Difference between revisions of "Hpl3:Tools:maineditors:common:particle systems"
Jump to navigation
Jump to search
(Upload from wiki) |
m |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | = Particle Systems = | + | {{merge2|HPL2/Particle Systems}} |
+ | =Particle Systems= | ||
+ | General Parameters: | ||
+ | *'''Name''': Name for the PS. Should be unique for all objects in map. | ||
+ | *'''Active''' | ||
+ | *'''Position''': 3D Vector storing the position in world. | ||
+ | *'''Rotation''': 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates. | ||
+ | *'''Scale''' | ||
− | + | Specific Parameters: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | *'''Particle System file''': .ps file to be spawned. | |
− | * '''Particle System file''': .ps file to be spawned. | + | *'''Color''': color that the PS will be tinted with. |
− | * '''Color''': color that the PS will be tinted with. | + | *'''Fade at distance''': if active, the particles will be faded if the camera is either too close or too far away according to the following parameters. |
− | * '''Fade at distance''': if active, the particles will be faded if the camera is either too close or too far away according to the following parameters. | ||
− | < | + | <pre> Fading Full Color Fading |
<) |----------|-------------------------|-----------| | <) |----------|-------------------------|-----------| | ||
Camera Min End Min Start Max Start Max End | Camera Min End Min Start Max Start Max End | ||
− | </ | + | </pre> |
− | + | '''Min End''': close distance in which the particles will be completely faded out. | |
− | + | '''Min Start''': close distance in which the particles will start to fade. | |
− | + | '''Max Start''': far distance in which the particles will start to fade. | |
− | + | '''Max End''': far distance in which the particles will be completely faded out. |
Latest revision as of 19:36, 15 August 2020
It has been suggested that this article or section be merged with HPL2/Particle Systems. (Discuss) |
Particle Systems
General Parameters:
- Name: Name for the PS. Should be unique for all objects in map.
- Active
- Position: 3D Vector storing the position in world.
- Rotation: 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates.
- Scale
Specific Parameters:
- Particle System file: .ps file to be spawned.
- Color: color that the PS will be tinted with.
- Fade at distance: if active, the particles will be faded if the camera is either too close or too far away according to the following parameters.
Fading Full Color Fading <) |----------|-------------------------|-----------| Camera Min End Min Start Max Start Max End
Min End: close distance in which the particles will be completely faded out. Min Start: close distance in which the particles will start to fade. Max Start: far distance in which the particles will start to fade. Max End: far distance in which the particles will be completely faded out.