Difference between revisions of "HPL3/SOMA/Scripting/iScrPlayerState Interface"
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(Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== iScrPlayerState_Interface has no public f...") |
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| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Update || <syntaxhighlight lang="c++" inline>float afTimeStep</syntaxhighlight> || | | <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Update || <syntaxhighlight lang="c++" inline>float afTimeStep</syntaxhighlight> || | ||
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+ | {{ReferencesSection}} | ||
{{HPL3SOMAScriptingCategories}} | {{HPL3SOMAScriptingCategories}} | ||
__FORCETOC__ | __FORCETOC__ |
Latest revision as of 16:09, 6 August 2020
This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!
Contents
Fields
iScrPlayerState_Interface has no public fields.
Functions
Return Type | Function Name | Parameters | Description |
---|---|---|---|
bool |
AllowBuoyancy | iPhysicsBody@ apBody |
|
void |
CharBody_GravityCollide | iCharacterBody@ apCharBody ,iPhysicsBody@ apBody ,cCollideData@ apCollideData |
|
void |
CharBody_HitGround | iCharacterBody@ apCharBody ,const cVector3f& avVel |
|
void |
CreateWorldEntities | cLuxMap@ apMap |
|
void |
DestroyWorldEntities | cLuxMap@ apMap |
|
float |
DrawDebugOutput | cGuiSet@ apSet ,iFontData@ apFont ,float afStartY |
|
cLuxPlayerState@ |
GetBase | ||
void |
LoadUserConfig | ||
bool |
OnAction | int alAction ,bool abPressed |
|
bool |
OnAnalogInput | int alAnalogId ,const cVector3f& avAmount |
|
void |
OnEnterState | int alPrevStateId |
|
bool |
OnExitPressed | ||
void |
OnLeaveState | int alNextStateId |
|
void |
OnMapEnter | cLuxMap@ apMap |
|
void |
OnMapLeave | cLuxMap@ apMap |
|
void |
PostUpdate | float afTimeStep |
|
void |
Reset | ||
void |
SaveUserConfig | ||
void |
Update | float afTimeStep |