Difference between revisions of "Template:Hpl3DocIndex"

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(Created page with "{| class="wikitable" style="margin:auto;" |+<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:{{{bannerImage|}}}|250px|link=|{{{gameName}}}]]</p><p style="m...")
 
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|+<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:{{{bannerImage|}}}|250px|link=|{{{gameName}}}]]</p><p style="margin:1em auto 0; text-align:center; width:400px;"></p>
 
|+<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:{{{bannerImage|}}}|250px|link=|{{{gameName}}}]]</p><p style="margin:1em auto 0; text-align:center; width:400px;"></p>
 
|-
 
|-
|'''[[{{{moddingCat|}}}|<center>Modding</center>]]'''
+
|'''[[HPL3/{{{gameName}}}/Category:Modding|<center>Modding</center>]]'''
 
|Create, organize and release your {{{gameName}}} mods
 
|Create, organize and release your {{{gameName}}} mods
 
|-
 
|-
|'''[[{{{levelDesignCat|}}}|<center>Level Design</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Level Design|<center>Level Design</center>]]'''
 
|Work with the Level Editor and create immersive worlds
 
|Work with the Level Editor and create immersive worlds
 
|-
 
|-
|'''[[{{{IoCat|}}}|<center>I/O Systems</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Inputs and Outputs Systems|<center>I/O Systems</center>]]'''
 
|The I/O systems are the backbone of every level in the game
 
|The I/O systems are the backbone of every level in the game
 
|-
 
|-
|'''[[{{{programmingCat|}}}|<center>Programming</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Programming|<center>Programming</center>]]'''
 
|Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript
 
|Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript
 
|-
 
|-
|'''[[{{{modulesCat|}}}|<center>Game Modules</center>]]'''
+
|'''[[Hpl3:{{{gameName}}}/Category:Modules|<center>Game Modules</center>]]'''
 
|Core engine and game mechanics that define the behavior of {{{gameName}}}
 
|Core engine and game mechanics that define the behavior of {{{gameName}}}
 
|-
 
|-
|'''[[{{{modelingCat|}}}|<center>Modeling</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Modeling|<center>Modeling</center>]]'''
 
|Import, export, add and modify 3D models for the game
 
|Import, export, add and modify 3D models for the game
 
|-
 
|-
|'''[[{{{animationCat|}}}|<center>Animation</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Animation|<center>Animation</center>]]'''
 
|Export and add animations for your in-game 3D models
 
|Export and add animations for your in-game 3D models
 
|-
 
|-
|'''[[{{{entitiesCat|}}}|<center>Entities</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Entities|<center>Entities</center>]]'''
 
|Use the Model Editor to create interactive and dynamic objects
 
|Use the Model Editor to create interactive and dynamic objects
 
|-
 
|-
|'''[[{{{materialsCat|}}}|<center>Materials</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Materials|<center>Materials</center>]]'''
 
|Use the Material Editor to combine Textures and Shaders to create materials
 
|Use the Material Editor to combine Textures and Shaders to create materials
 
|-
 
|-
|'''[[{{{particleCat|}}}|<center>Particles</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Particle_System|<center>Particles</center>]]'''
 
|Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire
 
|Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire
 
|-
 
|-
|'''[[{{{soundCat|}}}|<center>Sounds</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Sound System|<center>Sounds</center>]]'''
 
|Create audio using FMOD to add a depth and atmosphere to the game
 
|Create audio using FMOD to add a depth and atmosphere to the game
 
|-
 
|-
|'''[[{{{auditionCat|}}}|<center>Audition</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Sound System|<center>Audition</center>]]'''
 
|Manage and configure voice lines, voice subjects, and lip-sync
 
|Manage and configure voice lines, voice subjects, and lip-sync
 
|-
 
|-
|'''[[{{{technicalCat|}}}|<center>Technical</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Technical|<center>Technical</center>]]'''
 
|In-depth overview of the Engine's technical features
 
|In-depth overview of the Engine's technical features
 
|-
 
|-
|'''[[{{{tutorialsCat|}}}|<center>Tutorials</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Tutorials|<center>Tutorials</center>]]'''
 
|Step-by-step guides on a variety of topics, created by the community
 
|Step-by-step guides on a variety of topics, created by the community
 
|-
 
|-
|'''[[{{{thirdPartyCat|}}}|<center>Third-Party Tools</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Third Party Tools|<center>Third-Party Tools</center>]]'''
 
|Useful developer tools, created by the community
 
|Useful developer tools, created by the community
 
|-
 
|-
|'''[[{{{glossaryCat|}}}|<center>Glossary</center>]]'''
+
|'''[[HPL3:{{{gameName}}}/Category:Glossary|<center>Glossary</center>]]'''
 
|Explanations for terms you may encounter
 
|Explanations for terms you may encounter
 
|}
 
|}

Revision as of 16:53, 28 July 2020

[[File:|250px|link=|{{{gameName}}}]]

[[HPL3/{{{gameName}}}/Category:Modding|
Modding
]]
Create, organize and release your {{{gameName}}} mods
[[HPL3:{{{gameName}}}/Category:Level Design|
Level Design
]]
Work with the Level Editor and create immersive worlds
[[HPL3:{{{gameName}}}/Category:Inputs and Outputs Systems|
I/O Systems
]]
The I/O systems are the backbone of every level in the game
[[HPL3:{{{gameName}}}/Category:Programming|
Programming
]]
Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript
[[Hpl3:{{{gameName}}}/Category:Modules|
Game Modules
]]
Core engine and game mechanics that define the behavior of {{{gameName}}}
[[HPL3:{{{gameName}}}/Category:Modeling|
Modeling
]]
Import, export, add and modify 3D models for the game
[[HPL3:{{{gameName}}}/Category:Animation|
Animation
]]
Export and add animations for your in-game 3D models
[[HPL3:{{{gameName}}}/Category:Entities|
Entities
]]
Use the Model Editor to create interactive and dynamic objects
[[HPL3:{{{gameName}}}/Category:Materials|
Materials
]]
Use the Material Editor to combine Textures and Shaders to create materials
[[HPL3:{{{gameName}}}/Category:Particle_System|
Particles
]]
Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire
[[HPL3:{{{gameName}}}/Category:Sound System|
Sounds
]]
Create audio using FMOD to add a depth and atmosphere to the game
[[HPL3:{{{gameName}}}/Category:Sound System|
Audition
]]
Manage and configure voice lines, voice subjects, and lip-sync
[[HPL3:{{{gameName}}}/Category:Technical|
Technical
]]
In-depth overview of the Engine's technical features
[[HPL3:{{{gameName}}}/Category:Tutorials|
Tutorials
]]
Step-by-step guides on a variety of topics, created by the community
[[HPL3:{{{gameName}}}/Category:Third Party Tools|
Third-Party Tools
]]
Useful developer tools, created by the community
[[HPL3:{{{gameName}}}/Category:Glossary|
Glossary
]]
Explanations for terms you may encounter