Difference between revisions of "User:Abion47/Sandbox"
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{{CodeDocSummaryItem|float|[[#cMath_PiMul2|cMath_PiMul2]]|Approximate value of pi multiplied by 2.}} | {{CodeDocSummaryItem|float|[[#cMath_PiMul2|cMath_PiMul2]]|Approximate value of pi multiplied by 2.}} | ||
{{CodeDocSummaryItem|float|[[#cMath_Sqrt2|cMath_Sqrt2]]|Approximate value of the square root of 2}} | {{CodeDocSummaryItem|float|[[#cMath_Sqrt2|cMath_Sqrt2]]|Approximate value of the square root of 2}} | ||
− | {{CodeDocSummaryItem|[[../cMatrixf|cMatrixf]]|[[#cMatrixf_Identity|cMatrixf_Identity]]|}} | + | {{CodeDocSummaryItem|[[../cMatrixf|cMatrixf]]|[[#cMatrixf_Identity|cMatrixf_Identity]]|The identity matrix.}} |
− | {{CodeDocSummaryItem|[[../cMatrixf|cMatrixf]]|[[#cMatrixf_Zero|cMatrixf_Zero]]|}} | + | {{CodeDocSummaryItem|[[../cMatrixf|cMatrixf]]|[[#cMatrixf_Zero|cMatrixf_Zero]]|A zero-filled matrix.}} |
− | {{CodeDocSummaryItem|[[../cQuaternion|cQuaternion]]|[[#cQuaternion_Identity|cQuaternion_Identity]]|}} | + | {{CodeDocSummaryItem|[[../cQuaternion|cQuaternion]]|[[#cQuaternion_Identity|cQuaternion_Identity]]|The quaternion identity.}} |
− | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_Down|cVector2f_Down]]|}} | + | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_Down|cVector2f_Down]]|The down-facing 2D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_Left|cVector2f_Left]]|}} | + | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_Left|cVector2f_Left]]|The left-facing 2D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_MinusOne|cVector2f_MinusOne]]|}} | + | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_MinusOne|cVector2f_MinusOne]]|A negative-one-filled 2D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_One|cVector2f_One]]|}} | + | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_One|cVector2f_One]]|A one-filled 2D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_Right|cVector2f_Right]]|}} | + | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_Right|cVector2f_Right]]|The right-facing 2D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_Up|cVector2f_Up]]|}} | + | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_Up|cVector2f_Up]]|The up-facing 2D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_Zero|cVector2f_Zero]]|}} | + | {{CodeDocSummaryItem|[[../cVector2f|cVector2f]]|[[#cVector2f_Zero|cVector2f_Zero]]|A zero-filled 2D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector2l|cVector2l]]|[[#cVector2l_MinusOne|cVector2l_MinusOne]]|}} | + | {{CodeDocSummaryItem|[[../cVector2l|cVector2l]]|[[#cVector2l_MinusOne|cVector2l_MinusOne]]|A negative-one-filled 2D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Back|cVector3f_Back]]|}} | + | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Back|cVector3f_Back]]|The backward-facing 3D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Down|cVector3f_Down]]|}} | + | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Down|cVector3f_Down]]|The down-facing 3D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Forward|cVector3f_Forward]]|}} | + | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Forward|cVector3f_Forward]]|The forward-facing 3D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Left|cVector3f_Left]]|}} | + | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Left|cVector3f_Left]]|The left-facing 3D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_MinusOne|cVector3f_MinusOne]]|}} | + | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_MinusOne|cVector3f_MinusOne]]|A negative-one-filled 3D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_One|cVector3f_One]]|}} | + | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_One|cVector3f_One]]|A one-filled 3D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Right|cVector3f_Right]]|}} | + | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Right|cVector3f_Right]]|The right-facing 3D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Up|cVector3f_Up]]|}} | + | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Up|cVector3f_Up]]|The up-facing 3D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Zero|cVector3f_Zero]]|}} | + | {{CodeDocSummaryItem|[[../cVector3f|cVector3f]]|[[#cVector3f_Zero|cVector3f_Zero]]|A zero-filled 3D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector4f|cVector4f]]|[[#cVector4f_MinusOne|cVector4f_MinusOne]]|}} | + | {{CodeDocSummaryItem|[[../cVector4f|cVector4f]]|[[#cVector4f_MinusOne|cVector4f_MinusOne]]|A negative-one-filled 4D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector4f|cVector4f]]|[[#cVector4f_One|cVector4f_One]]|}} | + | {{CodeDocSummaryItem|[[../cVector4f|cVector4f]]|[[#cVector4f_One|cVector4f_One]]|A one-filled 4D vector.}} |
− | {{CodeDocSummaryItem|[[../cVector4f|cVector4f]]|[[#cVector4f_Zero|cVector4f_Zero]]|}} | + | {{CodeDocSummaryItem|[[../cVector4f|cVector4f]]|[[#cVector4f_Zero|cVector4f_Zero]]|A zero-filled 4D vector.}} |
− | {{CodeDocSummaryItem|[[../tID|tID]]|[[#tID_Invalid|tID_Invalid]]|}} | + | {{CodeDocSummaryItem|[[../tID|tID]]|[[#tID_Invalid|tID_Invalid]]|The static value of an invalid tID.}} |
{{CodeDocSummaryBottom}} | {{CodeDocSummaryBottom}} | ||
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{{CodeDocDetailTop|cMatrixf_Identity}} | {{CodeDocDetailTop|cMatrixf_Identity}} | ||
− | <syntaxhighlight lang="c++">const cMatrixf cMatrixf_Identity</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cMatrixf cMatrixf_Identity = cMatrixf(1.0, 0.0, 0.0, 0.0, |
− | {{CodeDocDetailBody|}} | + | 0.0, 1.0, 0.0, 0.0, |
+ | 0.0, 0.0, 1.0, 0.0, | ||
+ | 0.0, 0.0, 0.0, 1.0)</syntaxhighlight> | ||
+ | {{CodeDocDetailBody|The identity matrix.}} | ||
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cMatrixf_Zero}} | {{CodeDocDetailTop|cMatrixf_Zero}} | ||
− | <syntaxhighlight lang="c++">const cMatrixf cMatrixf_Zero</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cMatrixf cMatrixf_Zero = cMatrixf(0.0, 0.0, 0.0, 0.0, |
− | {{CodeDocDetailBody|}} | + | 0.0, 0.0, 0.0, 0.0, |
+ | 0.0, 0.0, 0.0, 0.0, | ||
+ | 0.0, 0.0, 0.0, 0.0)</syntaxhighlight> | ||
+ | {{CodeDocDetailBody|A zero-filled matrix.}} | ||
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cQuaternion_Identity}} | {{CodeDocDetailTop|cQuaternion_Identity}} | ||
− | <syntaxhighlight lang="c++">const cQuaternion cQuaternion_Identity</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cQuaternion cQuaternion_Identity = cQuaternion(0.0, 0.0, 0.0, 1.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|The quaternion identity.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector2f_Down}} | {{CodeDocDetailTop|cVector2f_Down}} | ||
− | <syntaxhighlight lang="c++">const cVector2f cVector2f_Down</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector2f cVector2f_Down = cVector2f(0.0, -1.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|The down-facing 2D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector2f_Left}} | {{CodeDocDetailTop|cVector2f_Left}} | ||
− | <syntaxhighlight lang="c++">const cVector2f cVector2f_Left</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector2f cVector2f_Left = cVector2f(-1.0, 0.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|The left-facing 2D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector2f_MinusOne}} | {{CodeDocDetailTop|cVector2f_MinusOne}} | ||
− | <syntaxhighlight lang="c++">const cVector2f cVector2f_MinusOne</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector2f cVector2f_MinusOne = cVector2f(-1.0, -1.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|A negative-one-filled 2D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector2f_One}} | {{CodeDocDetailTop|cVector2f_One}} | ||
− | <syntaxhighlight lang="c++">const cVector2f cVector2f_One</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector2f cVector2f_One = cVector2f(1.0, 1.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|A one-filled 2D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector2f_Right}} | {{CodeDocDetailTop|cVector2f_Right}} | ||
− | <syntaxhighlight lang="c++">const cVector2f cVector2f_Right</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector2f cVector2f_Right = cVector2f(1.0, 0.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|The right-facing 2D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector2f_Up}} | {{CodeDocDetailTop|cVector2f_Up}} | ||
− | <syntaxhighlight lang="c++">const cVector2f cVector2f_Up</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector2f cVector2f_Up = cVector2f(0.0, 1.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|The up-facing 2D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector2f_Zero}} | {{CodeDocDetailTop|cVector2f_Zero}} | ||
− | <syntaxhighlight lang="c++">const cVector2f cVector2f_Zero</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector2f cVector2f_Zero = cVector2f(0.0, 0.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|A zero-filled 2D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector2l_MinusOne}} | {{CodeDocDetailTop|cVector2l_MinusOne}} | ||
− | <syntaxhighlight lang="c++">const cVector2l cVector2l_MinusOne</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector2l cVector2l_MinusOne = cVector2l(-1, -1)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|A negative-one-filled 2D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector3f_Back}} | {{CodeDocDetailTop|cVector3f_Back}} | ||
− | <syntaxhighlight lang="c++">const cVector3f cVector3f_Back</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector3f cVector3f_Back = cVector3f(0.0, 0.0, -1.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|The backward-facing 3D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector3f_Down}} | {{CodeDocDetailTop|cVector3f_Down}} | ||
− | <syntaxhighlight lang="c++">const cVector3f cVector3f_Down</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector3f cVector3f_Down = cVector3f(0.0, -1.0, 0.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|The down-facing 3D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector3f_Forward}} | {{CodeDocDetailTop|cVector3f_Forward}} | ||
− | <syntaxhighlight lang="c++">const cVector3f cVector3f_Forward</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector3f cVector3f_Forward = cVector3f(0.0, 0.0, 1.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|The forward-facing 3D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector3f_Left}} | {{CodeDocDetailTop|cVector3f_Left}} | ||
− | <syntaxhighlight lang="c++">const cVector3f cVector3f_Left</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector3f cVector3f_Left = cVector3f(-1.0, 0.0, 0.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|The left-facing 3D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector3f_MinusOne}} | {{CodeDocDetailTop|cVector3f_MinusOne}} | ||
− | <syntaxhighlight lang="c++">const cVector3f cVector3f_MinusOne</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector3f cVector3f_MinusOne = cVector3f(-1.0, -1.0, -1.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|A negative-one-filled 3D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector3f_One}} | {{CodeDocDetailTop|cVector3f_One}} | ||
− | <syntaxhighlight lang="c++">const cVector3f cVector3f_One</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector3f cVector3f_One = cVector3f(1.0, 1.0, 1.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|A one-filled 3D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector3f_Right}} | {{CodeDocDetailTop|cVector3f_Right}} | ||
− | <syntaxhighlight lang="c++">const cVector3f cVector3f_Right</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector3f cVector3f_Right = cVector3f(1.0, 0.0, 0.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|The right-facing 3D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector3f_Up}} | {{CodeDocDetailTop|cVector3f_Up}} | ||
− | <syntaxhighlight lang="c++">const cVector3f cVector3f_Up</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector3f cVector3f_Up = cVector3f(0.0, 1.0, 0.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|The up-facing 3D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector3f_Zero}} | {{CodeDocDetailTop|cVector3f_Zero}} | ||
− | <syntaxhighlight lang="c++">const cVector3f cVector3f_Zero</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector3f cVector3f_Zero = cVector3f(0.0, 0.0, 0.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|A zero-filled 3D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector4f_MinusOne}} | {{CodeDocDetailTop|cVector4f_MinusOne}} | ||
− | <syntaxhighlight lang="c++">const cVector4f cVector4f_MinusOne</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector4f cVector4f_MinusOne = cVector4f(-1.0, -1.0, -1.0, -1.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|A negative-one-filled 4D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector4f_One}} | {{CodeDocDetailTop|cVector4f_One}} | ||
− | <syntaxhighlight lang="c++">const cVector4f cVector4f_One</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector4f cVector4f_One = cVector4f(1.0, 1.0, 1.0, 1.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|A one-filled 4D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|cVector4f_Zero}} | {{CodeDocDetailTop|cVector4f_Zero}} | ||
− | <syntaxhighlight lang="c++">const cVector4f cVector4f_Zero</syntaxhighlight> | + | <syntaxhighlight lang="c++">const cVector4f cVector4f_Zero = cVector4f(0.0, 0.0, 0.0, 0.0)</syntaxhighlight> |
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|A zero-filled 4D vector.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
{{CodeDocDetailTop|tID_Invalid}} | {{CodeDocDetailTop|tID_Invalid}} | ||
<syntaxhighlight lang="c++">const tID tID_Invalid</syntaxhighlight> | <syntaxhighlight lang="c++">const tID tID_Invalid</syntaxhighlight> | ||
− | {{CodeDocDetailBody|}} | + | {{CodeDocDetailBody|The static value of an invalid tID.}} |
{{CodeDocDetailBottom}} | {{CodeDocDetailBottom}} | ||
Revision as of 23:03, 11 August 2020
This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!
Contents
- 1 Constant Summary
- 2 Constant Detail
- 2.1 cColor_Blue
- 2.2 cColor_Green
- 2.3 cColor_Red
- 2.4 cColor_White
- 2.5 cMath_Epsilon
- 2.6 cMath_Pi
- 2.7 cMath_PiDiv2
- 2.8 cMath_PiDiv4
- 2.9 cMath_PiMul2
- 2.10 cMath_Sqrt2
- 2.11 cMatrixf_Identity
- 2.12 cMatrixf_Zero
- 2.13 cQuaternion_Identity
- 2.14 cVector2f_Down
- 2.15 cVector2f_Left
- 2.16 cVector2f_MinusOne
- 2.17 cVector2f_One
- 2.18 cVector2f_Right
- 2.19 cVector2f_Up
- 2.20 cVector2f_Zero
- 2.21 cVector2l_MinusOne
- 2.22 cVector3f_Back
- 2.23 cVector3f_Down
- 2.24 cVector3f_Forward
- 2.25 cVector3f_Left
- 2.26 cVector3f_MinusOne
- 2.27 cVector3f_One
- 2.28 cVector3f_Right
- 2.29 cVector3f_Up
- 2.30 cVector3f_Zero
- 2.31 cVector4f_MinusOne
- 2.32 cVector4f_One
- 2.33 cVector4f_Zero
- 2.34 tID_Invalid
Constant Summary
Return Type | Function and Description |
---|---|
cColor | cColor_Blue |
cColor | cColor_Green |
cColor | cColor_Red |
cColor | cColor_White |
float | cMath_Epsilon The value of correction for small floating point numbers. |
float | cMath_Pi Approximate value of pi. |
float | cMath_PiDiv2 Approximate value of pi divided by 2. |
float | cMath_PiDiv4 Approximate value of pi divided by 4. |
float | cMath_PiMul2 Approximate value of pi multiplied by 2. |
float | cMath_Sqrt2 Approximate value of the square root of 2 |
cMatrixf | cMatrixf_Identity The identity matrix. |
cMatrixf | cMatrixf_Zero A zero-filled matrix. |
cQuaternion | cQuaternion_Identity The quaternion identity. |
cVector2f | cVector2f_Down The down-facing 2D vector. |
cVector2f | cVector2f_Left The left-facing 2D vector. |
cVector2f | cVector2f_MinusOne A negative-one-filled 2D vector. |
cVector2f | cVector2f_One A one-filled 2D vector. |
cVector2f | cVector2f_Right The right-facing 2D vector. |
cVector2f | cVector2f_Up The up-facing 2D vector. |
cVector2f | cVector2f_Zero A zero-filled 2D vector. |
cVector2l | cVector2l_MinusOne A negative-one-filled 2D vector. |
cVector3f | cVector3f_Back The backward-facing 3D vector. |
cVector3f | cVector3f_Down The down-facing 3D vector. |
cVector3f | cVector3f_Forward The forward-facing 3D vector. |
cVector3f | cVector3f_Left The left-facing 3D vector. |
cVector3f | cVector3f_MinusOne A negative-one-filled 3D vector. |
cVector3f | cVector3f_One A one-filled 3D vector. |
cVector3f | cVector3f_Right The right-facing 3D vector. |
cVector3f | cVector3f_Up The up-facing 3D vector. |
cVector3f | cVector3f_Zero A zero-filled 3D vector. |
cVector4f | cVector4f_MinusOne A negative-one-filled 4D vector. |
cVector4f | cVector4f_One A one-filled 4D vector. |
cVector4f | cVector4f_Zero A zero-filled 4D vector. |
tID | tID_Invalid The static value of an invalid tID. |
Constant Detail
cColor_Blue
const cColor cColor_Blue = cColor(0.0, 0.0, 1.0, 1.0)
cColor_Green
const cColor cColor_Green = cColor(0.0, 1.0, 0.0, 1.0)
cColor_Red
const cColor cColor_Red = cColor(1.0, 0.0, 0.0, 1.0)
cColor_White
const cColor cColor_White = cColor(1.0, 1.0, 1.0, 1.0)
cMath_Epsilon
const float cMath_Epsilon = 0.0001
The value of correction for small floating point numbers.
When two floats are subtracted, floating point errors can make the result not exact. (i.e. 3.0 - 2.0 == 1.0 may not strictly be true.) As such, if the difference between two floats is less than the value of cMath_Epsilon, those two floats can be considered equal.
cMath_Pi
const float cMath_Pi = 3.141593
Approximate value of pi.
cMath_PiDiv2
const float cMath_PiDiv2
Approximate value of pi divided by 2.
cMath_PiDiv4
const float cMath_PiDiv4
Approximate value of pi divided by 4.
cMath_PiMul2
const float cMath_PiMul2
Approximate value of pi multiplied by 2.
cMath_Sqrt2
const float cMath_Sqrt2
Approximate value of the square root of 2.
cMatrixf_Identity
const cMatrixf cMatrixf_Identity = cMatrixf(1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0)
The identity matrix.
cMatrixf_Zero
const cMatrixf cMatrixf_Zero = cMatrixf(0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0)
A zero-filled matrix.
cQuaternion_Identity
const cQuaternion cQuaternion_Identity = cQuaternion(0.0, 0.0, 0.0, 1.0)
The quaternion identity.
cVector2f_Down
const cVector2f cVector2f_Down = cVector2f(0.0, -1.0)
The down-facing 2D vector.
cVector2f_Left
const cVector2f cVector2f_Left = cVector2f(-1.0, 0.0)
The left-facing 2D vector.
cVector2f_MinusOne
const cVector2f cVector2f_MinusOne = cVector2f(-1.0, -1.0)
A negative-one-filled 2D vector.
cVector2f_One
const cVector2f cVector2f_One = cVector2f(1.0, 1.0)
A one-filled 2D vector.
cVector2f_Right
const cVector2f cVector2f_Right = cVector2f(1.0, 0.0)
The right-facing 2D vector.
cVector2f_Up
const cVector2f cVector2f_Up = cVector2f(0.0, 1.0)
The up-facing 2D vector.
cVector2f_Zero
const cVector2f cVector2f_Zero = cVector2f(0.0, 0.0)
A zero-filled 2D vector.
cVector2l_MinusOne
const cVector2l cVector2l_MinusOne = cVector2l(-1, -1)
A negative-one-filled 2D vector.
cVector3f_Back
const cVector3f cVector3f_Back = cVector3f(0.0, 0.0, -1.0)
The backward-facing 3D vector.
cVector3f_Down
const cVector3f cVector3f_Down = cVector3f(0.0, -1.0, 0.0)
The down-facing 3D vector.
cVector3f_Forward
const cVector3f cVector3f_Forward = cVector3f(0.0, 0.0, 1.0)
The forward-facing 3D vector.
cVector3f_Left
const cVector3f cVector3f_Left = cVector3f(-1.0, 0.0, 0.0)
The left-facing 3D vector.
cVector3f_MinusOne
const cVector3f cVector3f_MinusOne = cVector3f(-1.0, -1.0, -1.0)
A negative-one-filled 3D vector.
cVector3f_One
const cVector3f cVector3f_One = cVector3f(1.0, 1.0, 1.0)
A one-filled 3D vector.
cVector3f_Right
const cVector3f cVector3f_Right = cVector3f(1.0, 0.0, 0.0)
The right-facing 3D vector.
cVector3f_Up
const cVector3f cVector3f_Up = cVector3f(0.0, 1.0, 0.0)
The up-facing 3D vector.
cVector3f_Zero
const cVector3f cVector3f_Zero = cVector3f(0.0, 0.0, 0.0)
A zero-filled 3D vector.
cVector4f_MinusOne
const cVector4f cVector4f_MinusOne = cVector4f(-1.0, -1.0, -1.0, -1.0)
A negative-one-filled 4D vector.
cVector4f_One
const cVector4f cVector4f_One = cVector4f(1.0, 1.0, 1.0, 1.0)
A one-filled 4D vector.
cVector4f_Zero
const cVector4f cVector4f_Zero = cVector4f(0.0, 0.0, 0.0, 0.0)
A zero-filled 4D vector.
tID_Invalid
const tID tID_Invalid
The static value of an invalid tID.