Difference between revisions of "HPL2/game.cfg"
< HPL2
Jump to navigation
Jump to search
m (Mudbill moved page HPL2/TDD/game.cfg to HPL2/game.cfg: Moved to engine level because it is the same for both HPL2 games) |
(Fixed buggy tables) |
||
Line 7: | Line 7: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |MaxSmoothMousePos||Add info | + | |MaxSmoothMousePos||Add info |
− | |||
− | |||
|- | |- | ||
+ | |PrevSmoothMousePosMul||Add info | ||
|} | |} | ||
Line 17: | Line 16: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |InGameMusicvolume||Global volume for music | + | |InGameMusicvolume||Global volume for music |
− | |||
|} | |} | ||
Line 26: | Line 24: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |VoiceTextFontSize||Subtitle font size | + | |VoiceTextFontSize||Subtitle font size |
− | |||
− | |||
|- | |- | ||
+ | |VoiceTextRowWidth||Subtitle width limit before it breaks a new line | ||
|} | |} | ||
Line 37: | Line 34: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |QuestCompletionValue||Add info | + | |QuestCompletionValue||Add info |
− | |||
− | |||
|- | |- | ||
− | | | + | |ItemCompletionValue||Add info |
|- | |- | ||
− | | | + | |NoteCompletionValue||Add info |
|- | |- | ||
− | | | + | |DiaryCompletionValue||Add info |
|- | |- | ||
− | | | + | |FlashbackCompletionValue||Add info |
|- | |- | ||
+ | |ChestCompletionValue||Add info | ||
|} | |} | ||
Line 56: | Line 52: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |MaxAutoSaves||Amount of maximum auto saves to store in user files | + | |MaxAutoSaves||Amount of maximum auto saves to store in user files |
− | |||
|} | |} | ||
Line 65: | Line 60: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |EnemyDarknessGlowMaxDistance||Maximum distance from player that enemies glow in darkness | + | |EnemyDarknessGlowMaxDistance||Maximum distance from player that enemies glow in darkness |
− | |||
|} | |} | ||
Line 74: | Line 68: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |EventsFile||Name of file to use for insanity events. Default: '''misc/main_sanity_events.cfg''' | + | |EventsFile||Name of file to use for insanity events. Default: '''misc/main_sanity_events.cfg''' |
|- | |- | ||
− | + | |MinTimeBetweenEvents||Minimum time until another insanity event can happen again | |
− | |MinTimeBetweenEvents||Minimum time until another insanity event can happen again | ||
|- | |- | ||
− | + | |MaxEventSanity||Maximum sanity the player can have to experience insanity events | |
− | |MaxEventSanity||Maximum sanity the player can have to experience insanity events | ||
|- | |- | ||
− | + | |MaxSanity_LongWait||Add info | |
− | |MaxSanity_LongWait||Add info | ||
|- | |- | ||
− | + | |MaxSanity_MedWait||Add info | |
− | |MaxSanity_MedWait||Add info | ||
|- | |- | ||
− | + | |MaxSanity_ShortWait||Add info | |
− | |MaxSanity_ShortWait||Add info | ||
|- | |- | ||
− | + | |TimeBetween_LongWait||Add info | |
− | |TimeBetween_LongWait||Add info | ||
|- | |- | ||
− | + | |TimeBetween_MedWait||Add info | |
− | |TimeBetween_MedWait||Add info | ||
|- | |- | ||
− | + | |TimeBetween_ShortWait||Add info | |
− | |TimeBetween_ShortWait||Add info | ||
|- | |- | ||
− | + | |MaxExamineSanity||Maximum sanity the player can have to use ExamineAreas | |
− | |MaxExamineSanity||Maximum sanity the player can have to use ExamineAreas | ||
|- | |- | ||
− | + | |InsanityArea_CheckTimeMin||Add info | |
− | |InsanityArea_CheckTimeMin||Add info | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |InsanityArea_CheckTimeMax||Add info | ||
|} | |} | ||
Line 114: | Line 96: | ||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |SlimeType0_AttackSound||Sound played when attacked by a slime area | + | |SlimeType0_AttackSound||Sound played when attacked by a slime area |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |SlimeType0_AttackPS||Particles played when attacked by a slime area | |
− | | | ||
|- | |- | ||
− | + | |SlimeType0_MinAttackDamage||Minimum damage a slime area can inflict | |
− | | | ||
|- | |- | ||
− | + | |SlimeType0_MaxAttackDamage||Maximum damage a slime area can inflict | |
− | | | ||
|- | |- | ||
+ | |SlimeType0_ScreenShakeAmount||Amount of screen shake applied when hit by a slime area | ||
|} | |} | ||
Line 133: | Line 110: | ||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |FOV||The "Field of View" visible from the player's perspective | + | |FOV||The "Field of View" visible from the player's perspective |
|- | |- | ||
− | + | |FarClipPlane||For optimization, the distance in which objects aren't rendered | |
− | |FarClipPlane||For optimization, the distance in which objects aren't rendered | ||
|- | |- | ||
− | |||
|NearClipPlane||Add info|| | |NearClipPlane||Add info|| | ||
|- | |- | ||
− | + | |FocusTextFont||The font used when displaying text in focus by the player (extension .fnt) | |
− | |FocusTextFont||The font used when displaying text in focus by the player (extension .fnt) | ||
|- | |- | ||
− | + | |HeadSpinDamageSpeed||The speed at which the player's head spins when damaged | |
− | |HeadSpinDamageSpeed||The speed at which the player's head spins when damaged | ||
|- | |- | ||
− | + | |HeadSpinDeacc||The deacceleration to slow down head spin | |
− | |HeadSpinDeacc||The deacceleration to slow down head spin | ||
|- | |- | ||
− | + | |MaxCameraSmoothAngles||Add info | |
− | |MaxCameraSmoothAngles||Add info | ||
|- | |- | ||
− | + | |TerrorSound||The sound played when chased by an enemy | |
− | |TerrorSound||The sound played when chased by an enemy | ||
|- | |- | ||
− | + | |TerrorIncSpeed||Add info | |
− | |TerrorIncSpeed||Add info | ||
|- | |- | ||
− | + | |TerrorDecSpeed||Add info | |
− | |TerrorDecSpeed||Add info | ||
|- | |- | ||
− | + | |MaxPrevSpeedsSaved||Add info | |
− | |MaxPrevSpeedsSaved||Add info | ||
|- | |- | ||
− | + | |AutoKillYPos||The Y co-ordinate position in the level to automatically kill the player at if they pass | |
− | |AutoKillYPos||The Y co-ordinate position in the level to automatically kill the player at if they pass | ||
|- | |- | ||
− | + | |FlashbackRadialBlurSize||The size of the radial blur effect applied during flashbacks | |
− | |FlashbackRadialBlurSize||The size of the radial blur effect applied during flashbacks | ||
|- | |- | ||
− | + | |FlashbackRadialBlurStartDist||The start distance at which the radial blur starts | |
− | |FlashbackRadialBlurStartDist||The start distance at which the radial blur starts | ||
|- | |- | ||
− | + | |FlashbackWorldSoundVolume||The global sound level used during a flashback | |
− | |FlashbackWorldSoundVolume||The global sound level used during a flashback | ||
|- | |- | ||
− | + | |FlashbackMoveSpeedMul||The walk speed multiplier used for the player during flashbacks | |
− | |FlashbackMoveSpeedMul||The walk speed multiplier used for the player during flashbacks | ||
|- | |- | ||
− | + | |FlashbackRunSpeedMul||The run speed multiplier used for the player during flashbacks | |
− | |FlashbackRunSpeedMul||The run speed multiplier used for the player during flashbacks | ||
|- | |- | ||
− | + | |Death_HeightAdd||The height change of the camera during death | |
− | |Death_HeightAdd||The height change of the camera during death | ||
|- | |- | ||
− | + | |Death_HeightAddCrouch||The height change of the camera during death (while crouching) | |
− | |Death_HeightAddCrouch||The height change of the camera during death (while crouching) | ||
|- | |- | ||
− | + | |Death_FadeTime||The fade out time during death | |
− | |Death_FadeTime||The fade out time during death | ||
|- | |- | ||
− | + | |Death_MaxSanityGain||The maximum amount of sanity the player respawns with | |
− | |Death_MaxSanityGain||The maximum amount of sanity the player respawns with | ||
|- | |- | ||
− | + | |Death_MaxHealthGain||The maximum amount of health the player respawns with | |
− | |Death_MaxHealthGain||The maximum amount of health the player respawns with | ||
|- | |- | ||
− | + | |Death_MaxOilGain||The maximum amount of oil the player respawns with | |
− | |Death_MaxOilGain||The maximum amount of oil the player respawns with | ||
|- | |- | ||
− | + | |Death_MinSanityGain||The minimum amount of sanity the player respawns with | |
− | |Death_MinSanityGain||The minimum amount of sanity the player respawns with | ||
|- | |- | ||
− | + | |Death_MinHealthGain||The minimum amount of health the player respawns with | |
− | |Death_MinHealthGain||The minimum amount of health the player respawns with | ||
|- | |- | ||
− | + | |Death_MinOilGain||The minimum amount of oil the player respawns with | |
− | |Death_MinOilGain||The minimum amount of oil the player respawns with | ||
|- | |- | ||
− | + | |Death_HeightAddSpeed||The speed of which the height change of the camera changes | |
− | |Death_HeightAddSpeed||The speed of which the height change of the camera changes | ||
|- | |- | ||
− | + | |Death_RollSpeed||The speed of camera roll | |
− | |Death_RollSpeed||The speed of camera roll | ||
|- | |- | ||
− | + | |Death_StartSound||The sound played when dying | |
− | |Death_StartSound||The sound played when dying | ||
|- | |- | ||
− | + | |Death_AwakenSound||The sound played when respawning | |
− | |Death_AwakenSound||The sound played when respawning | ||
|- | |- | ||
− | + | |InsanityCollapse_HeightAddGoal||The height change of the camera during a sanity collapse | |
− | |InsanityCollapse_HeightAddGoal||The height change of the camera during a sanity collapse | ||
|- | |- | ||
− | + | |InsanityCollapse_HeightAddCollapseSpeed||The speed of which the camera change happens | |
− | |InsanityCollapse_HeightAddCollapseSpeed||The speed of which the camera change happens | ||
|- | |- | ||
− | + | |InsanityCollapse_HeightAddAwakeSpeed||The speed of which the camera changes back to normal | |
− | |InsanityCollapse_HeightAddAwakeSpeed||The speed of which the camera changes back to normal | ||
|- | |- | ||
− | + | |InsanityCollapse_RollCollapseSpeed||The speed of which the camera rolls when collapsing | |
− | |InsanityCollapse_RollCollapseSpeed||The speed of which the camera rolls when collapsing | ||
|- | |- | ||
− | + | |InsanityCollapse_RollAwakeSpeed||The speed of which the camera rolls back to normal | |
− | |InsanityCollapse_RollAwakeSpeed||The speed of which the camera rolls back to normal | ||
|- | |- | ||
− | + | |InsanityCollapse_AwakenSanity||The sanity the player is left with after awaking a sanity collapse | |
− | |InsanityCollapse_AwakenSanity||The sanity the player is left with after awaking a sanity collapse | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepTime||The time the player is collapsed | |
− | |InsanityCollapse_SleepTime||The time the player is collapsed | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepSpeedMul||The speed multiplier while collapsed | |
− | |InsanityCollapse_SleepSpeedMul||The speed multiplier while collapsed | ||
|- | |- | ||
− | + | |InsanityCollapse_WakeUpSpeedMul||The speed multiplier while waking up | |
− | |InsanityCollapse_WakeUpSpeedMul||The speed multiplier while waking up | ||
|- | |- | ||
− | + | |InsanityCollapse_StartSound||The sound played when collapsing | |
− | |InsanityCollapse_StartSound||The sound played when collapsing | ||
|- | |- | ||
− | + | |InsanityCollapse_AwakenSound||The sound played when awaking a collapse | |
− | |InsanityCollapse_AwakenSound||The sound played when awaking a collapse | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepLoopSound||The sound played while being collapsed | |
− | |InsanityCollapse_SleepLoopSound||The sound played while being collapsed | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepLoopSoundVolume||The sound volume while collapsed | |
− | |InsanityCollapse_SleepLoopSoundVolume||The sound volume while collapsed | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepRandomSound||Random sounds being played while collapsed | |
− | |InsanityCollapse_SleepRandomSound||Random sounds being played while collapsed | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepRandomMinTime||The minimum amount of time between a random sound | |
− | |InsanityCollapse_SleepRandomMinTime||The minimum amount of time between a random sound | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepRandomMaxTime||The maximum amount of time between a random sound | |
− | |InsanityCollapse_SleepRandomMaxTime||The maximum amount of time between a random sound | ||
|- | |- | ||
− | + | |Hurt_EffectStartHealth||At what health amount should damage effects start playing | |
− | |Hurt_EffectStartHealth||At what health amount should damage effects start playing | ||
|- | |- | ||
− | + | |Hurt_MinSpeedMul||Minimum speed multiplier while hurt | |
− | |Hurt_MinSpeedMul||Minimum speed multiplier while hurt | ||
|- | |- | ||
− | + | |Hurt_MaxPantCount||Add info | |
− | |Hurt_MaxPantCount||Add info | ||
|- | |- | ||
− | + | |Hurt_PantSpeed||Add info | |
− | |Hurt_PantSpeed||Add info | ||
|- | |- | ||
− | + | |Hurt_PantSize||Add info | |
− | |Hurt_PantSize||Add info | ||
|- | |- | ||
− | + | |HealthRegainSpeed||Add info | |
− | |HealthRegainSpeed||Add info | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |HealthRegainLimit||Add info | |
− | | | ||
|- | |- | ||
− | + | |Hurt_NoiseAlpha||The amount of opacity for the noise effect when on low health | |
− | | | ||
|- | |- | ||
− | + | |Hurt_NoiseFreq||The frequency of the noise effect | |
− | | | ||
|- | |- | ||
− | + | |Hurt_NoiseColor||The color of the noise effect (red, green, blue, alpha) | |
− | | | ||
|- | |- | ||
− | + | |SanityGain_Color||The color of the sanity boost effect (red, green, blue, alpha) | |
− | | | ||
|- | |- | ||
− | + | |SanityGain_Sound||The sound played when given a sanity boost | |
− | | | ||
|- | |- | ||
− | + | |SanityGain_FadeInTime||The time it takes to fade in a sanity boost | |
− | | | ||
|- | |- | ||
− | + | |SanityGain_FadeOutTime||The time it takes to fade out a sanity boost | |
− | | | ||
|- | |- | ||
− | + | |HandsRotationSmoothNum||Add info | |
− | | | ||
|- | |- | ||
− | + | |HandsPosAddMul||Add info | |
− | | | ||
|- | |- | ||
− | + | |FallDamageBounceSizeMul||Add info | |
− | | | ||
|- | |- | ||
− | + | |FallDamageBounceSpeedMul||Add info | |
− | | | ||
|- | |- | ||
− | + | |FallDamageSpeed_Min||The minimum amount of speed needed to receive minimum fall damage | |
− | | | ||
|- | |- | ||
− | + | |FallDamage_Min||The minimum amount of damage received from minor falls | |
− | | | ||
|- | |- | ||
− | + | |FallDamageSound_Min||The sound played when taking minimum fall damage | |
− | | | ||
|- | |- | ||
− | + | |FallDamageSpeed_Med||The minimum amount of speed needed to receive medium fall damage | |
− | | | ||
|- | |- | ||
− | + | |FallDamage_Med||The minimum amount of damage received from medium falls | |
− | | | ||
|- | |- | ||
− | + | |FallDamageSound_Med||The sound played when taking medium fall damage | |
− | | | ||
|- | |- | ||
− | + | |FallDamageSpeed_Max||The minimum amount of speed needed to receive maximum fall damage | |
− | | | ||
|- | |- | ||
− | + | |FallDamage_Max||The minimum amount of damage received from major falls | |
− | | | ||
|- | |- | ||
+ | |FallDamageSound_Max||The sound played when taking maximum fall damage | ||
|} | |} | ||
Line 356: | Line 260: | ||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |GrabMaxForce||Maximum force applied to a thrown object | + | |GrabMaxForce||Maximum force applied to a thrown object |
|- | |- | ||
− | + | |GrabMaxTorque||Add info | |
− | |GrabMaxTorque||Add info | ||
|- | |- | ||
− | + | |GrabMaxAngularSpeed||Maximum angular speed for thrown object | |
− | |GrabMaxAngularSpeed||Maximum angular speed for thrown object | ||
|- | |- | ||
− | + | |GrabMinSlowPlayerMass||Add info | |
− | |GrabMinSlowPlayerMass||Add info | ||
|- | |- | ||
− | + | |GrabMaxSlowPlayerMass||Add info | |
− | |GrabMaxSlowPlayerMass||Add info | ||
|- | |- | ||
− | + | |GrabMinSlowPlayerMul||Add info | |
− | |GrabMinSlowPlayerMul||Add info | ||
|- | |- | ||
− | + | |GrabMaxLeaveAngularSpeed||Add info | |
− | |GrabMaxLeaveAngularSpeed||Add info | ||
|- | |- | ||
− | + | |GrabMaxLeaveLinearSpeed||Add info | |
− | |GrabMaxLeaveLinearSpeed||Add info | ||
|- | |- | ||
− | + | |PushMaxSpeedWalk||The maximum amount of force applied to a push object while walking | |
− | |PushMaxSpeedWalk||The maximum amount of force applied to a push object while walking | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |PushMaxSpeedRun||The maximum amount of force applied to a push object while running | |
− | | | ||
|- | |- | ||
− | + | |PushMaxSpeedCrouch||The maximum amount of force applied to a push object while crouching | |
− | | | ||
|- | |- | ||
− | + | |PushForceWalk||The amount of force applied to a push object while walking | |
− | | | ||
|- | |- | ||
− | + | |PushForceRun||The amount of force applied to a push object while running | |
− | | | ||
|- | |- | ||
− | + | |PushForceCrouch||The amount of force applied to a push object while crouching | |
− | | | ||
|- | |- | ||
− | + | |PushYawRange||Add info | |
− | | | ||
|- | |- | ||
− | + | |PushPitchMinRange||Add info | |
− | | | ||
|- | |- | ||
− | + | |PushPitchMaxRange||Add info | |
− | | | ||
|- | |- | ||
− | + | |PushMaxForce||Maximum amount of force applied when pushing | |
− | | | ||
|- | |- | ||
− | + | |MoveToMouseAddFactor||Add info | |
− | | | ||
|- | |- | ||
− | + | |MoveMaxForce||Maximum amount of force applied when moving | |
− | | | ||
|- | |- | ||
− | + | |SlideMaxForce||Maximum amount of force applied to a slide object | |
− | | | ||
|- | |- | ||
− | + | |Default_DefaultMaxFocusDist||The default maximum distance at which the player can focus objects from | |
− | | | ||
|- | |- | ||
− | + | |Grab_DefaultMaxFocusDist||The default maximum distance at which the player can grab objects from | |
− | | | ||
|- | |- | ||
− | + | |Push_DefaultMaxFocusDist||The default maximum distance at which the player can push objects from | |
− | | | ||
|- | |- | ||
− | + | |Slide_DefaultMaxFocusDist||The default maximum distance at which the player can slide objects from | |
− | | | ||
|- | |- | ||
− | + | |SwingDoor_DefaultMaxFocusDist||The default maximum distance at which the player can use a swing door from | |
− | | | ||
|- | |- | ||
− | + | |Lever_DefaultMaxFocusDist||The default maximum distance at which the player can use a lever from | |
− | | | ||
|- | |- | ||
− | + | |Wheel_DefaultMaxFocusDist||The default maximum distance at which the player can use a wheel from | |
− | | | ||
|- | |- | ||
− | + | |Item_DefaultMaxFocusDist||The default maximum distance at which the player can use an item from | |
− | | | ||
|- | |- | ||
− | + | |LevelDoor_DefaultMaxFocusDist||The default maximum distance at which the player can use a level door from | |
− | | | ||
|- | |- | ||
− | + | |MultiSlider_DefaultMaxFocusDist||The default maximum distance at which the player can use a multi slider from | |
− | | | ||
|- | |- | ||
− | + | |Commentary_MaxFocusDist||The maximum distance at which the player can activate a commentary icon from | |
− | | | ||
|- | |- | ||
− | + | |Ladder_MaxFocusDist||The maximum distance at which the player can use a ladder from | |
− | | | ||
|- | |- | ||
− | + | |Examine_MaxFocusDist||The maximum distance at which the player can focus an examine area from | |
− | | | ||
|- | |- | ||
− | + | |Sign_MaxFocusDist||The maximum distance at which the player can focus a sign area from | |
− | | | ||
|- | |- | ||
− | + | |ScriptArea_MaxFocusDist||The maximum distance at which the player can focus a script area from | |
− | | | ||
|- | |- | ||
+ | |MinUseItemDistance||The minimum distance an item can be used from | ||
|} | |} | ||
Line 471: | Line 338: | ||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |Mass||The mass of the player's body | + | |Mass||The mass of the player's body |
|- | |- | ||
− | + | |Size||The size of the player's cylinder shape body | |
− | |Size||The size of the player's cylinder shape body | ||
|- | |- | ||
− | + | |CrouchSize||the size of the player while crouching | |
− | |CrouchSize||the size of the player while crouching | ||
|- | |- | ||
− | + | |GravityForce||The amount and direction of the gravitational pull (X, Y, Z) | |
− | |GravityForce||The amount and direction of the gravitational pull (X, Y, Z) | ||
|- | |- | ||
− | + | |CameraPosAdd||The position of the camera on the player (X, Y, Z) | |
− | |CameraPosAdd||The position of the camera on the player (X, Y, Z) | ||
|- | |- | ||
− | + | |CameraSmoothPosNum||Add info | |
− | |CameraSmoothPosNum||Add info | ||
|- | |- | ||
− | + | |AccurateClimbing||Whether climbing on ladders should be accurate | |
− | |AccurateClimbing||Whether climbing on ladders should be accurate | ||
|- | |- | ||
− | + | |MaxNoSlideSlopeAngle||Maximum angle of environment before the player starts sliding down | |
− | |MaxNoSlideSlopeAngle||Maximum angle of environment before the player starts sliding down | ||
|- | |- | ||
− | + | |MaxPushMass||The maximum mass the player can push by the use of objects | |
− | |MaxPushMass||The maximum mass the player can push by the use of objects | ||
|- | |- | ||
− | + | |PushForce||The force used when pushing by object collision | |
− | |PushForce||The force used when pushing by object collision | ||
|- | |- | ||
− | + | |CharacterMaxPushMass||The maximum mass the player's body can push | |
− | |CharacterMaxPushMass||The maximum mass the player's body can push | ||
|- | |- | ||
− | + | |CharacterPushForce||The force used when pushing by player collision. | |
− | |CharacterPushForce||The force used when pushing by player collision. | ||
|- | |- | ||
− | + | |MaxStepSize||The maximum size of the player's steps | |
− | |MaxStepSize||The maximum size of the player's steps | ||
|- | |- | ||
− | + | |MaxStepSizeInAir||The maximum step size while in the air | |
− | |MaxStepSizeInAir||The maximum step size while in the air | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |StepClimbSpeed||The speed at which the player's steps happen when climbing a ladder | ||
|} | |} | ||
Line 520: | Line 372: | ||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |MinLightLevel||The minimum level of light before the night vision is activated | + | |MinLightLevel||The minimum level of light before the night vision is activated |
|- | |- | ||
− | + | |RadiusAdd||The radius of the active night vision effect | |
− | |RadiusAdd||The radius of the active night vision effect | ||
|- | |- | ||
− | + | |AmbientLightMinLightLevel||The minimum light level for the night vision effect | |
− | |AmbientLightMinLightLevel||The minimum light level for the night vision effect | ||
|- | |- | ||
− | + | |AmbientLightRadius||Add info | |
− | |AmbientLightRadius||Add info | ||
|- | |- | ||
− | + | |AmbientLightIntensity||The intensity of the night vision effect's light level | |
− | |AmbientLightIntensity||The intensity of the night vision effect's light level | ||
|- | |- | ||
− | + | |AmbientLightFadeInTime||The time it takes to fade in the full night vision effect | |
− | |AmbientLightFadeInTime||The time it takes to fade in the full night vision effect | ||
|- | |- | ||
− | + | |AmbientLightFadeOutTime||The time it takes to fade out from the full night vision effect | |
− | |AmbientLightFadeOutTime||The time it takes to fade out from the full night vision effect | ||
|- | |- | ||
− | + | |AmbientLightColor||The color for the night vision effect | |
− | |AmbientLightColor||The color for the night vision effect | ||
|- | |- | ||
− | + | |LoopSoundFile||The sound file played and looped while in the darkness | |
− | |LoopSoundFile||The sound file played and looped while in the darkness | ||
|- | |- | ||
− | + | |LoopSoundVolume||The volume for the darkness sound | |
− | |LoopSoundVolume||The volume for the darkness sound | ||
|- | |- | ||
− | + | |LoopSoundStartupTime||The time it takes for the darkness sound to start playing | |
− | |LoopSoundStartupTime||The time it takes for the darkness sound to start playing | ||
|- | |- | ||
− | + | |LoopSoundFadeInSpeed||The time it takes for the darkness sound to fade in | |
− | |LoopSoundFadeInSpeed||The time it takes for the darkness sound to fade in | ||
|- | |- | ||
− | + | |LoopSoundFadeOutSpeed||The time it takes for the darkness sound to fade out | |
− | |LoopSoundFadeOutSpeed||The time it takes for the darkness sound to fade out | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |SanityLossPerSecond||The amount of sanity drained per second while in the darkness | ||
|} | |} | ||
Line 566: | Line 404: | ||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |HitZoomInSpeed||The zoom in speed of the sanity drain effect when hit for sanity damage | + | |HitZoomInSpeed||The zoom in speed of the sanity drain effect when hit for sanity damage |
|- | |- | ||
− | + | |HitZoomOutSpeed||The zoom out speed of the sanity drain effect when hit for sanity damage | |
− | |HitZoomOutSpeed||The zoom out speed of the sanity drain effect when hit for sanity damage | ||
|- | |- | ||
− | + | |HitZoomInFOVMul||The field of view multiplier when zooming in | |
− | |HitZoomInFOVMul||The field of view multiplier when zooming in | ||
|- | |- | ||
− | + | |HitZoomInAspectMul||The aspect ratio multiplier when zooming in | |
− | |HitZoomInAspectMul||The aspect ratio multiplier when zooming in | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |SanityRegainSpeed||The speed for regaining sanity when in light | |
− | | | ||
|- | |- | ||
− | + | |SanityRegainLimit||The maximum limit for automatically regaining sanity | |
− | | | ||
|- | |- | ||
− | + | |SanityVeryLowLimit||The limit to determine very low sanity | |
− | | | ||
|- | |- | ||
− | + | |SanityEffectsStart||The maximum amount of sanity before sanity effects can play | |
− | | | ||
|- | |- | ||
− | + | |SanityWaveAlphaMul||The alpha multiplier for the wave effect during sanity drain | |
− | | | ||
|- | |- | ||
− | + | |SanityWaveSpeedMul||The speed multiplier for the wave effect during sanity drain | |
− | | | ||
|- | |- | ||
− | + | |CheckNearEnemyInterval||The frequency of the interval to check for nearby enemies | |
− | | | ||
|- | |- | ||
− | + | |NearEnemyDecrease||The sanity decrease when near enemies | |
− | | | ||
|- | |- | ||
− | + | |NearCritterDecrease||The sanity decrease when near critters | |
− | | | ||
|- | |- | ||
− | + | |StartSwayMaxSanity||The maximum amount of sanity before the swaying sanity effect plays | |
− | | | ||
|- | |- | ||
− | + | |SwayMaxSavedPositions||Add info | |
− | | | ||
|- | |- | ||
− | + | |SanityLowLimit||The limit to determine low sanity | |
− | | | ||
|- | |- | ||
− | + | |SanityLowLimitMaxTime||Add info | |
− | | | ||
|- | |- | ||
− | + | |SanityLowNewSanityAmount||Add info | |
− | | | ||
|- | |- | ||
− | + | |LightLampMinSanityIncrease||The minimum sanity increase while in the light of the lantern | |
− | | | ||
|- | |- | ||
+ | |LightLampMaxSanityIncrease||The maximum sanity increase while in the light of the lantern | ||
|} | |} | ||
Line 632: | Line 450: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |Color||The color of the lantern light (red, green, blue, alpha) | + | |Color||The color of the lantern light (red, green, blue, alpha) |
|- | |- | ||
− | + | |Radius||The radius of the lantern light | |
− | |Radius||The radius of the lantern light | ||
|- | |- | ||
− | + | |Gobo||The gobo file for the lantern light | |
− | |Gobo||The gobo file for the lantern light | ||
|- | |- | ||
− | + | |LocalOffset||Add info | |
− | |LocalOffset||Add info | ||
|- | |- | ||
− | + | |TurnOnSound||The sound for enabling the lantern | |
− | |TurnOnSound||The sound for enabling the lantern | ||
|- | |- | ||
− | + | |TurnOffSound||The sound for disabling the lantern | |
− | |TurnOffSound||The sound for disabling the lantern | ||
|- | |- | ||
− | + | |OutOfOilSound||The sound for when the lantern is out of oil | |
− | |OutOfOilSound||The sound for when the lantern is out of oil | ||
|- | |- | ||
− | + | |DisabledSound||The sound for when the lantern is disabled | |
− | |DisabledSound||The sound for when the lantern is disabled | ||
|- | |- | ||
− | + | |CastShadows||Whether the lantern light should cast shadows | |
− | |CastShadows||Whether the lantern light should cast shadows | ||
|- | |- | ||
− | + | |LowerOilSpeed||The speed at which the oil is drained from the lantern | |
− | |LowerOilSpeed||The speed at which the oil is drained from the lantern | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |FadeLightOilAmount||The level of oil at which to fade the lantern ligth | ||
|} | |} | ||
Line 671: | Line 478: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |UpSpeed||The speed the player climbs up the ladder | + | |UpSpeed||The speed the player climbs up the ladder |
|- | |- | ||
− | + | |DownSpeed||The speed the player climbs down the ladder | |
− | |DownSpeed||The speed the player climbs down the ladder | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |StepLength||The length of each step in the ladder | ||
|} | |} | ||
Line 684: | Line 488: | ||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |ForwardAcc||The forwards acceleration speed | + | |ForwardAcc||The forwards acceleration speed |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |SidewayAcc||The sideways acceleration speed | |
− | | | ||
|- | |- | ||
− | + | |ForwardDeacc||The forwards deacceleration speed | |
− | | | ||
|- | |- | ||
− | + | |SidewayDeacc||The sideways deacceleration speed | |
− | | | ||
|- | |- | ||
− | + | |ForwardOppositeDirAccMul||The acceleration speed when changing to the opposite direction while moving forwards | |
− | | | ||
|- | |- | ||
+ | |SidewayOppositeDirAccMul||The acceleration speed when changing to the opposite direction while moving sideways | ||
|} | |} | ||
Line 708: | Line 506: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |JumpSound||The sound played when jumping | + | |JumpSound||The sound played when jumping |
|- | |- | ||
− | + | |CrouchSound||The sound played when crouching | |
− | |CrouchSound||The sound played when crouching | ||
|- | |- | ||
− | + | |StandSound||The sound played when un-crouching | |
− | |StandSound||The sound played when un-crouching | ||
|- | |- | ||
− | + | |MaxForwardSpeed||The maximum speed when walking forwards | |
− | |MaxForwardSpeed||The maximum speed when walking forwards | ||
|- | |- | ||
− | + | |MaxBackwardSpeed||The maximum speed when walking backwards | |
− | |MaxBackwardSpeed||The maximum speed when walking backwards | ||
|- | |- | ||
− | + | |MaxSidwaySpeed||The maximum speed when walking sideways | |
− | |MaxSidwaySpeed||The maximum speed when walking sideways | ||
|- | |- | ||
− | + | |RunForwardMul||The forwards running multiplier | |
− | |RunForwardMul||The forwards running multiplier | ||
|- | |- | ||
− | + | |RunBackwardMul||The backwards running mulitplier | |
− | |RunBackwardMul||The backwards running mulitplier | ||
|- | |- | ||
− | + | |RunSidewayMul||The sideways running multiplier | |
− | |RunSidewayMul||The sideways running multiplier | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |CrouchForwardMul||The multiplier for crouching forwards | |
− | | | ||
|- | |- | ||
− | + | |CrouchBackwardMul||The multiplier for crouching backwards | |
− | | | ||
|- | |- | ||
− | + | |CrouchSidewayMul||The multiplier for crouching sideways | |
− | | | ||
|- | |- | ||
− | + | |InAirForwardMul||The multiplier for moving forwards while in mid-air | |
− | | | ||
|- | |- | ||
− | + | |InAirBackwardMul||The multiplier for moving backwards while in mid-air | |
− | | | ||
|- | |- | ||
− | + | |InAirSidewayMul||The multiplier for moving sideways while in mid-air | |
− | | | ||
|- | |- | ||
− | + | |MaxJumpCount||Add info | |
− | | | ||
|- | |- | ||
− | + | |JumpStartForce||The force applied when jumping | |
− | | | ||
|- | |- | ||
− | + | |JumpCrouchStartForce||The force applied when crouch jumping | |
− | | | ||
|- | |- | ||
− | + | |CrouchBobMax||The maximum amount of camera bobbing while crouching | |
− | | | ||
|- | |- | ||
− | + | |WalkBobMax||The maximum amount of camera bobbing while walking | |
− | | | ||
|- | |- | ||
− | + | |RunBobMax||The maximum amount of camera bobbing while running | |
− | | | ||
|- | |- | ||
− | + | |CrouchMinBobSpeed||The minimum speed of bobbing while crouching | |
− | | | ||
|- | |- | ||
− | + | |CrouchMaxBobSpeed||The maximum speed of bobbing while crouching | |
− | | | ||
|- | |- | ||
− | + | |WalkMinBobSpeed||The minimum speed of bobbing while walking | |
− | | | ||
|- | |- | ||
− | + | |WalkMaxBobSpeed||The maximum speed of bobbing while walking | |
− | | | ||
|- | |- | ||
− | + | |RunMinBobSpeed||The minimum speed of bobbing while running | |
− | | | ||
|- | |- | ||
− | + | |RunMaxBobSpeed||The maximum speed of bobbing while running | |
− | | | ||
|- | |- | ||
− | + | |GroundBounceSize||Add info | |
− | | | ||
|- | |- | ||
− | + | |GroundBounceSpeed||Add info | |
− | | | ||
|- | |- | ||
+ | |MinHitGroundBounceSpeed||Add info | ||
|} | |} | ||
Line 804: | Line 572: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |CheckUpdatesPerSecond||The amount of updates per second while climbing | + | |CheckUpdatesPerSecond||The amount of updates per second while climbing |
|- | |- | ||
− | + | |ClimbLedgeCheckDistForward||Add info | |
− | |ClimbLedgeCheckDistForward||Add info | ||
|- | |- | ||
− | + | |ClimbLedgeCheckDistFromTop||Add info | |
− | |ClimbLedgeCheckDistFromTop||Add info | ||
|- | |- | ||
− | + | |ClimbLedgeCheckDistTopToEnd||Add info | |
− | |ClimbLedgeCheckDistTopToEnd||Add info | ||
|- | |- | ||
− | + | |CheckMaxPushDist||Add info | |
− | |CheckMaxPushDist||Add info | ||
|- | |- | ||
− | + | |HeadMoveSpeed||The speed at which the player's head (the camera) moves | |
− | |HeadMoveSpeed||The speed at which the player's head (the camera) moves | ||
|- | |- | ||
− | + | |HeadMoveSlowdownDist||The distance where the head starts slowing down | |
− | |HeadMoveSlowdownDist||The distance where the head starts slowing down | ||
|- | |- | ||
− | + | |GivePlayerControlDist||The distance at which the player regains control from the edge of the ladder | |
− | |GivePlayerControlDist||The distance at which the player regains control from the edge of the ladder | ||
|- | |- | ||
− | + | |MovePitchFactor||Add info | |
− | |MovePitchFactor||Add info | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |MaxMovePitchSpeed||Add info | ||
|} | |} |
Revision as of 20:28, 16 September 2020
This page lists entries within the game.cfg file found in /config and in full conversion mods. Warning: Some of the descriptions are missing and some are currently untested assumptions. WIP page.
Input
Parameter | Functionality |
---|---|
MaxSmoothMousePos | Add info |
PrevSmoothMousePosMul | Add info |
Sound
Parameter | Functionality |
---|---|
InGameMusicvolume | Global volume for music |
Effects
Parameter | Functionality |
---|---|
VoiceTextFontSize | Subtitle font size |
VoiceTextRowWidth | Subtitle width limit before it breaks a new line |
Quest
Parameter | Functionality |
---|---|
QuestCompletionValue | Add info |
ItemCompletionValue | Add info |
NoteCompletionValue | Add info |
DiaryCompletionValue | Add info |
FlashbackCompletionValue | Add info |
ChestCompletionValue | Add info |
Saving
Parameter | Functionality |
---|---|
MaxAutoSaves | Amount of maximum auto saves to store in user files |
Enemy
Parameter | Functionality |
---|---|
EnemyDarknessGlowMaxDistance | Maximum distance from player that enemies glow in darkness |
Insanity
Parameter | Functionality |
---|---|
EventsFile | Name of file to use for insanity events. Default: misc/main_sanity_events.cfg |
MinTimeBetweenEvents | Minimum time until another insanity event can happen again |
MaxEventSanity | Maximum sanity the player can have to experience insanity events |
MaxSanity_LongWait | Add info |
MaxSanity_MedWait | Add info |
MaxSanity_ShortWait | Add info |
TimeBetween_LongWait | Add info |
TimeBetween_MedWait | Add info |
TimeBetween_ShortWait | Add info |
MaxExamineSanity | Maximum sanity the player can have to use ExamineAreas |
InsanityArea_CheckTimeMin | Add info |
InsanityArea_CheckTimeMax | Add info |
Slime
SlimeType0_AttackSound | Sound played when attacked by a slime area |
SlimeType0_AttackPS | Particles played when attacked by a slime area |
SlimeType0_MinAttackDamage | Minimum damage a slime area can inflict |
SlimeType0_MaxAttackDamage | Maximum damage a slime area can inflict |
SlimeType0_ScreenShakeAmount | Amount of screen shake applied when hit by a slime area |
Player_General
FOV | The "Field of View" visible from the player's perspective | |
FarClipPlane | For optimization, the distance in which objects aren't rendered | |
NearClipPlane | Add info | |
FocusTextFont | The font used when displaying text in focus by the player (extension .fnt) | |
HeadSpinDamageSpeed | The speed at which the player's head spins when damaged | |
HeadSpinDeacc | The deacceleration to slow down head spin | |
MaxCameraSmoothAngles | Add info | |
TerrorSound | The sound played when chased by an enemy | |
TerrorIncSpeed | Add info | |
TerrorDecSpeed | Add info | |
MaxPrevSpeedsSaved | Add info | |
AutoKillYPos | The Y co-ordinate position in the level to automatically kill the player at if they pass | |
FlashbackRadialBlurSize | The size of the radial blur effect applied during flashbacks | |
FlashbackRadialBlurStartDist | The start distance at which the radial blur starts | |
FlashbackWorldSoundVolume | The global sound level used during a flashback | |
FlashbackMoveSpeedMul | The walk speed multiplier used for the player during flashbacks | |
FlashbackRunSpeedMul | The run speed multiplier used for the player during flashbacks | |
Death_HeightAdd | The height change of the camera during death | |
Death_HeightAddCrouch | The height change of the camera during death (while crouching) | |
Death_FadeTime | The fade out time during death | |
Death_MaxSanityGain | The maximum amount of sanity the player respawns with | |
Death_MaxHealthGain | The maximum amount of health the player respawns with | |
Death_MaxOilGain | The maximum amount of oil the player respawns with | |
Death_MinSanityGain | The minimum amount of sanity the player respawns with | |
Death_MinHealthGain | The minimum amount of health the player respawns with | |
Death_MinOilGain | The minimum amount of oil the player respawns with | |
Death_HeightAddSpeed | The speed of which the height change of the camera changes | |
Death_RollSpeed | The speed of camera roll | |
Death_StartSound | The sound played when dying | |
Death_AwakenSound | The sound played when respawning | |
InsanityCollapse_HeightAddGoal | The height change of the camera during a sanity collapse | |
InsanityCollapse_HeightAddCollapseSpeed | The speed of which the camera change happens | |
InsanityCollapse_HeightAddAwakeSpeed | The speed of which the camera changes back to normal | |
InsanityCollapse_RollCollapseSpeed | The speed of which the camera rolls when collapsing | |
InsanityCollapse_RollAwakeSpeed | The speed of which the camera rolls back to normal | |
InsanityCollapse_AwakenSanity | The sanity the player is left with after awaking a sanity collapse | |
InsanityCollapse_SleepTime | The time the player is collapsed | |
InsanityCollapse_SleepSpeedMul | The speed multiplier while collapsed | |
InsanityCollapse_WakeUpSpeedMul | The speed multiplier while waking up | |
InsanityCollapse_StartSound | The sound played when collapsing | |
InsanityCollapse_AwakenSound | The sound played when awaking a collapse | |
InsanityCollapse_SleepLoopSound | The sound played while being collapsed | |
InsanityCollapse_SleepLoopSoundVolume | The sound volume while collapsed | |
InsanityCollapse_SleepRandomSound | Random sounds being played while collapsed | |
InsanityCollapse_SleepRandomMinTime | The minimum amount of time between a random sound | |
InsanityCollapse_SleepRandomMaxTime | The maximum amount of time between a random sound | |
Hurt_EffectStartHealth | At what health amount should damage effects start playing | |
Hurt_MinSpeedMul | Minimum speed multiplier while hurt | |
Hurt_MaxPantCount | Add info | |
Hurt_PantSpeed | Add info | |
Hurt_PantSize | Add info | |
HealthRegainSpeed | Add info | |
HealthRegainLimit | Add info | |
Hurt_NoiseAlpha | The amount of opacity for the noise effect when on low health | |
Hurt_NoiseFreq | The frequency of the noise effect | |
Hurt_NoiseColor | The color of the noise effect (red, green, blue, alpha) | |
SanityGain_Color | The color of the sanity boost effect (red, green, blue, alpha) | |
SanityGain_Sound | The sound played when given a sanity boost | |
SanityGain_FadeInTime | The time it takes to fade in a sanity boost | |
SanityGain_FadeOutTime | The time it takes to fade out a sanity boost | |
HandsRotationSmoothNum | Add info | |
HandsPosAddMul | Add info | |
FallDamageBounceSizeMul | Add info | |
FallDamageBounceSpeedMul | Add info | |
FallDamageSpeed_Min | The minimum amount of speed needed to receive minimum fall damage | |
FallDamage_Min | The minimum amount of damage received from minor falls | |
FallDamageSound_Min | The sound played when taking minimum fall damage | |
FallDamageSpeed_Med | The minimum amount of speed needed to receive medium fall damage | |
FallDamage_Med | The minimum amount of damage received from medium falls | |
FallDamageSound_Med | The sound played when taking medium fall damage | |
FallDamageSpeed_Max | The minimum amount of speed needed to receive maximum fall damage | |
FallDamage_Max | The minimum amount of damage received from major falls | |
FallDamageSound_Max | The sound played when taking maximum fall damage |
Player_Interaction
GrabMaxForce | Maximum force applied to a thrown object |
GrabMaxTorque | Add info |
GrabMaxAngularSpeed | Maximum angular speed for thrown object |
GrabMinSlowPlayerMass | Add info |
GrabMaxSlowPlayerMass | Add info |
GrabMinSlowPlayerMul | Add info |
GrabMaxLeaveAngularSpeed | Add info |
GrabMaxLeaveLinearSpeed | Add info |
PushMaxSpeedWalk | The maximum amount of force applied to a push object while walking |
PushMaxSpeedRun | The maximum amount of force applied to a push object while running |
PushMaxSpeedCrouch | The maximum amount of force applied to a push object while crouching |
PushForceWalk | The amount of force applied to a push object while walking |
PushForceRun | The amount of force applied to a push object while running |
PushForceCrouch | The amount of force applied to a push object while crouching |
PushYawRange | Add info |
PushPitchMinRange | Add info |
PushPitchMaxRange | Add info |
PushMaxForce | Maximum amount of force applied when pushing |
MoveToMouseAddFactor | Add info |
MoveMaxForce | Maximum amount of force applied when moving |
SlideMaxForce | Maximum amount of force applied to a slide object |
Default_DefaultMaxFocusDist | The default maximum distance at which the player can focus objects from |
Grab_DefaultMaxFocusDist | The default maximum distance at which the player can grab objects from |
Push_DefaultMaxFocusDist | The default maximum distance at which the player can push objects from |
Slide_DefaultMaxFocusDist | The default maximum distance at which the player can slide objects from |
SwingDoor_DefaultMaxFocusDist | The default maximum distance at which the player can use a swing door from |
Lever_DefaultMaxFocusDist | The default maximum distance at which the player can use a lever from |
Wheel_DefaultMaxFocusDist | The default maximum distance at which the player can use a wheel from |
Item_DefaultMaxFocusDist | The default maximum distance at which the player can use an item from |
LevelDoor_DefaultMaxFocusDist | The default maximum distance at which the player can use a level door from |
MultiSlider_DefaultMaxFocusDist | The default maximum distance at which the player can use a multi slider from |
Commentary_MaxFocusDist | The maximum distance at which the player can activate a commentary icon from |
Ladder_MaxFocusDist | The maximum distance at which the player can use a ladder from |
Examine_MaxFocusDist | The maximum distance at which the player can focus an examine area from |
Sign_MaxFocusDist | The maximum distance at which the player can focus a sign area from |
ScriptArea_MaxFocusDist | The maximum distance at which the player can focus a script area from |
MinUseItemDistance | The minimum distance an item can be used from |
Player_Body
Mass | The mass of the player's body |
Size | The size of the player's cylinder shape body |
CrouchSize | the size of the player while crouching |
GravityForce | The amount and direction of the gravitational pull (X, Y, Z) |
CameraPosAdd | The position of the camera on the player (X, Y, Z) |
CameraSmoothPosNum | Add info |
AccurateClimbing | Whether climbing on ladders should be accurate |
MaxNoSlideSlopeAngle | Maximum angle of environment before the player starts sliding down |
MaxPushMass | The maximum mass the player can push by the use of objects |
PushForce | The force used when pushing by object collision |
CharacterMaxPushMass | The maximum mass the player's body can push |
CharacterPushForce | The force used when pushing by player collision. |
MaxStepSize | The maximum size of the player's steps |
MaxStepSizeInAir | The maximum step size while in the air |
StepClimbSpeed | The speed at which the player's steps happen when climbing a ladder |
Player_Darkness
MinLightLevel | The minimum level of light before the night vision is activated |
RadiusAdd | The radius of the active night vision effect |
AmbientLightMinLightLevel | The minimum light level for the night vision effect |
AmbientLightRadius | Add info |
AmbientLightIntensity | The intensity of the night vision effect's light level |
AmbientLightFadeInTime | The time it takes to fade in the full night vision effect |
AmbientLightFadeOutTime | The time it takes to fade out from the full night vision effect |
AmbientLightColor | The color for the night vision effect |
LoopSoundFile | The sound file played and looped while in the darkness |
LoopSoundVolume | The volume for the darkness sound |
LoopSoundStartupTime | The time it takes for the darkness sound to start playing |
LoopSoundFadeInSpeed | The time it takes for the darkness sound to fade in |
LoopSoundFadeOutSpeed | The time it takes for the darkness sound to fade out |
SanityLossPerSecond | The amount of sanity drained per second while in the darkness |
Player_Sanity
HitZoomInSpeed | The zoom in speed of the sanity drain effect when hit for sanity damage |
HitZoomOutSpeed | The zoom out speed of the sanity drain effect when hit for sanity damage |
HitZoomInFOVMul | The field of view multiplier when zooming in |
HitZoomInAspectMul | The aspect ratio multiplier when zooming in |
SanityRegainSpeed | The speed for regaining sanity when in light |
SanityRegainLimit | The maximum limit for automatically regaining sanity |
SanityVeryLowLimit | The limit to determine very low sanity |
SanityEffectsStart | The maximum amount of sanity before sanity effects can play |
SanityWaveAlphaMul | The alpha multiplier for the wave effect during sanity drain |
SanityWaveSpeedMul | The speed multiplier for the wave effect during sanity drain |
CheckNearEnemyInterval | The frequency of the interval to check for nearby enemies |
NearEnemyDecrease | The sanity decrease when near enemies |
NearCritterDecrease | The sanity decrease when near critters |
StartSwayMaxSanity | The maximum amount of sanity before the swaying sanity effect plays |
SwayMaxSavedPositions | Add info |
SanityLowLimit | The limit to determine low sanity |
SanityLowLimitMaxTime | Add info |
SanityLowNewSanityAmount | Add info |
LightLampMinSanityIncrease | The minimum sanity increase while in the light of the lantern |
LightLampMaxSanityIncrease | The maximum sanity increase while in the light of the lantern |
Player_Lantern
Parameter | Functionality |
---|---|
Color | The color of the lantern light (red, green, blue, alpha) |
Radius | The radius of the lantern light |
Gobo | The gobo file for the lantern light |
LocalOffset | Add info |
TurnOnSound | The sound for enabling the lantern |
TurnOffSound | The sound for disabling the lantern |
OutOfOilSound | The sound for when the lantern is out of oil |
DisabledSound | The sound for when the lantern is disabled |
CastShadows | Whether the lantern light should cast shadows |
LowerOilSpeed | The speed at which the oil is drained from the lantern |
FadeLightOilAmount | The level of oil at which to fade the lantern ligth |
Player_Ladder
Parameter | Functionality |
---|---|
UpSpeed | The speed the player climbs up the ladder |
DownSpeed | The speed the player climbs down the ladder |
StepLength | The length of each step in the ladder |
Player_Movement_Default
ForwardAcc | The forwards acceleration speed |
SidewayAcc | The sideways acceleration speed |
ForwardDeacc | The forwards deacceleration speed |
SidewayDeacc | The sideways deacceleration speed |
ForwardOppositeDirAccMul | The acceleration speed when changing to the opposite direction while moving forwards |
SidewayOppositeDirAccMul | The acceleration speed when changing to the opposite direction while moving sideways |
Player_Movement_Normal
Parameter | Functionality |
---|---|
JumpSound | The sound played when jumping |
CrouchSound | The sound played when crouching |
StandSound | The sound played when un-crouching |
MaxForwardSpeed | The maximum speed when walking forwards |
MaxBackwardSpeed | The maximum speed when walking backwards |
MaxSidwaySpeed | The maximum speed when walking sideways |
RunForwardMul | The forwards running multiplier |
RunBackwardMul | The backwards running mulitplier |
RunSidewayMul | The sideways running multiplier |
CrouchForwardMul | The multiplier for crouching forwards |
CrouchBackwardMul | The multiplier for crouching backwards |
CrouchSidewayMul | The multiplier for crouching sideways |
InAirForwardMul | The multiplier for moving forwards while in mid-air |
InAirBackwardMul | The multiplier for moving backwards while in mid-air |
InAirSidewayMul | The multiplier for moving sideways while in mid-air |
MaxJumpCount | Add info |
JumpStartForce | The force applied when jumping |
JumpCrouchStartForce | The force applied when crouch jumping |
CrouchBobMax | The maximum amount of camera bobbing while crouching |
WalkBobMax | The maximum amount of camera bobbing while walking |
RunBobMax | The maximum amount of camera bobbing while running |
CrouchMinBobSpeed | The minimum speed of bobbing while crouching |
CrouchMaxBobSpeed | The maximum speed of bobbing while crouching |
WalkMinBobSpeed | The minimum speed of bobbing while walking |
WalkMaxBobSpeed | The maximum speed of bobbing while walking |
RunMinBobSpeed | The minimum speed of bobbing while running |
RunMaxBobSpeed | The maximum speed of bobbing while running |
GroundBounceSize | Add info |
GroundBounceSpeed | Add info |
MinHitGroundBounceSpeed | Add info |
Player_Movement_ClimbLedge
Parameter | Functionality |
---|---|
CheckUpdatesPerSecond | The amount of updates per second while climbing |
ClimbLedgeCheckDistForward | Add info |
ClimbLedgeCheckDistFromTop | Add info |
ClimbLedgeCheckDistTopToEnd | Add info |
CheckMaxPushDist | Add info |
HeadMoveSpeed | The speed at which the player's head (the camera) moves |
HeadMoveSlowdownDist | The distance where the head starts slowing down |
GivePlayerControlDist | The distance at which the player regains control from the edge of the ladder |
MovePitchFactor | Add info |
MaxMovePitchSpeed | Add info |