Difference between revisions of "Main Page"
m |
|||
Line 1: | Line 1: | ||
− | |||
− | |||
{| cellspacing="0" style="border:0px;" | {| cellspacing="0" style="border:0px;" | ||
|- valign="top" | |- valign="top" | ||
| style="width:60%;padding-right:1.5em" | | | style="width:60%;padding-right:1.5em" | | ||
− | + | __NOTOC__ | |
Welcome to official Frictional Games wiki. This wiki is a combined effort of the studio and the community, and is a constant work in progress. | Welcome to official Frictional Games wiki. This wiki is a combined effort of the studio and the community, and is a constant work in progress. |
Revision as of 16:52, 17 July 2020
If you would like to contribute to the wiki, please check out our help section. HPL EngineThe wiki provides documentation for the HPL Engine, Frictional Games' in-house game engine. The engine currently has three major iterations available, and a forth iteration being developed. Our knowledge base of technical information about using the engine and all of the related tools is posted in this wiki. HPL1The first version of the engine was used to create the Penumbra series. Documentation is limited but can be found here. HPL2The second version of the engine was used to create Amnesia – The Dark Descent and Amnesia – A Machine For Pigs on a modified version of HPL2, often referred to as HPL2.5. In the wiki you can find all information about the engine, including downloads for the modding tools and tutorials on how to create your own custom stories. HPL3The third version of the engine was used to create SOMA. A modified version of HPL3 is currently being used for the upcoming Amnesia: Rebirth, and often referred to as HPL3.5. |
Frictional Games |