Difference between revisions of "HPL3/Areas/PathNode Area"
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== Overview == | == Overview == | ||
− | The PathNode Area is an area that acts as a point entity that generates a navigatable path for agents to use for pathfinding. Each area much be assigned to each enemy entity using the function <code>Pathfinder_Track_Add()</code> and the agent must be started on the path using the function <code>Pathfinder_Track_Start()</code>. | + | The PathNode Area is an area that acts as a point entity that generates a navigatable path for agents to use for pathfinding. Each area much be assigned to each enemy entity using the function <code>Pathfinder_Track_Add()</code> and the agent must be started on the path using the function <code>Pathfinder_Track_Start()</code>. These Functions require the helper_ai.hps script to be included in the map file. |
== Properties == | == Properties == | ||
The PathNode Area takes no properties | The PathNode Area takes no properties |
Revision as of 04:53, 26 January 2024
Overview
The PathNode Area is an area that acts as a point entity that generates a navigatable path for agents to use for pathfinding. Each area much be assigned to each enemy entity using the function Pathfinder_Track_Add()
and the agent must be started on the path using the function Pathfinder_Track_Start()
. These Functions require the helper_ai.hps script to be included in the map file.
Properties
The PathNode Area takes no properties