Difference between revisions of "HPL2/AMFP/DebugBar"
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= Debugging Toolbar = | = Debugging Toolbar = | ||
+ | [[File:MFP-debug-bar.png|frame|right]] | ||
+ | The debugging toolbar is accessible [[HPL2/Development_Environment|with the same process as in TDD]]. Not all features are present, but there have been a few new ones added. | ||
− | + | [[File:MFP-Gbuffer.png|thumb|left|Viewing G-Buffer contents in-game (Diffuse Colour, Z-Buffer and Surface Normal)]] | |
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− | + | The Chinese Room have added a couple of new debugging features, such as in-game dynamic prop placement to speed up the process of placing small objects accurately in the environment by doing so during run-time (image on the right). | |
− | + | Another added feature is the ability to view the separated contents of the G-Buffer used during the process of color grading the game. |
Revision as of 22:22, 22 July 2020
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Debugging Toolbar
The debugging toolbar is accessible with the same process as in TDD. Not all features are present, but there have been a few new ones added.
The Chinese Room have added a couple of new debugging features, such as in-game dynamic prop placement to speed up the process of placing small objects accurately in the environment by doing so during run-time (image on the right).
Another added feature is the ability to view the separated contents of the G-Buffer used during the process of color grading the game.