Template:Hpl3DocIndex

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[[File:|250px|link=|{{{gameName}}}]]

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Modding
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Create, organize and release your {{{gameName}}} mods
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Level Design
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Work with the Level Editor and create immersive worlds
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I/O Systems
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The I/O systems are the backbone of every level in the game
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Programming
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Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript
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Game Modules
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Core engine and game mechanics that define the behavior of {{{gameName}}}
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Modeling
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Import, export, add and modify 3D models for the game
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Animation
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Export and add animations for your in-game 3D models
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Entities
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Use the Model Editor to create interactive and dynamic objects
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Materials
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Use the Material Editor to combine Textures and Shaders to create materials
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Particles
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Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire
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Sounds
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Create audio using FMOD to add a depth and atmosphere to the game
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Audition
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Manage and configure voice lines, voice subjects, and lip-sync
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Technical
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In-depth overview of the Engine's technical features
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Tutorials
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Step-by-step guides on a variety of topics, created by the community
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Third-Party Tools
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Useful developer tools, created by the community
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Glossary
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Explanations for terms you may encounter