Difference between revisions of "HPL2/Particle Systems"
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* '''Fade at distance''': if active, the particles will be faded if the camera is either too close or too far away according to the following parameters. | * '''Fade at distance''': if active, the particles will be faded if the camera is either too close or too far away according to the following parameters. | ||
− | < | + | <pre> Fading Full Color Fading |
<) |----------|-------------------------|-----------| | <) |----------|-------------------------|-----------| | ||
Camera Min End Min Start Max Start Max End | Camera Min End Min Start Max Start Max End | ||
− | </ | + | </pre> |
− | + | *'''Min End''': close distance in which the particles will be completely faded out. | |
− | + | *'''Min Start''': close distance in which the particles will start to fade. | |
− | + | *'''Max Start''': far distance in which the particles will start to fade. | |
− | + | *'''Max End''': far distance in which the particles will be completely faded out. |
Revision as of 23:37, 22 July 2020
Particle Systems
General Parameters:
- Name: Name for the PS. Should be unique for all objects in map.
- Active
- Position: 3D Vector storing the position in world.
- Rotation: 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates.
- Scale
Specific Parameters:
- Particle System file: .ps file to be spawned.
- Color: color that the PS will be tinted with.
- Fade at distance: if active, the particles will be faded if the camera is either too close or too far away according to the following parameters.
Fading Full Color Fading <) |----------|-------------------------|-----------| Camera Min End Min Start Max Start Max End
- Min End: close distance in which the particles will be completely faded out.
- Min Start: close distance in which the particles will start to fade.
- Max Start: far distance in which the particles will start to fade.
- Max End: far distance in which the particles will be completely faded out.