Difference between revisions of "HPL2/TDD"
< HPL2
Jump to navigation
Jump to search
m |
m |
||
Line 1: | Line 1: | ||
[[File:Tdd-header.jpg|link=|alt=|center|300x300px|]] | [[File:Tdd-header.jpg|link=|alt=|center|300x300px|]] | ||
<br> | <br> | ||
− | {| class="wikitable" style="margin:auto | + | {| class="wikitable" style="margin:auto;" |
|- | |- | ||
|'''[[HPL2/TDD/Modding|<center>Modding</center>]]''' | |'''[[HPL2/TDD/Modding|<center>Modding</center>]]''' |
Revision as of 17:45, 23 August 2020
Create, organize and release your Amnesia mods | |
Work with the Level Editor and create immersive worlds | |
Script levels using AngelScript | |
Import, export, add and modify 3D models for the game | |
Use the Model Editor to create interactive and dynamic objects | |
Use the Material Editor to combine texture maps to create materials | |
About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire). | |
Step-by-step guides on a variety of topics, created by the community | |
Useful developer tools, some of which are created by the community | |
Explanations for terms you may encounter |