Difference between revisions of "HPL3/Areas/Climb Area"
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=== Base === | === Base === | ||
* '''Crouch''': If the player should be set crouched after climbing | * '''Crouch''': If the player should be set crouched after climbing | ||
− | * '''FeetPosition''': The [[HPL3/Areas/Trigger Area|Trigger Area]] the players feet will be | + | * '''FeetPosition''': The [[HPL3/Areas/Trigger Area|Trigger Area]] the players feet will be moved to after climbing |
* '''CanBeClimbed''': If the area can be interacted with | * '''CanBeClimbed''': If the area can be interacted with | ||
Latest revision as of 16:09, 6 February 2024
Contents
Overview
The Climb Area allows a player to climb to a place or to climb over a ledge.
Properties
Base
- Crouch: If the player should be set crouched after climbing
- FeetPosition: The Trigger Area the players feet will be moved to after climbing
- CanBeClimbed: If the area can be interacted with
Attachment
- ParentAttachEntity: The name of an entity that this Climb Area is parented to.
- ParentAttachUseRotation: If the rotation of the parent should affect the Climb Area.
- ParentAttachBody: The name of the body in the parent entity to attach to.