Difference between revisions of "HPL3/SOMA/Scripting/array"
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Revision as of 01:36, 4 August 2020
The array class is unique in the HPL3 API in that it uses what is called a generic template. What this means is, when you create an array, you need to specify what variable type the array will be holding. This ensures that all objects within a given array are guaranteed to be of that type, eliminating the need for redundant conversions and type checks.
Contents
Fields
array <typename T> has no public fields.
Functions
Return Type | Function Name | Parameters | Description |
---|---|---|---|
int |
find | const T &in aValue |
Returns the index of the first element in the array equal to the given value, or -1 if the value was not found. |
int |
find | uint alIndex ,const T &in aValue |
Returns the index of the first element in the array equal to the given value, or -1 if the value was not found. Only checks elements starting at the given index. |
void |
insertAt | uint alIndex ,const T &in aValue |
Inserts the value at the specified index, shifting existing values to the right. |
void |
insertBack | const T &in aValue |
%%Using this function results in an error.%% |
void |
insertLast | const T &in aValue |
Inserts the value into a new index at the end of the array. |
uint |
length | Returns the number of elements within the array. | |
void |
pop_back | Removes the element at the end of the array. | |
void |
pop_front | Removes the element at the beginning of the array. | |
void |
push_back | const T &in aValue |
Inserts the given value at the end of the array. |
void |
push_front | const T &in aValue |
Inserts the given value at the beginning of the array. |
void |
removeAt | uint alIndex |
Removes the value at the specified index, shifting values after the index to the left. |
void |
removeFirst | Removes the value at the beginning of the array. | |
void |
removeLast | Removes the value at the end of the array. | |
void |
resize | uint alSize |
Resizes the array to the specified size, creating or removing elements as necessary. |
void |
reverse | Reverses the order of elements in the array. | |
uint |
size | Returns the number of elements within the array. | |
void |
sortAsc | Sorts all elements in the array into ascending order. | |
void |
sortAsc | uint alIndex ,uint alLength |
Sorts elements in the array into ascending order, affecting only the subsection at the given index to the given length. |
void |
sortDesc | Sorts all elements in the array into descending order. | |
void |
sortDesc | uint alIndex ,uint alLength |
Sorts elements in the array into descending order, affecting only the subsection at the given index to the given length. |
Remarks
To declare an array, you put the type the array will be holding between a less than operator ( < ) and a greater than operator ( > ).
// An array of integers
array<int> mvIntegerArray;
// An array of floats
array<float> mvFloatArray;
// An array of strings
array<tString> mvStringArray;
There are a number of ways to add values to your array. The simplest way is to use the push_back function. This automatically puts the given value at the end of the array.
mvIntegerArray.push_back(5);
mvIntegerArray.push_back(2);
mvIntegerArray.push_back(11);
// The contents of mvIntegerArray: { 5, 2, 11 }
Another common way is to assign a value to an existing index within the array, using the square bracket ( [ ] ) syntax. (Indeces start at 0.)
mvIntegerArray[0] = 29;
mvIntegerArray[2] = -12;
// The contents of mvIntegerArray: { 29, 2, -12 }
To retrieve an element from within the array, use the square bracket ([]) syntax with an integer index.
int lIntValue = mvIntegerArray[0];
// The value of lIntvalue: 29
Trying to assign a value to or retrieve a value from an index that does not exist in the array will result in an error.
// If the index at [100] doesn't exist, both of these lines
// of code will throw an error.
mvIntegerArray[100] = 5;
int lIntValue = mvIntegerArray[100];
// However, the following code will work just fine
mvIntegerArray.resize(101);
mvIntegerArray[100] = 5;
int lIntValue = mvIntegerArray[100];