Difference between revisions of "HPL3/Level Design/Detail Meshes"
(Created page with "= DetailMeshEntities = Detail mesh entities are useful for adding details to the geometry of a level without much impact on the performance. == General Parameters == * '''Na...") |
m (TiMan moved page HPL3/SOMA/Level Design/Detail Meshes to HPL3/Level Design/Detail Meshes) |
Latest revision as of 11:27, 30 July 2026
Contents
DetailMeshEntities
Detail mesh entities are useful for adding details to the geometry of a level without much impact on the performance.
General Parameters
- Name: Name for the entity (non editable)
- Position: 3D Vector storing the position in world.
- Rotation: 3D Vector storing the rotation.
- Radius: float storing the value for the uniform scale.
- Mesh: file name for the entity.
Specific Parameters
- Diffuse color mul: color to tint the object with.
DetailMeshEntity EditMode
This mode is used to create detail mesh entities. These are useful for adding details to a level without much impact on the performance.
Main category: this ComboBox is used to select the current set of objects. Sets should map to directories under the static_objects directory in redist.
Subcategory: this ComboBox will show all subsets inside the set picked previously.
Object list: all objects under the selected subcategory. Clicking on an entry will select a static object file to be used in following placements.
Thumbnail: shows a little picture so you can see how the object looks like.
Create on surface: when this is on, you are able to create objects on the surface of other objects, such as static objects, entities, primitives or terrain.
Scale settings: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.
Rotation settings: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max.
Color settings: this will define a color range from which a color will be picked for every new placed object.
More on DetailMeshEntities here.
