Template:Hpl3DocIndex
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[[HPL3/{{{gameName}}}/Category:Modding| |
Create, organize and release your {{{gameName}}} mods |
[[HPL3:{{{gameName}}}/Category:Level Design| |
Work with the Level Editor and create immersive worlds |
[[HPL3:{{{gameName}}}/Category:Inputs and Outputs Systems| |
The I/O systems are the backbone of every level in the game |
[[HPL3:{{{gameName}}}/Category:Programming| |
Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript |
[[Hpl3:{{{gameName}}}/Category:Modules| |
Core engine and game mechanics that define the behavior of {{{gameName}}} |
[[HPL3:{{{gameName}}}/Category:Modeling| |
Import, export, add and modify 3D models for the game |
[[HPL3:{{{gameName}}}/Category:Animation| |
Export and add animations for your in-game 3D models |
[[HPL3:{{{gameName}}}/Category:Entities| |
Use the Model Editor to create interactive and dynamic objects |
[[HPL3:{{{gameName}}}/Category:Materials| |
Use the Material Editor to combine Textures and Shaders to create materials |
[[HPL3:{{{gameName}}}/Category:Particle_System| |
Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire |
[[HPL3:{{{gameName}}}/Category:Sound System| |
Create audio using FMOD to add a depth and atmosphere to the game |
[[HPL3:{{{gameName}}}/Category:Sound System| |
Manage and configure voice lines, voice subjects, and lip-sync |
[[HPL3:{{{gameName}}}/Category:Technical| |
In-depth overview of the Engine's technical features |
[[HPL3:{{{gameName}}}/Category:Tutorials| |
Step-by-step guides on a variety of topics, created by the community |
[[HPL3:{{{gameName}}}/Category:Third Party Tools| |
Useful developer tools, some of which are created by the community |
[[HPL3:{{{gameName}}}/Category:Glossary| |
Explanations for terms you may encounter |