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- ..."c++" inline>float</syntaxhighlight> || SqrLength || || Returns the length-squared of this vector.3 KB (314 words) - 16:23, 6 August 2020
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- This is a quick guide on how to set-up the third party scripting tool - CodeLite. As mentioned, scripting in HPL3 can look a lot like regular programming, but less complicated.6 KB (959 words) - 01:42, 15 August 2020
- Helper Function: [[HPL3/SOMA/Scripting/Datamine Handler | Datamine Handler]] <br> Datamining is what happens when the player in SOMA touches a dead person, intercom or other piece of technology and hears the2 KB (289 words) - 20:25, 8 February 2024
- = HPL3 - Getting Started (WIP) = ...to places which should be of great advantage to you to get introduced into HPL3. Of course, whatever your qualities are, you may be able to get instruction8 KB (1,368 words) - 15:41, 9 July 2020
- ...ast recorded audio. Use ''Datamine_'' helper functions. You can also use [[hpl3:game:areas#datamine|Datamine Areas]] for this. ...r. Use ''EnergySource_'' helper methods and use along with the [[hpl3:game:scripting:user_modules:player_energy|Player Energy]] user module.4 KB (717 words) - 15:46, 9 July 2020
- | style="padding-right:0.2em" | ...thing to do is to take a look at what a typical script file for a typical HPL3 map would look like. First, launch the LevelEditor program within your game11 KB (1,415 words) - 12:19, 16 August 2020
- cLux_AddDebugMessage("Hello SOMA"); ...called <code>OnEnter</code>, and as the comment says, it is called by the HPL3 engine whenever the map is entered.}}13 KB (2,092 words) - 10:55, 16 August 2020
- == SOMA == ...is recommended you ask in the [https://www.frictionalgames.com/forum/forum-74.html Technical Support section of the Frictional Games Forum], since your11 KB (1,934 words) - 15:41, 9 July 2020
- Areas are oblong-shaped collision zones which can trigger callbacks when the player or other HPL3 ships with several different area types - here's a quick summary of them an14 KB (2,420 words) - 23:17, 9 November 2020
- ...ex process but will involve needing to "convert" textures to a format that HPL3 understands. There are some problems which you may face, and this tutorial ===Converting HPL2 Textures to HPL3===16 KB (2,666 words) - 20:26, 10 November 2020
- ...lly, by the time you start this tutorial, you should already have some map scripting experience under your belt. A user module is basically a self-contained bundle of code that is active at all times. This is contrary to a17 KB (2,547 words) - 15:42, 9 July 2020
- {{constructionNotice|This page is in the proccess of being re-written to meet higher standarts.}} ...lly, by the time you start this tutorial, you should already have some map scripting experience under your belt.17 KB (2,484 words) - 15:40, 4 August 2020
- '''Q: Wait, so there are two HPL3 engines? One for SOMA and one for Amnesia: Rebirth? This is confusing''' A: Frictional Games' in-house engine, HPL, improves and evolves with each game they release. Each ve4 KB (741 words) - 11:45, 21 August 2020
- = Advanced - Scripting API and Script-Side Infrastructure = ...ed script features and low-level script-side code organization within HPL3/SOMA.7 KB (1,071 words) - 15:41, 9 July 2020
- ...e name your variables whatever you like. However, a recommendation (a "soft-rule", if you will) is that you name your variables with an identifier that ...it <code>mlCount</code>. For a list of the prefixes, see [[HPL3/Scripting/Scripting Conventions|this page on the wiki]].}}16 KB (2,716 words) - 18:08, 15 August 2020
- ...in SOMA. They are there to prompt the player to think on their toes and re-evaluate their situation to manage the situation with better strategy. As su ...dparty:codelite|official method here]], or you can view a[[:hpl3:community:scripting:codelite_setup_with_pictures|community member's tutorial which has pictures16 KB (2,370 words) - 15:05, 5 August 2020
- |Quick-saves the game. |Quick-loads the last save.16 KB (2,660 words) - 23:17, 20 January 2022
- <big>'''Welcome to the main SOMA Scripting Function Reference Api.'''<br> ...needed to be included in order to call these functions. They can be used as-is.'''<br>182 KB (19,221 words) - 20:21, 7 September 2020
- <big>'''Welcome to the main Amnesia: Rebirth Scripting Function Reference Api.'''<br> ...needed to be included in order to call these functions. They can be used as-is.'''<br>197 KB (20,688 words) - 21:54, 6 December 2020