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- 11:49, 30 July 2026 HPL3/Level Design/Terrain Painting (hist) [1,436 bytes] TiMan (talk | contribs) (Created page with "= Texture mode = This mode is used to edit the texture on the terrain. File:terrain_mode_texture.png As general parameters, one can set up: - A base material, so it sh...")
- 11:49, 30 July 2026 HPL3/Level Design/Terrain Height Map (hist) [599 bytes] TiMan (talk | contribs) (Created page with "= HeightMap mode = This mode allows the user to modify the terrain geometry. A set of 3 different brushes is made available for doing so. File:terrain_mode_heightmap.png...")
- 11:43, 30 July 2026 HPL3/Amnesia: The Bunker (hist) [144 bytes] TiMan (talk | contribs) (Created page with "{{Hpl3DocIndex |gameName = Amnesia: The Bunker |bannerImage = Bunker-header.jpg |}}")
- 11:32, 30 July 2026 HPL3/Level Design/Terrain Texturing (hist) [1,436 bytes] TiMan (talk | contribs) (Created page with "= Texture mode = This mode is used to edit the texture on the terrain. File:terrain_mode_texture.png As general parameters, one can set up: - A base material, so it sh...")
- 11:32, 30 July 2026 HPL3/Level Design/Undergrowth (hist) [3,207 bytes] TiMan (talk | contribs) (Created page with "= Undergrowth mode = This mode is used to give further detail to the terrain in the form of undergrowth. With this mode you will be able to create undergrowth materials and p...")
- 11:27, 30 July 2026 HPL3/Level Design/Detail Meshes (hist) [1,989 bytes] TiMan (talk | contribs) (Created page with "= DetailMeshEntities = Detail mesh entities are useful for adding details to the geometry of a level without much impact on the performance. == General Parameters == * '''Na...") originally created as "HPL3/SOMA/Level Design/Detail Meshes"
- 11:24, 30 July 2026 HPL3/SOMA/Level Design/Pose Editor (hist) [726 bytes] TiMan (talk | contribs) (Created page with "= Entity Poser EditMode = This mode is used for posing entities, via transforming its skeleton. Once the mode is started, the bones in the entity's skeleton are visible and s...")
- 11:23, 30 July 2026 HPL3/Level Design/Working with Primitives (hist) [1,128 bytes] TiMan (talk | contribs) (Created page with "= Primitives = Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects == General Parameters == * '''Name''': Name of th...") originally created as "HPL3/SOMA/Level Design/Working with Primitives"
- 11:14, 30 July 2026 HPL3/Level Design/Working with Static Objects (hist) [5,757 bytes] TiMan (talk | contribs) (Created page with "== Static Objects == === General === Static objects are placed in the editor in the static objects edit mode. Static objects are usually the performance wise the best object...") originally created as "HPL3/SOMA/Level Design/Working with Static Objects"
- 10:58, 30 July 2026 HPL3/SOMA/Level Design/Spot Lights (hist) [13,348 bytes] TiMan (talk | contribs) (Created page with "{{shortPageTitle}} A '''spot light''' emits light through a directional cone or pyramid-shaped frustum. Unlike a point light, it illum...")
- 10:40, 30 July 2026 HPL3/SOMA/Level Design/Point Lights (hist) [12,010 bytes] TiMan (talk | contribs) (Created page with "This type matches an omnidirectional light, that is, a light that will light up its surroundings bounded by a sphere. * '''Rotation''': 3D vector indicating the rotation of th...")
- 10:40, 30 July 2026 HPL3/Level Design/Lights Overview (hist) [1,687 bytes] TiMan (talk | contribs) (Created page with "= Lights = Lights are used to light up the environment, and also to create the right mood for a level. The following are shared by the three kinds of lights. General Parame...")
- 10:21, 30 July 2026 HPL3/Scripting/Scripting Guide/Type Casting (hist) [14,397 bytes] TiMan (talk | contribs) (Created page with "{{Hpl3ScriptingGuideMenuAdvanced}} {{shortPageTitle}} {| style="border:0px;" cellspacing="0" |- valign="top" | style="padding-right:0.2em" | '''Type casting''' converts a valu...")
- 10:08, 30 July 2026 HPL3/Scripting/Scripting Guide/Object Instances vs Object Handles (hist) [13,605 bytes] TiMan (talk | contribs) (Created page with "{{Hpl3ScriptingGuideMenuAdvanced}} {{shortPageTitle}} {| style="border:0px;" cellspacing="0" |- valign="top" | style="padding-right:0.2em" | An '''object instance''' is one pa...")
- 10:01, 30 July 2026 HPL3/Scripting/Scripting Guide/Object Handles (hist) [11,425 bytes] TiMan (talk | contribs) (Created page with "{{Hpl3ScriptingGuideMenuAdvanced}} {{shortPageTitle}} {| style="border:0px;" cellspacing="0" |- valign="top" | style="padding-right:0.2em" | An '''object handle''' is a variab...")