HPL2/AMFP/DebugBar

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Debugging Toolbar

MFP-debug-bar.png

The debugging toolbar is accessible with the same process as in TDD. Not all features are present, but there have been a few new ones added.

Viewing G-Buffer contents in-game (Diffuse Colour, Z-Buffer and Surface Normal)

The Chinese Room have added a couple of new debugging features, such as in-game dynamic prop placement to speed up the process of placing small objects accurately in the environment by doing so during run-time (image on the right).

Another added feature is the ability to view the separated contents of the G-Buffer used during the process of color grading the game.