Difference between revisions of "HPL2/TDD/Entities"

From Frictional Wiki
< HPL2‎ | TDD
Jump to navigation Jump to search
(Added model editor info)
m
Line 2: Line 2:
 
When placed in the level editor, all entities will have some generic parameters and their own parameters which are specific to their types.
 
When placed in the level editor, all entities will have some generic parameters and their own parameters which are specific to their types.
 
Further reading:
 
Further reading:
*[[Hpl2:Tools:editors:level editor:entity editmode|Placing entities in a map (Entity Edit Mode)]]  
+
 
 +
*[[Hpl2:Tools:editors:level editor:entity editmode|Placing entities in a map (Entity Edit Mode)]]
 
*[[Hpl2:Tools:editors:level editor:entities|Generic parameters of placed entities]]
 
*[[Hpl2:Tools:editors:level editor:entities|Generic parameters of placed entities]]
* [[Hpl2:Amnesia:entities|All entity types]]
+
*[[HPL2/TDD/Entity Types|All entity types]]
 +
 
 
Entities are made using [[Hpl2:Tools:editors:model editor|the Model Editor]].
 
Entities are made using [[Hpl2:Tools:editors:model editor|the Model Editor]].
 
Check out the tutorials for this editor:
 
Check out the tutorials for this editor:
 +
 
*[[Hpl2:Tutorials:model editor:tutorial 1|Making a basic entity]]
 
*[[Hpl2:Tutorials:model editor:tutorial 1|Making a basic entity]]
 
*[[Hpl2:Tutorials:model editor:tutorial 2|Making a ragdoll entity (Warning! Advanced)]]
 
*[[Hpl2:Tutorials:model editor:tutorial 2|Making a ragdoll entity (Warning! Advanced)]]

Revision as of 04:36, 4 August 2020

An entity is a HPL2 component which allows interactions and can be manipulated with script. When placed in the level editor, all entities will have some generic parameters and their own parameters which are specific to their types. Further reading:

Entities are made using the Model Editor. Check out the tutorials for this editor: