HPL3/Materials/Working with Materials

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< HPL3‎ | Materials
Revision as of 21:36, 7 September 2020 by TiMan (talk | contribs) (Created page with "{{wip}} In HPL3, materials are used only every 3D object, be it a model, entity, terrain or even a 2D plane. Materials are created using the Material Editor, and then assigne...")
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In HPL3, materials are used only every 3D object, be it a model, entity, terrain or even a 2D plane. Materials are created using the Material Editor, and then assigned to the 3D object. There are several ways to assign a material to a 3D object, depending on the type of object.

Assigning Materials to Entities

Assigning Materials to Static Objects