Difference between revisions of "HPL2/TDD"
< HPL2
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| + | | rowspan="10" |[[File:Tdd-header.jpg|300x300px|link=|Amnesia: The Dark Descent|alt=]] | ||
|'''[[HPL2/TDD/Modding|<center>Modding</center>]]''' | |'''[[HPL2/TDD/Modding|<center>Modding</center>]]''' | ||
|Create, organize and release your Amnesia mods | |Create, organize and release your Amnesia mods | ||
Revision as of 17:34, 22 August 2020
| Create, organize and release your Amnesia mods | ||
| Work with the Level Editor and create immersive worlds | ||
| Script levels using AngelScript | ||
| Import, export, add and modify 3D models for the game | ||
| Use the Model Editor to create interactive and dynamic objects | ||
| Use the Material Editor to combine texture maps to create materials | ||
| About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire). | ||
| Step-by-step guides on a variety of topics, created by the community | ||
| Useful developer tools, some of which are created by the community | ||
| Explanations for terms you may encounter |