Difference between revisions of "HPL2/TDD"
< HPL2
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m (Changed Script link to point directly to the engine scripts until we can refactor some stuff) |
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|Work with the Level Editor and create immersive worlds | |Work with the Level Editor and create immersive worlds | ||
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− | |'''[[HPL2/TDD/Scripting|<center> | + | |'''[[HPL2/TDD/Scripting|<center>Script Functions</center>]]''' |
− | | | + | |See a list of all available script functions for Amnesia TDD |
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|'''[[HPL2/TDD/Modeling|<center>Modeling</center>]]''' | |'''[[HPL2/TDD/Modeling|<center>Modeling</center>]]''' |
Revision as of 01:15, 24 August 2020
Create, organize and release your Amnesia mods | |
Work with the Level Editor and create immersive worlds | |
See a list of all available script functions for Amnesia TDD | |
Import, export, add and modify 3D models for the game | |
Use the Model Editor to create interactive and dynamic objects | |
Use the Material Editor to combine texture maps to create materials | |
About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire). | |
Step-by-step guides on a variety of topics, created by the community | |
Useful developer tools, some of which are created by the community | |
Explanations for terms you may encounter |