HPL2/AMFP/ColorGr

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Revision as of 17:18, 20 July 2020 by Darkfire (talk | contribs) (Darkfire moved page Hpl2:Machine for pigs:colorgrading to HPL2/AFMP/ColorGr: Reorganising old pages)
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Color grade texture creation

Overview

Color grading is a way to map the color of a pixel to another color. This can be used to change the brightness, contrast, hue, saturation, … of a whole image.
It is possible to smoothly fade between two different grading templates.
It uses a small 3D texture with a color as input and another color as output.

Requirements

  • Photoshop or any other image editing software

Setup

  1. Take a screenshot of the game with color grading disabled
  2. Open the screenshot in Photoshop
  3. Drag and drop the default grading texture on the canvas (\textures\gradingmaps\colorgrading_base.png)
  4. Place the color strip anywhere in the image
  5. Flatten the image to merge all the layers
  6. Select “Image > Mode > 16 Bits/Channel” in the top menu

Adjustments

  • Use any of the options in “Image > Adjustments”
  • These can be used to change the brightness, saturation, contrast and so on
  • Any changes you see on the image in Photoshop will carry over to the game

Layers

  • It is also possible to use the any of the layer blend modes
  • There are two kinds of layers allowed:
  1. Solid color
  2. Dupilcate of the first layer
  • It is possible to duplicate the first layer and make adjustments to it and then blend it
  • The use of Layer Masks is allowed as long as they are generated from the image and not hand painted

[1]

Saving

  1. Crop the color strip from the canvas, make sure the resulting image is 256×16 px
  2. Select “Save As…” and set the format as “PNG" and save it in the folder “\textures\gradingmaps
  3. [2]