Difference between revisions of "HPL2/game.cfg"
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!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |MaxSmoothMousePos|| | + | |MaxSmoothMousePos||The maximum amount of interpolated positions for mouse smoothing |
− | |||
− | |||
|- | |- | ||
+ | |PrevSmoothMousePosMul||The multiplier for the weight of smoothed mouse positions | ||
|} | |} | ||
Line 17: | Line 16: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |InGameMusicvolume||Global volume for music | + | |InGameMusicvolume||Global volume for music |
− | |||
|} | |} | ||
Line 26: | Line 24: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |VoiceTextFontSize||Subtitle font size | + | |VoiceTextFontSize||Subtitle font size |
− | |||
− | |||
|- | |- | ||
+ | |VoiceTextRowWidth||Subtitle width limit before it breaks a new line | ||
|} | |} | ||
== Quest == | == Quest == | ||
− | + | Used to calculate the level completion percentage formerly seen when looking at a LevelDoor. The amount is still calculated, but the percentage is never displayed. | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |QuestCompletionValue|| | + | |QuestCompletionValue||The amount each quest contributes to the completion amount |
− | |||
− | |||
|- | |- | ||
− | | | + | |ItemCompletionValue||The amount each item contributes to the completion amount |
|- | |- | ||
− | | | + | |NoteCompletionValue||The amount each note contributes to the completion amount |
|- | |- | ||
− | | | + | |DiaryCompletionValue||The amount each diary contributes to the completion amount |
|- | |- | ||
− | | | + | |FlashbackCompletionValue||The amount each flashback contributes to the completion amount |
|- | |- | ||
+ | |ChestCompletionValue||The amount each chest contributes to the completion amount | ||
|} | |} | ||
Line 56: | Line 52: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |MaxAutoSaves||Amount of maximum auto saves to store in user files | + | |MaxAutoSaves||Amount of maximum auto saves to store in user files |
− | |||
|} | |} | ||
Line 65: | Line 60: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |EnemyDarknessGlowMaxDistance||Maximum distance from player that enemies glow in darkness | + | |EnemyDarknessGlowMaxDistance||Maximum distance from player that enemies glow in darkness |
− | |||
|} | |} | ||
Line 74: | Line 68: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |EventsFile||Name of file to use for insanity events. Default: '''misc/main_sanity_events.cfg''' | + | |EventsFile||Name of file to use for insanity events. Default: '''misc/main_sanity_events.cfg''' |
|- | |- | ||
− | + | |MinTimeBetweenEvents||Minimum time until another insanity event can happen again | |
− | |MinTimeBetweenEvents||Minimum time until another insanity event can happen again | ||
|- | |- | ||
− | + | |MaxEventSanity||Maximum sanity the player can have to experience insanity events (unused, MaxSanity_LongWait is used instead) | |
− | |MaxEventSanity||Maximum sanity the player can have to experience insanity events | ||
|- | |- | ||
− | + | |MaxSanity_LongWait||The maximum sanity to use the long delay between events | |
− | |MaxSanity_LongWait|| | ||
|- | |- | ||
− | + | |MaxSanity_MedWait||The maximum sanity to use the medium delay between events | |
− | |MaxSanity_MedWait|| | ||
|- | |- | ||
− | + | |MaxSanity_ShortWait||The maximum sanity to use the short delay between events | |
− | |MaxSanity_ShortWait|| | ||
|- | |- | ||
− | + | |TimeBetween_LongWait||The long delay between events | |
− | |TimeBetween_LongWait|| | ||
|- | |- | ||
− | + | |TimeBetween_MedWait||The medium delay between events | |
− | |TimeBetween_MedWait|| | ||
|- | |- | ||
− | + | |TimeBetween_ShortWait||The short delay between events | |
− | |TimeBetween_ShortWait|| | ||
|- | |- | ||
− | + | |MaxExamineSanity||The sanity below which ExamineAreas will display their "Insane" message (non-functional) | |
− | |MaxExamineSanity|| | ||
|- | |- | ||
− | + | |InsanityArea_CheckTimeMin||The minimum amount of time between InsanityArea collision checks | |
− | |InsanityArea_CheckTimeMin|| | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |InsanityArea_CheckTimeMax||The maximum amount of time between InsanityArea collision checks | ||
|} | |} | ||
== Slime == | == Slime == | ||
− | + | As of version 1.5, additional slime types can be defined with additional sets of SlimeTypeX_ entries. | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |SlimeType0_AttackSound||Sound played when attacked by a slime area | + | |SlimeType0_AttackSound||Sound played when attacked by a slime area |
|- | |- | ||
− | + | |SlimeType0_AttackPS||Particles played when attacked by a slime area | |
− | |SlimeType0_AttackPS||Particles played when attacked by a slime area | ||
|- | |- | ||
− | + | |SlimeType0_MinAttackDamage||Minimum damage a slime area can inflict | |
− | |SlimeType0_MinAttackDamage||Minimum damage a slime area can inflict | ||
|- | |- | ||
− | + | |SlimeType0_MaxAttackDamage||Maximum damage a slime area can inflict | |
− | |SlimeType0_MaxAttackDamage||Maximum damage a slime area can inflict | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |SlimeType0_ScreenShakeAmount||Amount of screen shake applied when hit by a slime area | ||
|} | |} | ||
Line 133: | Line 110: | ||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |FOV||The "Field of View" | + | |FOV||The "Field of View" of the player's camera |
|- | |- | ||
− | + | |FarClipPlane||The distance from the camera past which to cut off rendering, for optimization | |
− | |FarClipPlane|| | ||
|- | |- | ||
− | + | |NearClipPlane||The distance from the camera before which to cut off rendering | |
− | |NearClipPlane|| | ||
|- | |- | ||
− | + | |FocusTextFont||The font used when displaying text in focus by the player (extension .fnt) | |
− | |FocusTextFont||The font used when displaying text in focus by the player (extension .fnt) | ||
|- | |- | ||
− | + | |HeadSpinDamageSpeed||The speed at which the player's head spins when damaged | |
− | |HeadSpinDamageSpeed||The speed at which the player's head spins when damaged | ||
|- | |- | ||
− | + | |HeadSpinDeacc||The deacceleration to slow down head spin | |
− | |HeadSpinDeacc||The deacceleration to slow down head spin | ||
|- | |- | ||
− | + | |MaxCameraSmoothAngles||Unused | |
− | |MaxCameraSmoothAngles|| | ||
|- | |- | ||
− | + | |TerrorSound||The sound played when chased by an enemy | |
− | |TerrorSound||The sound played when chased by an enemy | ||
|- | |- | ||
− | + | |TerrorIncSpeed||The speed that the terror meter volume increases | |
− | |TerrorIncSpeed|| | ||
|- | |- | ||
− | + | |TerrorDecSpeed||The speed that the terror meter volume decreases | |
− | |TerrorDecSpeed|| | ||
|- | |- | ||
− | + | |MaxPrevSpeedsSaved||The maximum amount of previous speeds to keep track of when calculating average speed | |
− | |MaxPrevSpeedsSaved|| | ||
|- | |- | ||
− | + | |AutoKillYPos||The Y coordinate position in the level to automatically kill the player at if they pass | |
− | |AutoKillYPos||The Y | ||
|- | |- | ||
− | + | |FlashbackRadialBlurSize||The size of the radial blur effect applied during flashbacks | |
− | |FlashbackRadialBlurSize||The size of the radial blur effect applied during flashbacks | ||
|- | |- | ||
− | + | |FlashbackRadialBlurStartDist||The start distance of the radial blur during flashbacks | |
− | |FlashbackRadialBlurStartDist||The start distance | ||
|- | |- | ||
− | + | |FlashbackWorldSoundVolume||The global sound level used during flashbacks | |
− | |FlashbackWorldSoundVolume||The global sound level used during | ||
|- | |- | ||
− | + | |FlashbackMoveSpeedMul||The walk speed multiplier during flashbacks | |
− | |FlashbackMoveSpeedMul||The walk speed multiplier | ||
|- | |- | ||
− | + | |FlashbackRunSpeedMul||The run speed multiplier during flashbacks | |
− | |FlashbackRunSpeedMul||The run speed multiplier | ||
|- | |- | ||
− | + | |Death_HeightAdd||The height change of the camera during death | |
− | |Death_HeightAdd||The height change of the camera during death | ||
|- | |- | ||
− | + | |Death_HeightAddCrouch||The height change of the camera during death (while crouching) | |
− | |Death_HeightAddCrouch||The height change of the camera during death (while crouching) | ||
|- | |- | ||
− | + | |Death_FadeTime||The fade out time during death | |
− | |Death_FadeTime||The fade out time during death | ||
|- | |- | ||
− | + | |Death_MaxSanityGain||The maximum amount of sanity the player respawns with | |
− | |Death_MaxSanityGain||The maximum amount of sanity the player respawns with | ||
|- | |- | ||
− | + | |Death_MaxHealthGain||The maximum amount of health the player respawns with | |
− | |Death_MaxHealthGain||The maximum amount of health the player respawns with | ||
|- | |- | ||
− | + | |Death_MaxOilGain||The maximum amount of oil the player respawns with | |
− | |Death_MaxOilGain||The maximum amount of oil the player respawns with | ||
|- | |- | ||
− | + | |Death_MinSanityGain||The minimum amount of sanity the player respawns with | |
− | |Death_MinSanityGain||The minimum amount of sanity the player respawns with | ||
|- | |- | ||
− | + | |Death_MinHealthGain||The minimum amount of health the player respawns with | |
− | |Death_MinHealthGain||The minimum amount of health the player respawns with | ||
|- | |- | ||
− | + | |Death_MinOilGain||The minimum amount of oil the player respawns with | |
− | |Death_MinOilGain||The minimum amount of oil the player respawns with | ||
|- | |- | ||
− | + | |Death_HeightAddSpeed||The speed of which the height change of the camera changes | |
− | |Death_HeightAddSpeed||The speed of which the height change of the camera changes | ||
|- | |- | ||
− | + | |Death_RollSpeed||The speed of camera roll when dying | |
− | |Death_RollSpeed||The speed of camera roll | ||
|- | |- | ||
− | + | |Death_StartSound||The sound played when dying | |
− | |Death_StartSound||The sound played when dying | ||
|- | |- | ||
− | + | |Death_AwakenSound||The sound played when respawning | |
− | |Death_AwakenSound||The sound played when respawning | ||
|- | |- | ||
− | + | |InsanityCollapse_HeightAddGoal||The height change of the camera during a sanity collapse | |
− | |InsanityCollapse_HeightAddGoal||The height change of the camera during a sanity collapse | ||
|- | |- | ||
− | + | |InsanityCollapse_HeightAddCollapseSpeed||The speed of which the camera change happens | |
− | |InsanityCollapse_HeightAddCollapseSpeed||The speed of which the camera change happens | ||
|- | |- | ||
− | + | |InsanityCollapse_HeightAddAwakeSpeed||The speed of which the camera changes back to normal | |
− | |InsanityCollapse_HeightAddAwakeSpeed||The speed of which the camera changes back to normal | ||
|- | |- | ||
− | + | |InsanityCollapse_RollCollapseSpeed||The speed of which the camera rolls when collapsing | |
− | |InsanityCollapse_RollCollapseSpeed||The speed of which the camera rolls when collapsing | ||
|- | |- | ||
− | + | |InsanityCollapse_RollAwakeSpeed||The speed of which the camera rolls back to normal | |
− | |InsanityCollapse_RollAwakeSpeed||The speed of which the camera rolls back to normal | ||
|- | |- | ||
− | + | |InsanityCollapse_AwakenSanity||The sanity the player is left with after awaking a sanity collapse | |
− | |InsanityCollapse_AwakenSanity||The sanity the player is left with after awaking a sanity collapse | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepTime||The time the player is collapsed | |
− | |InsanityCollapse_SleepTime||The time the player is collapsed | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepSpeedMul||The speed multiplier while collapsed | |
− | |InsanityCollapse_SleepSpeedMul||The speed multiplier while collapsed | ||
|- | |- | ||
− | + | |InsanityCollapse_WakeUpSpeedMul||The speed multiplier while waking up | |
− | |InsanityCollapse_WakeUpSpeedMul||The speed multiplier while waking up | ||
|- | |- | ||
− | + | |InsanityCollapse_StartSound||The sound played when collapsing | |
− | |InsanityCollapse_StartSound||The sound played when collapsing | ||
|- | |- | ||
− | + | |InsanityCollapse_AwakenSound||The sound played when awaking a collapse | |
− | |InsanityCollapse_AwakenSound||The sound played when awaking a collapse | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepLoopSound||The sound played while being collapsed | |
− | |InsanityCollapse_SleepLoopSound||The sound played while being collapsed | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepLoopSoundVolume||The sound volume while collapsed | |
− | |InsanityCollapse_SleepLoopSoundVolume||The sound volume while collapsed | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepRandomSound||Random sounds being played while collapsed | |
− | |InsanityCollapse_SleepRandomSound||Random sounds being played while collapsed | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepRandomMinTime||The minimum amount of time between a random sound | |
− | |InsanityCollapse_SleepRandomMinTime||The minimum amount of time between a random sound | ||
|- | |- | ||
− | + | |InsanityCollapse_SleepRandomMaxTime||The maximum amount of time between a random sound | |
− | |InsanityCollapse_SleepRandomMaxTime||The maximum amount of time between a random sound | ||
|- | |- | ||
− | + | |Hurt_EffectStartHealth||At what health amount should damage effects start playing | |
− | |Hurt_EffectStartHealth||At what health amount should damage effects start playing | ||
|- | |- | ||
− | + | |Hurt_MinSpeedMul||Minimum speed multiplier while hurt | |
− | |Hurt_MinSpeedMul||Minimum speed multiplier while hurt | ||
|- | |- | ||
− | + | |Hurt_MaxPantCount||The maximum duration of panting while hurt and standing still | |
− | |Hurt_MaxPantCount|| | ||
|- | |- | ||
− | + | |Hurt_PantSpeed||The speed that the camera bobs when hurt panting | |
− | |Hurt_PantSpeed|| | ||
|- | |- | ||
− | + | |Hurt_PantSize||The amount that the camera bobs when hurt panting | |
− | |Hurt_PantSize|| | ||
|- | |- | ||
− | + | |HealthRegainSpeed||The amount of health regenerated per second | |
− | |HealthRegainSpeed|| | ||
|- | |- | ||
− | + | |HealthRegainLimit||The maximum amount that health regenerates to | |
− | |HealthRegainLimit|| | ||
|- | |- | ||
− | + | |Hurt_NoiseAlpha||The amount of opacity for the noise effect when on low health | |
− | |Hurt_NoiseAlpha||The amount of opacity for the noise effect when on low health | ||
|- | |- | ||
− | + | |Hurt_NoiseFreq||The frequency of the noise effect | |
− | |Hurt_NoiseFreq||The frequency of the noise effect | ||
|- | |- | ||
− | + | |Hurt_NoiseColor||The color of the noise effect (red, green, blue, alpha) | |
− | |Hurt_NoiseColor||The color of the noise effect (red, green, blue, alpha) | ||
|- | |- | ||
− | + | |SanityGain_Color||The color of the sanity boost effect (red, green, blue, alpha) | |
− | |SanityGain_Color||The color of the sanity boost effect (red, green, blue, alpha) | ||
|- | |- | ||
− | + | |SanityGain_Sound||The sound played when given a sanity boost | |
− | |SanityGain_Sound||The sound played when given a sanity boost | ||
|- | |- | ||
− | + | |SanityGain_FadeInTime||The time it takes to fade in a sanity boost | |
− | |SanityGain_FadeInTime||The time it takes to fade in a sanity boost | ||
|- | |- | ||
− | + | |SanityGain_FadeOutTime||The time it takes to fade out a sanity boost | |
− | |SanityGain_FadeOutTime||The time it takes to fade out a sanity boost | ||
|- | |- | ||
− | + | |HandsRotationSmoothNum||The amount of intervals used when smoothing the player hand rotation | |
− | |HandsRotationSmoothNum|| | ||
|- | |- | ||
− | + | |HandsPosAddMul||The multiplier for player hand position | |
− | |HandsPosAddMul|| | ||
|- | |- | ||
− | + | |FallDamageBounceSizeMul||The multiplier for camera bounce amount when taking fall damage | |
− | |FallDamageBounceSizeMul|| | ||
|- | |- | ||
− | + | |FallDamageBounceSpeedMul||The multiplier for camera bounce speed when taking fall damage | |
− | |FallDamageBounceSpeedMul|| | ||
|- | |- | ||
− | + | |FallDamageSpeed_Min||The minimum amount of speed needed to receive minimum fall damage | |
− | |FallDamageSpeed_Min||The minimum amount of speed needed to receive minimum fall damage | ||
|- | |- | ||
− | + | |FallDamage_Min||The minimum amount of damage received from minor falls | |
− | |FallDamage_Min||The minimum amount of damage received from minor falls | ||
|- | |- | ||
− | + | |FallDamageSound_Min||The sound played when taking minimum fall damage | |
− | |FallDamageSound_Min||The sound played when taking minimum fall damage | ||
|- | |- | ||
− | + | |FallDamageSpeed_Med||The minimum amount of speed needed to receive medium fall damage | |
− | |FallDamageSpeed_Med||The minimum amount of speed needed to receive medium fall damage | ||
|- | |- | ||
− | + | |FallDamage_Med||The minimum amount of damage received from medium falls | |
− | |FallDamage_Med||The minimum amount of damage received from medium falls | ||
|- | |- | ||
− | + | |FallDamageSound_Med||The sound played when taking medium fall damage | |
− | |FallDamageSound_Med||The sound played when taking medium fall damage | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |FallDamageSpeed_Max||The minimum amount of speed needed to receive maximum fall damage | |
− | | | ||
|- | |- | ||
− | + | |FallDamage_Max||The minimum amount of damage received from major falls | |
− | | | ||
|- | |- | ||
+ | |FallDamageSound_Max||The sound played when taking maximum fall damage | ||
|} | |} | ||
Line 356: | Line 260: | ||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |GrabMaxForce||Maximum force applied to | + | |GrabMaxForce||Maximum force applied to the held grab object |
|- | |- | ||
− | + | |GrabMaxTorque||Maximum torque applied to the held grab object | |
− | |GrabMaxTorque|| | ||
|- | |- | ||
− | + | |GrabMaxAngularSpeed||Maximum angular speed for held grab object | |
− | |GrabMaxAngularSpeed||Maximum angular speed for | ||
|- | |- | ||
− | + | |GrabMinSlowPlayerMass||The minimum mass to slow the player when holding a grab object | |
− | |GrabMinSlowPlayerMass|| | ||
|- | |- | ||
− | + | |GrabMaxSlowPlayerMass||The maximum mass to slow the player when holding a grab object | |
− | |GrabMaxSlowPlayerMass|| | ||
|- | |- | ||
− | + | |GrabMinSlowPlayerMul||The minimum multiplier to slow the player by when holding a grab object (scales with object mass) | |
− | |GrabMinSlowPlayerMul|| | ||
|- | |- | ||
− | + | |GrabMaxLeaveAngularSpeed||The maximum angular speed to apply to a grab object when dropping it | |
− | |GrabMaxLeaveAngularSpeed|| | ||
|- | |- | ||
− | + | |GrabMaxLeaveLinearSpeed||The maximum linear speed to apply to a grab object when dropping it | |
− | |GrabMaxLeaveLinearSpeed|| | ||
|- | |- | ||
− | + | |PushMaxSpeedWalk||The maximum amount of force applied to a push object while walking | |
− | |PushMaxSpeedWalk||The maximum amount of force applied to a push object while walking | ||
|- | |- | ||
− | + | |PushMaxSpeedRun||The maximum amount of force applied to a push object while running | |
− | |PushMaxSpeedRun||The maximum amount of force applied to a push object while running | ||
|- | |- | ||
− | + | |PushMaxSpeedCrouch||The maximum amount of force applied to a push object while crouching | |
− | |PushMaxSpeedCrouch||The maximum amount of force applied to a push object while crouching | ||
|- | |- | ||
− | + | |PushForceWalk||The amount of force applied to a push object while walking | |
− | |PushForceWalk||The amount of force applied to a push object while walking | ||
|- | |- | ||
− | + | |PushForceRun||The amount of force applied to a push object while running | |
− | |PushForceRun||The amount of force applied to a push object while running | ||
|- | |- | ||
− | + | |PushForceCrouch||The amount of force applied to a push object while crouching | |
− | |PushForceCrouch||The amount of force applied to a push object while crouching | ||
|- | |- | ||
− | + | |PushYawRange||The range of the yaw limit when pushing | |
− | |PushYawRange|| | ||
|- | |- | ||
− | + | |PushPitchMinRange||The minimum pitch range when pushing | |
− | |PushPitchMinRange|| | ||
|- | |- | ||
− | + | |PushPitchMaxRange||The maximum pitch range when pushing | |
− | |PushPitchMaxRange|| | ||
|- | |- | ||
− | + | |PushMaxForce||Maximum amount of force applied when pushing | |
− | |PushMaxForce||Maximum amount of force applied when pushing | ||
|- | |- | ||
− | + | |MoveToMouseAddFactor||The multiplier for the amount the mouse is moved by when moving a slide object, wheel, lever, or swing door | |
− | |MoveToMouseAddFactor|| | ||
|- | |- | ||
− | + | |MoveMaxForce||Maximum amount of torque applied when moving a wheel, lever, or swing door | |
− | |MoveMaxForce||Maximum amount of | ||
|- | |- | ||
− | + | |SlideMaxForce||Maximum amount of force applied to a slide object | |
− | |SlideMaxForce||Maximum amount of force applied to a slide object | ||
|- | |- | ||
− | + | |Default_DefaultMaxFocusDist||The default maximum distance at which the player can focus objects from | |
− | |Default_DefaultMaxFocusDist||The default maximum distance at which the player can focus objects from | ||
|- | |- | ||
− | + | |Grab_DefaultMaxFocusDist||The default maximum distance at which the player can grab objects from | |
− | |Grab_DefaultMaxFocusDist||The default maximum distance at which the player can grab objects from | ||
|- | |- | ||
− | + | |Push_DefaultMaxFocusDist||The default maximum distance at which the player can push objects from | |
− | |Push_DefaultMaxFocusDist||The default maximum distance at which the player can push objects from | ||
|- | |- | ||
− | + | |Slide_DefaultMaxFocusDist||The default maximum distance at which the player can slide objects from | |
− | |Slide_DefaultMaxFocusDist||The default maximum distance at which the player can slide objects from | ||
|- | |- | ||
− | + | |SwingDoor_DefaultMaxFocusDist||The default maximum distance at which the player can use a swing door from | |
− | |SwingDoor_DefaultMaxFocusDist||The default maximum distance at which the player can use a swing door from | ||
|- | |- | ||
− | + | |Lever_DefaultMaxFocusDist||The default maximum distance at which the player can use a lever from | |
− | |Lever_DefaultMaxFocusDist||The default maximum distance at which the player can use a lever from | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |Wheel_DefaultMaxFocusDist||The default maximum distance at which the player can use a wheel from | |
− | | | ||
|- | |- | ||
− | + | |Item_DefaultMaxFocusDist||The default maximum distance at which the player can use an item from | |
− | | | ||
|- | |- | ||
− | + | |LevelDoor_DefaultMaxFocusDist||The default maximum distance at which the player can use a level door from | |
− | | | ||
|- | |- | ||
− | + | |MultiSlider_DefaultMaxFocusDist||The default maximum distance at which the player can use a multi slider from | |
− | | | ||
|- | |- | ||
− | + | |Commentary_MaxFocusDist||The maximum distance at which the player can activate a commentary icon from | |
− | | | ||
|- | |- | ||
− | + | |Ladder_MaxFocusDist||The maximum distance at which the player can use a ladder from | |
− | | | ||
|- | |- | ||
− | + | |Examine_MaxFocusDist||The maximum distance at which the player can focus an examine area from | |
− | | | ||
|- | |- | ||
− | + | |Sign_MaxFocusDist||The maximum distance at which the player can focus a sign area from | |
− | | | ||
|- | |- | ||
− | + | |ScriptArea_MaxFocusDist||The maximum distance at which the player can focus a script area from | |
− | | | ||
|- | |- | ||
+ | |MinUseItemDistance||The minimum distance an item can be used from | ||
|} | |} | ||
Line 471: | Line 338: | ||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |Mass||The mass of the player's body | + | |Mass||The mass of the player's body |
|- | |- | ||
− | + | |Size||The size of the player's cylinder shape body | |
− | |Size||The size of the player's cylinder shape body | ||
|- | |- | ||
− | + | |CrouchSize||the size of the player while crouching | |
− | |CrouchSize||the size of the player while crouching | ||
|- | |- | ||
− | + | |GravityForce||The amount and direction of the gravitational pull (X, Y, Z) | |
− | |GravityForce||The amount and direction of the gravitational pull (X, Y, Z) | ||
|- | |- | ||
− | + | |CameraPosAdd||The position of the camera on the player (X, Y, Z) | |
− | |CameraPosAdd||The position of the camera on the player (X, Y, Z) | ||
|- | |- | ||
− | + | |CameraSmoothPosNum||The maximum amount of smoothed camera positions to keep track of | |
− | |CameraSmoothPosNum|| | ||
|- | |- | ||
− | + | |AccurateClimbing||Whether climbing on ladders should be accurate | |
− | |AccurateClimbing||Whether climbing on ladders should be accurate | ||
|- | |- | ||
− | + | |MaxNoSlideSlopeAngle||Maximum angle of environment before the player starts sliding down | |
− | |MaxNoSlideSlopeAngle||Maximum angle of environment before the player starts sliding down | ||
|- | |- | ||
− | + | |MaxPushMass||The maximum mass the player can push by the use of objects | |
− | |MaxPushMass||The maximum mass the player can push by the use of objects | ||
|- | |- | ||
− | + | |PushForce||The force used when pushing by object collision | |
− | |PushForce||The force used when pushing by object collision | ||
|- | |- | ||
− | + | |CharacterMaxPushMass||The maximum mass the player's body can push | |
− | |CharacterMaxPushMass||The maximum mass the player's body can push | ||
|- | |- | ||
− | + | |CharacterPushForce||The force used when pushing by player collision. | |
− | |CharacterPushForce||The force used when pushing by player collision. | ||
|- | |- | ||
− | + | |MaxStepSize||The maximum size of the player's steps | |
− | |MaxStepSize||The maximum size of the player's steps | ||
|- | |- | ||
− | + | |MaxStepSizeInAir||The maximum step size while in the air | |
− | |MaxStepSizeInAir||The maximum step size while in the air | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |StepClimbSpeed||The speed at which the player's steps happen when climbing a ladder | ||
|} | |} | ||
Line 520: | Line 372: | ||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |MinLightLevel||The minimum level of light before the night vision is activated | + | |MinLightLevel||The minimum level of light before the night vision is activated |
|- | |- | ||
− | + | |RadiusAdd||The radius of the active night vision effect | |
− | |RadiusAdd||The radius of the active night vision effect | ||
|- | |- | ||
− | + | |AmbientLightMinLightLevel||The minimum light level for the night vision effect | |
− | |AmbientLightMinLightLevel||The minimum light level for the night vision effect | ||
|- | |- | ||
− | + | |AmbientLightRadius||The radius of the night vision effect | |
− | |AmbientLightRadius|| | ||
|- | |- | ||
− | + | |AmbientLightIntensity||The intensity of the night vision effect's light level | |
− | |AmbientLightIntensity||The intensity of the night vision effect's light level | ||
|- | |- | ||
− | + | |AmbientLightFadeInTime||The time it takes to fade in the full night vision effect | |
− | |AmbientLightFadeInTime||The time it takes to fade in the full night vision effect | ||
|- | |- | ||
− | + | |AmbientLightFadeOutTime||The time it takes to fade out from the full night vision effect | |
− | |AmbientLightFadeOutTime||The time it takes to fade out from the full night vision effect | ||
|- | |- | ||
− | + | |AmbientLightColor||The color for the night vision effect | |
− | |AmbientLightColor||The color for the night vision effect | ||
|- | |- | ||
− | + | |LoopSoundFile||The sound file played and looped while in the darkness | |
− | |LoopSoundFile||The sound file played and looped while in the darkness | ||
|- | |- | ||
− | + | |LoopSoundVolume||The volume for the darkness sound | |
− | |LoopSoundVolume||The volume for the darkness sound | ||
|- | |- | ||
− | + | |LoopSoundStartupTime||The time it takes for the darkness sound to start playing | |
− | |LoopSoundStartupTime||The time it takes for the darkness sound to start playing | ||
|- | |- | ||
− | + | |LoopSoundFadeInSpeed||The time it takes for the darkness sound to fade in | |
− | |LoopSoundFadeInSpeed||The time it takes for the darkness sound to fade in | ||
|- | |- | ||
− | + | |LoopSoundFadeOutSpeed||The time it takes for the darkness sound to fade out | |
− | |LoopSoundFadeOutSpeed||The time it takes for the darkness sound to fade out | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |SanityLossPerSecond||The amount of sanity drained per second while in the darkness | ||
|} | |} | ||
Line 566: | Line 404: | ||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |HitZoomInSpeed||The zoom in speed of the sanity drain effect when hit for sanity damage | + | |HitZoomInSpeed||The zoom in speed of the sanity drain effect when hit for sanity damage |
|- | |- | ||
− | + | |HitZoomOutSpeed||The zoom out speed of the sanity drain effect when hit for sanity damage | |
− | |HitZoomOutSpeed||The zoom out speed of the sanity drain effect when hit for sanity damage | ||
|- | |- | ||
− | + | |HitZoomInFOVMul||The field of view multiplier when zooming in | |
− | |HitZoomInFOVMul||The field of view multiplier when zooming in | ||
|- | |- | ||
− | + | |HitZoomInAspectMul||The aspect ratio multiplier when zooming in | |
− | |HitZoomInAspectMul||The aspect ratio multiplier when zooming in | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |SanityRegainSpeed||The speed for regaining sanity when in light | |
− | | | ||
|- | |- | ||
− | + | |SanityRegainLimit||The maximum limit for automatically regaining sanity | |
− | | | ||
|- | |- | ||
− | + | |SanityVeryLowLimit||The limit to determine very low sanity, below which adds pant sounds and image trails | |
− | | | ||
|- | |- | ||
− | + | |SanityEffectsStart||The maximum amount of sanity before sanity effects can play | |
− | | | ||
|- | |- | ||
− | + | |SanityWaveAlphaMul||The alpha multiplier for the wave effect during sanity drain | |
− | | | ||
|- | |- | ||
− | + | |SanityWaveSpeedMul||The speed multiplier for the wave effect during sanity drain | |
− | | | ||
|- | |- | ||
− | + | |CheckNearEnemyInterval||The frequency of the interval to check for nearby enemies | |
− | | | ||
|- | |- | ||
− | + | |NearEnemyDecrease||The sanity decrease when looking at enemies | |
− | | | ||
|- | |- | ||
− | + | |NearCritterDecrease||The sanity decrease when near critters (only used by CritterSpider) | |
− | | | ||
|- | |- | ||
− | + | |StartSwayMaxSanity||The maximum amount of sanity before the swaying sanity effect plays | |
− | | | ||
|- | |- | ||
− | + | |SwayMaxSavedPositions||The maximum amount of sway (pitch and yaw) positions to keep track of | |
− | | | ||
|- | |- | ||
− | + | |SanityLowLimit||The amount of sanity below which is considered having low sanity | |
− | | | ||
|- | |- | ||
− | + | |SanityLowLimitMaxTime||The duration that sanity must be low in order to be set to SanityLowNewSanityAmount | |
− | | | ||
|- | |- | ||
− | + | |SanityLowNewSanityAmount||The amount to set sanity to after being low (below SanityLowLimit) for SanityLowLimitMaxTime seconds | |
− | | | ||
|- | |- | ||
− | + | |LightLampMinSanityIncrease||The minimum sanity increase while in the light of the lantern | |
− | | | ||
|- | |- | ||
+ | |LightLampMaxSanityIncrease||The maximum sanity increase while in the light of the lantern | ||
|} | |} | ||
== Player_Lantern == | == Player_Lantern == | ||
− | + | The main properties of the lantern light actually come from a light entity attached to the lantern model itself, not the entries here. | |
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |Color||The color of the lantern light (red, green, blue, alpha) | + | |Color||The color of the lantern light (red, green, blue, alpha) |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |Radius||The radius of the lantern light<br>0.0001 by default, making it too small to be visible | |
− | | | ||
|- | |- | ||
− | + | |Gobo||The gobo file for the lantern light | |
− | | | ||
|- | |- | ||
− | + | |LocalOffset||The offset of the lantern light relative to the camera | |
− | | | ||
|- | |- | ||
− | + | |TurnOnSound||The sound for enabling the lantern | |
− | | | ||
|- | |- | ||
− | + | |TurnOffSound||The sound for disabling the lantern | |
− | | | ||
|- | |- | ||
− | + | |OutOfOilSound||The sound for when the lantern is out of oil | |
− | | | ||
|- | |- | ||
− | + | |DisabledSound||The sound for when the lantern is disabled | |
− | | | ||
|- | |- | ||
− | + | |CastShadows||Whether the lantern light should cast shadows | |
− | | | ||
|- | |- | ||
− | + | |LowerOilSpeed||The speed at which the oil is drained from the lantern | |
− | | | ||
|- | |- | ||
+ | |FadeLightOilAmount||The level of oil at which to fade the lantern light | ||
|} | |} | ||
Line 671: | Line 478: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |UpSpeed||The speed the player climbs up the ladder | + | |UpSpeed||The speed the player climbs up the ladder |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |DownSpeed||The speed the player climbs down the ladder | |
− | | | ||
|- | |- | ||
+ | |StepLength||The length of each step in the ladder | ||
|} | |} | ||
Line 684: | Line 488: | ||
{| class="wikitable sortable" border=1 | {| class="wikitable sortable" border=1 | ||
− | |ForwardAcc||The forwards acceleration speed | + | |ForwardAcc||The forwards acceleration speed |
|- | |- | ||
− | + | |SidewayAcc||The sideways acceleration speed | |
− | |SidewayAcc||The sideways acceleration speed | ||
|- | |- | ||
− | + | |ForwardDeacc||The forwards deacceleration speed | |
− | |ForwardDeacc||The forwards deacceleration speed | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |SidewayDeacc||The sideways deacceleration speed | |
− | | | ||
|- | |- | ||
− | + | |ForwardOppositeDirAccMul||The acceleration speed when changing to the opposite direction while moving forwards | |
− | | | ||
|- | |- | ||
+ | |SidewayOppositeDirAccMul||The acceleration speed when changing to the opposite direction while moving sideways | ||
|} | |} | ||
Line 708: | Line 506: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |JumpSound||The sound played when jumping | + | |JumpSound||The sound played when jumping |
|- | |- | ||
− | + | |CrouchSound||The sound played when crouching | |
− | |CrouchSound||The sound played when crouching | ||
|- | |- | ||
− | + | |StandSound||The sound played when un-crouching | |
− | |StandSound||The sound played when un-crouching | ||
|- | |- | ||
− | + | |MaxForwardSpeed||The maximum speed when walking forwards | |
− | |MaxForwardSpeed||The maximum speed when walking forwards | ||
|- | |- | ||
− | + | |MaxBackwardSpeed||The maximum speed when walking backwards | |
− | |MaxBackwardSpeed||The maximum speed when walking backwards | ||
|- | |- | ||
− | + | |MaxSidwaySpeed||The maximum speed when walking sideways | |
− | |MaxSidwaySpeed||The maximum speed when walking sideways | ||
|- | |- | ||
− | + | |RunForwardMul||The forwards running multiplier | |
− | |RunForwardMul||The forwards running multiplier | ||
|- | |- | ||
− | + | |RunBackwardMul||The backwards running multiplier | |
− | |RunBackwardMul||The backwards running | ||
|- | |- | ||
− | + | |RunSidewayMul||The sideways running multiplier | |
− | |RunSidewayMul||The sideways running multiplier | ||
|- | |- | ||
− | + | |CrouchForwardMul||The multiplier for crouching forwards | |
− | |CrouchForwardMul||The multiplier for crouching forwards | ||
|- | |- | ||
− | + | |CrouchBackwardMul||The multiplier for crouching backwards | |
− | |CrouchBackwardMul||The multiplier for crouching backwards | ||
|- | |- | ||
− | + | |CrouchSidewayMul||The multiplier for crouching sideways | |
− | |CrouchSidewayMul||The multiplier for crouching sideways | ||
|- | |- | ||
− | + | |InAirForwardMul||The multiplier for moving forwards while in mid-air | |
− | |InAirForwardMul||The multiplier for moving forwards while in mid-air | ||
|- | |- | ||
− | + | |InAirBackwardMul||The multiplier for moving backwards while in mid-air | |
− | |InAirBackwardMul||The multiplier for moving backwards while in mid-air | ||
|- | |- | ||
− | + | |InAirSidewayMul||The multiplier for moving sideways while in mid-air | |
− | |InAirSidewayMul||The multiplier for moving sideways while in mid-air | ||
|- | |- | ||
− | + | |MaxJumpCount||The maximum amount of time the jump button can be held down before jumping is stopped | |
− | |MaxJumpCount|| | ||
|- | |- | ||
− | + | |JumpStartForce||The force applied when jumping | |
− | |JumpStartForce||The force applied when jumping | ||
|- | |- | ||
− | + | |JumpCrouchStartForce||The force applied when crouch jumping | |
− | |JumpCrouchStartForce||The force applied when crouch jumping | ||
|- | |- | ||
− | + | |CrouchBobMax||The maximum amount of camera bobbing while crouching | |
− | |CrouchBobMax||The maximum amount of camera bobbing while crouching | ||
|- | |- | ||
− | + | |WalkBobMax||The maximum amount of camera bobbing while walking | |
− | |WalkBobMax||The maximum amount of camera bobbing while walking | ||
|- | |- | ||
− | + | |RunBobMax||The maximum amount of camera bobbing while running | |
− | |RunBobMax||The maximum amount of camera bobbing while running | ||
|- | |- | ||
− | + | |CrouchMinBobSpeed||The minimum speed of bobbing while crouching | |
− | |CrouchMinBobSpeed||The minimum speed of bobbing while crouching | ||
|- | |- | ||
− | + | |CrouchMaxBobSpeed||The maximum speed of bobbing while crouching | |
− | |CrouchMaxBobSpeed||The maximum speed of bobbing while crouching | ||
|- | |- | ||
− | + | |WalkMinBobSpeed||The minimum speed of bobbing while walking | |
− | |WalkMinBobSpeed||The minimum speed of bobbing while walking | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |WalkMaxBobSpeed||The maximum speed of bobbing while walking | |
− | | | ||
|- | |- | ||
− | + | |RunMinBobSpeed||The minimum speed of bobbing while running | |
− | | | ||
|- | |- | ||
− | + | |RunMaxBobSpeed||The maximum speed of bobbing while running | |
− | | | ||
|- | |- | ||
− | + | |GroundBounceSize||The amount to bounce the camera when hitting the ground after falling | |
− | | | ||
|- | |- | ||
− | + | |GroundBounceSpeed||The speed at which the camera bounces when hitting the ground after falling | |
− | | | ||
|- | |- | ||
+ | |MinHitGroundBounceSpeed||The minimum falling speed to do a ground bounce on landing | ||
|} | |} | ||
Line 804: | Line 572: | ||
!Parameter!!Functionality | !Parameter!!Functionality | ||
|- | |- | ||
− | |CheckUpdatesPerSecond||The amount of updates per second while climbing | + | |CheckUpdatesPerSecond||The amount of updates per second while climbing |
|- | |- | ||
− | + | |ClimbLedgeCheckDistForward||The distance forward of the player to start the ledge check | |
− | |ClimbLedgeCheckDistForward|| | ||
|- | |- | ||
− | + | |ClimbLedgeCheckDistFromTop||The distance above the player's feet to start the ledge check | |
− | |ClimbLedgeCheckDistFromTop|| | ||
|- | |- | ||
− | + | |ClimbLedgeCheckDistTopToEnd||The distance to the end position of the ledge check | |
− | |ClimbLedgeCheckDistTopToEnd|| | ||
|- | |- | ||
− | + | |CheckMaxPushDist||The maximum distance to move the player when climbing a ledge | |
− | |CheckMaxPushDist|| | ||
|- | |- | ||
− | + | |HeadMoveSpeed||The speed at which the player's head (the camera) moves | |
− | |HeadMoveSpeed||The speed at which the player's head (the camera) moves | ||
|- | |- | ||
− | + | |HeadMoveSlowdownDist||The distance where the head starts slowing down | |
− | |HeadMoveSlowdownDist||The distance where the head starts slowing down | ||
|- | |- | ||
− | + | |GivePlayerControlDist||The distance at which the player regains control from the edge of the ladder | |
− | |GivePlayerControlDist||The distance at which the player regains control from the edge of the ladder | ||
|- | |- | ||
− | + | |MovePitchFactor||The amount to multiply camera pitch by when climbing a ledge | |
− | |MovePitchFactor|| | ||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |MaxMovePitchSpeed||The maximum amount to change the pitch by when climbing a ledge | ||
|} | |} |
Latest revision as of 00:59, 24 November 2024
This page lists entries within the game.cfg file found in /config and in full conversion mods. Warning: Some of the descriptions are missing and some are currently untested assumptions. WIP page.
Input
Parameter | Functionality |
---|---|
MaxSmoothMousePos | The maximum amount of interpolated positions for mouse smoothing |
PrevSmoothMousePosMul | The multiplier for the weight of smoothed mouse positions |
Sound
Parameter | Functionality |
---|---|
InGameMusicvolume | Global volume for music |
Effects
Parameter | Functionality |
---|---|
VoiceTextFontSize | Subtitle font size |
VoiceTextRowWidth | Subtitle width limit before it breaks a new line |
Quest
Used to calculate the level completion percentage formerly seen when looking at a LevelDoor. The amount is still calculated, but the percentage is never displayed.
Parameter | Functionality |
---|---|
QuestCompletionValue | The amount each quest contributes to the completion amount |
ItemCompletionValue | The amount each item contributes to the completion amount |
NoteCompletionValue | The amount each note contributes to the completion amount |
DiaryCompletionValue | The amount each diary contributes to the completion amount |
FlashbackCompletionValue | The amount each flashback contributes to the completion amount |
ChestCompletionValue | The amount each chest contributes to the completion amount |
Saving
Parameter | Functionality |
---|---|
MaxAutoSaves | Amount of maximum auto saves to store in user files |
Enemy
Parameter | Functionality |
---|---|
EnemyDarknessGlowMaxDistance | Maximum distance from player that enemies glow in darkness |
Insanity
Parameter | Functionality |
---|---|
EventsFile | Name of file to use for insanity events. Default: misc/main_sanity_events.cfg |
MinTimeBetweenEvents | Minimum time until another insanity event can happen again |
MaxEventSanity | Maximum sanity the player can have to experience insanity events (unused, MaxSanity_LongWait is used instead) |
MaxSanity_LongWait | The maximum sanity to use the long delay between events |
MaxSanity_MedWait | The maximum sanity to use the medium delay between events |
MaxSanity_ShortWait | The maximum sanity to use the short delay between events |
TimeBetween_LongWait | The long delay between events |
TimeBetween_MedWait | The medium delay between events |
TimeBetween_ShortWait | The short delay between events |
MaxExamineSanity | The sanity below which ExamineAreas will display their "Insane" message (non-functional) |
InsanityArea_CheckTimeMin | The minimum amount of time between InsanityArea collision checks |
InsanityArea_CheckTimeMax | The maximum amount of time between InsanityArea collision checks |
Slime
As of version 1.5, additional slime types can be defined with additional sets of SlimeTypeX_ entries.
SlimeType0_AttackSound | Sound played when attacked by a slime area |
SlimeType0_AttackPS | Particles played when attacked by a slime area |
SlimeType0_MinAttackDamage | Minimum damage a slime area can inflict |
SlimeType0_MaxAttackDamage | Maximum damage a slime area can inflict |
SlimeType0_ScreenShakeAmount | Amount of screen shake applied when hit by a slime area |
Player_General
FOV | The "Field of View" of the player's camera |
FarClipPlane | The distance from the camera past which to cut off rendering, for optimization |
NearClipPlane | The distance from the camera before which to cut off rendering |
FocusTextFont | The font used when displaying text in focus by the player (extension .fnt) |
HeadSpinDamageSpeed | The speed at which the player's head spins when damaged |
HeadSpinDeacc | The deacceleration to slow down head spin |
MaxCameraSmoothAngles | Unused |
TerrorSound | The sound played when chased by an enemy |
TerrorIncSpeed | The speed that the terror meter volume increases |
TerrorDecSpeed | The speed that the terror meter volume decreases |
MaxPrevSpeedsSaved | The maximum amount of previous speeds to keep track of when calculating average speed |
AutoKillYPos | The Y coordinate position in the level to automatically kill the player at if they pass |
FlashbackRadialBlurSize | The size of the radial blur effect applied during flashbacks |
FlashbackRadialBlurStartDist | The start distance of the radial blur during flashbacks |
FlashbackWorldSoundVolume | The global sound level used during flashbacks |
FlashbackMoveSpeedMul | The walk speed multiplier during flashbacks |
FlashbackRunSpeedMul | The run speed multiplier during flashbacks |
Death_HeightAdd | The height change of the camera during death |
Death_HeightAddCrouch | The height change of the camera during death (while crouching) |
Death_FadeTime | The fade out time during death |
Death_MaxSanityGain | The maximum amount of sanity the player respawns with |
Death_MaxHealthGain | The maximum amount of health the player respawns with |
Death_MaxOilGain | The maximum amount of oil the player respawns with |
Death_MinSanityGain | The minimum amount of sanity the player respawns with |
Death_MinHealthGain | The minimum amount of health the player respawns with |
Death_MinOilGain | The minimum amount of oil the player respawns with |
Death_HeightAddSpeed | The speed of which the height change of the camera changes |
Death_RollSpeed | The speed of camera roll when dying |
Death_StartSound | The sound played when dying |
Death_AwakenSound | The sound played when respawning |
InsanityCollapse_HeightAddGoal | The height change of the camera during a sanity collapse |
InsanityCollapse_HeightAddCollapseSpeed | The speed of which the camera change happens |
InsanityCollapse_HeightAddAwakeSpeed | The speed of which the camera changes back to normal |
InsanityCollapse_RollCollapseSpeed | The speed of which the camera rolls when collapsing |
InsanityCollapse_RollAwakeSpeed | The speed of which the camera rolls back to normal |
InsanityCollapse_AwakenSanity | The sanity the player is left with after awaking a sanity collapse |
InsanityCollapse_SleepTime | The time the player is collapsed |
InsanityCollapse_SleepSpeedMul | The speed multiplier while collapsed |
InsanityCollapse_WakeUpSpeedMul | The speed multiplier while waking up |
InsanityCollapse_StartSound | The sound played when collapsing |
InsanityCollapse_AwakenSound | The sound played when awaking a collapse |
InsanityCollapse_SleepLoopSound | The sound played while being collapsed |
InsanityCollapse_SleepLoopSoundVolume | The sound volume while collapsed |
InsanityCollapse_SleepRandomSound | Random sounds being played while collapsed |
InsanityCollapse_SleepRandomMinTime | The minimum amount of time between a random sound |
InsanityCollapse_SleepRandomMaxTime | The maximum amount of time between a random sound |
Hurt_EffectStartHealth | At what health amount should damage effects start playing |
Hurt_MinSpeedMul | Minimum speed multiplier while hurt |
Hurt_MaxPantCount | The maximum duration of panting while hurt and standing still |
Hurt_PantSpeed | The speed that the camera bobs when hurt panting |
Hurt_PantSize | The amount that the camera bobs when hurt panting |
HealthRegainSpeed | The amount of health regenerated per second |
HealthRegainLimit | The maximum amount that health regenerates to |
Hurt_NoiseAlpha | The amount of opacity for the noise effect when on low health |
Hurt_NoiseFreq | The frequency of the noise effect |
Hurt_NoiseColor | The color of the noise effect (red, green, blue, alpha) |
SanityGain_Color | The color of the sanity boost effect (red, green, blue, alpha) |
SanityGain_Sound | The sound played when given a sanity boost |
SanityGain_FadeInTime | The time it takes to fade in a sanity boost |
SanityGain_FadeOutTime | The time it takes to fade out a sanity boost |
HandsRotationSmoothNum | The amount of intervals used when smoothing the player hand rotation |
HandsPosAddMul | The multiplier for player hand position |
FallDamageBounceSizeMul | The multiplier for camera bounce amount when taking fall damage |
FallDamageBounceSpeedMul | The multiplier for camera bounce speed when taking fall damage |
FallDamageSpeed_Min | The minimum amount of speed needed to receive minimum fall damage |
FallDamage_Min | The minimum amount of damage received from minor falls |
FallDamageSound_Min | The sound played when taking minimum fall damage |
FallDamageSpeed_Med | The minimum amount of speed needed to receive medium fall damage |
FallDamage_Med | The minimum amount of damage received from medium falls |
FallDamageSound_Med | The sound played when taking medium fall damage |
FallDamageSpeed_Max | The minimum amount of speed needed to receive maximum fall damage |
FallDamage_Max | The minimum amount of damage received from major falls |
FallDamageSound_Max | The sound played when taking maximum fall damage |
Player_Interaction
GrabMaxForce | Maximum force applied to the held grab object |
GrabMaxTorque | Maximum torque applied to the held grab object |
GrabMaxAngularSpeed | Maximum angular speed for held grab object |
GrabMinSlowPlayerMass | The minimum mass to slow the player when holding a grab object |
GrabMaxSlowPlayerMass | The maximum mass to slow the player when holding a grab object |
GrabMinSlowPlayerMul | The minimum multiplier to slow the player by when holding a grab object (scales with object mass) |
GrabMaxLeaveAngularSpeed | The maximum angular speed to apply to a grab object when dropping it |
GrabMaxLeaveLinearSpeed | The maximum linear speed to apply to a grab object when dropping it |
PushMaxSpeedWalk | The maximum amount of force applied to a push object while walking |
PushMaxSpeedRun | The maximum amount of force applied to a push object while running |
PushMaxSpeedCrouch | The maximum amount of force applied to a push object while crouching |
PushForceWalk | The amount of force applied to a push object while walking |
PushForceRun | The amount of force applied to a push object while running |
PushForceCrouch | The amount of force applied to a push object while crouching |
PushYawRange | The range of the yaw limit when pushing |
PushPitchMinRange | The minimum pitch range when pushing |
PushPitchMaxRange | The maximum pitch range when pushing |
PushMaxForce | Maximum amount of force applied when pushing |
MoveToMouseAddFactor | The multiplier for the amount the mouse is moved by when moving a slide object, wheel, lever, or swing door |
MoveMaxForce | Maximum amount of torque applied when moving a wheel, lever, or swing door |
SlideMaxForce | Maximum amount of force applied to a slide object |
Default_DefaultMaxFocusDist | The default maximum distance at which the player can focus objects from |
Grab_DefaultMaxFocusDist | The default maximum distance at which the player can grab objects from |
Push_DefaultMaxFocusDist | The default maximum distance at which the player can push objects from |
Slide_DefaultMaxFocusDist | The default maximum distance at which the player can slide objects from |
SwingDoor_DefaultMaxFocusDist | The default maximum distance at which the player can use a swing door from |
Lever_DefaultMaxFocusDist | The default maximum distance at which the player can use a lever from |
Wheel_DefaultMaxFocusDist | The default maximum distance at which the player can use a wheel from |
Item_DefaultMaxFocusDist | The default maximum distance at which the player can use an item from |
LevelDoor_DefaultMaxFocusDist | The default maximum distance at which the player can use a level door from |
MultiSlider_DefaultMaxFocusDist | The default maximum distance at which the player can use a multi slider from |
Commentary_MaxFocusDist | The maximum distance at which the player can activate a commentary icon from |
Ladder_MaxFocusDist | The maximum distance at which the player can use a ladder from |
Examine_MaxFocusDist | The maximum distance at which the player can focus an examine area from |
Sign_MaxFocusDist | The maximum distance at which the player can focus a sign area from |
ScriptArea_MaxFocusDist | The maximum distance at which the player can focus a script area from |
MinUseItemDistance | The minimum distance an item can be used from |
Player_Body
Mass | The mass of the player's body |
Size | The size of the player's cylinder shape body |
CrouchSize | the size of the player while crouching |
GravityForce | The amount and direction of the gravitational pull (X, Y, Z) |
CameraPosAdd | The position of the camera on the player (X, Y, Z) |
CameraSmoothPosNum | The maximum amount of smoothed camera positions to keep track of |
AccurateClimbing | Whether climbing on ladders should be accurate |
MaxNoSlideSlopeAngle | Maximum angle of environment before the player starts sliding down |
MaxPushMass | The maximum mass the player can push by the use of objects |
PushForce | The force used when pushing by object collision |
CharacterMaxPushMass | The maximum mass the player's body can push |
CharacterPushForce | The force used when pushing by player collision. |
MaxStepSize | The maximum size of the player's steps |
MaxStepSizeInAir | The maximum step size while in the air |
StepClimbSpeed | The speed at which the player's steps happen when climbing a ladder |
Player_Darkness
MinLightLevel | The minimum level of light before the night vision is activated |
RadiusAdd | The radius of the active night vision effect |
AmbientLightMinLightLevel | The minimum light level for the night vision effect |
AmbientLightRadius | The radius of the night vision effect |
AmbientLightIntensity | The intensity of the night vision effect's light level |
AmbientLightFadeInTime | The time it takes to fade in the full night vision effect |
AmbientLightFadeOutTime | The time it takes to fade out from the full night vision effect |
AmbientLightColor | The color for the night vision effect |
LoopSoundFile | The sound file played and looped while in the darkness |
LoopSoundVolume | The volume for the darkness sound |
LoopSoundStartupTime | The time it takes for the darkness sound to start playing |
LoopSoundFadeInSpeed | The time it takes for the darkness sound to fade in |
LoopSoundFadeOutSpeed | The time it takes for the darkness sound to fade out |
SanityLossPerSecond | The amount of sanity drained per second while in the darkness |
Player_Sanity
HitZoomInSpeed | The zoom in speed of the sanity drain effect when hit for sanity damage |
HitZoomOutSpeed | The zoom out speed of the sanity drain effect when hit for sanity damage |
HitZoomInFOVMul | The field of view multiplier when zooming in |
HitZoomInAspectMul | The aspect ratio multiplier when zooming in |
SanityRegainSpeed | The speed for regaining sanity when in light |
SanityRegainLimit | The maximum limit for automatically regaining sanity |
SanityVeryLowLimit | The limit to determine very low sanity, below which adds pant sounds and image trails |
SanityEffectsStart | The maximum amount of sanity before sanity effects can play |
SanityWaveAlphaMul | The alpha multiplier for the wave effect during sanity drain |
SanityWaveSpeedMul | The speed multiplier for the wave effect during sanity drain |
CheckNearEnemyInterval | The frequency of the interval to check for nearby enemies |
NearEnemyDecrease | The sanity decrease when looking at enemies |
NearCritterDecrease | The sanity decrease when near critters (only used by CritterSpider) |
StartSwayMaxSanity | The maximum amount of sanity before the swaying sanity effect plays |
SwayMaxSavedPositions | The maximum amount of sway (pitch and yaw) positions to keep track of |
SanityLowLimit | The amount of sanity below which is considered having low sanity |
SanityLowLimitMaxTime | The duration that sanity must be low in order to be set to SanityLowNewSanityAmount |
SanityLowNewSanityAmount | The amount to set sanity to after being low (below SanityLowLimit) for SanityLowLimitMaxTime seconds |
LightLampMinSanityIncrease | The minimum sanity increase while in the light of the lantern |
LightLampMaxSanityIncrease | The maximum sanity increase while in the light of the lantern |
Player_Lantern
The main properties of the lantern light actually come from a light entity attached to the lantern model itself, not the entries here.
Parameter | Functionality |
---|---|
Color | The color of the lantern light (red, green, blue, alpha) |
Radius | The radius of the lantern light 0.0001 by default, making it too small to be visible |
Gobo | The gobo file for the lantern light |
LocalOffset | The offset of the lantern light relative to the camera |
TurnOnSound | The sound for enabling the lantern |
TurnOffSound | The sound for disabling the lantern |
OutOfOilSound | The sound for when the lantern is out of oil |
DisabledSound | The sound for when the lantern is disabled |
CastShadows | Whether the lantern light should cast shadows |
LowerOilSpeed | The speed at which the oil is drained from the lantern |
FadeLightOilAmount | The level of oil at which to fade the lantern light |
Player_Ladder
Parameter | Functionality |
---|---|
UpSpeed | The speed the player climbs up the ladder |
DownSpeed | The speed the player climbs down the ladder |
StepLength | The length of each step in the ladder |
Player_Movement_Default
ForwardAcc | The forwards acceleration speed |
SidewayAcc | The sideways acceleration speed |
ForwardDeacc | The forwards deacceleration speed |
SidewayDeacc | The sideways deacceleration speed |
ForwardOppositeDirAccMul | The acceleration speed when changing to the opposite direction while moving forwards |
SidewayOppositeDirAccMul | The acceleration speed when changing to the opposite direction while moving sideways |
Player_Movement_Normal
Parameter | Functionality |
---|---|
JumpSound | The sound played when jumping |
CrouchSound | The sound played when crouching |
StandSound | The sound played when un-crouching |
MaxForwardSpeed | The maximum speed when walking forwards |
MaxBackwardSpeed | The maximum speed when walking backwards |
MaxSidwaySpeed | The maximum speed when walking sideways |
RunForwardMul | The forwards running multiplier |
RunBackwardMul | The backwards running multiplier |
RunSidewayMul | The sideways running multiplier |
CrouchForwardMul | The multiplier for crouching forwards |
CrouchBackwardMul | The multiplier for crouching backwards |
CrouchSidewayMul | The multiplier for crouching sideways |
InAirForwardMul | The multiplier for moving forwards while in mid-air |
InAirBackwardMul | The multiplier for moving backwards while in mid-air |
InAirSidewayMul | The multiplier for moving sideways while in mid-air |
MaxJumpCount | The maximum amount of time the jump button can be held down before jumping is stopped |
JumpStartForce | The force applied when jumping |
JumpCrouchStartForce | The force applied when crouch jumping |
CrouchBobMax | The maximum amount of camera bobbing while crouching |
WalkBobMax | The maximum amount of camera bobbing while walking |
RunBobMax | The maximum amount of camera bobbing while running |
CrouchMinBobSpeed | The minimum speed of bobbing while crouching |
CrouchMaxBobSpeed | The maximum speed of bobbing while crouching |
WalkMinBobSpeed | The minimum speed of bobbing while walking |
WalkMaxBobSpeed | The maximum speed of bobbing while walking |
RunMinBobSpeed | The minimum speed of bobbing while running |
RunMaxBobSpeed | The maximum speed of bobbing while running |
GroundBounceSize | The amount to bounce the camera when hitting the ground after falling |
GroundBounceSpeed | The speed at which the camera bounces when hitting the ground after falling |
MinHitGroundBounceSpeed | The minimum falling speed to do a ground bounce on landing |
Player_Movement_ClimbLedge
Parameter | Functionality |
---|---|
CheckUpdatesPerSecond | The amount of updates per second while climbing |
ClimbLedgeCheckDistForward | The distance forward of the player to start the ledge check |
ClimbLedgeCheckDistFromTop | The distance above the player's feet to start the ledge check |
ClimbLedgeCheckDistTopToEnd | The distance to the end position of the ledge check |
CheckMaxPushDist | The maximum distance to move the player when climbing a ledge |
HeadMoveSpeed | The speed at which the player's head (the camera) moves |
HeadMoveSlowdownDist | The distance where the head starts slowing down |
GivePlayerControlDist | The distance at which the player regains control from the edge of the ladder |
MovePitchFactor | The amount to multiply camera pitch by when climbing a ledge |
MaxMovePitchSpeed | The maximum amount to change the pitch by when climbing a ledge |