Difference between revisions of "HPL2"
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==Where to start== | ==Where to start== | ||
+ | #Read the [[HPL2/Glossary| glossary]] to learn about terms used in the other articles. | ||
#Download & Read about the [[HPL2/Tools|Tools]]. | #Download & Read about the [[HPL2/Tools|Tools]]. | ||
#Check [[HPL2/Development Environment|how to setup a dev environment]]. | #Check [[HPL2/Development Environment|how to setup a dev environment]]. |
Revision as of 18:47, 19 July 2020
Full documentation of all the aspects of the HPL2 Engine by Frictional Games
Contents
Where to start
- Read the glossary to learn about terms used in the other articles.
- Download & Read about the Tools.
- Check how to setup a dev environment.
- Read up on making a Custom Story.
- Make sure you add a default script file to all your maps, as shown here.
- Check the rest of the Tutorials.
- If you get started with scripts, then the Script Functions page is a must.
- Having problems with the tools? Look for a solution on the Troubleshooting page.
Game Specific
Amnesia: The Dark Descent
Specific information on Script Functions available in Game Specific - Amnesia
Amnesia: A Machine For Pigs
Editors & Viewers
HPL2 comes with a great set of Tools to ease the development.
Tutorials
Tutorials for all tools, scripts and engine usage.
Third Party Tools & Resources
Information on Third Party Tools that can be used to create models, graphics and art for the game and what specific things you will need to setup to make it all work.
Additionally there are plenty of Resources available, including upgraded tools and script libraries to aid in development.