Difference between revisions of "HPL3/SOMA/Scripting/Scripting Api/Entity"
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Revision as of 02:43, 11 August 2020
Summary
Return Type | Function and Description |
---|---|
bool | Entity_GetAutoSleep(const tString &in asName) Get if an entity automatically falls asleep when it isnt active |
void | Entity_SetIsOccluder(const tString &in asName, bool abOccluder) Set if entity is an occluder |
bool | Entity_IsOccluder(const tString &in asName) Get if an entity is an occluder |
bool | Entity_IsInteractedWith(const tString &in asName) Checks if the entity is being interacted with. |
void | Entity_SetVarString(const tString &in asName, const tString &in asVarName, const tString &in asX) Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName. |
Function Detail
Entity_GetAutoSleep
bool Entity_GetAutoSleep(const tString &in asName)
Get if an entity automatically falls asleep when it isnt active
Parameters
- asName (tString) — Name of the entity.
Returns:
bool
— if sleeping or not.
Entity_SetIsOccluder
void Entity_SetIsOccluder(const tString &in asName,
bool abOccluder)
Set if entity is an occluder
Parameters
- asName (tString) — Name of the entity, Wildcard(s) * are supported *
- abOccluder (bool) — true = object is occluder
Returns:
void
Entity_IsOccluder
bool Entity_IsOccluder(const tString &in asName)
Get if an entity is an occluder
Parameters
- asName (tString) — Name of the entity.
Returns:
bool
— if entity is an occluder
Entity_IsInteractedWith
bool Entity_IsInteractedWith(const tString &in asName)
Checks if the entity is being interacted with.
Parameters
- asName (tString) — name of the entity.
Returns:
bool
— if the entity is being interacted with
Entity_SetVarString