Difference between revisions of "HPL3/SOMA/Scripting/Scripting Api/Entity"
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__NOTOC__ | __NOTOC__ | ||
+ | <div style="padding: 8px; border: 1px solid black; margin-bottom: 20px; background: #202020"> | ||
<table style="width: 100%; border: 1px solid black; border-collapse: collapse;"> | <table style="width: 100%; border: 1px solid black; border-collapse: collapse;"> | ||
<tr style="border-bottom: 1px solid black; background: #232339"> | <tr style="border-bottom: 1px solid black; background: #232339"> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
+ | </div> | ||
− | <div style="margin: | + | <div style="background: #202020; border: 1px solid black; margin-bottom: 20px;"> |
− | <h2 style=" | + | <h2 style="border-bottom: 1px solid black; background: #232339; margin: 0; padding: 6px 20px; font-family: monospace">Entity_GetAutoSleep</h2> |
+ | <div style="padding: 0 8px 8px 8px"> | ||
<syntaxhighlight lang="c++">bool Entity_GetAutoSleep(const tString &in asName)</syntaxhighlight> | <syntaxhighlight lang="c++">bool Entity_GetAutoSleep(const tString &in asName)</syntaxhighlight> | ||
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* <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if sleeping or not. | * <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if sleeping or not. | ||
+ | </div> | ||
</div> | </div> | ||
+ | <div style="background: #202020; border: 1px solid black; margin-bottom: 20px;"> | ||
+ | <h2 style="border-bottom: 1px solid black; background: #232339; margin: 0; padding: 6px 20px; font-family: monospace">Entity_SetIsOccluder</h2> | ||
− | < | + | <div style="padding: 0 8px 8px 8px"> |
+ | <syntaxhighlight lang="c++">void Entity_SetIsOccluder(const tString &in asName, | ||
+ | bool abOccluder)</syntaxhighlight> | ||
Set if entity is an occluder | Set if entity is an occluder | ||
− | |||
− | |||
− | |||
'''Parameters''' | '''Parameters''' | ||
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* <syntaxhighlight lang="c++" inline>void</syntaxhighlight> | * <syntaxhighlight lang="c++" inline>void</syntaxhighlight> | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div style="background: #202020; border: 1px solid black; margin-bottom: 20px;"> | ||
+ | <h2 style="border-bottom: 1px solid black; background: #232339; margin: 0; padding: 6px 20px; font-family: monospace">Entity_IsOccluder</h2> | ||
− | < | + | <div style="padding: 0 8px 8px 8px"> |
+ | <syntaxhighlight lang="c++">bool Entity_IsOccluder(const tString &in asName)</syntaxhighlight> | ||
Get if an entity is an occluder | Get if an entity is an occluder | ||
− | |||
− | |||
'''Parameters''' | '''Parameters''' | ||
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* <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if entity is an occluder | * <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if entity is an occluder | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div style="background: #202020; border: 1px solid black; margin-bottom: 20px;"> | ||
+ | <h2 style="border-bottom: 1px solid black; background: #232339; margin: 0; padding: 6px 20px; font-family: monospace">Entity_IsInteractedWith</h2> | ||
− | < | + | <div style="padding: 0 8px 8px 8px"> |
+ | <syntaxhighlight lang="c++">bool Entity_IsInteractedWith(const tString &in asName)</syntaxhighlight> | ||
Checks if the entity is being interacted with. | Checks if the entity is being interacted with. | ||
− | |||
− | |||
'''Parameters''' | '''Parameters''' | ||
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* <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if the entity is being interacted with | * <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if the entity is being interacted with | ||
+ | </div> | ||
+ | </div> | ||
− | < | + | <div style="background: #202020; border: 1px solid black; margin-bottom: 20px;"> |
− | + | <h2 style="border-bottom: 1px solid black; background: #232339; margin: 0; padding: 6px 20px; font-family: monospace">Entity_SetVarString</h2> | |
− | |||
+ | <div style="padding: 0 8px 8px 8px"> | ||
<syntaxhighlight lang="c++">void Entity_SetVarString(const tString &in asEntityName, | <syntaxhighlight lang="c++">void Entity_SetVarString(const tString &in asEntityName, | ||
const tString &in asVarName, | const tString &in asVarName, | ||
const tString &in asX)</syntaxhighlight> | const tString &in asX)</syntaxhighlight> | ||
+ | |||
+ | Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName. * | ||
'''Parameters''' | '''Parameters''' | ||
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* <syntaxhighlight lang="c++" inline>void</syntaxhighlight> | * <syntaxhighlight lang="c++" inline>void</syntaxhighlight> | ||
+ | </div> | ||
+ | </div> |
Revision as of 02:35, 11 August 2020
Return Type | Function and Description |
---|---|
bool | Entity_GetAutoSleep(const tString &in asName) Get if an entity automatically falls asleep when it isnt active |
void | Entity_SetIsOccluder(const tString &in asName, bool abOccluder) Set if entity is an occluder |
bool | Entity_IsOccluder(const tString &in asName) Get if an entity is an occluder |
bool | Entity_IsInteractedWith(const tString &in asName) Checks if the entity is being interacted with. |
void | Entity_SetVarString(const tString &in asName, const tString &in asVarName, const tString &in asX) Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName. |
Entity_GetAutoSleep
bool Entity_GetAutoSleep(const tString &in asName)
Get if an entity automatically falls asleep when it isnt active
Parameters
- asName
(const tString &in)
— Name of the entity.
Returns:
bool
— if sleeping or not.
Entity_SetIsOccluder
void Entity_SetIsOccluder(const tString &in asName,
bool abOccluder)
Set if entity is an occluder
Parameters
- asName
(const tString &in)
— Name of the entity, Wildcard(s) * are supported * - abOccluder
(bool)
— true = object is occluder
Returns:
void
Entity_IsOccluder
bool Entity_IsOccluder(const tString &in asName)
Get if an entity is an occluder
Parameters
- asName
(const tString &in)
— Name of the entity.
Returns:
bool
— if entity is an occluder
Entity_IsInteractedWith
bool Entity_IsInteractedWith(const tString &in asName)
Checks if the entity is being interacted with.
Parameters
- asName
(const tString &in)
— name of the entity.
Returns:
bool
— if the entity is being interacted with
Entity_SetVarString
void Entity_SetVarString(const tString &in asEntityName,
const tString &in asVarName,
const tString &in asX)
Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName. *
Parameters
- asEntityName
(const tString &in)
— - asVarName
(const tString &in)
— - asX
(const tString &in)
—
Returns:
void