Difference between revisions of "Template:Hpl3DocIndex"
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{{#if:{{{gettingStartedPage|}}}| | {{#if:{{{gettingStartedPage|}}}| | ||
| − | <div style="margin:0 auto 1em; padding:1em; max-width:600px; text-align:center; border:1px solid # | + | <div style="margin:0 auto 1em; padding:1em; max-width:600px; text-align:center; border:1px solid #555; background:#202122; color:#eaecf0;"> |
<div style="font-size:125%; font-weight:bold;">New to {{{gameName}}} modding?</div> | <div style="font-size:125%; font-weight:bold;">New to {{{gameName}}} modding?</div> | ||
Follow the Getting Started guide to create, launch, map, and script your first mod. | Follow the Getting Started guide to create, launch, map, and script your first mod. | ||
| − | [[{{{gettingStartedPage}}}|'''Start the {{{gameName}}} Getting Started guide →''']] | + | [[{{{gettingStartedPage}}}|<span style="color:#6ea8fe;">'''Start the {{{gameName}}} Getting Started guide →'''</span>]] |
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}} | }} | ||
Latest revision as of 12:37, 30 July 2026
| [[HPL3/{{{gameName}}}/Modding| |
Create, organize and release your {{{gameName}}} mods |
| [[HPL3/{{{gameName}}}/Tutorials| |
Step-by-step guides on a variety of topics, created by the community |
| [[HPL3/{{{gameName}}}/Level Design| |
Work with the Level Editor and create immersive worlds |
| [[HPL3/{{{gameName}}}/Areas| |
Areas are the main Input and Output systems of HPL3, and are the backbone of every level in the game |
| [[HPL3/{{{gameName}}}/Scripting| |
Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript |
| [[HPL3/{{{gameName}}}/Modeling| |
Import, export, add and modify 3D models for the game |
| [[HPL3/{{{gameName}}}/Animation| |
Export and add animations for your in-game 3D models |
| [[HPL3/{{{gameName}}}/Entities| |
Use the Model Editor to create interactive and dynamic objects |
| [[HPL3/{{{gameName}}}/Materials| |
Use the Material Editor to combine Textures and Shaders to create materials |
| [[HPL3/{{{gameName}}}/Particles| |
Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire |
| [[HPL3/{{{gameName}}}/Sound| |
Create and configure sound to add a depth and atmosphere to the game |
| [[HPL3/{{{gameName}}}/Audition| |
Create and manage voice lines, dialogues, voice effects and lip-sync |
| [[HPL3/{{{gameName}}}/Third Party Tools| |
Useful developer tools, some of which are created by the community |
| [[HPL3/{{{gameName}}}/Glossary| |
Explanations for terms you may encounter |