Difference between revisions of "HPL3/Amnesia: Rebirth/Level Design"
< HPL3 | Amnesia: Rebirth
Jump to navigation
Jump to search
(→Resources: added a resource) |
|||
Line 67: | Line 67: | ||
== Resources == | == Resources == | ||
− | *[https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/edit In Pursuit of Better Levels] - Free educational book on Level Design | + | *[https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/edit In Pursuit of Better Levels] - Free educational book on Level Design |
+ | *[[HPL3/Resources/TDD Asset Pack|"Amnesia: The Dark Descent" Asset Pack]] | ||
{{CategoryEnd}} | {{CategoryEnd}} |
Revision as of 19:32, 10 November 2020
This category is undergoing major editing, as information about different articles is still being gathered and researched. More pages and information will gradually be added. |
This category deals with the Amnesia: Rebirth Level Editor, Level Design and related topics.
Getting StartedGeneral
PrimitivesStatic ObjectsEntitiesLighting |
Terrain Editor
Effects
DetailingDesign TheoryResources
|