Difference between revisions of "HPL2/TDD"
< HPL2
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m (Re-added scripting category for now) |
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|'''[[HPL2/Engine_Scripts|<center>Script Functions</center>]]''' | |'''[[HPL2/Engine_Scripts|<center>Script Functions</center>]]''' | ||
|See a list of all available script functions for Amnesia TDD | |See a list of all available script functions for Amnesia TDD | ||
| + | |- | ||
| + | |'''[[HPL2/TDD/Scripting|<center>Scripting</center>]]''' | ||
| + | |Some useful links for scripting | ||
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|'''[[HPL2/TDD/Modeling|<center>Modeling</center>]]''' | |'''[[HPL2/TDD/Modeling|<center>Modeling</center>]]''' | ||
Revision as of 19:58, 26 August 2020
| Create, organize and release your Amnesia mods | |
| Work with the Level Editor and create immersive worlds | |
| See a list of all available script functions for Amnesia TDD | |
| Some useful links for scripting | |
| Import, export, add and modify 3D models for the game | |
| Use the Model Editor to create interactive and dynamic objects | |
| Use the Material Editor to combine texture maps to create materials | |
| About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire). | |
| Step-by-step guides on a variety of topics, created by the community | |
| Useful developer tools, some of which are created by the community | |
| Explanations for terms you may encounter |