriptMethodExistsFast | const tString &in asMethod, int alId |
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void | SetArgBool | int alArgNum, bool abVal |
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void | SetArgInt | int alArg, int alX |
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void | SetArgFloat | int alArg, float afX |
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void | SetArgString | int alArg, const tString& asStr |
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bool | GetReturnBool | ||
int | GetReturnInt | ||
float | GetReturnFloat | ||
tString | GetReturnString | ||
void | BroadcastMessage | int alMessageId, iLuxEntityComponent@ apSource, const cVector3f& avData, int alData |
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void | SetEffectBaseColor | const cColor &in aColor | |
const cColor& | GetEffectBaseColor | ||
void | FadeEffectBaseColor | const cColor& aDestColor, float afTime |
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void | SetEffectsActive | bool abActive, bool abFadeAndPlaySounds |
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bool | GetEffectsActive | ||
float | GetEffectsAlpha | ||
const tString& | GetEffectsOnSound | ||
const tString& | GetEffectsOffSound | ||
float | GetEffectsOnTime | ||
float | GetEffectsOffTime | ||
void | SetVarString | const tString &in asName, const tString &in asX |
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void | SetVarBool | const tString &in asName, bool abX |
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void | SetVarInt | const tString &in asName, int alX |
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void | SetVarFloat | const tString &in asName, float afX |
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void | SetVarVector2f | const tString &in asName, const cVector2f &in avX |
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void | SetVarVector3f | const tString &in asName, const cVector3f &in avX |
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void | SetVarColor | const tString &in asName, const cColor &in aX |
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void | IncVarInt | const tString &in asName, int alX |
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void | IncVarFloat | const tString &in asName, float afX |
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void | IncVarVector2f | const tString &in asName, const cVector2f &in avX |
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void | IncVarVector3f | const tString &in asName, const cVector3f &in avX |
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const tString& | GetVarString | const tString &in asName | |
bool | GetVarBool | const tString &in asName | |
int | GetVarInt | const tString &in asName | |
float | GetVarFloat | const tString &in asName | |
cVector2f | GetVarVector2f | const tString &in asName | |
cVector3f | GetVarVector3f | const tString &in asName | |
cColor | GetVarColor | const tString &in asName | |
bool | CheckIsOnScreen | bool abUseRayCast | |
const tString& | GetFileName | ||
const cVector3f& | GetOnLoadScale | ||
const cMatrixf& | GetOnLoadTransform | ||
iLight@ | GetLightFromName | const tString &in asName | |
cParticleSystem@ | GetParticleSystemFromName | const tString &in asName | |
cBillboard@ | GetBillboardFromName | const tString &in asName | |
cSoundEntity@ | GetSoundEntityFromName | const tString &in asName | |
cLensFlare@ | GetLensFlareFromName | const tString &in asName | |
bool | IsOccluder | ||
void | SetIsOccluder | bool abX | |
void | Sleep | ||
void | WakeUp | ||
void | SetAutoSleep | bool abX | |
bool | GetAutoSleep | ||
bool | IsSleeping | ||
float | GetVariableUpdateRate | ||
void | SetVariableUpdateRate | float afX | |
void | GetClosestEntity | const tString &in asCallbackFunc, const cVector3f &in avStart, const cVector3f &in avDir, float afRayLength, int alInteractType, bool abCheckLineOfSight |
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void | GetClosestBody | const tString &in asCallbackFunc, const cVector3f &in avStart, const cVector3f &in avDir, float afRayLength |
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void | GetClosestCharCollider | const tString &in asCallbackFunc, const cVector3f &in avStart, const cVector3f &in avDir, float afRayLength, bool abCheckDynamic |
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void | GetLightLevelAtPos | const tString &in asCallbackFunc, const cVector3f &in avPos, iLight@ apSkipLight, float afRadiusAdd |
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void | DrawProjDebugText | const tString &in asText, float afFontSize = 16.0f, bool abProjectSize = false, eFontAlign aAlignment = eFontAlign_Left, const cColor &in aColor = cColor, 1, 1, const cVector3f &in avOffset = cVector3f, 0, float afMaxDistance = 20 |
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void | SetScriptableIsSaved | bool abX | |
bool | GetScriptableIsSaved | ||
void | SetIsDoor | bool abX | |
bool | GetIsDoor | ||
void | SetIsClosedDoor | bool abX | |
bool | GetIsClosedDoor | ||
void | UpdateEntityAttachment | ||
void | Update | float afTimeStep | |
void | PostUpdate | float afTimeStep | |
void | VariableUpdate | float afDeltaTime | |
bool | GetSaveDataIsUpdated | ||
void | SetSaveDataIsUpdated | bool abX | |
void | Timer_ClearAll | ||
void | Timer_Add | uint64 alID, float afTime, const tString &in asFunc = "", bool abCreateIfExist = true, bool abRepeat = false |
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void | Timer_Remove | uint64 alID | |
bool | Timer_Exists | uint64 alID | |
float | Timer_GetTimeLeft | uint64 alID | |
void | Timer_SetPaused | uint64 alID, bool abX |
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bool | Timer_TimeHasPassed | uint64 alID, float afLength |
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float | Timer_GetValue | uint64 alID, float afMin = 0, float afMax = 1, eEasing aEasing = eEasing_Linear, bool abAbsValue = false |
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void | Timer_Add | const tString &in asID, float afTime, const tString &in asFunc = "", bool abCreateIfExist = true, bool abRepeat = false |
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void | Timer_Remove | const tString &in asID | |
bool | Timer_Exists | const tString &in asID | |
float | Timer_GetTimeLeft | const tString &in asID | |
void | Timer_SetPaused | const tString &in asID, bool abX |
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bool | Timer_TimeHasPassed | const tString &in asID, float afLength |
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float | Timer_GetValue | const tString &in asID, float afMin = 0, float afMax = 1, eEasing aEasing = eEasing_Linear, bool abAbsValue = false |
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void | Fader_ClearAll | ||
void | Fader_FadeTo | uint alID, float afGoal, float afTime, bool abReverseAtEnd = false, bool abSkipIfExists = false |
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void | Fader_Set | uint alID, float afX, bool abSkipIfExists = false |
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void | Fader_SetPaused | uint alID, bool abPaused |
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float | Fader_GetValue | uint alID, float afMin = 0, float afMax = 1, eEasing aEasing = eEasing_Linear, bool abAbsValue = false |
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void | Fader_FadeTo | const tString &in asName, float afGoal, float afTime, bool abReverseAtEnd = false, bool abSkipIfExists = false |
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void | Fader_Set | const tString &in asName, float afX, bool abSkipIfExists = false |
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void | Fader_SetPaused | const tString &in asName, bool abPaused |
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float | Fader_GetValue | const tString &in asName, float afMin = 0, float afMax = 1, eEasing aEasing = eEasing_Linear, bool abAbsValue = false |
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float | GetDistanceToPlayer | ||
float | GetDistanceToPlayer2D | ||
float | GetDistanceToPos | const cVector3f &in avPos | |
float | GetDistanceToPos2D | const cVector3f &in avPos | |
const cVector3f& | GetPlayerPos | ||
cVector3f | GetPlayerFeetPos | ||
cVector3f | GetPlayerHeadPos | ||
bool | GetPointIsInFOV | const cVector3f &in avPoint, float afFOV, const cVector3f& avForward |
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bool | GetPlayerIsInFOV | float afFOV, const cVector3f& avForward |
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bool | GetEntityIsInPlayerFOV | ||
bool | GetPlayerIsInLineOfSight | float afFOV, const cVector3f& avForward, bool abCheckFOV |
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bool | GetPlayerIsInLineOfSight | ||
float | GetPlayerMovementTowardEntity | ||
float | GetAngleToPos2D | const cVector3f &in avPos | |
float | GetAngleToPos3D | const cVector3f &in avPos | |
float | GetAngleToPlayer2D | ||
float | GetAngleToPlayer3D | ||
bool | GetEntityIsInPlayerLineOfSight | bool abCheckFOV | |
float | GetDistanceToGround | float afMaxTestDistance, bool abCheckDynamic, int alNumOfRays = 1, float afRadius = 0.25, bool abGetShortest = true |
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void | GetPlayerIsInLineOfSight | const tString &in asCallbackFunc, float afFOV, const cVector3f& avForward, bool abCheckFOV |
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void | GetPlayerIsInLineOfSight | const tString &in asCallbackFunc | |
void | GetEntityIsInPlayerLineOfSight | const tString &in asCallbackFunc, bool abCheckFOV |
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void | GetDistanceToGround | const tString &in asCallbackFunc, float afMaxTestDistance, bool abCheckDynamic, int alNumOfRays = 1, float afRadius = 0.25, bool abGetClosest = true |
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void | DoDamageBox | const cVector3f &in avSize, const cVector3f &in avLocalOffset, const cVector2f &in avMinMaxDamage, float afForce, float afMaxImpulse, int aDamageType, float afHitSpeed = 2, int alStrength = 0, bool abCheckAgents = false, bool abCheckPlayer = true, bool abCheckProps = true, bool abLethalForPlayer = true |
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void | SetRelativeEyeHeight | float afX | |
float | GetRelativeEyeHeight | ||
cVector3f | GetEyePostion | ||
int | GetDebugEyeRaysNum | ||
const cVector3f& | GetDebugEyeRay | int alIdx | |
void | SetStaticCollider | bool abX | |
bool | GetStaticCollider | ||
void | SetSensesActive | bool abX | |
bool | GetSensesActive | ||
void | SetPlayerDetectedMinTime | float afX | |
float | GetPlayerDetectedCount | ||
void | SetUpdatePlayerDetection | bool abX | |
bool | SetUpdatePlayerDetection | ||
bool | PlayerIsSeen | ||
bool | PlayerIsDetected | ||
void | ResetPlayerDetectionState | ||
void | SetAutoDisableWhenOutOfSightActive | bool abX, float afMinDistance |
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void | SetAutoDisableCallback | const tString &in asFunc | |
void | SetFOV | float afX | |
float | GetFOV | ||
void | SetFOVMul | float afX | |
float | GetFOVMul | ||
void | SetSightRange | float afX | |
float | GetSightRange | ||
float | GetSightRangeMul | ||
void | SetSightRangeMul | float afX | |
void | SetSightRangeAffectedByModifiers | bool abX | |
bool | GetSightRangeAffectedByModifiers | ||
const cVector3f& | GetLastKnownPlayerPos | ||
float | GetDistFromLastKnownToActualPlayerPos | ||
void | RevealPlayerPos | ||
void | SetAlignEntityWithGroundRay | bool abX | |
bool | GetAlignEntityWithGroundRay | ||
const cVector3f& | GetGroundAlignPosition | ||
void | SetAlignEntityWithGroundRelativeRayStart | float afX | |
float | GetAlignEntityWithGroundRelativeRayStart | ||
void | SetAlignEntityWithGroundMaxRayDistance | float afX | |
float | GetAlignEntityWithGroundMaxRayDistance | ||
float | GetCurrentPlayerSightDistance | ||
void | SetCheckForDoors | bool abX | |
bool | GetCheckForDoors | ||
void | SetMaxCheckDoorDistance | float afX | |
float | GetMaxCheckDoorDistance | ||
void | SetCheckForDoorsCount | float afX | |
iCharacterBody@ | GetCharBody |
Remarks
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