Difference between revisions of "HPL3/Resources Configuration"
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(Created page with "Every HPL3 mod needs to point out all of the resources that are to be used in the mod. Resources are essentially collections of folders and files which are going to be used by...") |
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+ | {{shortPageTitle}} | ||
Every HPL3 mod needs to point out all of the resources that are to be used in the mod. Resources are essentially collections of folders and files which are going to be used by the mod. For example: 3D Models, Scripts, Audio, Textures, etc. | Every HPL3 mod needs to point out all of the resources that are to be used in the mod. Resources are essentially collections of folders and files which are going to be used by the mod. For example: 3D Models, Scripts, Audio, Textures, etc. | ||
This article explains how to configure the resources for a mod. | This article explains how to configure the resources for a mod. | ||
+ | |||
+ | {{Tip|It is recommended to use the [https://wiki.frictionalgames.com/page/HPL3/Third_Party_Tools/HPL3_Mod_Manager HPL3 Mod Manager] to configure everything that is listed on this page.}}<br /> | ||
==Resources Configuration File== | ==Resources Configuration File== | ||
− | In order to make the mod load our | + | In order to make the mod load our assets and maps, we need to list where exactly those resources are located. All of the resources for the mod are listed inside a single XML file, called <code>resources.cfg</code>. The file should be located inside the main mod folder. |
The syntax for adding a resource directory is as follows: | The syntax for adding a resource directory is as follows: | ||
Line 10: | Line 13: | ||
<Directory Path="/FolderName" AddSubDirs="true" /> | <Directory Path="/FolderName" AddSubDirs="true" /> | ||
</Resources></syntaxhighlight> | </Resources></syntaxhighlight> | ||
+ | {| class="wikitable" | ||
+ | |Path | ||
+ | |The relative path to the folder that contains the resources. | ||
+ | |- | ||
+ | |AddSubDirs | ||
+ | |Whether to include sub-folders that are located inside the folder specified in <code>Path</code> as part of the resources or not (recursive). It is recommended to always set this to <code>true</code>. | ||
+ | |} | ||
+ | |||
+ | {{note|The file lists directories in which the resources are located at in the form of relative path to the mod. That means you do not need to provide a full path for the folder.}} | ||
− | + | ===Example=== | |
− | + | Given the following mod structure: | |
+ | <syntaxhighlight lang="css"> | ||
+ | modFolder/ | ||
+ | ├── config/ | ||
+ | │ ├── lang/ | ||
+ | │ │ ├── english.lang | ||
+ | │ ├── main_init.cfg | ||
+ | ├── maps/ | ||
+ | ├── script/ | ||
+ | ├── static_objects/ | ||
+ | ├── entry.hpc | ||
+ | ├── resources.cfg | ||
+ | </syntaxhighlight> | ||
+ | The resources file will look like this: | ||
+ | <syntaxhighlight lang="xml"> | ||
+ | <Resources> | ||
+ | <Directory Path="/config" AddSubDirs="true" /> | ||
+ | <Directory Path="/maps" AddSubDirs="true" /> | ||
+ | <Directory Path="/script" AddSubDirs="true" /> | ||
+ | <Directory Path="/static_objects" AddSubDirs="true" /> | ||
+ | </Resources> | ||
+ | </syntaxhighlight> | ||
− | + | [[Category:Modding]] | |
+ | [[Category:English]] |
Latest revision as of 14:29, 8 June 2023
Every HPL3 mod needs to point out all of the resources that are to be used in the mod. Resources are essentially collections of folders and files which are going to be used by the mod. For example: 3D Models, Scripts, Audio, Textures, etc. This article explains how to configure the resources for a mod.
Tip: It is recommended to use the HPL3 Mod Manager to configure everything that is listed on this page.
Resources Configuration File
In order to make the mod load our assets and maps, we need to list where exactly those resources are located. All of the resources for the mod are listed inside a single XML file, called resources.cfg
. The file should be located inside the main mod folder.
The syntax for adding a resource directory is as follows:
<Resources>
<Directory Path="/FolderName" AddSubDirs="true" />
</Resources>
Path | The relative path to the folder that contains the resources. |
AddSubDirs | Whether to include sub-folders that are located inside the folder specified in Path as part of the resources or not (recursive). It is recommended to always set this to true .
|
The file lists directories in which the resources are located at in the form of relative path to the mod. That means you do not need to provide a full path for the folder.
Example
Given the following mod structure:
modFolder/
├── config/
│ ├── lang/
│ │ ├── english.lang
│ ├── main_init.cfg
├── maps/
├── script/
├── static_objects/
├── entry.hpc
├── resources.cfg
The resources file will look like this:
<Resources>
<Directory Path="/config" AddSubDirs="true" />
<Directory Path="/maps" AddSubDirs="true" />
<Directory Path="/script" AddSubDirs="true" />
<Directory Path="/static_objects" AddSubDirs="true" />
</Resources>