Advice for Level Designers

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< HPL3‎ | SOMA‎ | Level Design
Revision as of 13:34, 2 October 2026 by TiMan (talk | contribs) (Add source-verified reference and identify information needing expansion.)
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The existing SOMA performance guides discuss occlusion culling and shadow-casting lights for indoor levels, and terrain, fog, distance culling and directional-light shadows for outdoor levels.

See also

Documentation to expand

Gameplay layout, player guidance and playtesting advice need additional sourced documentation.