Difference between revisions of "HPL3/Modding/Mod Dependencies"
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If your mod has a lot of assets Mod dependencies provide a solution for this issue. | If your mod has a lot of assets Mod dependencies provide a solution for this issue. | ||
− | [[File:Mod-dependencies-diagarm.png|thumb|In this example, two mods use the]] | + | [[File:Mod-dependencies-diagarm.png|thumb|In this example, two mods use Castle Assets Pack as a dependency. This means both mods use the assets from the assets pack.|434x434px]] |
==When to Use Mod Dependencies== | ==When to Use Mod Dependencies== |
Revision as of 19:28, 26 August 2020
If your mod has a lot of assets Mod dependencies provide a solution for this issue.
When to Use Mod Dependencies
The main occasion to use Mod Dependencies is when you want to distribute assets packs which include models, textures, materials, scripts, etc for people to use freely in their own mods.
Setting Up a Mod Dependency
In order to set up a mod as a dependency,
Using a Mod Dependency
just use it idk