Difference between revisions of "HPL2/TDD"
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− | | rowspan="10" |<center>[[File:Tdd-header.jpg|link=|Amnesia: The Dark Descent|alt=]]</center> | + | | rowspan="10" style="width: 250px;" |<center>[[File:Tdd-header.jpg|link=|Amnesia: The Dark Descent|alt=]]</center> |
|'''[[HPL2/TDD/Modding|<center>Modding</center>]]''' | |'''[[HPL2/TDD/Modding|<center>Modding</center>]]''' | ||
|Create, organize and release your Amnesia mods | |Create, organize and release your Amnesia mods |
Revision as of 19:49, 22 August 2020
Create, organize and release your Amnesia mods | ||
Work with the Level Editor and create immersive worlds | ||
Script levels using AngelScript | ||
Import, export, add and modify 3D models for the game | ||
Use the Model Editor to create interactive and dynamic objects | ||
Use the Material Editor to combine texture maps to create materials | ||
About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire). | ||
Step-by-step guides on a variety of topics, created by the community | ||
Useful developer tools, some of which are created by the community | ||
Explanations for terms you may encounter |