Difference between revisions of "HPL2/game.cfg"
< HPL2
Jump to navigation
Jump to search
(Upload from wiki) |
(Partial redux) |
||
Line 2: | Line 2: | ||
This page lists entries within the '''game.cfg''' file found in '''/config''' and in full conversion mods. Warning: Some of the descriptions are missing and some are currently untested assumptions. WIP page. | This page lists entries within the '''game.cfg''' file found in '''/config''' and in full conversion mods. Warning: Some of the descriptions are missing and some are currently untested assumptions. WIP page. | ||
− | + | == Input == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | ! | + | !Parameter!!Functionality |
|- | |- | ||
− | | | + | |MaxSmoothMousePos||Add info|| |
− | + | |- | |
− | + | |PrevSmoothMousePosMul||Add info|| | |
|- | |- | ||
|} | |} | ||
− | + | == Sound == | |
− | |||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | !InGameMusicvolume |Global volume for music | | + | !Parameter!!Functionality |
+ | |- | ||
+ | |InGameMusicvolume||Global volume for music|| | ||
|- | |- | ||
|} | |} | ||
− | + | == Effects == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | ! | + | !Parameter!!Functionality |
|- | |- | ||
− | | | + | |VoiceTextFontSize||Subtitle font size|| |
− | + | |- | |
− | + | |VoiceTextRowWidth||Subtitle width limit before it breaks a new line|| | |
|- | |- | ||
|} | |} | ||
− | + | == Quest == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | ! | + | !Parameter!!Functionality |
|- | |- | ||
− | | | + | |QuestCompletionValue||Add info|| |
− | + | |- | |
− | + | |ItemCompletionValue||Add info|| | |
|- | |- | ||
− | | | + | |NoteCompletionValue||Add info|| |
− | |||
− | |||
|- | |- | ||
− | | | + | |DiaryCompletionValue||Add info|| |
− | |||
− | |||
|- | |- | ||
− | | | + | |FlashbackCompletionValue||Add info|| |
− | |||
− | |||
|- | |- | ||
− | | | + | |ChestCompletionValue||Add info|| |
− | |||
− | |||
|- | |- | ||
|} | |} | ||
− | + | == Saving == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | !MaxAutoSaves |Amount of maximum auto saves to store in user files | | + | !Parameter!!Functionality |
+ | |- | ||
+ | |MaxAutoSaves||Amount of maximum auto saves to store in user files|| | ||
|- | |- | ||
|} | |} | ||
− | + | == Enemy == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | !EnemyDarknessGlowMaxDistance |Maximum distance from player that enemies glow in darkness | | + | !Parameter!!Functionality |
+ | |- | ||
+ | |EnemyDarknessGlowMaxDistance||Maximum distance from player that enemies glow in darkness|| | ||
|- | |- | ||
|} | |} | ||
− | + | == Insanity == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | !EventsFile |Name of file to use for insanity events. Default: '''misc/main_sanity_events.cfg''' | + | !Parameter!!Functionality |
+ | |- | ||
+ | |EventsFile||Name of file to use for insanity events. Default: '''misc/main_sanity_events.cfg''' || | ||
|- | |- | ||
− | + | ||
− | + | |MinTimeBetweenEvents||Minimum time until another insanity event can happen again|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxEventSanity||Maximum sanity the player can have to experience insanity events|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxSanity_LongWait||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxSanity_MedWait||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxSanity_ShortWait||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |TimeBetween_LongWait||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |TimeBetween_MedWait||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |TimeBetween_ShortWait||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxExamineSanity||Maximum sanity the player can have to use ExamineAreas|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityArea_CheckTimeMin||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityArea_CheckTimeMax||Add info|| | |
− | |||
|- | |- | ||
|} | |} | ||
− | + | == Slime == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | + | |SlimeType0_AttackSound||Sound played when attacked by a slime area|| | |
|- | |- | ||
− | + | ||
− | + | |SlimeType0_AttackPS||Particles played when attacked by a slime area|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SlimeType0_MinAttackDamage||Minimum damage a slime area can inflict|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SlimeType0_MaxAttackDamage||Maximum damage a slime area can inflict|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SlimeType0_ScreenShakeAmount||Amount of screen shake applied when hit by a slime area|| | |
− | |||
|- | |- | ||
|} | |} | ||
− | + | == Player_General == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | + | |FOV||The "Field of View" visible from the player's perspective|| | |
|- | |- | ||
− | + | ||
− | + | |FarClipPlane||For optimization, the distance in which objects aren't rendered|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |NearClipPlane||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FocusTextFont||The font used when displaying text in focus by the player (extension .fnt)|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |HeadSpinDamageSpeed||The speed at which the player's head spins when damaged|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |HeadSpinDeacc||The deacceleration to slow down head spin|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxCameraSmoothAngles||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |TerrorSound||The sound played when chased by an enemy|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |TerrorIncSpeed||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |TerrorDecSpeed||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxPrevSpeedsSaved||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |AutoKillYPos||The Y co-ordinate position in the level to automatically kill the player at if they pass|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FlashbackRadialBlurSize||The size of the radial blur effect applied during flashbacks|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FlashbackRadialBlurStartDist||The start distance at which the radial blur starts|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FlashbackWorldSoundVolume||The global sound level used during a flashback|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FlashbackMoveSpeedMul||The walk speed multiplier used for the player during flashbacks|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FlashbackRunSpeedMul||The run speed multiplier used for the player during flashbacks|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Death_HeightAdd||The height change of the camera during death|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Death_HeightAddCrouch||The height change of the camera during death (while crouching)|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Death_FadeTime||The fade out time during death|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Death_MaxSanityGain||The maximum amount of sanity the player respawns with|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Death_MaxHealthGain||The maximum amount of health the player respawns with|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Death_MaxOilGain||The maximum amount of oil the player respawns with|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Death_MinSanityGain||The minimum amount of sanity the player respawns with|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Death_MinHealthGain||The minimum amount of health the player respawns with|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Death_MinOilGain||The minimum amount of oil the player respawns with|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Death_HeightAddSpeed||The speed of which the height change of the camera changes|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Death_RollSpeed||The speed of camera roll|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Death_StartSound||The sound played when dying|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Death_AwakenSound||The sound played when respawning|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_HeightAddGoal||The height change of the camera during a sanity collapse|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_HeightAddCollapseSpeed||The speed of which the camera change happens|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_HeightAddAwakeSpeed||The speed of which the camera changes back to normal|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_RollCollapseSpeed||The speed of which the camera rolls when collapsing|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_RollAwakeSpeed||The speed of which the camera rolls back to normal|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_AwakenSanity||The sanity the player is left with after awaking a sanity collapse|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_SleepTime||The time the player is collapsed|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_SleepSpeedMul||The speed multiplier while collapsed|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_WakeUpSpeedMul||The speed multiplier while waking up|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_StartSound||The sound played when collapsing|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_AwakenSound||The sound played when awaking a collapse|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_SleepLoopSound||The sound played while being collapsed|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_SleepLoopSoundVolume||The sound volume while collapsed|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_SleepRandomSound||Random sounds being played while collapsed|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_SleepRandomMinTime||The minimum amount of time between a random sound|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InsanityCollapse_SleepRandomMaxTime||The maximum amount of time between a random sound|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Hurt_EffectStartHealth||At what health amount should damage effects start playing|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Hurt_MinSpeedMul||Minimum speed multiplier while hurt|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Hurt_MaxPantCount||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Hurt_PantSpeed||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Hurt_PantSize||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |HealthRegainSpeed||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |HealthRegainLimit||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Hurt_NoiseAlpha||The amount of opacity for the noise effect when on low health|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Hurt_NoiseFreq||The frequency of the noise effect|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Hurt_NoiseColor||The color of the noise effect (red, green, blue, alpha)|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityGain_Color||The color of the sanity boost effect (red, green, blue, alpha)|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityGain_Sound||The sound played when given a sanity boost|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityGain_FadeInTime||The time it takes to fade in a sanity boost|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityGain_FadeOutTime||The time it takes to fade out a sanity boost|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |HandsRotationSmoothNum||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |HandsPosAddMul||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FallDamageBounceSizeMul||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FallDamageBounceSpeedMul||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FallDamageSpeed_Min||The minimum amount of speed needed to receive minimum fall damage|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FallDamage_Min||The minimum amount of damage received from minor falls|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FallDamageSound_Min||The sound played when taking minimum fall damage|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FallDamageSpeed_Med||The minimum amount of speed needed to receive medium fall damage|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FallDamage_Med||The minimum amount of damage received from medium falls|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FallDamageSound_Med||The sound played when taking medium fall damage|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FallDamageSpeed_Max||The minimum amount of speed needed to receive maximum fall damage|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FallDamage_Max||The minimum amount of damage received from major falls|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FallDamageSound_Max||The sound played when taking maximum fall damage|| | |
− | |||
|- | |- | ||
|} | |} | ||
− | + | == Player_Interaction == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | + | |GrabMaxForce||Maximum force applied to a thrown object|| | |
|- | |- | ||
− | + | ||
− | + | |GrabMaxTorque||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |GrabMaxAngularSpeed||Maximum angular speed for thrown object|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |GrabMinSlowPlayerMass||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |GrabMaxSlowPlayerMass||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |GrabMinSlowPlayerMul||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |GrabMaxLeaveAngularSpeed||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |GrabMaxLeaveLinearSpeed||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |PushMaxSpeedWalk||The maximum amount of force applied to a push object while walking|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |PushMaxSpeedRun||The maximum amount of force applied to a push object while running|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |PushMaxSpeedCrouch||The maximum amount of force applied to a push object while crouching|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |PushForceWalk||The amount of force applied to a push object while walking|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |PushForceRun||The amount of force applied to a push object while running|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |PushForceCrouch||The amount of force applied to a push object while crouching|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |PushYawRange||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |PushPitchMinRange||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |PushPitchMaxRange||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |PushMaxForce||Maximum amount of force applied when pushing|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MoveToMouseAddFactor||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MoveMaxForce||Maximum amount of force applied when moving|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SlideMaxForce||Maximum amount of force applied to a slide object|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Default_DefaultMaxFocusDist||The default maximum distance at which the player can focus objects from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Grab_DefaultMaxFocusDist||The default maximum distance at which the player can grab objects from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Push_DefaultMaxFocusDist||The default maximum distance at which the player can push objects from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Slide_DefaultMaxFocusDist||The default maximum distance at which the player can slide objects from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SwingDoor_DefaultMaxFocusDist||The default maximum distance at which the player can use a swing door from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Lever_DefaultMaxFocusDist||The default maximum distance at which the player can use a lever from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Wheel_DefaultMaxFocusDist||The default maximum distance at which the player can use a wheel from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Item_DefaultMaxFocusDist||The default maximum distance at which the player can use an item from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |LevelDoor_DefaultMaxFocusDist||The default maximum distance at which the player can use a level door from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MultiSlider_DefaultMaxFocusDist||The default maximum distance at which the player can use a multi slider from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Commentary_MaxFocusDist||The maximum distance at which the player can activate a commentary icon from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Ladder_MaxFocusDist||The maximum distance at which the player can use a ladder from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Examine_MaxFocusDist||The maximum distance at which the player can focus an examine area from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |Sign_MaxFocusDist||The maximum distance at which the player can focus a sign area from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |ScriptArea_MaxFocusDist||The maximum distance at which the player can focus a script area from|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MinUseItemDistance||The minimum distance an item can be used from|| | |
− | |||
|- | |- | ||
|} | |} | ||
− | + | == Player_Body == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | + | |Mass||The mass of the player's body|| | |
|- | |- | ||
− | + | ||
− | + | |Size||The size of the player's cylinder shape body|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CrouchSize||the size of the player while crouching|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |GravityForce||The amount and direction of the gravitational pull (X, Y, Z)|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CameraPosAdd||The position of the camera on the player (X, Y, Z)|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CameraSmoothPosNum||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |AccurateClimbing||Whether climbing on ladders should be accurate|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxNoSlideSlopeAngle||Maximum angle of environment before the player starts sliding down|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxPushMass||The maximum mass the player can push by the use of objects|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |PushForce||The force used when pushing by object collision|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CharacterMaxPushMass||The maximum mass the player's body can push|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CharacterPushForce||The force used when pushing by player collision.|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxStepSize||The maximum size of the player's steps|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxStepSizeInAir||The maximum step size while in the air|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |StepClimbSpeed||The speed at which the player's steps happen when climbing a ladder|| | |
− | |||
|- | |- | ||
|} | |} | ||
− | + | == Player_Darkness == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | + | |MinLightLevel||The minimum level of light before the night vision is activated|| | |
|- | |- | ||
− | + | ||
− | + | |RadiusAdd||The radius of the active night vision effect|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |AmbientLightMinLightLevel||The minimum light level for the night vision effect|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |AmbientLightRadius||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |AmbientLightIntensity||The intensity of the night vision effect's light level|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |AmbientLightFadeInTime||The time it takes to fade in the full night vision effect|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |AmbientLightFadeOutTime||The time it takes to fade out from the full night vision effect|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |AmbientLightColor||The color for the night vision effect|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |LoopSoundFile||The sound file played and looped while in the darkness|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |LoopSoundVolume||The volume for the darkness sound|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |LoopSoundStartupTime||The time it takes for the darkness sound to start playing|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |LoopSoundFadeInSpeed||The time it takes for the darkness sound to fade in|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |LoopSoundFadeOutSpeed||The time it takes for the darkness sound to fade out|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityLossPerSecond||The amount of sanity drained per second while in the darkness|| | |
− | |||
|- | |- | ||
|} | |} | ||
− | + | == Player_Sanity == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | + | |HitZoomInSpeed||The zoom in speed of the sanity drain effect when hit for sanity damage|| | |
|- | |- | ||
− | + | ||
− | + | |HitZoomOutSpeed||The zoom out speed of the sanity drain effect when hit for sanity damage|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |HitZoomInFOVMul||The field of view multiplier when zooming in|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |HitZoomInAspectMul||The aspect ratio multiplier when zooming in|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityRegainSpeed||The speed for regaining sanity when in light|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityRegainLimit||The maximum limit for automatically regaining sanity|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityVeryLowLimit||The limit to determine very low sanity|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityEffectsStart||The maximum amount of sanity before sanity effects can play|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityWaveAlphaMul||The alpha multiplier for the wave effect during sanity drain|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityWaveSpeedMul||The speed multiplier for the wave effect during sanity drain|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CheckNearEnemyInterval||The frequency of the interval to check for nearby enemies|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |NearEnemyDecrease||The sanity decrease when near enemies|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |NearCritterDecrease||The sanity decrease when near critters|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |StartSwayMaxSanity||The maximum amount of sanity before the swaying sanity effect plays|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SwayMaxSavedPositions||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityLowLimit||The limit to determine low sanity|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityLowLimitMaxTime||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SanityLowNewSanityAmount||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |LightLampMinSanityIncrease||The minimum sanity increase while in the light of the lantern|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |LightLampMaxSanityIncrease||The maximum sanity increase while in the light of the lantern|| | |
− | |||
|- | |- | ||
|} | |} | ||
− | + | == Player_Lantern == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | ! | + | !Parameter!!Functionality |
|- | |- | ||
− | | | + | |Color||The color of the lantern light (red, green, blue, alpha)|| |
− | + | |- | |
− | + | ||
+ | |Radius||The radius of the lantern light|| | ||
|- | |- | ||
− | + | ||
− | + | |Gobo||The gobo file for the lantern light|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |LocalOffset||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |TurnOnSound||The sound for enabling the lantern|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |TurnOffSound||The sound for disabling the lantern|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |OutOfOilSound||The sound for when the lantern is out of oil|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |DisabledSound||The sound for when the lantern is disabled|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CastShadows||Whether the lantern light should cast shadows|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |LowerOilSpeed||The speed at which the oil is drained from the lantern|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |FadeLightOilAmount||The level of oil at which to fade the lantern ligth|| | |
− | |||
|- | |- | ||
|} | |} | ||
− | + | == Player_Ladder == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | !UpSpeed |The speed the player climbs up the ladder | | + | !Parameter!!Functionality |
+ | |- | ||
+ | |UpSpeed||The speed the player climbs up the ladder|| | ||
|- | |- | ||
− | + | ||
− | + | |DownSpeed||The speed the player climbs down the ladder|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |StepLength||The length of each step in the ladder|| | |
− | |||
|- | |- | ||
|} | |} | ||
− | + | == Player_Movement_Default == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | + | |ForwardAcc||The forwards acceleration speed|| | |
|- | |- | ||
− | + | ||
− | + | |SidewayAcc||The sideways acceleration speed|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |ForwardDeacc||The forwards deacceleration speed|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SidewayDeacc||The sideways deacceleration speed|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |ForwardOppositeDirAccMul||The acceleration speed when changing to the opposite direction while moving forwards|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |SidewayOppositeDirAccMul||The acceleration speed when changing to the opposite direction while moving sideways|| | |
− | |||
|- | |- | ||
|} | |} | ||
− | + | == Player_Movement_Normal == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | !JumpSound |The sound played when jumping | | + | !Parameter!!Functionality |
+ | |- | ||
+ | |JumpSound||The sound played when jumping|| | ||
|- | |- | ||
− | + | ||
− | + | |CrouchSound||The sound played when crouching|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |StandSound||The sound played when un-crouching|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxForwardSpeed||The maximum speed when walking forwards|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxBackwardSpeed||The maximum speed when walking backwards|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxSidwaySpeed||The maximum speed when walking sideways|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |RunForwardMul||The forwards running multiplier|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |RunBackwardMul||The backwards running mulitplier|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |RunSidewayMul||The sideways running multiplier|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CrouchForwardMul||The multiplier for crouching forwards|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CrouchBackwardMul||The multiplier for crouching backwards|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CrouchSidewayMul||The multiplier for crouching sideways|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InAirForwardMul||The multiplier for moving forwards while in mid-air|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InAirBackwardMul||The multiplier for moving backwards while in mid-air|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |InAirSidewayMul||The multiplier for moving sideways while in mid-air|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxJumpCount||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |JumpStartForce||The force applied when jumping|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |JumpCrouchStartForce||The force applied when crouch jumping|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CrouchBobMax||The maximum amount of camera bobbing while crouching|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |WalkBobMax||The maximum amount of camera bobbing while walking|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |RunBobMax||The maximum amount of camera bobbing while running|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CrouchMinBobSpeed||The minimum speed of bobbing while crouching|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CrouchMaxBobSpeed||The maximum speed of bobbing while crouching|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |WalkMinBobSpeed||The minimum speed of bobbing while walking|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |WalkMaxBobSpeed||The maximum speed of bobbing while walking|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |RunMinBobSpeed||The minimum speed of bobbing while running|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |RunMaxBobSpeed||The maximum speed of bobbing while running|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |GroundBounceSize||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |GroundBounceSpeed||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MinHitGroundBounceSpeed||Add info|| | |
− | |||
|- | |- | ||
|} | |} | ||
− | + | == Player_Movement_ClimbLedge == | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | !CheckUpdatesPerSecond |The amount of updates per second while climbing | | + | !Parameter!!Functionality |
+ | |- | ||
+ | |CheckUpdatesPerSecond||The amount of updates per second while climbing|| | ||
|- | |- | ||
− | + | ||
− | + | |ClimbLedgeCheckDistForward||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |ClimbLedgeCheckDistFromTop||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |ClimbLedgeCheckDistTopToEnd||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |CheckMaxPushDist||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |HeadMoveSpeed||The speed at which the player's head (the camera) moves|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |HeadMoveSlowdownDist||The distance where the head starts slowing down|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |GivePlayerControlDist||The distance at which the player regains control from the edge of the ladder|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MovePitchFactor||Add info|| | |
− | |||
|- | |- | ||
− | + | ||
− | + | |MaxMovePitchSpeed||Add info|| | |
− | |||
|- | |- | ||
|} | |} | ||
− | |||
− |
Revision as of 19:32, 3 August 2020
Contents
- 1 Game - Config - Amnesia
- 2 Input
- 3 Sound
- 4 Effects
- 5 Quest
- 6 Saving
- 7 Enemy
- 8 Insanity
- 9 Slime
- 10 Player_General
- 11 Player_Interaction
- 12 Player_Body
- 13 Player_Darkness
- 14 Player_Sanity
- 15 Player_Lantern
- 16 Player_Ladder
- 17 Player_Movement_Default
- 18 Player_Movement_Normal
- 19 Player_Movement_ClimbLedge
Game - Config - Amnesia
This page lists entries within the game.cfg file found in /config and in full conversion mods. Warning: Some of the descriptions are missing and some are currently untested assumptions. WIP page.
Input
Parameter | Functionality | |
---|---|---|
MaxSmoothMousePos | Add info | |
PrevSmoothMousePosMul | Add info |
Sound
Parameter | Functionality | |
---|---|---|
InGameMusicvolume | Global volume for music |
Effects
Parameter | Functionality | |
---|---|---|
VoiceTextFontSize | Subtitle font size | |
VoiceTextRowWidth | Subtitle width limit before it breaks a new line |
Quest
Parameter | Functionality | |
---|---|---|
QuestCompletionValue | Add info | |
ItemCompletionValue | Add info | |
NoteCompletionValue | Add info | |
DiaryCompletionValue | Add info | |
FlashbackCompletionValue | Add info | |
ChestCompletionValue | Add info |
Saving
Parameter | Functionality | |
---|---|---|
MaxAutoSaves | Amount of maximum auto saves to store in user files |
Enemy
Parameter | Functionality | |
---|---|---|
EnemyDarknessGlowMaxDistance | Maximum distance from player that enemies glow in darkness |
Insanity
Parameter | Functionality | |
---|---|---|
EventsFile | Name of file to use for insanity events. Default: misc/main_sanity_events.cfg | |
MinTimeBetweenEvents | Minimum time until another insanity event can happen again | |
MaxEventSanity | Maximum sanity the player can have to experience insanity events | |
MaxSanity_LongWait | Add info | |
MaxSanity_MedWait | Add info | |
MaxSanity_ShortWait | Add info | |
TimeBetween_LongWait | Add info | |
TimeBetween_MedWait | Add info | |
TimeBetween_ShortWait | Add info | |
MaxExamineSanity | Maximum sanity the player can have to use ExamineAreas | |
InsanityArea_CheckTimeMin | Add info | |
InsanityArea_CheckTimeMax | Add info |
Slime
SlimeType0_AttackSound | Sound played when attacked by a slime area | |
SlimeType0_AttackPS | Particles played when attacked by a slime area | |
SlimeType0_MinAttackDamage | Minimum damage a slime area can inflict | |
SlimeType0_MaxAttackDamage | Maximum damage a slime area can inflict | |
SlimeType0_ScreenShakeAmount | Amount of screen shake applied when hit by a slime area |
Player_General
FOV | The "Field of View" visible from the player's perspective | |
FarClipPlane | For optimization, the distance in which objects aren't rendered | |
NearClipPlane | Add info | |
FocusTextFont | The font used when displaying text in focus by the player (extension .fnt) | |
HeadSpinDamageSpeed | The speed at which the player's head spins when damaged | |
HeadSpinDeacc | The deacceleration to slow down head spin | |
MaxCameraSmoothAngles | Add info | |
TerrorSound | The sound played when chased by an enemy | |
TerrorIncSpeed | Add info | |
TerrorDecSpeed | Add info | |
MaxPrevSpeedsSaved | Add info | |
AutoKillYPos | The Y co-ordinate position in the level to automatically kill the player at if they pass | |
FlashbackRadialBlurSize | The size of the radial blur effect applied during flashbacks | |
FlashbackRadialBlurStartDist | The start distance at which the radial blur starts | |
FlashbackWorldSoundVolume | The global sound level used during a flashback | |
FlashbackMoveSpeedMul | The walk speed multiplier used for the player during flashbacks | |
FlashbackRunSpeedMul | The run speed multiplier used for the player during flashbacks | |
Death_HeightAdd | The height change of the camera during death | |
Death_HeightAddCrouch | The height change of the camera during death (while crouching) | |
Death_FadeTime | The fade out time during death | |
Death_MaxSanityGain | The maximum amount of sanity the player respawns with | |
Death_MaxHealthGain | The maximum amount of health the player respawns with | |
Death_MaxOilGain | The maximum amount of oil the player respawns with | |
Death_MinSanityGain | The minimum amount of sanity the player respawns with | |
Death_MinHealthGain | The minimum amount of health the player respawns with | |
Death_MinOilGain | The minimum amount of oil the player respawns with | |
Death_HeightAddSpeed | The speed of which the height change of the camera changes | |
Death_RollSpeed | The speed of camera roll | |
Death_StartSound | The sound played when dying | |
Death_AwakenSound | The sound played when respawning | |
InsanityCollapse_HeightAddGoal | The height change of the camera during a sanity collapse | |
InsanityCollapse_HeightAddCollapseSpeed | The speed of which the camera change happens | |
InsanityCollapse_HeightAddAwakeSpeed | The speed of which the camera changes back to normal | |
InsanityCollapse_RollCollapseSpeed | The speed of which the camera rolls when collapsing | |
InsanityCollapse_RollAwakeSpeed | The speed of which the camera rolls back to normal | |
InsanityCollapse_AwakenSanity | The sanity the player is left with after awaking a sanity collapse | |
InsanityCollapse_SleepTime | The time the player is collapsed | |
InsanityCollapse_SleepSpeedMul | The speed multiplier while collapsed | |
InsanityCollapse_WakeUpSpeedMul | The speed multiplier while waking up | |
InsanityCollapse_StartSound | The sound played when collapsing | |
InsanityCollapse_AwakenSound | The sound played when awaking a collapse | |
InsanityCollapse_SleepLoopSound | The sound played while being collapsed | |
InsanityCollapse_SleepLoopSoundVolume | The sound volume while collapsed | |
InsanityCollapse_SleepRandomSound | Random sounds being played while collapsed | |
InsanityCollapse_SleepRandomMinTime | The minimum amount of time between a random sound | |
InsanityCollapse_SleepRandomMaxTime | The maximum amount of time between a random sound | |
Hurt_EffectStartHealth | At what health amount should damage effects start playing | |
Hurt_MinSpeedMul | Minimum speed multiplier while hurt | |
Hurt_MaxPantCount | Add info | |
Hurt_PantSpeed | Add info | |
Hurt_PantSize | Add info | |
HealthRegainSpeed | Add info | |
HealthRegainLimit | Add info | |
Hurt_NoiseAlpha | The amount of opacity for the noise effect when on low health | |
Hurt_NoiseFreq | The frequency of the noise effect | |
Hurt_NoiseColor | The color of the noise effect (red, green, blue, alpha) | |
SanityGain_Color | The color of the sanity boost effect (red, green, blue, alpha) | |
SanityGain_Sound | The sound played when given a sanity boost | |
SanityGain_FadeInTime | The time it takes to fade in a sanity boost | |
SanityGain_FadeOutTime | The time it takes to fade out a sanity boost | |
HandsRotationSmoothNum | Add info | |
HandsPosAddMul | Add info | |
FallDamageBounceSizeMul | Add info | |
FallDamageBounceSpeedMul | Add info | |
FallDamageSpeed_Min | The minimum amount of speed needed to receive minimum fall damage | |
FallDamage_Min | The minimum amount of damage received from minor falls | |
FallDamageSound_Min | The sound played when taking minimum fall damage | |
FallDamageSpeed_Med | The minimum amount of speed needed to receive medium fall damage | |
FallDamage_Med | The minimum amount of damage received from medium falls | |
FallDamageSound_Med | The sound played when taking medium fall damage | |
FallDamageSpeed_Max | The minimum amount of speed needed to receive maximum fall damage | |
FallDamage_Max | The minimum amount of damage received from major falls | |
FallDamageSound_Max | The sound played when taking maximum fall damage |
Player_Interaction
GrabMaxForce | Maximum force applied to a thrown object | |
GrabMaxTorque | Add info | |
GrabMaxAngularSpeed | Maximum angular speed for thrown object | |
GrabMinSlowPlayerMass | Add info | |
GrabMaxSlowPlayerMass | Add info | |
GrabMinSlowPlayerMul | Add info | |
GrabMaxLeaveAngularSpeed | Add info | |
GrabMaxLeaveLinearSpeed | Add info | |
PushMaxSpeedWalk | The maximum amount of force applied to a push object while walking | |
PushMaxSpeedRun | The maximum amount of force applied to a push object while running | |
PushMaxSpeedCrouch | The maximum amount of force applied to a push object while crouching | |
PushForceWalk | The amount of force applied to a push object while walking | |
PushForceRun | The amount of force applied to a push object while running | |
PushForceCrouch | The amount of force applied to a push object while crouching | |
PushYawRange | Add info | |
PushPitchMinRange | Add info | |
PushPitchMaxRange | Add info | |
PushMaxForce | Maximum amount of force applied when pushing | |
MoveToMouseAddFactor | Add info | |
MoveMaxForce | Maximum amount of force applied when moving | |
SlideMaxForce | Maximum amount of force applied to a slide object | |
Default_DefaultMaxFocusDist | The default maximum distance at which the player can focus objects from | |
Grab_DefaultMaxFocusDist | The default maximum distance at which the player can grab objects from | |
Push_DefaultMaxFocusDist | The default maximum distance at which the player can push objects from | |
Slide_DefaultMaxFocusDist | The default maximum distance at which the player can slide objects from | |
SwingDoor_DefaultMaxFocusDist | The default maximum distance at which the player can use a swing door from | |
Lever_DefaultMaxFocusDist | The default maximum distance at which the player can use a lever from | |
Wheel_DefaultMaxFocusDist | The default maximum distance at which the player can use a wheel from | |
Item_DefaultMaxFocusDist | The default maximum distance at which the player can use an item from | |
LevelDoor_DefaultMaxFocusDist | The default maximum distance at which the player can use a level door from | |
MultiSlider_DefaultMaxFocusDist | The default maximum distance at which the player can use a multi slider from | |
Commentary_MaxFocusDist | The maximum distance at which the player can activate a commentary icon from | |
Ladder_MaxFocusDist | The maximum distance at which the player can use a ladder from | |
Examine_MaxFocusDist | The maximum distance at which the player can focus an examine area from | |
Sign_MaxFocusDist | The maximum distance at which the player can focus a sign area from | |
ScriptArea_MaxFocusDist | The maximum distance at which the player can focus a script area from | |
MinUseItemDistance | The minimum distance an item can be used from |
Player_Body
Mass | The mass of the player's body | |
Size | The size of the player's cylinder shape body | |
CrouchSize | the size of the player while crouching | |
GravityForce | The amount and direction of the gravitational pull (X, Y, Z) | |
CameraPosAdd | The position of the camera on the player (X, Y, Z) | |
CameraSmoothPosNum | Add info | |
AccurateClimbing | Whether climbing on ladders should be accurate | |
MaxNoSlideSlopeAngle | Maximum angle of environment before the player starts sliding down | |
MaxPushMass | The maximum mass the player can push by the use of objects | |
PushForce | The force used when pushing by object collision | |
CharacterMaxPushMass | The maximum mass the player's body can push | |
CharacterPushForce | The force used when pushing by player collision. | |
MaxStepSize | The maximum size of the player's steps | |
MaxStepSizeInAir | The maximum step size while in the air | |
StepClimbSpeed | The speed at which the player's steps happen when climbing a ladder |
Player_Darkness
MinLightLevel | The minimum level of light before the night vision is activated | |
RadiusAdd | The radius of the active night vision effect | |
AmbientLightMinLightLevel | The minimum light level for the night vision effect | |
AmbientLightRadius | Add info | |
AmbientLightIntensity | The intensity of the night vision effect's light level | |
AmbientLightFadeInTime | The time it takes to fade in the full night vision effect | |
AmbientLightFadeOutTime | The time it takes to fade out from the full night vision effect | |
AmbientLightColor | The color for the night vision effect | |
LoopSoundFile | The sound file played and looped while in the darkness | |
LoopSoundVolume | The volume for the darkness sound | |
LoopSoundStartupTime | The time it takes for the darkness sound to start playing | |
LoopSoundFadeInSpeed | The time it takes for the darkness sound to fade in | |
LoopSoundFadeOutSpeed | The time it takes for the darkness sound to fade out | |
SanityLossPerSecond | The amount of sanity drained per second while in the darkness |
Player_Sanity
HitZoomInSpeed | The zoom in speed of the sanity drain effect when hit for sanity damage | |
HitZoomOutSpeed | The zoom out speed of the sanity drain effect when hit for sanity damage | |
HitZoomInFOVMul | The field of view multiplier when zooming in | |
HitZoomInAspectMul | The aspect ratio multiplier when zooming in | |
SanityRegainSpeed | The speed for regaining sanity when in light | |
SanityRegainLimit | The maximum limit for automatically regaining sanity | |
SanityVeryLowLimit | The limit to determine very low sanity | |
SanityEffectsStart | The maximum amount of sanity before sanity effects can play | |
SanityWaveAlphaMul | The alpha multiplier for the wave effect during sanity drain | |
SanityWaveSpeedMul | The speed multiplier for the wave effect during sanity drain | |
CheckNearEnemyInterval | The frequency of the interval to check for nearby enemies | |
NearEnemyDecrease | The sanity decrease when near enemies | |
NearCritterDecrease | The sanity decrease when near critters | |
StartSwayMaxSanity | The maximum amount of sanity before the swaying sanity effect plays | |
SwayMaxSavedPositions | Add info | |
SanityLowLimit | The limit to determine low sanity | |
SanityLowLimitMaxTime | Add info | |
SanityLowNewSanityAmount | Add info | |
LightLampMinSanityIncrease | The minimum sanity increase while in the light of the lantern | |
LightLampMaxSanityIncrease | The maximum sanity increase while in the light of the lantern |
Player_Lantern
Parameter | Functionality | |
---|---|---|
Color | The color of the lantern light (red, green, blue, alpha) | |
Radius | The radius of the lantern light | |
Gobo | The gobo file for the lantern light | |
LocalOffset | Add info | |
TurnOnSound | The sound for enabling the lantern | |
TurnOffSound | The sound for disabling the lantern | |
OutOfOilSound | The sound for when the lantern is out of oil | |
DisabledSound | The sound for when the lantern is disabled | |
CastShadows | Whether the lantern light should cast shadows | |
LowerOilSpeed | The speed at which the oil is drained from the lantern | |
FadeLightOilAmount | The level of oil at which to fade the lantern ligth |
Player_Ladder
Parameter | Functionality | |
---|---|---|
UpSpeed | The speed the player climbs up the ladder | |
DownSpeed | The speed the player climbs down the ladder | |
StepLength | The length of each step in the ladder |
Player_Movement_Default
ForwardAcc | The forwards acceleration speed | |
SidewayAcc | The sideways acceleration speed | |
ForwardDeacc | The forwards deacceleration speed | |
SidewayDeacc | The sideways deacceleration speed | |
ForwardOppositeDirAccMul | The acceleration speed when changing to the opposite direction while moving forwards | |
SidewayOppositeDirAccMul | The acceleration speed when changing to the opposite direction while moving sideways |
Player_Movement_Normal
Parameter | Functionality | |
---|---|---|
JumpSound | The sound played when jumping | |
CrouchSound | The sound played when crouching | |
StandSound | The sound played when un-crouching | |
MaxForwardSpeed | The maximum speed when walking forwards | |
MaxBackwardSpeed | The maximum speed when walking backwards | |
MaxSidwaySpeed | The maximum speed when walking sideways | |
RunForwardMul | The forwards running multiplier | |
RunBackwardMul | The backwards running mulitplier | |
RunSidewayMul | The sideways running multiplier | |
CrouchForwardMul | The multiplier for crouching forwards | |
CrouchBackwardMul | The multiplier for crouching backwards | |
CrouchSidewayMul | The multiplier for crouching sideways | |
InAirForwardMul | The multiplier for moving forwards while in mid-air | |
InAirBackwardMul | The multiplier for moving backwards while in mid-air | |
InAirSidewayMul | The multiplier for moving sideways while in mid-air | |
MaxJumpCount | Add info | |
JumpStartForce | The force applied when jumping | |
JumpCrouchStartForce | The force applied when crouch jumping | |
CrouchBobMax | The maximum amount of camera bobbing while crouching | |
WalkBobMax | The maximum amount of camera bobbing while walking | |
RunBobMax | The maximum amount of camera bobbing while running | |
CrouchMinBobSpeed | The minimum speed of bobbing while crouching | |
CrouchMaxBobSpeed | The maximum speed of bobbing while crouching | |
WalkMinBobSpeed | The minimum speed of bobbing while walking | |
WalkMaxBobSpeed | The maximum speed of bobbing while walking | |
RunMinBobSpeed | The minimum speed of bobbing while running | |
RunMaxBobSpeed | The maximum speed of bobbing while running | |
GroundBounceSize | Add info | |
GroundBounceSpeed | Add info | |
MinHitGroundBounceSpeed | Add info |
Player_Movement_ClimbLedge
Parameter | Functionality | |
---|---|---|
CheckUpdatesPerSecond | The amount of updates per second while climbing | |
ClimbLedgeCheckDistForward | Add info | |
ClimbLedgeCheckDistFromTop | Add info | |
ClimbLedgeCheckDistTopToEnd | Add info | |
CheckMaxPushDist | Add info | |
HeadMoveSpeed | The speed at which the player's head (the camera) moves | |
HeadMoveSlowdownDist | The distance where the head starts slowing down | |
GivePlayerControlDist | The distance at which the player regains control from the edge of the ladder | |
MovePitchFactor | Add info | |
MaxMovePitchSpeed | Add info |