Difference between revisions of "Template:Hpl3DocIndex"
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|'''[[HPL3/{{{gameName}}}/Audition|<center>Audition</center>]]''' | |'''[[HPL3/{{{gameName}}}/Audition|<center>Audition</center>]]''' | ||
|Create and manage voice lines, dialogues, voice effects and lip-sync | |Create and manage voice lines, dialogues, voice effects and lip-sync | ||
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|'''[[HPL3/{{{gameName}}}/Tutorials|<center>Tutorials</center>]]''' | |'''[[HPL3/{{{gameName}}}/Tutorials|<center>Tutorials</center>]]''' |
Revision as of 20:46, 8 August 2020
[[HPL3/{{{gameName}}}/Modding| |
Create, organize and release your {{{gameName}}} mods |
[[HPL3/{{{gameName}}}/Level Design| |
Work with the Level Editor and create immersive worlds |
[[HPL3/{{{gameName}}}/Inputs and Outputs Systems| |
The I/O systems are the backbone of every level in the game |
[[HPL3/{{{gameName}}}/Scripting| |
Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript |
[[HPL3/{{{gameName}}}/Modeling| |
Import, export, add and modify 3D models for the game |
[[HPL3/{{{gameName}}}/Animation| |
Export and add animations for your in-game 3D models |
[[HPL3/{{{gameName}}}/Entities| |
Use the Model Editor to create interactive and dynamic objects |
[[HPL3/{{{gameName}}}/Materials| |
Use the Material Editor to combine Textures and Shaders to create materials |
[[HPL3/{{{gameName}}}/Particles| |
Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire |
[[HPL3/{{{gameName}}}/Sound| |
Create and configure sound to add a depth and atmosphere to the game |
[[HPL3/{{{gameName}}}/Audition| |
Create and manage voice lines, dialogues, voice effects and lip-sync |
[[HPL3/{{{gameName}}}/Tutorials| |
Step-by-step guides on a variety of topics, created by the community |
[[HPL3/{{{gameName}}}/Third Party Tools| |
Useful developer tools, some of which are created by the community |
[[HPL3/{{{gameName}}}/Glossary| |
Explanations for terms you may encounter |