HPL3/Materials/Working with Materials
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In HPL3, materials are used only every 3D object, be it a model, entity, terrain or even a 2D plane. Materials are created using the Material Editor, and then assigned to the 3D object. There are several ways to assign a material to a 3D object, depending on the type of object.
Assigning Materials to Entities
In order to assign a material to an entity, you need to use the Model Editor. By selecting the mesh, you will have the option to add an existing .mat
file.